New Music Boss, Worse Than Old Music Boss
frank_adrian314159 writes "David Lowery, musician (Cracker, Camper Van Beethoven), producer (Sparklehorse, Counting Crows), recording engineer (Archers of Loaf, Lamb of God), and geek (programmer, packet radio operator, ex-CBOT quant) talks about the economics of the music business and how the 'old boss' — the record labels — have been replaced by the new boss — file downloading services, song streaming, and commercial online music stores. His take? Although the old boss was often unfair to artists, artists are making even less money under the new boss. Backed with fairly persuasive data, he shows that, under the new distribution model, artists — even small independent ones — are exposed to more risk while making less money. In addition, the old boss was investing in the creation of new music, while the new boss doesn't. This article is lengthy, but worth the attention of anyone interested in the future of music or music distribution."
Even indie artists have campaigned against these new services. For example, take Spotify, well known European free music service that gained lots of attention.
Many indie artists tried the service for several months and when the payout time came, they found out they only got a few hundreds (if even that) from the service. It was serious degrade from their previous earnings.
At the same time, Spotify shareholders and investors include EMI, Sony BMG and Universal Music Group. Since Spotify only paid small share to artists, the labels profited from increased stock prices. Because of this, they didn't need to pay artists any share but still profited greatly.
So yeah, there you go. Do you really think you're wiser than these guys? Keep trying to get around them, and they will assfuck you even more. Seriously. Do it. If you want to destroy any nice music we have.
the bosses aren't the problem, the problem is the amount of product
i like most rock from the mid 60s to present day. there are so many good bands to listen to that its impossible to buy it all on CD. too expensive.
recorded music is your advertising and you should be making money on live performances from the real fans
just like almost every line of business these days. break even or lose on 90% of your customers and make your profit on the rest. something like 4% of dropboxe's customers pay them, yet they make A LOT of money
But this is what 'we' want, right?
We don't want there to be multimillionaire 'artists', or hundreds of supposedly indie (but really signed with GenericIndieLabelX that's part of IndieGroupY that is a wholly-owned subsidiary of QuirkyMusicZ, a division of SONY Music Entertainment).
'We' want bands to be able to stand on the merit of the quality of their music - be that through being highly popular at the whim of the way the 'popular' wind blows, or through a devout share of followers who will buy merchandise and go to concerts. We want the remaining artists to perform music not for the money but because they want to perform it for their own joy (either out of performing or out of the reactions of the crowd) and any money they get out of that is just a nice little bonus.
'We' don't care if that means most current artists will just have to find something else to do, and others will just have to make it their hobby next to an 'honest' job.
And if that situation is not to particular people's liking, they would be more than welcome to become patrons of the (musical) arts if they have the wealth to do so.
As long as 'we' get to enjoy music for next to nothing or completely nothing, and certainly with as few middlemen as possible - because that is what the process induced by technology has allowed us since the days of the cassette tape, which the internet has merely accelerated.
tl;dr: Something about horse-and-buggies and all that.
There are more music acts than ever, and they are each individually able to reach a FAR greater audience than before. The number of people and the amount of spare money the public has to spend on entertainment has been fairly constant. So, of course, each individual artist is going to make less. There's new genres and new artists every day.
.99 cents to get the 1 song we want. That isn't "unfair" to artists, rather, it was unfair to the consumer before, and now its been made right.
Futhermore, now we have videogames and other new media competing for our entertainment dollars.
Its not that artists are making less money. Its that there aren't as few mega "rock stars" as before. You don't have the beatlemania where people are going crazy for a particular one act, who effectively has a monopoly on popular music.
Finally, they can't force us to buy 12 song albums with 2 hits and 10 crap songs anymore. We've broken their hold on that business model. Now we expect to be able to pay
I'm so sorry you can't afford to drink top shelf champagne on your private jet anymore.
