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Diablo III Released

Almost 12 years after the launch of its predecessor, Diablo III has now been released. The game went live last night with over 8,000 midnight launch parties across the world. 2,000,000 players showed up for the beta test prior to launch, including 300,000 concurrently during an open beta weekend, but even so, the login servers struggled for the first few hours after launch. Diablo III had been in the works for quite some time — another example of Blizzard's notoriously long development cycle — and game director Jay Wilson said it was in "polish mode" for the past two years. "One of our sayings internally is 'polish as you go.' We have a belief that when you put a feature in, you should prototype, but then after you prototype you should do the real thing, and you should polish it to shipping quality." For those of you who are familiar with this type of game, there's an official game guide in which you can browse class skills, items, and other game information. There are also YouTube videos showing how each of the classes work.

10 of 594 comments (clear)

  1. Hate to put a damper on the celebration by crazyjj · · Score: 5, Interesting

    But should we really be celebrating one of the first major single-player games to *require* that you have an internet connection to even play in solo mode? You can still pop in your ancient copies of earlier Diablos and play. Will the same be true 10 or 15 years from now when the Diablo 3 servers no longer work, or if you should lose your internet connection for some reason (or if Blizzard ever goes belly-up)?

    I know they want to fight piracy and all that. But once again, I think the people who will pay the price are the honest gamers who are going to be forced into piracy some day just to play the game they actually paid for. You try to do the right thing and end up having to make a choice between either not playing the game at all or becoming a criminal.

    Now maybe they'll release a patch some day that will override this, or maybe they won't. But you can bet that the one group that will *definitely* have a patch are the pirates.

    --
    What political party do you join when you don't like Bible-thumpers *or* hippies?
    1. Re:Hate to put a damper on the celebration by Spad · · Score: 5, Interesting

      To quote the PC Gamer "live review":

      I alt+tab out to check my net connection, and it’s working fine. When I get back in, the game’s quit to the main menu with an error saying there’s been an error – it has a number but no specifics. When I try to get back in, it throws up another error that says to make sure all of my party is ready. I’m playing single player. In a few minutes I’m able to log back in and play again. I’ve lost all my progress through the current zone and the world has reset and repopulated with monsters, but my character, items and quest status are intact.

      There’s a lot to say about the fact that this can happen even in single player, but I’ll keep it brief: this is utter bullshit.

    2. Re:Hate to put a damper on the celebration by arkhan_jg · · Score: 5, Interesting

      Pre-ordered a copy a couple of weeks because a bunch of friends are also going to play it, despite me normally avoiding always-on DRM for single player games like the plague. Retail copy arrived today, get home to play. Had already preinstalled the game, put my retail code in via the website... And have spent literally the last hour (6.30 to 7.30pm UK time) trying to login to the bloody thing to play single player, nothing but error 37 and error 75.

      Fuck Blizzard for requiring always-on DRM, and then cheaping out on enough servers to meet demand. Fuck em right up the arse.

      --
      Remember kids, it's all fun and games until someone commits wholesale galactic genocide.
    3. Re:Hate to put a damper on the celebration by Anonymous Coward · · Score: 5, Interesting

      Nope.

      The game client is "dumb" - all the AI and such is done server-side. It's similar in execution to an MMO with only a single player (or small group).

    4. Re:Hate to put a damper on the celebration by slyrat · · Score: 5, Interesting

      Indeed. I will not be playing this one. Even pirated. Torchlight II will get my money, time, and affection. Blizzard can FOAD.

      I agree, for a third of the price (1/4 if you find 3 friends) you can get Torchlight 2. I've already bought the 4 pack and am eagerly waiting for torchlight 2 to go live. They are doing beta testing now so hopefully it won't be too much longer.

    5. Re:Hate to put a damper on the celebration by jmerlin · · Score: 5, Interesting

      This isn't true. The interoperability clause in the DMCA is what makes no-CD cracks legal. A no-internet crack would be legal by the same reasoning. When you start using it to distribute infringing copies of the game, yes, you are violating copyright law, the same way a no-CD crack let you play a ripped copy of older games, despite the crack itself being legal for personal use.

    6. Re:Hate to put a damper on the celebration by tedgyz · · Score: 5, Interesting

      Sure, but if the company goes belly up in 15 years who is going to pay the lawyers to go after the hackers?

      --
      "No matter where you go, there you are." -- Buckaroo Banzai
  2. Release Failure by don+depresor · · Score: 5, Interesting

    So they told us that having to connect to their servers to play in single player mode wouldn't be a problem, that we should trust them.

    And now the EU login server is melting under the pounding of thousands of angry players trying to play solo.

    And to add insult to injury they didn't even have the nice idea of implementing queues like most similar systems do..

  3. Re:Whats the fun? by ZeroSumHappiness · · Score: 5, Interesting

    The fun of the action-RPG genre comes from a number of sources. First is crafting a character through a selection of choices. This is analogous to having a backpack that can only hold so many items and a large selection of tools to bring along. In a backpacking situation this would be something like: Perhaps you want a very sturdy shovel so that you can dig a very good fire pit and latrine, but then you don't have room for a comfortable chair.

    The trade-offs involved make it entertaining to find a character loadout that fits your play style and preferences while also being "viable".

    Beyond character selection there is skill in the "clicking and walking" where you're trying to keep track of what spells and abilities are activated at any given time and in what manner you approach enemies to ensure you efficiently dispatch them. Or, if you prefer, just running into combat and wading through it all with reckless abandon.

    Thirdly, there's usually an aspect of item collection where you find new items that have different abilities attached and you try to find the synergy between different items and your character's strengths and weaknesses.

    Finally there is usually a story associated with the game and, in the really good games, your actions modify the story and show some effect upon the game world.

    Personally, I'm much more a fan of character creation and item discovery than the actual hack-and-slash or story parts, but it's all pretty fun for me.

  4. So far... kind of dull. by Kenja · · Score: 5, Interesting

    Lack luster story and quests, progression is on rails, no character customization and the itemization is dull. Bit of a let down overall. The defense is that the game doesn't REALLY start till nightmare difficulty, but that feels like a cop out to me.

    --

    "Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"