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Despite Game-Related Glitches, AMD Discontinues Monthly Driver Updates

MojoKid writes "Recently AMD announced that it would cease offering monthly graphics driver updates, and instead issue Catalyst versions only 'when it makes sense.' That statement would be a good deal more comforting if it didn't 'make sense' to upgrade AMD's drivers nearly every single month. From 2010 through 2011, AMD released a new Catalyst driver every month like clockwork. Starting last summer, however, AMD began having trouble with high-profile game releases that performed badly or had visual artifacts. Rage was one high-profile example, but there have been launch-day issues with a number of other titles, including Skyrim, Assassin's Creed, Bat Man: Arkham City, and Battlefield 3. The company responded to these problems by quickly releasing out-of-band driver updates. In addition, AMD's recent Catalyst 12.6 beta driver also fixes random BSODs on the desktop, poor Crossfire scaling in Skyrim and random hangs in Crysis 2 in DX9. In other words, AMD is still working to resolve important problems in games that launched more than six months ago. It's hard to put a positive spin on slower driver releases given just how often those releases are necessary."

213 comments

  1. They didn't say slower by macemoneta · · Score: 5, Insightful

    They didn't say slower, they said as needed. Since they are already releasing 'out of band' they are just normalizing that process. They will release when they have fixes / function instead of on an arbitrary timeline. It seems to make perfect sense.

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    Can You Say Linux? I Knew That You Could.

    1. Re:They didn't say slower by Anonymous Coward · · Score: 0

      It makes even more sense if you realise that an out-of-band update means doing the release engineering process twice that month. But it disappoints people that assume, not entirely unjustifiably, that it indeed will mean less updates. A regular schedule at least ensures that even minor fixes will make it out in reasonable time.

      I'd suggest they commit to releasing again at the latest two months after the most recent. That way you can aim for one release a month but be reasonably flexible about "out-of-band" releases.

    2. Re:They didn't say slower by im_thatoneguy · · Score: 1

      Not only that, but releasing 'out of band' patches on a regular basis was probably a huge drag on their responsiveness. If you have a deadline for a new driver patch EVERY SINGLE MONTH regardless if the patch is ready then you are either testing inconsequential releases and wasting your QA resources on releases that aren't important in order to meet some arbitrary deadline or you are releasing insufficiently tested patches to meet some arbitrary quota. Neither is a recipe for efficient allocation of your resources. It's either a distraction from what's important (fixing critical bugs) or it's forcing you to release bug fixes that are insufficiently tested.

    3. Re:They didn't say slower by hairyfeet · · Score: 1

      Exactly and I'd add that as an owner of AMD cards that the monthly on time drivers? Really didn't do much. They'd add a little better support for some codec, a little bit better support for game X but frankly there was no reason why a lot of those monthly updates couldn't have been handed out with the bug fixes.

      Personally I'd rather download a new driver when they've fixed bugs than have to go "Oh its the second Thursday of the month or whatever, time for an AMD driver". The only thing I don't like about the new policy is they put the 48xx series into legacy status but that's a personal quibble and I can understand why, but I don't have to like it. Of course that just gives me one more reason to avoid Windows 8, gotta look on the bright side and all.

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    4. Re:They didn't say slower by hairyfeet · · Score: 1

      Plus it means buggier drivers as I noticed, especially in the first releases of the 10 and 11 series of drivers, that the monthly releases were more likely to be glitchy. Now that I know this it makes sense, most of the dev team were probably spending the majority of their time on fixing some major bug and just didn't have the time to do proper QA on the monthly. After all if you have a major game like Skyrim screwing up you aren't gonna be wasting as much time filling some monthly quota as you are fixing the major issue.

      Personally I had started skipping every other update for this reason so it looks like I was probably getting the bug fix out of band releases and frankly they worked better than the monthly for me. If it gives them more time to fix bugs and do things right I'm all for this, I think totally arbitrary releases are just stupid, especially if they are on a breakneck pace like monthly. Quarterly I could see, but monthly? that's just not enough time.

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  2. Is this nvidia spin? by Anonymous Coward · · Score: 2, Interesting

    I mean, of course frequent updates are desirable. On the other hand, every release produces overhead which could be used to fix the problems at hand. In my experience, monthly update schedules are a terrible waste of valuable time.

    Personally, I'm an nvidia user, since I hate the driver issues of AMD... but this news sounds like nvidia spin to me.

    1. Re:Is this nvidia spin? by Cute+Fuzzy+Bunny · · Score: 1

      I simplified my entire life by using an xbox 360 and a playstation 3 for gaming, and a blu-ray player for movies. If I have a rip I just burn it and stick it in the blu-ray player.

      While there are occasional bugs in the console games, I've rarely experienced them.

    2. Re:Is this nvidia spin? by MogNuts · · Score: 3, Interesting

      Hah, I was waiting for it. Waiting for the first post to bring up your argument. I've been reading slashdot for way too long.

      Don't forget that console games have tons of bugs now too. And big huge flaws. The Skyrim save game issue? Bioshock always messing up widescreen? Rockstar grand theft everything. Silent Hill Downpour--the entire freaking game is full of bugs and hard locks.

      Anyway, I go back and forth on this. I don't know which solution is better. I think it's gotta be down to simply personal preference. I think both sides has it's flaws.

      PC flaws:

      - I swear to god I'm so sick of updating drivers, for anything. Graphics drivers should just be auto-updated, period. Not even to have a button in the ATI/Nvidia control panel is good enough. As it stands now, there are too many steps. Yea yea it's more safe to do it this way now, where if a driver is broke they can revoke it. But it's the same issue windows was having. Either deal with that, or deal with most users not upgrading at all.

      - All games should have built in patching mechanisms. Steam does this right now, as do EA games or GFWL. But what if a game isn't? Or what if I want to buy a game from say GOG or Gamersgate. They don't auto patch. So ur stuck back in the days of yore, hunting down patches from fileplanet or something. That's bull and I flat out refuse.

      -Small dev Q&A problems. I love freakin Red Orchestra 2 and Arma 2. Amazing games. But the bugs. Oh the bugs. Jesus it's terrible. Don't even bother playing a game until it's been out 6 months.

      Console flaws:

      - No support of alternative games. Read: MMO or F2P. Short of DC universe for PS3 or free realms, it's out. But that's a big segment of the future and part of the solution to keeping online communities big and a steady, not one-off, revenue stream. And consoles could OWN this market, but they don't. They could make a badass-looking (compared to the PC F2P's right now which have to be simple enough to run on IGP's) MMO's or F2P's. But nooo.

      - No digital downloads for everything. There are a few games I want. Can't get em. Both ps3 and xbox only have like 20% of their titles available. Even on the ps3, you can't download most sony games. Pathetic (resistance 3 I'm looking at u). And the prices are atrocious. $60 or $40 for games that are only $30 or $15-20 online retail. And more money for a game without shipping or physical presence AND is locked to an account? Who in their right mind would buy it?

      - No mouse/keyboard support. I'm not saying they should do it across the board like most people who throw out this argument do. No, consoles are meant to be played with a controller. HOWEVER, make keyboard support only for some genres, like strategy. There are barely any RTS games. This would allow them access to the market.

    3. Re:Is this nvidia spin? by Anonymous Coward · · Score: 0

      One of your big assumptions however is: 'AUTOUPDATE WILL STILL WORK IN 5 YEARS'.

      I've got games dating back up to 28ish years. None of the early ones had patches. If it was in some way broken, that was considered a feature. (Like C64 Spyhunter's ability to slowly drive off the road, get on the borderline, and basically race through the rest of the game almost invulnerable.)

      The early 90s I believe was the first time patches really became available for games, and while you're right that hunting down patches nowadays can be a huge PITA (not that it wasn't then, since you had to have a modem, or a friend who'd download them for you.), I can STILL patch those games from 20 years ago that I have patches for. The modern autoupdate features, unless they either have an offline mode or additional standalone patchfiles, will NOT be patchable in another 20 years unless someone emulates the patchservers, or you buy a 'new' copy from whatever the equivalent is of gog.com 20 years from now.

      I keep hearing this crap from people about how great auto-update everything is going to be, but nobody seems to remember the infrastructure involved in any of it. It's the same as Won.Net or Zone.com or Mplayer.com support. If they shut down, upgrade incompatibly, or just drop support at some point in the future the feature is completely moot. Standalone patchfiles/driver packages are useful indefinitely however, for as long as you both retain a copy and have software/hardware that can utilize it.

    4. Re:Is this nvidia spin? by MogNuts · · Score: 2

      Oh I agree with you on the legacy part. I'm not buying any more games for the consoles right now, because we all can't trust MS for effectively bricking out machines by not supplying updates for games one the new console comes out. I feel bad for the people who keep on buying stuff. Didn't MS completely drop the original xbox the day the 360 was released? And nowadays (and I laugh now that I think of it) console owners feel the PC user's plight. Most games are borderline bricks or unplayable upon release and need day 1 patches for consoles! So in essence once the new consoles hit we have bricks.

      You are right. But I guess I'm making the engineer's classic dilemma: everything has a cost. I will never deal with hunting down for patches again. The cost is I have to finish playing my game before it's obsolesced.

    5. Re:Is this nvidia spin? by epyT-R · · Score: 1

      simplified your games too. I guess fishbowl fps, cpu-play-4-u RTS, monthly fees for xboxlive, and screaming 14yos are good enough for you. They aren't for me.

    6. Re:Is this nvidia spin? by epyT-R · · Score: 4, Insightful

      I'd rather have to download patches than have the thing autoupdating when I don't want it to just yet. Same thing with drivers. Those are things that really should be managed by the user. There are plenty of circumstances where latest_version = best choice is a horrible assumption, esp with people who have older hardware. Some drivers just don't like some hardware configs too.

      One of the biggest selling points of PCs is that the user controls the software. Take that away and it's just another stupid console like everything else is nowadays. I don't mind having an option for autoupdate, but I would not want it mandatory. I still want to have the installers available for local storage.

    7. Re:Is this nvidia spin? by CronoCloud · · Score: 1

      No digital downloads for everything.

      Yep, there'a a LOT of great PSone games that deserve to be on PSN. I think it some cases it's the games publisher that says no, or has perhaps gone defunct. For example, I'm very surprised Sony didn't slap the PSone port of Diablo on PSN before the D3 launch.

      No mouse/keyboard support.

      That's a developer/publisher problem, not Sony's. It's their choice to implement it or not, Sony's not the one stopping them.

    8. Re:Is this nvidia spin? by MogNuts · · Score: 1

      You're completely right. Your solution is perfect actually. Simply give us the option. Same way it is with Windows Update. Manuall install or auto update 5 days out giving the option to see if anything is borked.