GCS/MU/P d- s:- a-- C++++$ UL++ P+ L++ E+ W++ N o K- w--- O M+ V- PS+++ PE Y+ PGP t+ 5- X R++ tv+ b++ DI++ D++ G+ e++ h-
It's quite simple - in online, you have to handle your marketing yourself. If you just replace old model with new one, but keep old way of doing things, sorry, it won't fly. Online gives posibility to compete a lot more bands than old system. And in result of course you get less money. Don't like it? Then try to stick with old system. Didn't like it too? Do pros and cons then and see what's working for you.
Also sorry, while I recognize that artists should get something about their efforts - but only then if their art is "consumed". There's tons of music out there. Tons of CC (lot of them really good ones). And it's a pitty, but some of artists can crunch really high class stuff without any sweat, but some has to do lot of pushing. So maybe it's not worth then.
user@ubuntubox:~$ stfu This server is going down for shutdown NOW!
Not to be prophetic or philosophical, but it will be in the end like it was in the beginning.
In the beginning, bands formed and recorded music in their garage, with the best equipment and recording technology that they could afford. The collaborated in the best space they could find (someone's garage) and they self published the recording they made. Maybe they made money, maybe they didn't.
Today, musicians can record with (nearly) the same quality in their house as they can in a major studio. Musicians can collaborate over the internet either directly or with the help of a collaboration service that helps musicians find each other and exchange / submit tracks. Musicians can publish their tracks on services where they either get money per track or as a donation model (see http://coryjohnson.bandcamp.com/ for a perfect example of this).
Musicians can self-promote on the internet, and perhaps reach greater audiences than they can through traditional media and distribution channels.
The musicians simply need to embrace these new ways of doing things and be willing to take on these tasks directly instead of having someone else do it (and probably rip them off in the process).
you should me making music for the love of it, anything else and you're greedy
Here's the thing about it though:
Let's say I make good music. Right now I have a full time job to support my family, which means that any music I make is in the spare time between work and sleep and whatnot. If I can't make money off of the music I create, it will continue to be made only in the spare time I have. I will produce it slowly and sparingly. I won't be able to do that many live shows.
We don't need a system where I become a millionaire, but it does need to be enough that I can make music (or books, or any other form of art) my occupation rather than my hobby, if I'm good enough.
William of Ockham had no beard. The most likely explanation is that it was chewed off by squirrels every morning.
The internet is hurting everybody, by making things cheap. DJs, singers, authors of books..... Correction: Not everybody; it helps the billons of people who are lower and middle incomes to afford buying entertainment and education online.
So it's a matter of choice: Do we choose to help the small 0.1% of singers, artists, authors by protecting their income with ~$15 CDs and ~$25 hardback books. Or do we help the other 99.9% by offering them cheaper $3 albums or $5 books that you can download from the comfort of your chair? (And also a lot of free material like college lectures.)
I choose the 99.9%.
My AC stalker: " I personally agree with your posts most of the time, but that won't keep me from modding you troll"
Just because what you do is time consumptive and requires skill, doesn't mean that your somehow special and entitled to make large sums of cash. I mean the food that you eat is inherently more important than any music you make, however people slave at near or below minimum wage to produce it for you, and somehow you presume your labor is more important? Because you have the force of government on your side to protect your interests, because you end up lobbying them with massive amounts of money to do so? The idea that you should limit a limitless resource, so that you can extract alot more value out of it, sounds alot like extortion to me. Just because that sort of extortion is propping up our economy doesn't mean that its right, its a form of non productive consumption and people would rightfully so, switch to a form of production that the market finds more valuable and scarce otherwise.
This is rather fundamental to the entire copyright debate when it starts to focus on artists being unable to make a living anymore.
Well, how is that different from ANY other profession being unable to make a living anymore? In Holland it has been decades since the coal mines closed and not because of lack of coal. How would you, or indeed any artist, support any law dictating the installation of gas networks to keep the demand for goal high?
It goes further. With printing and the translation of the bible came the possibility for the faithful to get their fairy tales from outside the church and my my did the church hate that and not just try to ban this but committed murder on a massive scale to stop this.
