Federal Court Allows Class-Action Suit Against Apple Over In-App Purchases
suraj.sun writes "An iPhone-owner whose daughter downloaded $200 worth of 'Zombie Toxin' and 'Gems' through in-app purchases on his iPhone has been allowed to pursue a class action suit against Apple for compensation of up to $5m. Garen Meguerian of Pennsylvania launched the class-action case against Apple in April 2011 after he discovered that his nine-year-old daughter had been draining his credit card account through in-app purchases on 'free' games including Zombie Cafe and Treasure Story. This month, Judge Edward J Davila in San Jose District Federal Court has allowed the case to go to trial, rejecting Apple's claim that the case should be dismissed. Meguerian claimed that Apple was unfairly targeting children by allowing games geared at kids to push them to make purchases. He describes games that are free to play but require purchases of virtual goods to progress as 'bait apps' and says they should not be aimed at children."
I thought that to confirm any in-app purchase, you had to re-enter your password for your Apple ID.
Is this not the case with some apps?
File under 'M' for 'Manic ranting'
That's what most people will get - coupons for future app purchases. The lawyers, of course will get plenty of cash.
Apple is not the one "selling" the apps and then charging with IAP, the software developers are.
It also happens in Facebook, and desktop, heck.... Valve has been doing it for a while with Team Fortress 2.
So why go after Apple?
Don't take me wrong, I really hope this case goes somewhere. I hate the Free2Play model where they take advantage of ignorant kids or people with compulsive behaviors. I just feel this lawsuit is miss-directed, Zynga and it's peers are the ones that should be targeted.
I will not oppose, though, if Apple decides or is forced to remove "consumable" IAP from the app store, or force apps that require them to charge an up-front fee that removes the visibility advantage these pocket predators have by being free up-front.
Don't you get it? He's standing up for all the parents in the US that were fleeced of tens of dollars. Learn the options of the device and set limits? It shouldn't be my responsibility to control my child.
It's class damages, not that he incurred a $5million damage. If Apple takes even 1% of the revenue off in-app purchases, then they've made far more than $5 million anyway.
The only thing necessary for evil to triumph is for it to be pitted against a slightly greater evil
He describes games that are free to play but require purchases of virtual goods to progress as 'bait apps' and says they should not be aimed at children."
I agree completely. However, I think it's a parent's responsibility to ensure apps their children use are suitable. If this parent did not do this then that's their fault. I am very conscious of what apps my children use and I vet them all.
Apple is not responsible for what your children do - you are.
This was an obvious case of targeting children. It reminds me of an old case with Soupy Sales asking kids to send him green pieces of paper from their parent's wallets. It was meant as a joke but he got in a lot of trouble. Snopes has a great quote on this subject. I can't copy the paragraph but it starts out "It's easy for those .........."Captain Midnight". The paragraph does an excellent job of stating how corporations have always preyed on children.
http://www.snopes.com/radiotv/tv/soupy1.asp
I think the biggest problem isn't the idea that apps created to get money through upgrades exist, but the fact that a nine-year old is given the powers of an expensive phone without the parents having a clue as to what she's doing on it is eyebrow-raising. Am I the only one bugged out when I see middle-schoolers having phones and other gadgets that are worth more than my car? Criminy, my mom wouldn't let me have a phone in my room on the main home line, never mind my OWN phone number.
And as if she didn't know she was doing wrong. Even if a child is immature in the areas of reasoning, I'm assuming any parent here would punish their kid if they found them digging into their wallet to steal cash. How is this any different? You put a LOCK on that shit, wherein any purchases made on your child's phone has to be approved by an adult first. I'm sure there's a method/service that does that. I almost never take the side of corporations like Apple, but in this case, I say the kid is grounded for six months, and double the chores in the house without an allowance. They had their fun, underhandedly. Time for parents to take responsibility for the stuff they buy their kids, especially if they don't intrinsically NEED it to begin with.
You want to know how to help your kids? LEAVE THEM THE F*&K ALONE. --George Carlin
There's a very simple reason developers are tending towards 'freemium' games: it makes more money (at least on ios). Let's be honest, as much as a developer may love making an app, if they are to invest the time and resources required to make it good, they need to get paid. So their options are ad supported, which often doesn't pay very well, a non-free app, which often won't get many downloads (unless you're a marketing guru), or IAP. IAP have the benefit of allowing a free app which gets lots of downloads, the possibility of ad generated revenue that can be disabled for a fee if the user wants, and the option for the USER to determine how much they want to give. It's (theoretically) win/win for developer and customer.
However, the kids apps are absolutely horrible. The apps themselves are usually quick hack jobs with some manipulative child psychology tricks in them. Adults often hate them and can't stand them, but the kids love them and beg and cry to get them. Then they dress up IAP in pretty buttons and what not so every thing the kid clicks on brings up a purchase window and the kid bugs the heck out of the parents to fix it... One slip on the parents part and they accidentally make a purchase.
Honestly, they need to go after the lecherous developers that make that trash, rather than ask apple to censor (yet more) apps from the app store.
If Apple (or Disneyland, or anyone else) wants to have a walled garden where you have to play by their rules to get in there, then they have to be liable for what people find there. If you slip on the wet sidewalk at Disneyland that will be totally different than if you do that outside the park. By requiring developers to pass a stringent test and have each app approved, they are explicitly saying they approve of these sorts of apps. In fact, they are even approving that these apps can go in the children's section.
That is why Apple is vulnerable here but Android is not. Android doesn't force developers to do anything special. There is no endorsement, so no liability.
In terms of the settings thing, that is all well and good. But the fact is that Apple is making huge profits from parents who are buying iPods and iPads specifically because Apple has presented their walled garden as a safe place. Remember the famous quote from Steve Jobs to the blogger, saying that Apple is free from crap and if you want porn or viruses, you should go to Android? Well, the chickens have come home.
Any normal standard would find the business practice of these apps unethical anyway. Have you ever "played" one? This is not "my kid purchased a new champion in League of Legend by accident". These apps are specifically designed to be deceptive and manipulative for children.
You know, when marketing and the fanbois keep impressing on us that the iDevices are so much fun and so easy and so, you know, educational that we should give them out to children, then it is rather hypocritical to turn around at the first sign of trouble and tell the parents that, no, actually, it isn't that easy.
"I know I will be modded down for this": where's the option '-1, Asking for it'?
It's interesting that you comment on the fact that kids can't be supervised 100% by their parents, and yet here we are discussing a story where essentially Apple is being expected to supervise the kid for the parent... 100% of the time.