      Like I said before, in reality it's either deal with possibly a broken patch, or the bulk of users not patching at all.

  3. So.... by Anonymous Coward · · Score: 0

    ...what their saying is... is that we should purchase NVidia cards because they will actually make their drivers work, and will update the drivers regularly to address these issues? I remember when ATI drivers were notoriously bad, and now it looks like we've returned to those days. Goodbye ATI, wish I could say it was nice knowing you... but that would be a lie.

    1. Re:So.... by MagusSlurpy · · Score: 2

      Regardless of how you feel about their products, it HAS been nice knowing ATI - considering how bad Nvidia's price-gouging is now, think how bad it would be without ATI.

      --
      My sister opened a computer store in Hawaii. She sells C shells by the seashore.
    2. Re:So.... by LingNoi · · Score: 1

      > I remember when ATI drivers were notoriously bad, and now it looks like we've returned to those days.

      Returned? They never left!

  4. Let me get this straight: by Anonymous Coward · · Score: 5, Insightful

    You fix third-party software... by modifying drivers?

    How about forcing the game makers to TEST THEIR DAMN GAME before releasing? Is it really so hard to throw together four test-beds with GPUs from different vendors?

    1. Re:Let me get this straight: by 91degrees · · Score: 5, Insightful

      I'm in two minds over this. Assuming this is an actual glitch in the drivers causing the problems.

      On one hand, AMD should fix it. On the other hand, AMD graphics cards are pretty popular. Their game should be designed to work on what they can reasonably expect their users to have.

    2. Re:Let me get this straight: by Anonymous Coward · · Score: 0

      Sure, just as soon as we convince all card manufacturers to unify their hardware.

    3. Re:Let me get this straight: by Joce640k · · Score: 2

      How about forcing the game makers to TEST THEIR DAMN GAME before releasing?

      This.

      Unfortunately, though, a forum full of "It doesn't work on AMD cards! OMG!!!" makes AMD look bad, not the game developer. AMD then have to go about emulating NVIDIA's driver bugs.

      --
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    4. Re:Let me get this straight: by Anonymous Coward · · Score: 5, Insightful

      It's easier to just release the game and let gamers and video card manufacturers fight over who is in the wrong. By the time someone figures it out the developers have made their money and run off.

    5. Re:Let me get this straight: by EdZ · · Score: 4, Informative

      It depends on where the problem lies: If the game is using the directX (or openGL) libraries correctly but the driver is mucking things up, then the game developer should not need to code around driver bugs. Conversely, if the game developer is using a 'clever hack' to eke out some more performance, this creates a headache for the driver developers to keep this hack working in one instance but stop it working for things written to the word of the API in other instances.

    6. Re:Let me get this straight: by lexsird · · Score: 2

      Indeed, they should test their damn games. SWTOR has some of the worse issues I have ever encountered from an MMO. It's so sloppy and I am so pissed at the hype. What burns me is the computer game industry is monstrous in scope and size, yet there isn't an iota of gamer rights advocacy at all. If any other industry foisted off such shoddy, broken on purchase products, they would be rotting in prison. Can you imagine how things would be if the other industries had such slacker, shitty standards?

      Consumers rule and they need to get their collective shit together and start cracking whips.

      --
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    7. Re:Let me get this straight: by Alarash · · Score: 2

      I don't know. Since (literally) the start of ATI I've heard about news like this one, or just that some specific (often popular) games not 'working properly.' It's one of the reasons I've never owned a single ATI video card and always went the 3dfx/nvidia route. I'm baffled that some people keep buying ATI, even if they are cheaper on a power:price comparison.

    8. Re:Let me get this straight: by drinkypoo · · Score: 5, Informative

      How about forcing the game makers to TEST THEIR DAMN GAME

      Games often expose driver bugs. Major game developers are in communication with GPU vendors and when they discover bugs, the ones which turn out to be in the driver or the microcode sometimes get fixed, depending on how new the product is and whether the GPU is from Intel, AMD, or nVidia. nVidia has by far the best record in terms of working drivers, and also in terms of improving support for old hardware in new driver revisions. AMD is by far the worst. They have abandoned whole platforms while they were still shipping, for example R690M. I'm using a subnotebook based on it right now. Only thing it will run without shitting itself is Vista. And fglrx didn't support it when it was brand new, and still doesn't support it, and never will.

      Don't be so quick (or anonymous, or cowardly) to assume that it's the game developer's fault when a problem "with the game" is fixed with a driver update.

      --
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    9. Re:Let me get this straight: by drinkypoo · · Score: 2

      Bahahahha. I'm not denying that nVidia has had driver bugs, but complaining about AMD having to emulate nVidia's driver bugs is like complaining that Intel had to implement AMD64. nVidia is so much better at drivers than AMD that your comment looks like the insane rantings of a madman.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    10. Re:Let me get this straight: by mwvdlee · · Score: 1

      You fix third-party software... by modifying drivers?

      How about forcing the game makers to TEST THEIR DAMN GAME before releasing? Is it really so hard to throw together four test-beds with GPUs from different vendors?

      Do you mean to tell us that all vendors combined only have four different graphics cards available?

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    11. Re:Let me get this straight: by JamesP · · Score: 0

      The real "broken stuff" is probably in : DirectX

      Or better, the lack of a precise specification. And different manufacturers implementing different details in different ways.

      But it's lots of games depending on several different functionalities. You can certainly test in most games. But then you find out Quake III relies on an old bug or quirk of the spec that you fixed and that broke the game

      Game developer makes the game with available cards. Sees that no one does 'item X' correctly, finds a solution that works on everybody. Item X is fixed but breaks old games.

      Not to mention AMD (ATI) has a "tradition" of shipping crappy drivers.

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    12. Re:Let me get this straight: by Sir_Sri · · Score: 3, Informative

      You fix third-party software... by modifying drivers?

      How about forcing the game makers to TEST THEIR DAMN GAME before releasing? Is it really so hard to throw together four test-beds with GPUs from different vendors?

      Having been on both sides of this.

      There are some functions, usually directx functions that just do not behave properly with certain drivers. There is, in many cases, nothing you can do except ask the company to fix it. This is a double problem because a lot of times they won't look at your game until it's finished, so if you finish on friday and release on tuesday guess how much it's been looked at by nVIDIA or AMD.

        While you are writing your game nVIDIA and AMD are writing new drivers and changing how their drivers behave. usually to accommodate someone eleses release, but not necessarily. That's incredibly frustrating, because you may not know whether the bug is your end, or theirs, especially if it behaves differently between driver releases.

      For anyone who got the original version of the witcher 2 you could see the problem with 'test their damn game'. There was a problem with how ubersampling the ability to interact with objects. So the game came out with this problem, which is actually rare because almost no one had a card capable of doing ubersampling (even a new gtx680 today has slowdown with it). So AMD and the Witcher devs get onto fixing this problem. I think the problem was actually in how AMD was handling the sampling, but I'm not 100% sure. CD projekt did a hack workaround patch that changed how they did the sampling slightly, and at the same time AMD issued a fix, that wasn't compatible with the workaround. So you ended up in this problem where you're not even sure which solution you should be using as an end user.

      Sure, a lot of the releases basically exists to clarify which codepath a particular game should be rendered with, or which SLI/crossfire profile it should use, which is relatively minor on the scale of things. But it really is a problem on the driver end that games are all treated inconsistently, or maybe that's a feature. Depends on your perspective. Treating games differently is a massive pain in the ass for development, but makes the experience much better for players, so take your pick.

    13. Re:Let me get this straight: by Anonymous Coward · · Score: 0

      "On the other hand, AMD graphics cards are pretty popular."

      They are. Although to what extent that is the result of Bitcoin mining (at which AMD/ATI cards excel, and Nvidia cards suck), I'll leave as an exercise for the reader...

      But to address the larger point...

      It seems like monthly updates weren't terribly effective, were they?

      It also seems - to me, anyway - that if one were to take all the resources AMD devoted to those almost endless upgrades, and instead portion them out to individual *game* updates, it might work out better. It's not like anybody will be inconvenienced by having to download a game-specific driver, rather than getting a generic driver when they purchase a graphics card - they're all downloaded now, as it is. And you've got to have internet access to register all of these games - and to play most of them. Why not just get a game-specific version of Catalyst for each of the (what? two dozen?) major games out there, with a select-button in the Catalyst program to chose the game you'd like to play?

    14. Re:Let me get this straight: by Joce640k · · Score: 5, Interesting

      nVidia is so much better at drivers than AMD that your comment looks like the insane rantings of a madman.

      Oh, yeah? I program 3D graphics for a living so I have to deal with this stuff on a daily basis. I'm working around a bug right now.

      Question: Are occlusion queries supposed to return number of samples or number of pixels in Direct3D?

      A certain company's "pro" graphics cards seem to differ from their "consumer" graphics cards over this.

      The only way I've found to get my program working is to do a dummy occlusion query when I create the framebuffer and see what happens.

      --
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    15. Re:Let me get this straight: by Anonymous Coward · · Score: 0

      You fix third-party software... by modifying drivers?

      How about forcing the game makers to TEST THEIR DAMN GAME before releasing? Is it really so hard to throw together four test-beds with GPUs from different vendors?

      Do you mean to tell us that all vendors combined only have four different graphics cards available?

      You fix third-party software... by modifying drivers?

      How about forcing the game makers to TEST THEIR DAMN GAME before releasing? Is it really so hard to throw together four test-beds with GPUs from different vendors?

      Do you mean to tell us that all vendors combined only have four different graphics cards available?

      Their is lots of company's that make graphic cards, but only three main gpu's!!! nvida, Intel, and AMD (formally ATI) xfx, sapphire, gigabyte and other card makers use one of the three gpu's, and Intel is usually a built in graphics on the chip that fails at every turn (since they make there chips mainly for industry use like warehouses and private companys that can't afford unix systems). so yes, four test beds is more then enough for game testing.

    16. Re:Let me get this straight: by RyuuzakiTetsuya · · Score: 2

      ...aaaaand PC gamers are wondering why I went Mac and console only for games rather than PC.

      The games are still buggy now they're CONSISTENTLY buggy!

      --
      Non impediti ratione cogitationus.
    17. Re:Let me get this straight: by makomk · · Score: 4, Interesting

      Even more unfortunately, NVidia have realised this and have been paying off video game developers not to test their games on AMD graphics cards prior to release and not to allow AMD access to pre-release versions to do it themselves.