Tech, changes, the, WORLD. It is not just about you holding a computer in your pocket now more powerful then early spaceships BUT it is about our very society changing because of tech. Anything from the pill, to the automobile and the post office box (before the post office box, women could not post without everyone knowing about it, mail became a great liberator long before the Internet).
And that change isn't always good for everyone. Modern artists have taken the bread away from many of their predecessors. Recorded music? Took the place of live music. Once every movie theater had a small band playing and of course movies took the place of real life artists on the stage.
You can't stop tech, well you can, red flag in front of cars and all that but ultimately, tech will prevail because for the majority, the good outweighs the bad. The Internet will continue to be. You can't stop the digital age just because you don't like that bits can be copied at near zero cost and be distributed for only slightly more.
And if you argue different then why do you care about artist who make millions while ordinary factory workers are unable to feed their families because that same tech has outsourced all their jobs? When those same millionaire artists flee the country to tax heavens and buy foreign goods?
Oh sure, not all artists are like that, they just dream of being like that one day.
There is still a normal average salery to be made as an artist, you just got to work hard, just like everyone else and not hope people will just buy your 1 good song with ten crap ones for what amounts to several times minimum wage EVEN if you had to perform it live. 5 minutes 1 dollar == 12 dollars an hour wage. Takes more time to write it? Take me more then 8 hours to keep an 8 hour job to and I know who is in more danger of throwing in his back.
The world has changed, either change with it or get steamrolled. If the artists cared that much about it all, let them strike. I will happily they get the same treatment as the coal workers around the world.
And if I sound angry? In Holland we have a recession, so how does the leftist (elitist) green party react? Impose taxes on public transport reimbursement payed by employers so you can make art and antiques have a lower tax rate. FUCK THAT.
And you might think I am extreme but when I voice this in real life, you see people going... well I don't agree, sure I don't buy any music anymore either and I am totally untouched by any plea from the industry or artists... oh wait... I do sorta agree.
Once people loved artists and were fans of record labels. Now that is no longer true except for the future burger flipper generation.
And if you don't believe me... do you have adblocker installed? Yes? So it is okay to steal from websites but not artists?
See? Once the people have been pushed to far, they can stand by and see a group destroyed with no remorse whatsoever. Human beings ain't nice and the world does not owe you a living.
MMO Quests are like orgasms:
You may solo them, I prefer them in a group.
It took a while to find anything solid but these I considered informative,
Under the new digital model I calculate that most label artists get between 15%- 35% of wholesale. For example the most recent of my recording contracts says I should get a total of 20.5 cents on a 99 cent song (including mechanical royalties). This works out to 29.7% of wholesale. So this part of the new digital paradigm is about the same as the old record label system.
So when you compare share of revenue for artists on record labels under the new digital system to the old system it looks pretty good. At least until you consider the fact that the price of music has dropped. For instance, an artists royalty on an album is now calculated at 6.90 not at a $10.00 wholesale price as it was in the 1980s. . This drop in the price of music was inevitable. But the record labelâ(TM)s expenses fell considerably in the switch from physical to digital products whereas the artistâ(TM)s expenses (the recording budgets) did not. So this had the effect of reducing artists net revenues and shifting revenue towards the record labels. For the new digital distribution model to be as âoefairâ to the artist, the artist share of download revenue should have increased. It stayed the same or increased only marginally.
and
And then there is that iTunes store 30%. Seems kind of high to me. What is their risk? Today in 2012? Do they really deserve more per album than the artist? At least the record labels put up capital to record albums. At least the record labels provide the artist with valuable promotion and publicity. Historically in the music business when someone was taking more than 20% of gross revenues that had some âoeskin in the gameâ. They risked losing a lot of money.
This does show a problem with the economic system that the industry has set up. Consumers ran screaming from one oligopoly to another. Is it this really surprising that artists are still taking the brunt of it when you are still dealing with the same businesses?
Amanda Palmer just posted a very long and informative blog about where all the money goes when people donate to her Kickstarter effort to finance her upcoming tour/album. In that post, she references Steve Albini's classic rant against an industry churning through young talent and keeping all the candy for themselves (well, one of his rants on the topic, anyway).
