Hobbit Film Underwhelms At 48 Frames Per Second
bonch writes "Warner Bros. aired ten minutes of footage from The Hobbit at CinemaCon, and reactions have been mixed. The problem? Peter Jackson is filming the movie at 48 frames per second, twice the industry standard 24 frames per second, lending the film a '70s era BBC-video look.' However, if the negative response from film bloggers and theater owners is any indication, the way most people will see the movie is in standard 24fps."
What proportion of the population can actually tell the difference between 24fps and 48fps? Have there been any peer-reviewed studies to find out?
Could you show me what this "70s era BBC-video look" is. Despite having seen lots of 70s era BBC-video, I'm unable to understand what you're talking about based on the description.
I'm one of the luck few with sensitive eyes. Watching movies at 24 fps is jarring. I can't wait til they move up to 60 or 120.
"Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
Anyone who has watched a movie on a modern 120Hz+ HDTV knows exactly what they're talking about.
Suddenly "film" looks like "video", and it "just doesn't look right". To the point of being annoying.
And it's so clear, that sometimes you can see make-up lines on necks, and other signs of "fakery" used in productions, that totally take you out of the moment and spoil the suspension of disbelief.
When I got my new HDTV, I had to spend an hour or two playing with the settings to "detune" the image so as not to be so damn clear and sharp and, for lack of a better word, "shiney". It took a while to get the colors to look okay, to get the sense of motion/motion-blur right, etc.
It's still not perfect, but at least it's not visually jarring and annoying.
I have to wonder if, when the movie is distributed, there will be guidelines for configuring the digital projectors to optimize the movie experience for viewers not used to the "new" look...
- Spryguy
There are three kinds of people in this world: those that can count and those that can't
"THE HOBBIT, frankly, did not look cinematic."
Is it because we are conditioned that the low frames per second represent a 'movie?' I remember seeing an FPS one time at 60 fps, not realizing right away that it was supposed to be a FPS and not a movie and my first and immediate response my brain gave me is, "wtf is this?!" It seems different frame rates make me think it's a different 'experience' of sorts, a game, a TV broadcast, etc. (Even say the 60fps black and white from back awhile ago... was it 60fps?) So I think I understand the feeling, even though I tell myself that I prefer the 48 frames per second. Because I then see the action in some other movies, say, Gladiator, at 24 fps and I see just how bad the action is represented.
I really *do* want to see more motion/information on the screen and I'm willing to put myself through reconditioning to do so.
But I'm not sure everyone else will, or even understands it this way.
Has anyone else noticed this effect?
Is this another version of the same issues people complained about when seeing their favorite newscaster (or "other" things) in HD?
Do we need some "masking" of the mundane reality of scenes (e.g., things "looking like sets") to sufficiently suspend disbelief?
A lot of the complaints may actually stem from lighting issues. In general, movies are dimmer than TV. Lots of mundane "set"-type things are hidden in the shadows, and brightening everything up will reveal them even at 24fps. The lighting may need to be adjusted differently for 48fps (possibly planned for post-production and just hasn't happened yet), or maybe the lighting is intentionally too bright to counteract the dimming effect of 3D. Either way, people may be reacting to a lot more than just 48fps, so don't just assume they're all Luddites.
Also, the need for 48fps wouldn't be nearly as bad if the camera operators of the world hadn't all simultaneously forgotten how to slow down the shutter speed during pans. Seriously, there's judder all over the movie theatres today, and while it existed thirty years ago, it wasn't nearly as frequent or as bad as today.
Just everyone do it, and in a few months, everyone will have forgotten this insane thing and be used to it.
-- Lattyware (www.lattyware.co.uk)
When my old TV finally gave up the magic smoke, I replaced it with a modern 240Hz LCD panel. The first show we watched on it was Lost. Everyone immediately said it looked fake. It was compared to a low budget History Channel documentary instead of a high budget network show. Within a week or two no one I lived with seemed to notice the difference any more. It was just different, therefore something for most people to complain about, until it became the new normal.
I have tried time after time to get used to it but I can't. The overly smooth look pulls me out of what I'm watching and makes it look fake, to the point that it doesn't seem natural. There is something off about it but I don't know what it is, real life doesn't have that look so I think there is some other factor at play here that makes people (myself included) react this way.
http://teasphere.wordpress.com - A little spot of tea
60fps isn't a visual or motion problem for people, but a psychological one. Footage based on nature (wildlife, flyovers etc) or fast paced sports action is very pleasing at the 60fps rate. But, when you're having to watch people at those rates, it feels too realistic for people's comfort. For some, it's a feeling of invasiveness while for others it breaks the suspension of disbelief. Basically, their acting looks fake because now the temporal resolution is much higher for an actor than you're normally accustomed to. For example, if you suck as an actor at 24fps, that actor is really going to suck at 60fps. The subtle nuances become more prominent to us.