    18. Re:Let me get this straight: by Anonymous Coward · · Score: 1

      What if it's the games triggering bugs in the drivers? Those drivers are huge, and for them to be completely debugged, is down right impossible

    19. Re:Let me get this straight: by sandytaru · · Score: 4, Informative

      nVidia has the mother of all driver bugs and they've refused to fix it for years. If you run a DVI to HDMI cable from an nVidia card with no native HDMI support, the driver recognizes the HDMI cable anyway, assumes it can run sound, and attempts to run sound via the nonexistent sound chip on the video card. In essence, it overrides the onboard sound and sometimes even a discrete sound card in the computer. Since native HDMI support was introduced in newer cards, nVidia has felt no need to address this glitch in their older cards. I ended up recycling an otherwise perfectly good GeForce 9800 GT because the computer it was in was hooked up to the 40" television, but any time I had the video card driver installed I had no sound!

      --
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    20. Re:Let me get this straight: by Anonymous Coward · · Score: 0

      You do know that the solution to that problem is as simple as going to Playback devices and setting the default to your sound card instead of HDMI, don't you?

    21. Re:Let me get this straight: by Splab · · Score: 2

      I keep hearing people claim this about ATI/AMD; I must be the luckiest SOB in the world when it comes to buying hardware from ATI, I've never had trouble with any of my cards. Granted I run them under Windows.

      Nvidia on the other hand, I have a single GFX sitting in my laptop and that is the crappiest piece of shit I've ever own. GFX driver keeps locking up, keeps crashing and has extremely poor performance compared to its competitors.

    22. Re:Let me get this straight: by Shinobi · · Score: 4, Informative

      Direct3D technically allows for both, the XNA game dev framework specifies number of pixels however, for performance reasons. The number of samples method tends to be more accurate but very slow. It's the same thing on the OpenGL side. CAD, 3D applications such as Maya etc, compositing programs etc tend to use samples over pixels, for more accuracy.

    23. Re:Let me get this straight: by Svartalf · · Score: 5, Interesting

      It's not always driver bugs. Many of the fixes are things that tapdance around bad, buggy code within the game itself. Oftentimes the studio's devs play fast and loose with shader parameters or API compliance- and NVidia does it differently than AMD, etc.

      Any time you see a "MAY" within a standards document, it really ought to be treated as a "SHALL" unless you know you're working on ONLY a target environment that the "MAY" doesn't affect you. Prime example would be something along the lines of VBO mapping to host addressing space. The spec says that it MAY stall the pipeline if you do this while you're in the middle of a rendering pass. Well...NVidia's implementation knows what VBOs are in-flight with a rendering pass and will stall only if it's known to be about to be used by the current pass in progress. AMD's drivers took the other, in fact, sensible approach because it's easier to implement and gains you performance overall if you don't have devs doing stupid things- they stalled ANY time you mapped any VBOs involved with the rendering pass in progress.

      A major studio (Who shall not be named, nor shall the game...who knows, maybe you can guess the title...) did this in their GL code- they recycled VBOs, but did it intra -frame instead of inter -frame. The first is realtively safe, producing pretty good performance, the other's very much not so, based on the lead-in I gave just now. I should know, I've used it with some of the games I've done porting work on (Because the studio did the same thing in DirectX...which has the same restrictions here...). When you do it intra-frame, on NVidia, it slows the render pass down, but not unacceptably because it only stalls as long as needed to assure you're not corrupting the render pass. AMD, until they re-worked their VBO implementation would plummet to seconds per frame slide-show renderings on an X1950XTX card when it was THE hottest, fastest card out there- because it would stall the pipeline, taking milliseconds to recover, each and every time they re-mapped the VBO they were re-using to conserve on card memory on the frame's rendering pass.

      Was it the driver's fault? Not even remotely close to the truth there. But...people will blame the driver, calling it "buggy". In fact, that's what happend, even.

      --
      I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas
    24. Re:Let me get this straight: by Anonymous Coward · · Score: 0

      Heh... They also expose bugs within themselves. About 1/2-2/3rds of the bugs worked on when I worked with AMD as a contract dev were working around screwed up shader implementations and other playing fast and loose with the standards type coding within the games.

    25. Re:Let me get this straight: by Anonymous Coward · · Score: 3, Informative

      Question: Are occlusion queries supposed to return number of samples or number of pixels in Direct3D?

      Occlusion queries are supposed to return number of pixels in both Direct3D and OpenGL.

      A certain company's "pro" graphics cards seem to differ from their "consumer" graphics cards over this.

      In both API's or just one? If just one, then the problem is actually within Direct3D and isn't the card at all.

      The only way I've found to get my program working is to do a dummy occlusion query when I create the framebuffer and see what happens.

      Then you're doing something else wrong and have misidentified the source of your trouble. I won't get into here, but this might prove helpful to you:
      http://http.developer.nvidia.com/GPUGems2/gpugems2_chapter06.html
      http://http.developer.nvidia.com/GPUGems/gpugems_ch29.html

    26. Re:Let me get this straight: by Anonymous Coward · · Score: 0

      wait...

      Don't all desktops use the same Nvidia / ATI / Intel Graphics cards on x86 hardwar? Won't they have the same driver bugs?

    27. Re:Let me get this straight: by Anonymous Coward · · Score: 0

      Don't go telling him the solution, he'll never realize that the PEBKAC is in effect.

    28. Re:Let me get this straight: by murdocj · · Score: 4, Interesting

      Really? Bitcoin mining??? You think people are buying ATI cards to mine bitcoins? And not for gaming? Maybe a few people are reusing their old cards for mining, but the bitcoin fad has pretty much passed... I'd be shocked if even .1% of the AMD graphics cards sold are for bitcoin.

    29. Re:Let me get this straight: by jakobX · · Score: 1

      Its cause we dont have these problems. Ive had mostly AMD/ATI cards in my main machine and ive not had many problems. Same when i used nvidia. Funnily enough ive had more crashes and annoyoing bugs with nvidia cards. Nothing major though.

    30. Re:Let me get this straight: by St.Creed · · Score: 1

      Get another driver version. I've rolled mine back to the one from 2011 and it's pretty stable. It took me 4 new installs to get the one that worked, though...

      Note: I could choose between the one supplied by MS through Windows Update for my laptop, the one supplied by HP for my laptop (latest version had lower version than the MS version) and the ones from NVidia. Since the older HP one refused to remove the latest update, I ended up with the older NVidia one. Pretty happy with it, it works okay now.

      But anyway: experiment a bit. You may find it helps.

      --
      Therefore, by the (faulty) logic you're using, you're just a cow with a keyboard - osu-neko (2604)
    31. Re:Let me get this straight: by Dogtanian · · Score: 1

      On the other hand, AMD graphics cards are pretty popular."

      They are. Although to what extent that is the result of Bitcoin mining (at which AMD/ATI cards excel, and Nvidia cards suck), I'll leave as an exercise for the reader...

      Is Bitcoin mining *really* that significant a part of the market as a whole? I suspect it probably seems more prominent on Slashdot than it actually is.

      Besides which, from what I understand, the increasing difficulty of solving new "problems" to generate Bitcoins meant we'd passed the point where the electricity needed to power the computations outweighed the generally-accepted value of the generated Bitcoins some time back.

      --
      "Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
    32. Re:Let me get this straight: by Dogtanian · · Score: 1

      Consumers rule and they need to get their collective shit together and start cracking whips.

      Have you boycotted distributors and/or development teams whose games have had this problem?

      --
      "Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
    33. Re:Let me get this straight: by Anonymous Coward · · Score: 1

      I bought three ATI cards to mine bitcoins. They paid for themselves, then bitcoin mining became suddenly unprofitable. Now I use them for gaming alone. Granted, I would not buy one TODAY for bitcoin mining, but I was firmly in the Nvidia camp before I realized I could essentially get several free video cards.

      ATI cards seem to be substantially cheaper than an Nvidia card of equivalent performance, but I could easily be wrong on that.

    34. Re:Let me get this straight: by sandytaru · · Score: 3, Interesting

      Nope, doesn't work, or at least it didn't work with my motherboard's onboard sound. Believe me, I tried everything, including a live session with an nVidia support tech who was also ultimately stumped. My end solution was a $30 card with HDMI out, since all that system does is run to the TV and play AVI files. Problem solved, but it still annoyed me greatly that nVidia never fixed that bug.

      --
      Occasionally living proof of the Ballmer peak.
    35. Re:Let me get this straight: by Anonymous Coward · · Score: 1

      Which is why it's better to code to the specification, and not rely on the quirks of the drivers.

    36. Re:Let me get this straight: by Sark666 · · Score: 1

      Can't agree here at all. AMD (formally ATI) had mediocre d3d drivers and were always notorious for having absolute craptacular opengl drivers. And that was over a decade ago and it's still the case as seen by recent opengl releases (brink and rage). And most of those users freaked out blaming the developer of the game when it's the driver's fault. And it's not modifying the drivers it's god damn fixing them!

      I remember years ago Carmack said if he encountered a bug while testing on a nvidia machine he assumed he made the bug but when it was an ati machine he assumed it was them. And this assumption came after countless times of checking and ati's opengl driver was broken in some way or another.

      Not that I know anything about writing drivers but how friggin hard is it to write a compliant driver?! Then optimize for speed. I still won't buy a an amd/ati card because of this. Who cares how good the hardware is if there is always bugs with each and ever game. All these developers can't write good code? I was actually starting to get tempted as their offerings were beating nvidia's at the time but then I saw what happened last year with brink and rage. AMD cards, no thanks.

    37. Re:Let me get this straight: by Sark666 · · Score: 1

      They also lost the ability to set overscan on s-video out. I have a 9800 that I use for that and I game a little with it still. I needed to update the driver and lost that ability. yeah I know, who uses s-video still, well I do on one tv that I haven't replaced yet and I driver update shouldn't mean I lose features.

      Point being, it's one of those things they won't go back and fix either.

    38. Re:Let me get this straight: by hairyfeet · · Score: 1

      Thanks for that post, nice to know I'm not the only one bit by that. My oldest wanted that game soooo bad but finally gave up when even an upgrade to a hexacore and HD4850 wasn't enough to keep that game from slowdowns. Considering the not very fancy graphics having it slow down on even a dual wasn't acceptable, but a hex with a 256bit GPU? Give me a break! I finally showed him several other MMOs that had better graphics and more going on and said "Look bud, if these games don't glitch but that one does? its the game" so he said fuck it and chose another game.