I'm glad to see these issues starting to get major traction and hopefully change can come from without, since it will never come from within.
I like music
The real "problem" is that musicians and record companies con no longer make as much money selling crap as they used to.
Prior to iTunes and other legal methods of downloading music, there was only one way buy music -- you went to a store and bought an album. Whether it was a CD, vinyl LP. 8 track tape or whatever, and it didn't matter if half the songs where crap. That was your only choice. Period. And that was a great deal for both musicians and record companies because it meant that they sold a lot of albums and made a lot of money. And lets be honest. Even the all time greatest "classic" albums have some filler on them. Songs that absolutely nobody cares about. In the past, it didn't matter, you bought the whole album and the musicians'/record companies got the maximum amount of money
But now, that's no longer the case. Only like 3 songs from an album? You just buy those 3 songs. And the math is pretty simple:
-- A million people buy those 3 songs from the album -- the artist royalties from 3 million songs sold on iTunes is a lot less than 3 million albums sold.
-- A million albums sold with 12 songs per album = $1,080,000 in publishing royalties for the songwriter (9 cents per song). But if a million people just buy those 3 songs publishing royalties = $270,000.
In the end, it's really no different than any other technological change. You can't make a living delivering packages by stage-coach anymore either.
A lot of his criticisms of the current "new" system are valid. But the fundamental problem, as I see it, is that instead of truly "breaking the paradigm", everyone is treating the business the same way it had been.
In short, they know the players have changed, but nobody's realized that the game can be changed. Artists still expect some form of publisher to pay for their studio time, they still go to some publisher to publish their music. And now they complain that the publisher is still taking too much money.
Here's an idea (and it's just that, an idea): Go completely, 100% independent
Use Kickstarter or the like to get the cash to record an album. Having a demo of one or two songs should suffice, if you can market yourself properly, and you can self-fund demos easily enough.
Once you have the album, sell it on your own site instead of iTunes or Amazon. Maybe Humble-Indie-Bundle it with other, *similar* bands, if that can give you more publicity.
Either use the profits from the album, or ticket presales (Kickstarter may work well again), to go on tour. Get merchandise to sell - t-shirts, physical CDs, posters, etc.
Make sure to have some sort of contact for licensing. If Hollywood Director Q wants to use your song in Summer Action Movie Part XIV, you shouldn't make it hard for him. Commercials. Radio play. Anything - if someone wants to pay you to use your music, it needs to be possible. And price yourself lower than the Big Media bands do (since there's no publisher to take a 90% cut, it should be easy).
Between album sales and concerts, it should be possible to make a good living. The era of the multi-millionaire superstar is probably over, but honestly, I won't mourn them.
There are some problems with this. The publisher is normally the one to do all the advertising, so you'd have to do that yourself. It means a band *will* need some sort of marketing person to succeed, from Day 1. Music critics will also have to do a much better job - they can't just look at the list of what Big Media inc. is publishing this month, listen to the CDs mailed to you, and write down 4 stars for all of it.
There's probably a million other problems, too, but we won't find them until someone at least *tries*.
Today, musicians can record with (nearly) the same quality in their house as they can in a major studio.
Just to be clear: they can't. The recording equipment has become much cheaper, but the the cost of making an acoustically designed studio has not. Nor has the cost of hiring an experienced engineer for the recording. I love what can be done with today's PC-based recording equipment, but a real studio is still a real studio and a garage is still a garage, even if the tracks ultimately end up on a Mac either way.
Write songs that are catchy enough to be picked up by ad agencies to be used in TV commercials. Best if they have choruses about freedom, cars, or hair. Niche songs might obscurely allude to feminine pads.
There are 0x40000000 types of people: those who understand 32-bit IEEE 754 floating point, and those who don't.
...We don't need a system where I become a millionaire, but it does need to be enough that I can make music (or books, or any other form of art) my occupation rather than my hobby, if I'm good enough.