Life is not for the lazy.
>>>BBC 70's shows that use video, but by the time it gets over here in the colonies, it's not 48 frames per sec, but 25. I have no way of knowing what the TV stations played it at.
BBC video is 25 frames per second. Interlaced.
So basically it's just like U.S. video (30fps) but slightly slower.
My AC stalker: " I personally agree with your posts most of the time, but that won't keep me from modding you troll"
The effect is known as "soap effect", because soap operas are shot on video, in interlaced format. Interlaced video gives a time resolution of 50 or 60 images per second, compared to 24 images per second for film. Because we're used to seeing interlaced video on TV and movies are always non-interlaced with lower time resolution, it's irritating when a movie has fluid motion. You can experience this effect if your TV has an option to interpolate frames. Turning that feature off makes movies look more like "cinema" and turning it off makes movies look like soap operas.
---
This is a bit like TV that has a frame rate of 30 (29.97) but a field rate of 60 (59.94) because it's interlaced. It prevents jerky motion because the eye believes it's getting a frame rate higher than the true frame rate (e.g. it perceives the field rate to be the frame rate). When film is put on a DVD it has to undergo a telecine process to raise the field/frame rate.
Some people I know [with better eyes than mine] can see flicker in 24/48 film content. They actually prefer video because of the higher frame rate.
Like a good neighbor, fsck is there
a solution might be to show the movie at 48 fps but keep most of the source 24 fps... ramping up to 48 fps during scenes that require it (such as camera panning)
So basically what you'd do is shoot everything in 48 fps, but for most scenes take out every other frame, and just show the remaining frames twice. Then it would look like a regular 24 fps movie.
For scenes with lots of motion, DON'T take out every other frame, show the full 48 fps.
Tell you the little Hollywood secret, they HATE this. If the rubicon of 24fps & 2D is crossed, the film industry and all their flicks will be stamped as outdated '70s era films, similar to mono audio recordings once the stereo era kicked in. The BBC rant is actually lifted from their own point of resistance, as they fear the obsoleteness of their own stuff. The elitist nature of going 3D, going to higher framerates and the associated production costs, the elaborate post, the new thinking behind 3D production, the ditched old-school principles, that is mind-boggling for the establishment. For that simple reason the innovative and groundbreaking PJ's 3D movie 'The Hobbit' is doomed by the wrath of the industry.
Seriously, what could be wrong with 48 fps? That it didn't flicker enough?
The problem isn't that it is fundamentally better, it's that it is a change from what people expect. Every time I see a high fps recording of something the motion looks like it's going to fast. I fully expect the video and sound to drop out of sync but it never does. The results look fantastic and smooth as they should, but it takes my brain conditioned by years of 24fps shit a while to adapt to the new look.
Any change from the norm is likely to attract serious criticism, whether good or bad.
Man, reading this reminds me of those audiophile douchebags that insist that records sound 'warmer' and go into all of these nonsensical explanations about sound texture and other dumb shit when in reality, it's mostly all in their head and they're talking out of their ass.
If it really does remind you of that, then you aren't paying attention. Grain is a characteristic of film that a good cinematographer uses, just as he uses things like exposure, focus, lens-flare and depth of field. Digitally removing grain from a movie where the cinematographer made artistic decisions regarding the grain is the equivalent of amping up the saturation, blowing out the contrast or even chopping off the edges of the picture - it is destructive to the artist's intent. Grain is part of the creation not part of the playback, unlike the "warmth" that vacuum tubes add to music (and which can be simulated with the right digital filters).
Grain is such a basic part of modern cinematography that a fair number of movies shot on digital have had artifical grain added in post.
I don't think film is going anywhere and digital most certainly is not going anywhere.
Film is on life support already. By 2013 all US theaters will be digital. Over 90% of all primetime tv is already shot on digital.
When information is power, privacy is freedom.
Way back when, yust before 3D cards took over he world, I fired up old Quake on my more modern machine and ran the software renderer.
I got some godlike fps, but more importantly, the 320x200 image, though blocky as hell, was smooth, baby, smoooooth. It felt like looking through a window at a weird blocky world.
For some reason, no 3D card game has ever done this, though they all tend to push the limits until they're back scraping 30 fps again.
I might try it on CoH or something, turn down options until fps is way back up.