      It just amazes me what half assed code is allowed out the door nowadays, sure back in the day we'd get little bugs here and there but this? Screen tearing or engines choking with practically nothing going on or serious graphics issues like textures popping all over the damned place? its obvious to me that QA has gone WAY downhill on a lot of the AAA games, they just shove them out the door and make the GPU manufacturers try to code around the mess. Well screw that, both AMD and Nvidia ought to have a little sign pop up when you launch a buggy game for the first time with something like "This game is known to be buggy because of (x), if this happens to you please write the game company at (address) and tell them you would like this fixed" and then maybe they would be shamed into not putting out such crappy code.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    39. Re:Let me get this straight: by drinkypoo · · Score: 1

      Heh... They also expose bugs within themselves. About 1/2-2/3rds of the bugs worked on when I worked with AMD as a contract dev were working around screwed up shader implementations and other playing fast and loose with the standards type coding within the games.

      it's a completely fair point that many developers play cute tricks for performance which later bite them, and that some are just lames. I just don't want people assuming it's always the game developer's fault.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    40. Re:Let me get this straight: by ElusiveJoe · · Score: 1

      Their game should be designed to work on what they can reasonably expect their users to have.

      And that's another reason why many developers switch to consoles. Because you cannot predict what configuration the user has. It's not only videocards, it's motherboards, processors, RAM... All kinds of bugs. My own PC reboots from time to time, I have no way of knowing why that happens. And notebooks are even worse.

      Passing the handling of hardware related bugs to developers is stupid. In that case videogames would support only specific system configurations and refuse to run on a different hardware. Do you want that?

    41. Re:Let me get this straight: by MogNuts · · Score: 1

      Wrote this as a reply in another post here:

      Don't forget that console games have tons of bugs now too. And big huge flaws. The Skyrim save game issue? Bioshock always messing up widescreen? Rockstar grand theft everything. Silent Hill Downpour--the entire freaking game is full of bugs and hard locks.

      Anyway, I go back and forth on this. I don't know which solution is better. I think it's gotta be down to simply personal preference. I think both sides has it's flaws.

      PC flaws:

      - I swear to god I'm so sick of updating drivers, for anything. Graphics drivers should just be auto-updated, period. Not even to have a button in the ATI/Nvidia control panel is good enough. As it stands now, there are too many steps. Yea yea it's more safe to do it this way now, where if a driver is broke they can revoke it. But it's the same issue windows was having. Either deal with that, or deal with most users not upgrading at all.

      - All games should have built in patching mechanisms. Steam does this right now, as do EA games or GFWL. But what if a game isn't? Or what if I want to buy a game from say GOG or Gamersgate. They don't auto patch. So ur stuck back in the days of yore, hunting down patches from fileplanet or something. That's bull and I flat out refuse.

      -Small dev Q&A problems. I love freakin Red Orchestra 2 and Arma 2. Amazing games. But the bugs. Oh the bugs. Jesus it's terrible. Don't even bother playing a game until it's been out 6 months.

      Console flaws:

      - No support of alternative games. Read: MMO or F2P. Short of DC universe for PS3 or free realms, it's out. But that's a big segment of the future and part of the solution to keeping online communities big and a steady, not one-off, revenue stream. And consoles could OWN this market, but they don't. They could make a badass-looking (compared to the PC F2P's right now which have to be simple enough to run on IGP's) MMO's or F2P's. But nooo.

      - No digital downloads for everything. There are a few games I want. Can't get em. Both ps3 and xbox only have like 20% of their titles available. Even on the ps3, you can't download most sony games. Pathetic (resistance 3 I'm looking at u). And the prices are atrocious. $60 or $40 for games that are only $30 or $15-20 online retail. And more money for a game without shipping or physical presence AND is locked to an account? Who in their right mind would buy it?

      - No mouse/keyboard support. I'm not saying they should do it across the board like most people who throw out this argument do. No, consoles are meant to be played with a controller. HOWEVER, make keyboard support only for some genres, like strategy. There are barely any RTS games. This would allow them access to the market.

      - Not a problem yet: will the next gen of consoles display in true 1080p? Don't forget they have to support people who still have 720p TV's. And don't forget a lot of people have an older tv with an older hdmi port. They can't do 1080p at 30 fps. So you may have a case of spending all that money again to buy a new tv, so the case of more money on PC's is moot. And they may STILL not be in 1080p so games will look like true ass

    42. Re:Let me get this straight: by MagusSlurpy · · Score: 2

      +1, Depressing.

      --
      My sister opened a computer store in Hawaii. She sells C shells by the seashore.
    43. Re:Let me get this straight: by MagusSlurpy · · Score: 1

      And that's another reason why many developers switch to consoles. Because you cannot predict what configuration the user has. It's not only videocards, it's motherboards, processors, RAM... All kinds of bugs. My own PC reboots from time to time, I have no way of knowing why that happens. And notebooks are even worse.

      Passing the handling of hardware related bugs to developers is stupid. In that case videogames would support only specific system configurations and refuse to run on a different hardware. Do you want that?

      Since the developers can't even make their games run correctly on consoles, I think it's fair to blame the problem on them.

      And is your problem with mystery reboots from Windows automatically updating? Fix that here.

      --
      My sister opened a computer store in Hawaii. She sells C shells by the seashore.
    44. Re:Let me get this straight: by MagusSlurpy · · Score: 1

      Some of us have. Everyone wants to know why I didn't buy Skyrim, despite putting up with Fallout 3's/New Vegas' problems - and it's because of how Bethesda handled the clusterfuck that was the Rage launch.

      --
      My sister opened a computer store in Hawaii. She sells C shells by the seashore.
    45. Re:Let me get this straight: by MagusSlurpy · · Score: 1

      I tend to switch back and forth between ATI and Nvidia every upgrade - not that I do it on purpose, I just seem to upgrade whenever one or the other has the better-performing ~$250 card at the time (X1650, 8800GT, 5770 were the last couple). I have never had a "driver problem" with any game until Rage - which still didn't work after AMD pushed a hotfix, id Software issued their only two patches before they abandoned the game for dead, and still didn't work despite five months of AMD updates when I tried it out of curiosity in March.

      I didn't think it was actually AMD's fault in October, and I still don't, now.

      --
      My sister opened a computer store in Hawaii. She sells C shells by the seashore.
    46. Re:Let me get this straight: by RyuuzakiTetsuya · · Score: 1

      So do both. That might not be economically feasible. But if it is, then do both.

      --
      Non impediti ratione cogitationus.
    47. Re:Let me get this straight: by hairyfeet · · Score: 1

      Dude I've been building machines since Win 3.x was the OS of the day and frankly? Drivers have never been better. I honestly can't even remember the last time I saw a BSOD in the shop that wasn't caused by a piece of hardware actually failing.

      On the other hand I have seen a LOT of programs, especially games, where it was obvious it was kicked out the door with minimal testing to make some deadline. Quite obviously game related bug, voice sync issues, textures popping in and out, games just slamming the hell out of the system when there is very little actually going on in the scene, just obvious bugs.

      So I see no reason NOT to blame the game devs when obviously buggy code is released, hell it isn't like they really have to worry about much besides testing for various graphics cards as nearly all the sound and networking I see now is the same SiS, Realtek, and Via onboard stuff. They should pick one MOR card and one high end from each series and have play testers give them a run and I bet most of the bugs would be found pre-release. Of course that is assuming they care enough to do this, whereas other than a few companies like Valve I have been seeing more and more games released with what before would have been labeled show stoppers.

      And you can't claim its having to support so much hardware, because if that were true how would you explain all the buggy as hell console releases we've been seeing lately? Its pretty obvious the SOP for a lot of these games is "Ship it now, we'll fix it later" which hurts the games themselves and the industry as a whole. i know I've been bit without enough crazy bugs I usually wait 6 months before purchase so that the patches will take care of the worst bugs, because there is nothing more irritating than bringing home or downloading a brand new game only to find its so damned glitchy you are gonna have to wait to play it anyway.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    48. Re:Let me get this straight: by Ironhandx · · Score: 3, Interesting

      This needs to be modded up ^^

      The dollars put into this amount to approximately 40% of nvidias entire "marketing" budget.

      Basically they've started doing something that changes the industry even more to be in the hands of the content providers... When previously the hardware vendors had a bit more pull.

      Back in the days of Voodoo and even for the first while of the ATI vs Nvidia era it was normal for game vendors to approach card makers for help debugging their games but there was no way in hell a card maker would pay for the privilege. Hell, back in the voodoo days they even PAID for the extra help making their games compatible with the cards in some cases.

      ATI started caving and doing the same thing, which is part of what reduced their margins to the point where they just said the hell with it and sold out to AMD. AMD is refusing to play the game now so you get 1-2 week post-release bug fixes.

    49. Re:Let me get this straight: by hairyfeet · · Score: 1

      Actually Carmack admits that he built Rage for the consoles and that PC simply wasn't given the same priority so surprise! the PC version is shit. Water is wet, day comes after night, console ports suck balls, film at 11.

      Kinda ironic considering that Id "Games" (I'd call a lot of their later stuff fancy tech demos) have never been bit hits on consoles but instead have had the PC modding community make decent games out of their tech demos, but hey! Piss on your core audience and you shouldn't be surprised if you bomb. Maybe he'll remember next time its the PC Modders that actually make his "games" worth playing (like the Doom 3 flashlight so you wouldn't be Ray Charles on Mars?) so he'll actually devote the resources he should have to the PC.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    50. Re:Let me get this straight: by Anonymous Coward · · Score: 0

      "Is Bitcoin mining *really* that significant a part of the market as a whole?"

      Yes.

      Today the bitcoin network stands at over 11 Terahash/sec - about 141 PetaFLOPS. It dwarfs any other network I'm aware of. And although FPGA miners are coming on strong, GPUs are well over half that total. And AMD/ATI cards are easily 90% of the GPUs used to mine. Nvidias just plain suck at this.

      Oh - and with bitcoin at (today) $5.25 USD each, mining is still profitable with electricity around or under 17-20 cents/kwh. A lot of the miners don't care that much about spot profitability though - they're betting on bitcoin going up quite a bit in the next year or two. They just want the bitcoin.

    51. Re:Let me get this straight: by MogNuts · · Score: 1

      Oh I do. And I constantly go back and forth on both. Like last night I fired up a game of BF:BC2 on the PC and played max settings. I was curious to see how it looked, compared to the 360 copy I have and now I'm playing BF3 for PS3. It's funny, but after about 10 minutes of intense multiplayer, you forget about the graphics and I really didn't notice much difference. Yes there is a huge difference, but the consoles get the "feel" of good enough. But it was just interesting to watch.

      But you're right, you can and should do both. Though I'm leaning towards console only and not building a new rig. I used the m+kb, and want to use the controller. Unfortunately, while most games let you use the 360 controller for PC, little niggling things don't always work, or you have to manually map the keys, or in FPS in single player (wouldn't dare take on a person with a pc mouse) there is no aim assist/snap which while I have no problem with, lately I'm appreciating it.

    52. Re:Let me get this straight: by MogNuts · · Score: 1

      I also forgot to mention we may HAVE to do both. I have a feeling that MMO's and F2P still won't be pushed on the consoles. They can't charge subs anymore for subs, so that's out. And F2P will "devalue" the console. Console players are trained to pay $60 for that shiny game at gamestop. Why pay anything anymore if you can just fire up a F2P on your console?

