Judge Grudgingly Awards $3.6 Million In DRM Circumvention Case
Fluffeh writes "The case involves an online game, MapleStory, and some people who set up an alternate server, UMaple, allowing users to play the game with the official game client, but without logging into the official MapleStory servers. In this case, the people behind UMaple apparently ignored the lawsuit, leading to a default judgment. Although annoyed with MapleStory (The Judge knocked down a request for $68,764.23 — in profits made by UMaple — down to just $398.98), the law states a minimum of $200 per infringement. Multiply that by 17,938 users of UMaple... and you get $3.6 million. In fact, it sounds like the court would very much like to decrease the amount, but notes that 'nevertheless, the court is powerless to deviate from the DMCA's statutory minimum.' Eric Goldman also has some further op-ed and information regarding the case and judgement."
UMaple users can play MapleStory (using the MapleStory client software) without ever touching MapleStory's servers. UMaple then solicits "donations" that lead to enhanced privileges in the UMaple environment.
In this case some penalty does seem justified
UMaple was after all making money from software written by MapleStory, without their permission
I don't see how they work out that it is 17938 infringements when they only set up one server, so they have only infringed once.
You're thinking about Bnetd -- Blizzard sued the dev team under the terms of the DMCA. As I recall, the main issue was that they'd created a Battle.net emulator which didn't implement CD key checking -- Blizzard refused to allow Bnetd to validate CD keys against Battle.net (citing security and piracy fears), and proceeded to send a DMCA takedown to the Bnetd project's ISP.
Blizzard then sued the Bnetd developers and their ISP (in addition to the takedown request), alleging copyright infringement, trademark infringement, breaking the Battle.net and several Blizzard games' EULAs *and* several DMCA violations to boot. The EFF defended the dev team, but Blizzard still won the lawsuit, the Bnetd.org domain, and a judgment against the original developers.
Proof positive that Blizzard were definitely in the "evil" category long before the Activision merger.
(However this didn't stop the GPL'd source code of the Bnetd project ending up on many, *many* servers worldwide... far out of reach of the DMCA restrictions)
(Disclaimer: any opinions presented herein are my own, and not necessarily those of any other entity)
The server is not the issue here, or at least not the main one.
The part that is landing UMaple with the $3.6 million fine is that in order to make the official MapleStory client look to UMaple's server instead they had to write a little launcher app (UMaple Launcher) which would presumably do something like an in-memory edit to change the server address the client used. Possibly with a modification to some sort of handshaking protocol.
It's the technological equivalent of ignoring a 'do not enter' sign, rather than the actual bypassing of security, but sadly it still seems to count.
This launcher is the part that is being used by the 17K users, and so where the court is getting the 17K counts of infringement from.
But he chose not to.
Do not look at laser with remaining good eye.
Let this be a lesson: If you're sued, even if you think the lawsuit is the dumbest thing on Earth, you should still show up to defend yourself. If you don't, things like this happen.
It's better to vote for what you want and not get it than to vote for what you don't want and get it.
- E. Debs
Instead, Plaintiff merely submitted 252 raw pages of documents obtained through discovery without so much as a summary of the information contained in those documents or an explanation to the Court how any of the line items contained therein directly relate to Kumar’s UMaple activities.
Seems to me that's the real reason the judge wasn't feeling like awarding any more damages, not some kind of protest against the DMCA or statutory damages.
I'd tell a UDP joke, but you may not get it. I'd tell a TCP joke, but I'd have to keep repeating it until you got it.