We *need* a system where everyone has access to shelter, food, water and health care. We *want* books, movies, music and other entertainment.
All ideas^H^H^H^H^Hprocesses in this post are Patent Pending. (as well as the process of patenting all postings)
It’s usually after someone like myself suggest that if other people are profiting from distributing an artist’s work (Kim Dotcom, Mediafire, Megavideo, Mp3tunes,) they should share some of their proceeds with the artists.
Maybe I'm not hep to the way you kids are getting music these days because I have to spend time keeping you all off of my lawn, but these services advertise a way for me to access the music that I bought from any device anywhere that I happen to be.
Is he implying that Mp3tunes should be paying him to store my music and make it accessible to me from wherever I am?
Let's see...I have a SanDisk MP3 player. I have a bunch of music on it. Should he be getting paid by SanDisk? After all, SanDisk made a profit selling me a device to listen to their music. Without that music, why would I buy a SanDisk MP3 player? Shouldn't some of that go to the musician? How about that CaseLogic case I have to hold CDs? They made a profit from that. Shouldn't some of that go to the people who make the music that I hold in that case?
You made your money selling me the music. Now go away.
I feel like a lot of replies to your posts are missing your point, which is sad because it is a good one.
I believe the parents point is this:
If you WANT more music/art from someone, than a system that allows that person to spend the majority of their time working on it is beneficial to both of you.
Saying that someone doesn't deserve to be rewarded for their efforts and given the opportunity to pursue them full time will only result in getting less of what they have to offer.
This guy does make some reasonable points, but for all that he thinks himself an uber-geek, he is apparently disconnected from the realities of the tech world today.
He thinks that technologists like software patents. Most technologists who are familiar with the issue are strongly against them; the only group consistently in favor of software patents is the patent lawyers.
The downside of his proposed deal, in my view, is not abolishing software patents (which would instead be of tremendous benefit), but abolishing music copyrights. For all that the strength of copyright protection has weakened in the Internet era, it is not zero by any means, and still plays its role of promoting the 'progress of science and the useful arts'.
The big problems come if you attempt to recreate, via stringent and draconian restrictions, the strong copyright regime we had before the Internet. These attempts are doomed to failure, and will create significant collateral damage while failing in their intended goal.
Be careful what you wish for. You just might get it.
If that is the moral then the article author might be in trouble given his stance. His last sentence is:
I’ll make technologists a deal, I’ll give up my song copyrights if you give up your software patents.
So how do we accept? More telling is that I think it shows he really does not understand the digital side of things very well. Outside major corporations or patent trolls I imagine many people would happy see software patents disappear.
You know, with all their creative vision, artists don't necessarily know which songs are going to be crap songs and they certainly don't try to write them. They still had to invest time and money into the songs you don't like: maybe one in five turns out good, and those good songs are what they make their living from. You're subsidizing their efforts to make more good stuff by also paying for the ones they developed but didn't turn out. The artist is assuming a hell of a lot of risk when you come out and say "I don't ever plan to buy most of what you make, and I won't know what I want until you put it on the shelves".
Comment removed based on user account deletion
Dear Mr. Lowery,
The Internet is so, so sorry if you are having a harder time because it exists. However, in general, it seems that it is easier for many other musicians because it exists.
Details can be found at the Techdirt article where you prove, in your reply posts, that you're an idiot, in either your business skills, your public relation skills, or both.
Oh so sincerely,
The Internet
Just to be clear: they can, but I wholeheartly agree on having good engineer at least and/or recording producer for it. Having acoustically perfect studio is overblown. You can record vocals in it, but for rest lot of interesting tricks can and is used. Radiohead recorded their last LPs in various places, most of them wasn't studios.
But having good engineer at least is a must, because it speeds up things considerably.
user@ubuntubox:~$ stfu This server is going down for shutdown NOW!
My first problem is that you don't have a constitutional right to IP. It isn't in the Bill of Rights. It's in the power of Congress section. That means it is up to congress how to deal with IP. We could get rid of it tomorrow with just a plain old law no amendment needed.