      Problem is, we all tend to forget that consoles are huge in the US, UK, and Japan. Anywhere else and no one even uses or cares about consoles. It's all PC gaming. IIRC it's MMO's and interestingly at gaming cafe's. But we tend to think of consoles as gospel when in the grand scheme of things they're not as important as we think. Hell even in Japan it's declining because of the rise of smartphone mobile MMO's and games.

      So console guys are damned if they do, damned if they don't. Quite frankly, I'm not gonna say consoles are dying, because they will always need a "black box" to play games, and there will always be AAA games which in the future will be so costly to develop it will only be feasible for a standard box (with a port to PC later in mind). But it's the first time I'd say that the whole meme of "PC gaming is dying" should be reversed.

    53. Re:Let me get this straight: by Anonymous Coward · · Score: 0

      The problem with bitcoins is that as processing power increases, the supplied number of bitcoins DECREASE rather than scaling with available processing power. If bitcoins worked the way they SHOULD, then inflation would more dramatically affect the earlier bitcoins, since the number of bitcoins available would scale linearly with the available processing power.

      But then the early adopters wouldn't be 'rich' like they are now.

    54. Re:Let me get this straight: by im_thatoneguy · · Score: 1

      I fail to see a choice that reduces performance *all* the time as opposed to *some* of the time as the "sensible" solution.

      It's not "buggy" but it seems overly strict if the alternative can also work.

    55. Re:Let me get this straight: by Smauler · · Score: 1

      I had this problem, though not as bad since my 460 does output sound (made me jump out of my skin the first time I hooked it up to a TV), but I wanted to use the motherboard sound because I had a pair of speakers run by the computer in another room. Like you, simply switching the default sound card to the one I wanted didn't work. However, when I actually disabled the nvidia sound driver in device manager, and made the other default, that did fix it. Since you said you tried everything, I guess you already tried that, and since you've got rid of the card anyway this is pretty much moot for you anyway. If anyone else is having this problem, it may be of use for them though.

    56. Re:Let me get this straight: by 91degrees · · Score: 1

      That only works out to a few tens of thousands of GPUs used for bitcoin mining.

      GPUs may be an important part of the bitcoin network, but the bitcoin network is a tiny part of GPU sales.

    57. Re:Let me get this straight: by 91degrees · · Score: 1

      Passing the handling of hardware related bugs to developers is stupid. In that case videogames would support only specific system configurations and refuse to run on a different hardware. Do you want that?

      But it is their responsibility whether it should be or not. You have a game. It's glitchy. Most people blame the developer.

      They only need to support the popular configurations. nVidia, AMD, possibly the crappy Intel chipsets because they're so common.

      If they *want* to support only specific configurations and therefore cut out a huge chunk of their customer base, just to save what is typically a pretty small amount of developer an test time, then they have that right.

    58. Re:Let me get this straight: by Anonymous Coward · · Score: 0

      You mean a wimper instead of a roar?

      Seriously I saw the demos for Rage and went 'Isn't that borderlands? Oh, maybe Fallout 3? Oh, it requires what? Yeah pass.'

    59. Re:Let me get this straight: by Waccoon · · Score: 1

      Sort of like copy protection.

      Retail game dumps you to the desktop without any error message? Oh, just update your drivers, 'cause... hardware issues and stuff. Never mind the fact that the demo works fine for hours on end.

    60. Re:Let me get this straight: by ElusiveJoe · · Score: 1

      And is your problem with mystery reboots from Windows automatically updating? Fix that here [microsoft.com].

      No, that's not it, my PC reboots only under heavy load (games). But thanks for trying to help.

    61. Re:Let me get this straight: by cheekyboy · · Score: 1

      Make that patch code optional via a registry or config file, then at least we could say, ItemFeatureXYZ=off

      --
      Liberty freedom are no1, not dicks in suits.
    62. Re:Let me get this straight: by LingNoi · · Score: 1

      Seen many more bugs from AMD then i've ever seen in an nVidia driver.

    63. Re:Let me get this straight: by LingNoi · · Score: 1

      If all AMD users didn't have any problems why is it year after year all I ever see are stories about AMD bugs? Why is it when I look at bug reports for both open source stuff and for closed source games it's always AMD that's the problem?

    64. Re:Let me get this straight: by humanrev · · Score: 1

      including a live session with an nVidia support tech

      How the heck do you get that kind of support? I'm guessing you're not just a regular folk and instead have some kind of development partnership with nVidia?

      --
      Most people on Slashdot are fucking idiots.
    65. Re:Let me get this straight: by Anonymous Coward · · Score: 0

      If bitcoin worked the way you *think* it should, it would have died a-borning. If there'd been no incentive to be an 'early adopter' why would anyone have adopted it early?

      I have no problem at all with early adopters having a ton more than I do. Foresight = reward. They had more foresight than I did. And, on your part fellow AC, I detect some envy.

      It works just fine.

    66. Re:Let me get this straight: by Joce640k · · Score: 1

      Question: Are occlusion queries supposed to return number of samples or number of pixels in Direct3D?

      Occlusion queries are supposed to return number of pixels in both Direct3D and OpenGL.

      Cite? Most graphics cards definitely disagree with you, they return number of samples.

      My program's been in regular use on many different graphics cards for a couple of years now. The problem only appeared last week in a when somebody upgraded their machine with a 'pro' graphics card.

      --
      No sig today...
    67. Re:Let me get this straight: by Anonymous Coward · · Score: 0

      "...but the bitcoin network is a tiny part of GPU sales."

      It depends on how you look at it. AMD had about a 40% market share in 2011, on sales of 19M (industry-wide) discrete graphics cards. So about 7.5M cards. Of those, 15% were high-end professional workstation cards which are unsuited for mining (lousy price/performance due to way more RAM than mining needs, insanely low ROI, etc.), about half were too low end - and of those which are suitable for mining, 20-30% are designed for (fanless) silence and will burn out in a day or two when used to mine.

      AMD produced about 2 million cards in 2011 that were suitable for bitcoin mining. Your "few tens of thousands" - which is probably closer, in reality, to half a million cards purchased with the intent of using them for bitcoin mining for some part of their lives - is really not an insignificanly small fraction of that segment of AMDs market.

    68. Re:Let me get this straight: by Joce640k · · Score: 1

      Is there a way to choose?

      The problem is that it's not happening on just polygon edges (where it would only be an annoyance). I'm using alpha-to-coverage for transparency so you get large areas of the screen where the framebuffer has only a subset of the samples covered depending on alpha (mainly trees). I can't test for zero/non zero because 'non-zero' can still be behind a tree (half the samples visible). I need to test for 'less than the number of multisamples in the framebuffer'.

      --
      No sig today...
    69. Re:Let me get this straight: by CronoCloud · · Score: 1

      I also forgot to mention we may HAVE to do both. I have a feeling that MMO's and F2P still won't be pushed on the consoles.

      Considering the first console MMO was released...how many years ago was it? 03, and only just got shot down this year. I think there will be MMO's and F2P, There are now, as you know: Freerealms and DCUO. those with CECH(A/B/E) models can even install FFXI on their PS3's! lets not forget all those free games with premium content like Sodium or Novus Prime in Playstation home. Plus Dust 514 this year.

      The reason why game cafes or so big outside of the US/Japan/Western Europe is simply money! Brazilians, Indians, Thai's simply don't have the upfront money for a PC or Console or games, so they pay small fees and play freemiums. Since developers and publishers aren't making money of them, not withstanding the massive piracy rates in the 2nd/3rd worlds, they aren't part of the marekt.

    70. Re:Let me get this straight: by Shinobi · · Score: 1

      If you're using OcclusionQuery.PixelCount, you should automatically get pixel count.

      Dig around in the docs on MSDN.

      One caveat, PixelCount behaves slightly different on Xbox360 compared to on Windows.

      http://msdn.microsoft.com/en-us/library/microsoft.xna.framework.graphics.occlusionquery.aspx

    71. Re:Let me get this straight: by Shinobi · · Score: 1

      That actually sounds like a RAM issue to me.

    72. Re:Let me get this straight: by MogNuts · · Score: 1

      Yes I give kudos to sony for being open (as open as a console platform) can be for doing those games. I would argue though they need more. There are a ton out now and some are pretty cool. ST:O is fantastic, AoC is unique with it's combat, or while not a true MMO something unique like APB. DC is pretty unique at least with the setting (DC superheroes). Free realms though is a generic low res cartoon F2P IMHO. Dust sounds promising though I wonder how that will work considering it's for the PS3, and the new console will be out the following year. Will it be supported? And FFXI? They didn't shut it down following the sequel? Either way, I thought that one was irrelevant because it's known to be pretty much all Chinese gold farmers?

      That's an interesting insight. Though are they really not making money? I thought companies like Perfect World or Nexon or whomever are actually bigger and more profitable than all the tradiitonal publishers lately, short of activision? Again I don't know. I'd be curious to know tho.

    73. Re:Let me get this straight: by Anonymous Coward · · Score: 0

      It's the poor quality of amd/ati drivers on both windows and Linux (worst). I've had so many gpu problems since buying a notebook with an atI 4850 which I can readily and repeatedly get to fall in the same situation in several apps and games. Video tearing is just as horrendous on both as well. Never ever buying an amd gpu again as their hardware might be good but their drivers just plain suck. It's the only time that I've had to download and hope every month that longstanding bugs had been fixed but usually to no avail.

    74. Re:Let me get this straight: by tlhIngan · · Score: 1

      Passing the handling of hardware related bugs to developers is stupid. In that case videogames would support only specific system configurations and refuse to run on a different hardware. Do you want that?

      We had that. It was called DOS. Dealing with addresses, BLASTER (remember that?), IRQs, DMAs and all sorts of stuff. And owning a few sound cards, video cards, etc. because "compatible" wasn't...

    75. Re:Let me get this straight: by Joce640k · · Score: 1

      I'm not using XNA ... I use C++ and IDirect3DDevice9::CreateQuery(D3DQUERYTYPE_OCCLUSION,...)

      --
      No sig today...
    76. Re:Let me get this straight: by sandytaru · · Score: 1

      I used to work in marketing. I have ways of getting to the people I need to get to.

      --
      Occasionally living proof of the Ballmer peak.
    77. Re:Let me get this straight: by wiedzmin · · Score: 1

      Bahahahha. I'm not denying that nVidia has had driver bugs, but complaining about AMD having to emulate nVidia's driver bugs is like complaining that Intel had to implement AMD64. nVidia is so much better at drivers than AMD that your comment looks like the insane rantings of a madman.

