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Dungeons & Dragons Next Playtest Released

New submitter thuf1rhawat writes "For a certain type of geek, nothing is more important than Dungeons & Dragons. In January, Wizards of the Coast announced that the next iteration of the game (referred to as D&D Next) was under development, and now they've released an open playtest. They hope to gather as much player feedback as possible to help refine the new rules."

5 of 213 comments (clear)

  1. Anything Else? by Anonymous Coward · · Score: 4, Insightful

    So, AD&D used to try and simulate real-world conflict as closely as possible, leaving it up to the players to come up with "cool moves", provided their attributes and GM would support it. The modern versions of D&D are more in line with Video Game Design, in that they're trying to mimick a mechanic that is fun to play, balanced, but has nothing to do with realism.

    I miss that realistic twist from the old rules, without "feats" or "powers" or other abstract concepts that are more just bootstraps to their specific world. I haven't been a table-top RPGer for 30 years, so I don't know what else is really out there, but I'm curious if there were any other properties that went the opposite direction, instead choosing to refine their rules in favor of keeping them out of the way of the experience of playing the game, and simulating a fantasy space. AD&D lost me completely with their 3.0+ versions because of that. Anything out there today that fits my criteria of interest?

    Oh, and what's with D&D Next relative to AD&D? Did Wizards of the Coast just fold everything into a straight "D&D" branding (which makes sense to me)? Or do they still have a separate AD&D line of games?

  2. Re:Quick Summary by Ihmhi · · Score: 4, Insightful

    What boggles my mind is the missed opportunity at iOs/Android apps.

    Have one unit as the "DM". Other people in the same area/LAN can be flagged as players. DM can see everything, players can only see relevant combat data and their own character sheets. You could literally replace all of the paper with a well-written iPad/Android suite and they'd make boatloads of money doing it.

    Unfortunately WotC seems content to just re-release the game every five years and clean up on the sourcebooks. It's vile.

    As an explanation for the sheer depth there is in 3.5, did you know there's something on the order of 700+ classes and prestige classes in that edition? And that's just in the official sourcebooks.

  3. Re:Uh....May Fools Day? by DigMarx · · Score: 5, Insightful

    Wizards of the Coast and parent company Hasbro really shat the bed with 4e, and WOTC have pretty much admitted they've alienated just about every demographic in their fanbase. The grognards were put off by the MMO styling, the simulationists hated the dissociated mechanics, the math trolls...well, they'll never be happy. The icing on the cake was the red box (it's 4.5e, but it's not). Basically they had to go back to the drawing board because Paizo, makers of Pathfinder RPG, have been eating WOTC's lunch for the past year or so. Plus, I mean, who doesn't like a slutty cash grab?

  4. Re:D&D is a crappy FRP system. by JoshuaZ · · Score: 4, Insightful

    D&D is a crappy game system. Every fifth-level fighter is the same as every other fifth-level fighter. Every ninth-level magic user is the same as every other ninth-level magic user. The only way a character differs from others of the same class and level is in their strength, dexterity, etc., and those are (a) mostly not very important, and (b) generated by rolling dice, which is not very interesting.

    If you think this, you really should look at 3.5 or pathfinder a bit more. There's a lot of customization. For example, sorcerers get a limited set of spells known, so pretty much any two sorcerers will have different abilities. A sorcerer gets around 40 spells to choose from (unlike the classical "Vancian" casting of a wizard who has to prepare spells, a sorcerer may cast their spells with no preparation). So every sorcerer has a slightly different set of strengths and weaknesses (in core alone there are over a hundred spells to choose from) Similarly, the Tome of Battle splatbook made a pretty similar system for combat classes where they can learn specific martial maneuvers. Again, the level of customization is high. And this is before we get into feats and prestige classes. I agree that GURPS does still do a better job in terms of overall flexibility (especially weaknesses which D&D never really handled that well) but the level of flexibility is still pretty high.

  5. Re:D&D is a crappy FRP system. by whistlingtony · · Score: 4, Insightful

    "Every fifth-level fighter is the same as every other fifth-level fighter."

    It's called a role playing game... ROLE.... Not ROLL. A swashbuckly Robin Hood type (5th level fighter) is very different from a cynical mercenary (5th level fighter) or a retired town sheriff (5th level fighter), or perhaps even a soldier in the service of the local Lord (5th level fighter)

    It's not about the stats man, it's about the CHARACTER. Now get off my lawn....

    Tony