Most importantly is the ignorance of economics. The author doesn't go far enough back in music history. Go back before there were recordings of any kind. How many people made a living being an artist? How many we're wealthy? It was the recording technology that let artists reach a large audience. Coping records was capital intensive so the recording and publishing industry was able to make lots of money.
But now technology advanced to the point where coping is nearly free. The recording cartel can no longer exist. Sure they will try to use laws to keep it alive but it's a losing battle. There will be no money to be made in recording.
The answer? You will have to work. That means playing for audiences, selling merchandise, and figuring out how to get people to pay you for real goods and services.
How many geeks here would live to return to the 90's where all you had to do is make a website and go IPO? Well too bad those days are over.
I love Jesus, except for his foreign policy.
I tried to start an indie label, partnering with a band that was well-liked locally and had some regional fame. We recorded at home with a TT-24 for digital I/O and monitoring and Logic 7 & Profire Lightbridge for getting it onto disk. Were able to do 24-bit 96khz and plenty of plugins. I had more multi-track channels and more processing power/virtual gear than any studio in the early 1990s. Grabbed a set of self-powered studio monitors for under $1000 (which blow away anything that was available for purchase in 1990).
We did the Tunecore digital distribution method, got into the local record shops, and generally tried to take advantage of any avenue we could.
Ultimately we lost money, here are the mistakes we made:
1. We pressed Vinyl. Granted, we got a good deal and it was a quality product (including MP3 download card using software I wrote myself) but the economics make it such that you need to sell at least a couple hundred to break even and there wasn't enough of a market for it. We sold over 100 in the first year, just from a few local shows and two local record stores. Come to find out this was more than almost everyone else - the local record store sold out (and paid us out) several times - the store manager was shocked to actually be paying money out as most of the indie albums don't sell enough to reach the threshold. Lesson: Don't press vinyl. Unless you can sell out a 5,000 seat venue in at least 10 cities you will lose money.
2. We thought CDs were on their way out so we didn't make that many of them. It turns out we should have - we sold through the CD run quickly and it was our biggest money maker, even at $5 each. This was in 2009 but still - people are more likely to buy CDs when out and about because they are small and easy to carry. Vinyl means a trip back to the car or having to lug it around town for the rest of the night.
3. Digital only works if you have access to some channel to get noticed - a friend with a very popular blog, a host of a very popular podcast who likes you, etc. There is too much music in the online catalogs - often good music. It is extremely difficult to stand out in the crowd, no matter how good you are. You should plan on about 1% conversion rate of people at the show to merch sales, so if 1000 people show up 10-20 will buy something.
4. Publicists and marketing don't work unless you can put a huge budget behind them. Thankfully we didn't spend a ton on this but others we know spent their life savings or thousands. Yes, they got local college radio interviews and blog mentions but none of it translated into increased sales of albums. It did bring a few people to shows but not enough to make up for the outlay in merch sales. This seemed to apply regardless of the genera.
5. We spent money on the launch show - it was a huge loser. If I had to do it over again, I wouldn't have bothered. It just takes too much money to put on a good light show so unless you have access to moving lights or projectors that you can borrow for free, or can play to a venue that already has the gear, don't bother. This leads into the next item...
6. Unless you are a well-known act, you will get screwed by the venues (who are often trying to squeak by themselves). Always charge a cover and make sure your deal is for the cover if you can (and have *your* helper work the door!). Local promotion is difficult - people are bombarded with Facebook notices, emails, etc about a ton of shows all the time so most people tune out. If possible, find out where the crowds already show up locally and make a deal to play there. It is much easier to make a new fan by going to where the people already are than trying to convince a bunch of strangers to come see an unknown band.
7. You must take credit cards. Period. Get an iPhone and Square and make sure you have signal. Make each band member get on a different network (VZW, ATT, Sprint) so you can be certain you will have coverage at the venue. Taking cards will often more than double your take vs not taking c
Natural != (nontoxic || beneficial)