      I have to agree. AMD video drivers sucked even before they were AMD video drivers. Starting out as a minimum-wage "techie" whose sole responsibility was to put together new workstations at a mom-and-pap computer store almost 10 years ago, I remember praying "please not ATI" every time a new build was shoved through the trap door.

      --
      Bow before me, for I am root.
  5. The NVIDIA Transition? by deweyhewson · · Score: 4, Insightful

    As someone who is generally an AMD fan - their processors and video cards generally provide much better performance for much cheaper - their driver support, or lack thereof, is frustrating. NVIDIA consistently has far better driver support, and features, than their AMD counterparts, even if their cards don't provide as much bang for the buck.

    If AMD falls even further behind in that game, I may just bite the bullet and switch to NVIDIA just to stop having to worry about driver-related frustrations altogether.

    1. Re:The NVIDIA Transition? by DWMorse · · Score: 4, Interesting

      To date, my nForce motherboard can't hit sleep mode without the network card going full retard. You NEVER go full retard. For shame, Nvidia. It's been over 2 years and they still haven't released a fix. Nvidia has their share of issues too.

      --
      There's a spot in User Info for World of Warcraft account names? Really?
    2. Re:The NVIDIA Transition? by Anonymous Coward · · Score: 0

      nForce have you checked the brand of ethernet controller?
      the original chipset drivers will fix it, no nforce had a built-in ethernet controller.

    3. Re:The NVIDIA Transition? by game+kid · · Score: 2

      As someone who very recently switched back to AMD because recent Nvidia cards (including my own) have been giving me and others some annoying and only occasionally recoverable Purple Screens of Death*, I can't wait for a decent Company #3** to kick both their asses on driver size and reliability.

      *In my case, a GTX 460, after a year of use. After it started interrupting my Terraria games (even with motherboard settings changes) I thought it was time to recheck what others experienced; and after that, time for it to go.

      **Intel does not currently count. They need more mana and must drink more booze.

      --
      You can hold down the "B" button for continuous firing.
    4. Re:The NVIDIA Transition? by Anonymous Coward · · Score: 0

      ATI/AMD has had inferior drivers for years.

      NVIDIA had bad hardware for the past few years- as in hardware that was more likely to fail. I'm not sure if this has changed recently.

      So pick your poison...

    5. Re:The NVIDIA Transition? by Bacon+Bits · · Score: 1

      After years of frustration with crap drivers for ATI video cards and crap drivers for AMD chipsets from third parties (any of them) I finally switched to Intel CPU, Intel chipset, and Nvidia graphics cards. I even bit the bullet and got an Intel model motherboard and made sure the RAM I bought was on the list of tested RAM.

      I have had zero problems since I bought it in 2009. Intel DP55WG, Intel i7 860, EVGA GeForce GTX 260, 8GB of a supported SKU of Kingston RAM. The biggest problem I've had (knock on wood) is that one of the case fans rattles rarely.

      --
      The road to tyranny has always been paved with claims of necessity.
    6. Re:The NVIDIA Transition? by Bieeanda · · Score: 1
      If you do, I suggest EVGA. Lifetime warranty on the cards, and if they manage to send a lemon replacement out (mutter) they'll send a Fedex guy to your door to retrieve and replace it.

      I got sick and tired of AMD/ATI back when Voodoo was still a pass-through board, and while their hardware has improved I'm never surprised to hear about bullshit with their drivers.

    7. Re:The NVIDIA Transition? by Anonymous Coward · · Score: 0

      generally it is the job of the mobo maker to fix that, not the chipset designer, unless it is affecting that same chipset across all mobos suing it.

    8. Re:The NVIDIA Transition? by Anonymous Coward · · Score: 2, Informative

      no nforce had a built-in ethernet controller.

      Yes they did. See the forcedeth driver (nVidia also provided a binary driver, called "nvnet" in Linux).

    9. Re:The NVIDIA Transition? by Blaskowicz · · Score: 1

      if your ethernet controller is crappy you'd better disable it and use an old 3COM 100Mb card or something.

    10. Re:The NVIDIA Transition? by Shinobi · · Score: 1

      Funny, EVGA(3 graphics card in succession having huge flaws, such as fan not working properly, capacitors falling off, while the computer hadn't been moved in 6 months, and the third had bad RAM chips) is on my list of "hardware to avoid at all costs", just like Antec PSU's(none of them lasted more than 6 months, unlike the Q-tec, the cheap piece of shit they were meant to replace, is still alive to this day, 11 years after I bought it...), Gigabyte motherboards etc.

    11. Re:The NVIDIA Transition? by TheEyes · · Score: 4, Interesting

      Here's irony for you:

      -AMD supposedly releases driver updates on a monthly basis, though they haven't quite managed it for the last couple years, sometimes not making the deadline, sometimes just releasing basically the same driver two months in a row, then releasing out-of-band updates when games break their cards.)
      -nVIDIA has always released drivers "as needed'.
      -AMD switches to releasing drivers "as needed".
      -Everyone complains, and threatens to switch to nVIDIA.

    12. Re:The NVIDIA Transition? by morian97 · · Score: 1

      Don't do that. Do you really want to be associated with company whose CEO shows mockups on stage of products they don't have and has serious production issues? I switched 4 years ago to and never looked back - have over 50 games on steam all (including crysis 2 and rage) running flawless on 6950.

    13. Re:The NVIDIA Transition? by locopuyo · · Score: 1

      I've always bought 3Dfx then NVIDIA when they bought them out. I was always tempted to get ATI cards because of the price and performance but was always hesitant because of their driver issues.

      My NVIDIA card was having heating problems and needed a replacement so one day I finally said okay this ATI card is such a better deal (I think it was an X1900) and got that instead of a new NVIDIA card. Boy did I regret it. The card would overheat because the drivers wouldn't turn the fan up when it got hotter. Instead they just let it overheat and crash the system. So I had to download some third party thing to actual make it workable. I also had some issues with games and video editing applications not working at all because of other driver issues.

      I only buy NVIDIA cards now. I also spend the extra 20 or so extra dollars getting the better cooled version of the card so it doesn't sound like a vacuum cleaner and the card lives for more than a year.

    14. Re:The NVIDIA Transition? by sa1lnr · · Score: 1

      "I may just bite the bullet and switch to NVIDIA just to stop having to worry about driver-related frustrations altogether"

      I wouldn't bother, I did and I've had more issues with the GTX 280 than I ever did with the HD 4870.

    15. Re:The NVIDIA Transition? by hairyfeet · · Score: 1

      Just don't download every driver, its as simple as that. I've found that if I stick with the even driver numbers there is no hassles at all, but often their odd numbered drivers are glitchy. Now that we know about TFA it was probably because they were fixing bugs and just shoved the odd ones out the door, but I have 3 ATI cards in my family's PCs as well as an AMD APU in my netbook and by just sticking with the even releases its been smooth sailing all the way.

      Oh and if you like AMD you might want to snatch a Thuban while they're cheap, I've seen places selling Thubans for as little as $110 to make way for Bulldozers which as you know Thuban beats BD in most benches so getting a Hexacore for so cheap is a hell of a deal. I'd recommend a coolermaster cooler though, the hyper 212 or N520 as the stock cooler suck, but with the coolermasters you can keep them nicely chilled and if you are in the mood get some crazy OCs as well.

      But frankly AMD could go to quarterly driver releases for all I care, as long as the drivers are stable and solid who gives a crap? I've been running AMD/ATI for nearly 4 years now and as long as I avoided the odd drivers everything has been smooth sailing, games play great, no BSODS or bugs that I've seen, just as solid as my Nvidia was, so no complaints here.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    16. Re:The NVIDIA Transition? by MagusSlurpy · · Score: 1

      Along with waiting for new and high-quality cellular companies and cable companies, don't hold your breath.

      --
      My sister opened a computer store in Hawaii. She sells C shells by the seashore.
    17. Re:The NVIDIA Transition? by CAIMLAS · · Score: 1

      I have to agree with this. I've had so, so many problems with nForce hardware and drivers it's not even funny. nForce is a redheaded stepchild, to be sure. I've had quite a few problems, with pretty much anything that matters on the platform: the ethernet, chipset/disk, and video. Independent cards are still the way to go with nVidia.

      As a whole, I'd say ATI is much better about integrated products, but I'll take independent components which work over something which tends to like to fail, thanks. It's been years and years since I've had a problem with independent NVidia cards, on Windows or Linux. The same can't be said for ATI.

      --
      ~/ssh slashdot.org ssh: connect to host slashdot.org port 22: too many beers
    18. Re:The NVIDIA Transition? by Anonymous Coward · · Score: 0

      Really? And you have been gaming for how long? If you have only been using Nvidia, you have no clue how stable AMD video cards are. I have used both, and I can say I have had LESS issues with AMD drivers than Nvidia. So...Thats why I switched to AMD in 2007. Though I would still run Nvidia in another box, I use RADEON for my main system. And I have been gaming since 1982. Thanks.
        Yea, this sounds like a totally slanted article/pitch for Nvidia fans. I was an nvidia fan till around 2007. But still use both. But it sound to me like this is also total fabrication.

      Oh wait, does NVIDIA release drivers once every month or bi-monthly? Or do they only release updates when needed? SO how is that different now than what AMD is doing?

      Totally irrelevant article.

    19. Re:The NVIDIA Transition? by im_thatoneguy · · Score: 1

      Nvidia is great at drivers for *video cards* in my experience with nforce drivers they are useless for anything else.

      I have periodically gotten 'cheap' and switched over to ATI for performance per $ reasons but every single time I end up with some crippling driver error and wishing I had bought an Nvidia GPU.

      But similarly I will never be persuaded to switch over to an Nvidia chipset again.

    20. Re:The NVIDIA Transition? by Anonymous Coward · · Score: 0

      Then why don't you use AMD cards with NVIDIA drivers?

      Problem solved!

    21. Re:The NVIDIA Transition? by Anonymous Coward · · Score: 0

      Maybe... just maybe... solid drivers are a portion of what you're paying for when you buy a video card. A card that has a lot of driver issues "costs" a lot more than a card that was a little more upfront but no driver issues.

    22. Re:The NVIDIA Transition? by Anonymous Coward · · Score: 0

      NVIDIA consistently has far better driver support, and features, than their AMD counterparts, even if their cards don't provide as much bang for the buck.

      Which is why, contrary to the lies and rampant fanboys from the AMD camp, on Linux, NVIDIA is still the only game in town. Added that that, NVIDIA has always supported Linux while AMD literally laughed at Linux and its user base. Made worse is AMD proud tradition of ending of life chipsets still in use leaving those users without drivers, AMD can literally go fuck themselvs.

