CryENGINE 3 Updated, Crysis 3 Announced
zacharye writes "The next-generation Xbox and PlayStation consoles currently being developed by Microsoft and Sony will make the disparity between console and mobile gaming even more vast, adding more fluid animation support and a number of additional enhancements that will make video games more realistic than ever. But even when confined to the capabilities present in today's home consoles, new video game engines show us just how amazing gaming will be moving forward. Ctytek, the lab behind the popular Crysis franchise, recently released the CryENGINE 3 SDK 3.4.0 DX11 update for developers, along with a quick reel to highlight some of the engine's capabilities."
Crysis 3 has also been officially confirmed. They're aiming for a Spring 2013 release date, and the game will be set within a dome in New York City that contains an 'urban rainforest.'
He axed himself at the beginning of the game to let Alcatraz drive the Nanosuit...he's back?
I hope they make it up with Crysis 3
Hey, maybe now they can actually make a game, instead of a glorified tech demo (Crysis) or an interactive movie (Crysis 2)...
crisis meets uncharted jungle levels meets the simpsons movie? what?
We all know you guys just make games for consoles now and do a half-assed port to PC.
Will it run Crysis? Wait a second...
"consoles currently being developed by Microsoft and Sony will make the disparity between console and mobile gaming even more vast"
When you see how fast smartphones, and tablets are moving today.
And next generation consoles are no more then rumors with no spec.
And that consoles do not get spec opgrades for 10 years when they come out.
Then I will say that mobil gaming is ganing on consoles. and can be a big rival. Special if you start to plug it in to you TV (wireless or with wire) to play
http://www.youtube.com/watch?v=r5nB9u4jjy4
Make sure you're watching in 720p.
The quality, definition, and everything, and implementation is getting better each time, but I've always felt something is lacking to make it truly like reality.
I don't know what is is, because it's beautiful, and almost every details are here, but it does not look true.
Maybe it's because it's too good, ie it is lacking the defaults which make reality what it is?
This FPS on console was the worst FPS I've ever played in terms of support. Crysis 2 had so many bugs that simply have never been fixed. I will never buy another Crysis game on console again. I'm sure you PC players love it, but console players really got the shaft.
I was finally able to build a machine that could run the original at full graphics...it'll be nice to have a game that can't possibly be played with current hardware again.
For your security, this post has been encrypted with ROT-13, twice.
There is a long standing bug with Crysis 2 1.9 patch (the one you need for DX 11 and HD add-on content), that breaks the ability to load saved games. This is particularly true for folks using Windows 7 64 bit. Am I the only one that finds it a little shady that they gave up support of 2 in less than a year, never fixed the broken patch, and now expect people to pay another $50-60 for part 3?
Please don't dominate the rap, Jack, if you got nothin' new to say.
Missed one: Farcry 2, which IMHO was a very good game.
That wasn't a Crytek game. It was made by Ubisoft Montreal. So completely different dev team, writers, and so on, hence totally different gameplay. The engine was based on Cryengine, but heavily modified.
So their games are good only when someone else develops them :).
Quoting wikipedia:
"Far Cry 2 is an open world first-person shooter developed by Ubisoft Montreal and published by Ubisoft."
Fixing bugs won't earn them any more money. (their probable reasoning for not supporting a product that is no longer selling)
Not fixing bugs though will cost them future sales.
Don't know something? Look it up. Still don't know? Then ask.
No. Farcry 2 was developed and published by Ubisoft, not Crytek.
Finally, a game so future-proof that nobody will be able to play it at its full frame-rate for at least five years.
Far Cry and Crysis were amazing virtual environments. I played both just to experience the graphics. There are tons of games out there with superior gameplay, so let this be a demo that is so immersive you can feel the sea breeze or smell the dirt fresh from rain...
It's called waving, the game industry has a term for ignoring bugs you know, and this behaviour is perfectly normal.
The A5X's GPU is rated at 7.2 Gflops PER CORE at 200mhz, but it has 4 of them not just one.
Loads of games have done bits of it. Just Cause 2 has a huge set of islands and total free-roaming anywhere within the map. Fuel has some insane amount of terrain (just wiki'd - 5,560 square miles!) because it does it with procedural generation. Red Faction has had destroyable terrain since the first game. Hydrophobia Prophecy modelled water physics correctly, because so much of the game involves using it to solve problems. Crysis did beautiful-looking foliage. Soldier of Fortune did hit location.
But so many games still can't be arsed to do it right, so things in the environment aren't things, they're lumps of terrain with a picture skin. Cars on which you can't shoot out the tyres. Or the windscreen. NPCs your gun won't shoot at, or won't hurt if you do. Glass that doesn't break, wood that doesn't burn, and magic invisible walls at the edge of the world. Or in the case of the Battlefield games, a magic invisible line with artillery insta-death just 5 seconds away if you dare to cross it.
Ramping up the triangle count just doesn't cut it any more. Yes, the face in the video is very clever - what happens when I shoot it? The water's lovely - does it make ripples when I walk through it, or splash when I jump up and down? The AI might well react to my presence - how will it react to a 9mm to the kneecap? Or a fire? Or a rocket going off 10 feet away? Are NPC soldiers all inhuman combat robots, totally unafraid of death, and 100% combat effective until their last hit point is gone?