(-1: Post disagrees with my already-settled worldview) is not a valid mod option.
It depends on the conversion system. The cheaper ones just speed everything up. The more complex ones create whole new frames through linear interpolation (in-betweening), but neither add any new information, you are correct.
This is why, back when HDTV was first mooted, I was suggesting that they use the lowest resolution and framerate for which the existing standards were factors. It would mean that existing sets would be able to display actual pixels in actual frames, whether they were NTSC or PAL, resulting in cleaner images and cleaner sound. It would also have simplified manufacture (since switching between HDTV, PAL and NTSC would have been purely a matter of altering integer step sizes for horizontal, vertical and framerate, which is trivial compared to the algorithms multi-standard televisions are forced to use in practice).
48 FPS for a movie should not have caused any problems - since the complaints have to do with contrast, the cameras used may have had dynamic range issues when the higher frame rate was selected. Lowering the speed won't help if that is true. It might just have been viewers with a preference for a crappy product, though - it's not like Slashdot is unaware of such folk, we bitch about them often enough.
I wouldn't have used 48 for filming, though. Digital storage on the movie-making side is cheap. 48 for the theatres is fine, but it makes it hard to convert to TV. A frame rate of 240 for filming can be converted to conventional film, 48 frame film, 30 frame NTSC and 60 frame HDTV without any interpolation or time compression/stretching. HDR on high-speed digital cameras is usually done either using four colour filters or via 3CCD. In the first case, you can do up to 333 fps, which is above what I'm saying would be required to make a "play unmodified anywhere" movie.
Harsh lighting is another complaint about the movie - easily fixed. Astronomical photos, in particular, have all kinds of non-linear contrast stretching applied to make the image easy to see. The algorithms are readily-available and widely-used.
After that, people should stop whining about movies being actually better. You'd think they were expecting entertainment or something.
It's a small world and it smells funny; I'd buy another if it wasn't for the money; Take back what I paid (SoM)
This has always bugged me a lot. For most games, I personally think it looks better with motion blur turned off. You almost always get that option with games on a PC, but rarely can it be changed with console games.
On consoles, I think one of the reasons it is used so frequently is to help mask low or dipping frame rates. The 3D on consoles seems to be designed such that games can enable motion blur without hurting the rest of the 3D rendering performance. Most PC video cards, however, seem to take a hit when it is enabled. But, perhaps that is no longer true with newer cards? Or maybe it is only noticable on a PC because the resolution is much higher?
I've read that most console games only render internally at a size close to 800x600 and then scale to "HD" sizes... which I suppose makes sense when you consider how many years old the PS3 and XBox360 3D tech really is.
Elrond, Duke of URL
"This is the most fun I've had without being drenched in the blood of my enemies!"-Sam&Max
I suspect that this problem is not nearly as widespread as it appears to be. Most people would probably acclimatize very quickly if they were exposed to the high frame rates all the time.
Compare the situation at the very start of the movie era, when audiences fled in panic from a movie of an approaching train. They were unable to distinguish it from reality! That really doesn't happen so much any more.
Supermarket bargain bins are still full of DVDs, more than you can ever hope to watch. That's the reality there is already far more content out there than you can consumer, full time doing nothing else in ten life times.
Copyright was really all about burying old content so that you would pay top dollar for new content. The producers of new content got greedy and decided to dump the old content they had buried, case of this years executives hunting this years bonus and bugger tomorrow. Worst of all most of the new content is pretty crappy and can't compete with the old content beyond of course the tasteless cheetos crowd (the boring I've watched it already and who cares about story give me un-reality TV).
The really funny thing about all this, the truly hilarious reality. Big screen, high definition 3d, high frame rates, is not good for 'fake' content or make believe, the only thing it is really good for and that people will truly enjoy, is the scenery channel. Just moving images of nature, great locations with beautiful sunsets and sunrises, of calming noon day tropical lagoons and beaches. Forget windows, filtered, conditioned air (maybe with aromas to match the view) and full wall sized video displays with high resolution like your there scenery in motion.
Chaos - everything, everywhere, everywhen
the way films are shot these days, absolutely. back in the day, flicker was a thing that was considered while shooting, and as such the camera operator tried not to pan too fast. also the cameras were so huge that handheld was not something that was done unless Schwarzenegger was shooting his own films.
on a slow enough pan, at the resolution of a regular release print, you wont see the difference between 24 and 48 fps. bear in mind that projector shutters are twin-blade things that open twice for each frame, giving a 48fps flicker for 24 frames, so the "flashiness" wont give them away.