      Let's see, I can have a card which provides support for VERY long time and has drivers which actually fucking work, or I can pick AMD. Sorry, but AMD is a suckers pick - at least on Linux. And from what I gather, even in general, they are well known for driver fuck ups.

      NVIDIA is what people pick when they care about quality and reliability. AMD is what people pick when they just don't care.

    23. Re:The NVIDIA Transition? by Anonymous Coward · · Score: 0

      nvidia is also super good at having its control panel reliably force concurrent AA methods when a game offers little to no AA support.

      that is a HUGE selling point for me.

    24. Re:The NVIDIA Transition? by Akzo · · Score: 1

      nVidia drivers have more features? I'm guessing you haven't tried overclocking? nVidia drivers are actually pretty empty in comparison to AMD ones.

      --
      Sig is for Signature, so you don't have to manually sign every post.
  6. I'd consider buying Nvidia but by NotSoHeavyD3 · · Score: 2, Interesting

    With their constant rebranding of old boards I can never keep straight what the hell I'd be buying. (Is that 600 series a kepler or fermi based board? Who can tell?)

    --
    Did you know 80 to 90% of the moderators on slashdot wouldn't recognize a troll even if one dragged them under a bridge.
    1. Re:I'd consider buying Nvidia but by Trepidity · · Score: 1

      While I agree it's pretty annoying, and certainly confusing for many consumers, it's not as if you can't tell what's inside a particular model, since it's pretty easy to find that information by googling.

    2. Re:I'd consider buying Nvidia but by Sycraft-fu · · Score: 1

      Well if you really are unable to do a minimal amount of research to find out, ok I guess that's a reason not to buy, but I would think it wouldn't be to hard to just, you know, look shit up. nVidia's site is a good place and not hard to get to.

      Also if you are talking desktops, and I assume you are from the use of the term board, then you are talking nonsense. The rebranding has been in the laptop space, not the desktop space. With laptops they do have some mixed naming as there are 600 series parts from their 40nm and 28nm lines. With desktops all 600 series parts are 28nm.

      Ultimately it really doesn't matter as what you should check are features and speed, not an arbitrary choice of what technology they use.

      But whatever you like to justify your purchase decisions.

    3. Re:I'd consider buying Nvidia but by NotSoHeavyD3 · · Score: 1

      I'm mostly thinking of the NVidia 640 series (Admittedly OEM) where some of them are kepler and some are fermi. (At least that's what I read on the Wikipedia list of all those units.) I mean they have multiple Geforce 640 that are different cards with different chipsets.

      --
      Did you know 80 to 90% of the moderators on slashdot wouldn't recognize a troll even if one dragged them under a bridge.
    4. Re:I'd consider buying Nvidia but by Lonewolf666 · · Score: 1

      As NotSoHeavy3D wrote, there is the GT640 (Desktop, OEM). See http://www.anandtech.com/show/5784/nvidia-updates-geforce-600-oem-desktop-lineup-adds-gt-645-gt-640-gt-630.

      Three versions under the same model number, and with significant differences in power consumption and performance. Good luck getting the one you wanted with your OEM PC. I guess the catalog will just say "Nvidia GT 640" and you'll get whatever the assembly guys have lying around at the moment ;-)

      So I guess that's a reason not to buy OEM with a Nvidia GT 640 aboard.

      --
      C - the footgun of programming languages
    5. Re:I'd consider buying Nvidia but by Anonymous+Brave+Guy · · Score: 1

      Ultimately it really doesn't matter as what you should check are features and speed, not an arbitrary choice of what technology they use.

      Indeed. And with that in mind, I would be very interested if anyone can cite even a single credible source that compares "workstation" and "gamer" cards objectively from nVidia and/or AMD. You'll find a load of people who parrot the line that you "must" use the far more expensive workstation cards for certain kinds of professional applications, but few can really tell you why, and even those who do generally refer to drivers rather than any difference in the hardware. And that's before you even get into nVidia doing things like deliberately nerfing the drivers on its gaming cards because otherwise they were going to show up the many-times-more-expensive workstation cards built on essentially the same platform.

      I'm with the guys who want Vendor #3. Both personally, as someone who used to enjoy gaming before there was a 50+% chance of pathetic bugs spoiling the experience and at least half of them seemed to be down to poor quality drivers, and professionally, as someone who uses some of those absurdly expensive applications and needs the performance to match, I'm fed up with the constant race to the bottom in quality control and non-existent customer service. I would literally pay twice what I have paid for any recent high-end graphics card, in either a personal or a professional capacity, for a high-end card that worked reliably and came from a vendor that provided honest information to help me choose what I need and then offered real customer support for the useful lifetime of that device.

      If someone could fix all these trendy new technologies like HDMI and DisplayPort so they actually worked at least as well as DVI did years ago, that would be nice too. I'm fed up with all the windows on my twin monitor set-up reducing to 640x480 every time I switch the damned monitors off, and apparently the "newer, more advanced" connection technologies used by my "high-end professional workstation" graphics card and accompanying "certified" drivers have a lot to do with it.

      --
      If you disagree, post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like.
    6. Re:I'd consider buying Nvidia but by Anonymous Coward · · Score: 0

      Ultimately it really doesn't matter as what you should check are features and speed

      Sorry to interrupt your snarky bitch-fest, but are you saying that making a purchasing decision based on the 'technology' (chipset, fab process) is arbitrary? If you're trying to buy before the hardware sites get their hands on a new part, knowing the tech is actually pretty useful and it can help you avoid mistakes like buying a part that doesn't scale, historically runs hot or one that can outpace competitors at the same clock rate.

      Why, as a consumer, are you're arguing IN FAVOR of manufacturers muddying the waters with bullshit branding and making things more difficult on you?

  7. Bias much? by neokushan · · Score: 5, Insightful

    AMD says that they're moving from a monthly release cycle to a release-when-needed cycle and someone decides to write this piece of trash about it?
    It's not a bad thing, it makes sense to do it like this. As the summary points out, AMD currently releases out-of-band updates for when a high-profile title has an issue or launch day performance increases, so it doesn't make sense to make another release that month that doesn't change much. It's just confusing and frankly unnecessary. Doing it "as needed" just means that when a driver release comes out, it's worth updating to. If that means I only have to update my drivers once every few months, I'm fine with that - even if it occasionally means there's 2 or 3 updates in the space of a month because a lot of games happened to come out then. Overall, it's better for everyone.

    Article is a big load of FUD and should be ignored.

    Disclaimer: I've currently got a Geforce 560 Ti in my desktop and my laptop uses a Geforce 555M chipset - frankly, I'm an nvidia fanboy and this article still disgusts me.

    --
    +1 IDisagreeSoHeMustBeATrollOrAnAstroturferOrAShill
    1. Re:Bias much? by Dyinobal · · Score: 1

      Ya I read it pretty much as the same, this isn't so much as tech journalism as it is an opinion piece about a recent decision by AMD.

    2. Re:Bias much? by cynyr · · Score: 1

      so when will linux drivers be needed? It sure won't be to fix windows game under wine.... anyways that is my concern about this statement. I'm still not running xorg-server-1.12 on my one AMD machine because FGLRX doesn't support it yet..

      --
      All of the above was encrypted with a Quad ROT-13 method. Unauthorized decryption is in violation of the DMCA.
    3. Re:Bias much? by neokushan · · Score: 1

      I don't think this statement has any bearing on their linux driver support. Linux driver support from both nvidia and AMD could be a lot better than it currently is, but I don't see how it's going to make support any worse.

      --
      +1 IDisagreeSoHeMustBeATrollOrAnAstroturferOrAShill
    4. Re:Bias much? by DudemanX · · Score: 2

      The article at Anandtech is less ominous and explains why this is actually a good thing with video chips and drivers as complicated as they are today.

      http://www.anandtech.com/show/5880/amd-discontinues-monthly-driver-updates-releases-catalyst-126-beta

      What the summary and article from the submitter are missing is the term WHQL. AMD has and always will be releasing beta drivers to fix games as needed just as Nvidia does. What they are stopping with this announcement is halting the monthly WHQL releases. To get WHQL certification from Microsoft the driver needs to be validated by MS for a week or two. By the time the drivers get certified they're already out of date. Cutting edge gamers almost never use the WHQL drivers and will use the "beta" drivers anyway.

      The main people concerned with WHQL releases(OEMs) are ok with new releases every 3-6 months like Nvidia does it. The OEMs are only going to support whatever drivers they want to anyway so this really is a non-story.

    5. Re:Bias much? by Anonymous Coward · · Score: 0

      Posting from a machine running xorg 1.12 with fglrx 12.6b, needs a hacked libpciaccess to work, but then... it works.

  8. wtf? by Anonymous Coward · · Score: 0

    For the life of me, I cannot tell ehat the editorial is trying to say. Is AMD evil for trying to update less often, after recognizing the strain this puts on consumers? Or are thry evil for issuing updates very often, because they want their consumers to be able to. Enjoy the use of their product, and there have been peoblems in the field?

    Editors, wtf? Why do you let so much crap through?

  9. As needed != more seldomly by Anonymous Coward · · Score: 0

    You do realize this could also mean quickly releasing hotfixes for games that need them, right? Of course you don't, everybody loves hating on ATI.

  10. This. by Anonymous Coward · · Score: 1

    Millenia ago, I went with nVidia after having some terribly hilarious problems with ATI drivers (eg, OpenGL not working).

    Later, I switched to ATI when it was nVidia's turn to put out worthless drivers.

    Presently, I have a lovely situation where my screen goes black for 5-10 seconds before returning to normal. Nothing else is affected during this period - music continues to play, et cetera.

    I suspect I'll be picking up an nVidia card soon.

    I also suspect that ATI-that-is-AMD and nVidia are in collusion, and purposely orchestrate the alternation of who is putting out shitty drivers at any point. :p

    1. Re:This. by dr.+chuck+bunsen · · Score: 1

      This is a bug in certain apps and games, not your card. I believe there is a driver update that fixes it, but if not the solution is to turn off the factory overclocking in the amd vision software.

    2. Re:This. by Anonymous Coward · · Score: 0

      i was with nivida from rava tnt through geforce 4, them ati started making decent drivers. i used ati until nvida released the 8800 (dx10 and all) then a gtx260, now a 560ti. nvidia is where i am gonna stay for the time being. cpus on the other hand. i have owned only about 2 intels vs. 7 amds.

    3. Re:This. by lightknight · · Score: 1

      Who manufactured your latest card? Manufacturers matter.

      --
      I am John Hurt.
  11. Irrelevant by Anonymous Coward · · Score: 1

    The only graphics cards manufacturer that provides a complete free software driver is Intel.

    1. Re:Irrelevant by Aranykai · · Score: 1

      You are correct, that makes intel irrelevant.