Because, you know, I've played Doom. A super-shiny version of the exact same gameplay no longer appeals. I know there were restrictions on game design caused by having less memory for the game than my current CPU has cache. All the right things have been done at least once. Now could someone just please do them all together?
Oh, and you'll probably be able to play this on OnLive too ... but of course they're now probably too busy with cloud-based Windows Desktops.
CryEngine 3 does do water interaction:
"User interaction with surface will generate waves propagation" from http://freesdk.crydev.net/display/SDKDOC2/Water+Shader
And surface type collisions (like object falls into water) generate a particle effect according to a spreadsheet. Water is already set up as a standard collision type, but you can make custom ones.
Also boolean destructibles (damage subracts from the object shape):
http://freesdk.crydev.net/display/SDKDOC3/Boolean+Destructibles
Of course, just because the features are in the game engine does not mean they actually get used come game development time. There is a limit to how much time they can spend making one game, so that limits what goes into it.
Crytek has sucked at games from day one.
That is of course a matter of opinion.
I remember buying COD 4 Modern Warfare full price. It had excellent reviews, hugely popular, but the game itself sucked so much. Just a bunch of obvious triggers that spawned or stopped spawning enemies. How can anyone like that? Oh well.
Then I got Crysis. It was oodles of fun, and when I finished it I got FarCry... and it was even better. Crysis 2 was a bit of a letdown but was still much more enjoyable than Modern Warfare 3 (a gift). FarCry 2 wasn't good at all, but turns out it was made by someone else.
So Crysis 3 is a day 1 for me.
Open world != good game
Destructable tables != good game.
Just because you can destroy something in a game doesn't make it good. There is a reason videogames are you know, videogames.
It is nice to see some good competition for the Unreal Engine, although I think UE has the edge over CryENGINE. And when it comes to performance, the Grand Canyon. But it is really great to see multiple amazing engines people can make games for for free and distribute for free, or even sell for minimal licensing fees. These engines are aspiring game developers' dreams come true.
The Official Site of 1337 Pwnage
Is it just me or does the the "Dynamic AI Navigation" look like a direct ripoff of ReCasts NavMeshes?
I suspect there are quite a few of us out there who are sick of this, and I completely agree with pretty much everything you wrote.
I used to be a keen gamer. I have far more disposable income now, in my 30s, than I had say ten years ago when I would buy the big name titles, and I would happily spend some of it on good games today. However, I haven't bought a new AAA title in several years, for a few simple but almost universally applicable reasons:
1. If your game is so buggy that there's no guarantee that I will even be able to play it without frequent crashes, never mind actually complete it, I'm not going to start it. (That covers 100% of AAA titles I bought in the last year or two that I still bothered. There was nothing about my PCs that was in any way unusual or eccentric for a gaming machine of their respective generations, many of the bugs were widely reported, and quite a few were never fixed.)
2. If your game comes with software that acts like malware, even in the name of fighting piracy or getting rid of cheaters, I'm not going to install it on my PC any more than I would voluntarily install a virus or trojan horse. (And if you don't give me a cast-iron, no-nonsense statement of exactly what shady things you do, I'm going to assume your game includes malware these days. 100% of the AAA titles I didn't buy around the time I gave up would have failed on this criterion alone.)
3. If your game is incomplete, I'm not going to bother. A serious expansion pack at a fair price a few months after release is absolutely fine. That's a time-honoured way to extend the enjoyment of a good game and increase the returns for people who make good games, and I have no problem with any of that. Likewise, encouraging a modding community or giving away the odd extra freebie is all fine and good. These things all build on the original game and make it more worthwhile for everyone. But having different content available on day one depending on nothing but where you bought the game, or using paid-for DLC to fill in gaps in the main storyline or even adding DLC ads into the actual game, that's frankly just insulting.
4. Somewhat connected to point 1, I got fed up of the upgrade treadmill, having to retire an insanely powerful computer every year or two and replace it with the new shiny just to run a couple of new games. The time required to reinstall all the other stuff I use (particularly since I work from home and used the same PC for freelance work for a while) is prohibitive.
5. I like single-player games, which I can enjoy at my own pace and in my own time. Not everything has to be a multiplayer something-or-other in an endless open world.
And of course, the most important of all:
6. If your gameplay sucks, no amount of shiny and surround sound will save it. My favourite games from the moderately recent past are things like the Baldur's Gate series and Deus Ex. The kind of immersion you get in a deep, well-scripted storyline and somewhat open world mechanics are always going to beat any procedurally generated world with procedurally generated encounters and just a light dusting of actual human thought behind the story (I'm looking at you, Oblivion). My favourite FPS of all time, for both single player and multipler, is still Quake. My favourite RTS is still Total Annihilation, though Supreme Commander: Forged Alliance would have stolen the title if it hadn't been so damned buggy.
The sad thing is, it seems like there have been at least a few games in recent years that are in the spirit of the originals and obviously with better production values as well, but every time I see one all the DLC and malware and other such silliness just puts me off it. For this reason, I have also recently signed up for GOG. I have high hopes for the Baldur's Gate update, too, not just for being a BG remake, but because I'm hoping it will show that a team who actually seem to care more about making a good RPG th
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