      --
      If sharing a song makes you a pirate, what do I have to share to be a ninja?
    2. Re:Irrelevant by Anonymous Coward · · Score: 0

      AFAIK Intel does not make graphics cards..... They just make graphics chips

    3. Re:Irrelevant by pipatron · · Score: 1
      --
      c++; /* this makes c bigger but returns the old value */
  12. Which is worse, AMD or nVidia? by Futurepower(R) · · Score: 0, Flamebait

    LaptopVideo2Go.com is a very active web site entirely devoted to making nVidia graphics devices work correctly. nVidia tried to avoid doing anything about defective chips in HP laptops.

    When you download AMD's ATI drivers, the web site tries to sell violent video games. The new drivers often have serious bugs.

    If there is a competition, which CEO will be voted the worst? nVidia does not seem honest, and AMD seems to be trying to drive itself out of business.

    1. Re:Which is worse, AMD or nVidia? by drinkypoo · · Score: 1

      The argument between HP and nVidia over defective GPUs is between HP and nVidia, not between me and nVidia. My HP laptop with QuadroFX1500M had a known problem. I had to fight with HP for more than 24 total hours on the phone to get them to admit it and issue me a replacement, but I did so. I had no problem with nVidia. HP had a problem with nVidia. I had a problem with HP. Replacement had a newer GPU (and everything else) and I sold it and bought some netbooks.

      One of the netbooks I bought has AMD Athlon 64 L110 and R690M chipset. It works properly only under Vista. There are no platform drivers even for Windows 7. Under Windows 7 suspend/resume works once. Under Vista everything works... verrrry sloowwwwwwly. Under Linux I have graphics corruption even with RenderAccel disabled. fglrx doesn't support it and didn't even when it was shipping. ati causes trashing. Power management is essentially nonworking.

      I hope one day the ati driver works properly on here, and that I can get coreboot working, because AMD also let Gateway disable AMD-V on the machine and still call it an Athlon 64. In my book when you disable features that differentiate one product from another, you should use a more honest name. That's Gateway more than AMD, except it was wearing the "Athlon 64" sticker, so I knew the CPU would have AMD-V. Indeed, it does, but I can't use it. AMD should not permit the use of the sticker when features are disabled.

      I'm over AMD for video. Still happy with my Phenom II X3 720, plan to upgrade to an X6 for encoding. Works nice with my 240GT.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    2. Re:Which is worse, AMD or nVidia? by Cute+Fuzzy+Bunny · · Score: 1

      I don't think they're trying to drive themselves out of business, they just aren't that competent but their competitors are.

      This smells like a cost savings move to me, I guess the positive spin is that they might take longer to go out of business if they cut costs.

      What'll actually happen is they'll get a bad rep for having problems that sit around too long. Seems they have OCZ disease...too excited to release new products and start making money and not smart or thorough enough to validation test their products. I got tired of being someone elses unpaid validation tester. I bought a 6670 and found that out of the box with the latest drivers it couldn't even play a blu-ray without tearing. I'm sure it was just a setting or I just needed another driver, but I'm not going to go through that trouble. A frickin HD video card made and sold in 2011-2012 should play a blu-ray in stunning quality right out of the box. OCZ dropped the vertex 2 and vertex 3 on an unsuspecting customer base, who I'm sure liked the frequent data corruption.

      From now on I only buy from companies that do extensive validation testing and get good customer reviews. AMD smells badly in that regard right now. I suspect it'll get worse as they edge closer to chapter 11.

    3. Re:Which is worse, AMD or nVidia? by Cute+Fuzzy+Bunny · · Score: 5, Insightful

      If as a programmer I can do something that crashes your driver or blows up your machine, then the problem was with the driver, not the application programmer.

      I was a systems programmer for 30 years. I wrote a ton of OS and driver code, especially drivers. If you could break the machine or cause stupid things to happen by having your app do something improper with the driver, then that was my fault.

    4. Re:Which is worse, AMD or nVidia? by hairyfeet · · Score: 3, Informative

      Hey Drinkypoo, according to this post you'll need the drivers for the Toshiba Satellite L505D-GS6000 if you want to run Win 7, as they used the same chipset with Windows 7, if you want to run XP instead there are links at that post for drivers which work under XP. If you want to keep Vista I'd suggest you look up a copy of "TinyVista", its not easy to find but its a stripped down gamer version of Vista that actually runs a little better than XP on laptop hardware and of course all your current drivers will work. HTH.

      But this is why i tell my customers when it comes to mobile ALWAYS buy it with the OS you want to run, because OEMs are the worst at dropping support for their laptops. Hell if I stuck with only the OEM drivers I wouldn't have had an update, nor support for DivX hardware acceleration, because they haven't released a single update since they released the unit. That's why i tell folks don't use a laptop as their only machine, the support is terrible and while its easy to get upgrades to most of the common desktop hardware often you'll find chips in mobile that were supported for a few months then dropped thus leaving you stranded. Sorry you got stuck and hope those work for you.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    5. Re:Which is worse, AMD or nVidia? by drinkypoo · · Score: 1

      Thanks for the advice, I lost my Win7 key but if I get another one later I'll try it sometime. I bought the laptop on the assumption that surely I would be able to upgrade to Win7, or if not, run Linux since the GPU core is antiquated. Boy, was I wrong.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    6. Re:Which is worse, AMD or nVidia? by hairyfeet · · Score: 2

      That is why I advise my customers to NEVER buy a mobile that isn't already running the OS they desire, because all it leads to is headaches. Frankly i have YET to see a laptop manufacturer that gave a crap about software once its left the factory, I've dealt with $2000+ units and $450 best Buy specials and ALL are piss poor when it comes to driver support. Hell when i bought my EEE netbook I found that right OOTB the drivers were badly out of date and didn't support half of the features I had bought an E350 for, such as hardware acceleration of most video formats. Luckily for me the stock AMD drivers work just fine on it because Asus haven't released a single driver update in over a year.

      But if you run into that problem again feel free to shoot me an email at the address i use here, I've had to do driver hunts for so damned many laptops at the shop i'm usually pretty good about finding drivers for most chips. occasionally I've even had to disassemble the driver EXE and rub Windows nose in its location to get it to take, but if anybody has released a laptop with that same chip and the version of Windows you want I can nearly always get it to work.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    7. Re:Which is worse, AMD or nVidia? by Anonymous Coward · · Score: 1

      RS690M isn't actually an R600 chip, it's an I believe *r400* derivative, hence you need the r300 open source driver on linux to use it.

      How do I know this? One of my friends has an XP based laptop with the same chipset and has all sorts of trouble running linux on it. Since he's too poor to afford a new one he's had to tolerate these issues for... what 5-6 years now?

      Anyways while I agree with the dropping-the-ball driver support complaint, it at least isn't a currently support graphics core to begin with.

      Dropping of 4000 series hardware however is disappointing (since I'm still running a 4770 myself and don't plan to upgrade until I can get >640 cores, 2 gigs of GDDR5, and full speed DP Floating Point support. 2/3 of which my 4770 got me for under 150 bucks and which none of the current generation hardware can compete with based solely on cost.) (Obviously there's some cards being clearanced that can, but most of them have a significantly increased wattage demand in comparison.)

      I assuming this means HD(2|3)xxx series hardware has been dropped for a while as well? The only real limited features on these cards being lack of OCL, DP FP, and lack of OGL 4 support. I've got an HD3650 in my dad's computer running Fedora 16 with XFCE and it runs FlightGear at a usable framerate (C2D+G41+DDR3), so as far as performance goes it seems like dropping it is shortsighted. On the other hand elimination of R600 and R700 core quirks may help them better optimize their drivers and reduce graphical glitches in current games on that hardware. But given the half finished nature of all the driver releases, it does make you question future support.

    8. Re:Which is worse, AMD or nVidia? by cheekyboy · · Score: 1

      For the record my vertex-2 is running well, even with dozens of sleeps for months (though I still have the previous system partition still on the HD part as a backup, and doing a proper backup would take no more than 5 mins.

      Bought with firmware 1.4x+ , cant be assed updating it since it requires a reformat, which I think is a lame policy.

      --
      Liberty freedom are no1, not dicks in suits.
    9. Re:Which is worse, AMD or nVidia? by Cute+Fuzzy+Bunny · · Score: 1

      Yeah, they required me to put the drive by itself in a pc, set it to IDE mode, and make a boot disk to do the firmware upgrade and then another one to do a secure erase. Then they told me not to restore any backups to it, but to install win7 from scratch.

      I put it on the shelf until a few more firmwares came out.

      But the point is if you don't do validation testing (or ENOUGH validation testing), you're going to pay 3-4x over when you have to fix problems and make diving catches to remediate the issues.

  13. Maybe they would not have as many issues by wisnoskij · · Score: 1

    If they released software and patches when they were done instead of on an artificial time schedule.

    --
    Troll is not a replacement for I disagree.
  14. Crysis 2 in DX9 by Osgeld · · Score: 2

    heh ok, wonder how bad the demand for that is...

    "check it out I got a i7 extreme fucking overclocked, 32 gigs of ram overclocked, quad ATI's also overclocked, 4 SSD's in RAID, and Windows XP cause DX9 is the shit yo"

    cause no one plays crysis for the game, its a epeen ruler.

    1. Re:Crysis 2 in DX9 by Trilkin · · Score: 1

      To be fair, Crysis is a fairly boring game. It's a tech demo and a benchmark.

      --
      Nobody cares what the CAPTCHA for your post was.
    2. Re:Crysis 2 in DX9 by Sycraft-fu · · Score: 1

      Not the case for Crysis 2. Crytek scaled it back a lot, and actually focused on making a game rather than just a tech demo. When it came out, it was DX9 only. Later they released a patch that introduced DX11 support and had some bigger textures, but at launch it was a DX9 title.

    3. Re:Crysis 2 in DX9 by MogNuts · · Score: 1

      I take issue with that. Did you even play Crysis 1? Most people who've said that here on /. are just repeating that meme and haven't played it.

      - The freedom to choose multiple routes on entire freaking huge areas instead of on-rails.

      - Freedom unlike pretty much every shooter out now to kill in different ways. Want to be stealthy? Go cloak, sneak up behind a guy, turn on maximum strength, drag him to a cliff and throw him off. Or be entirely a different way: hop on top of a hut, turn on maximum strength, pound the roof, and watch it crumble and kill the soldiers below. No, your version of a great game is completely on-rails, endless waves of respawning enemies, a game that pushes u to the next section if u stick around too long, quicktime events, and stiff-looking unemotional "set pieces." Yawn.

      - Graphics that 6 years later still shit on CoD or most games. The only ones better? BF3, and... Crysis *2*!

      - A game that was such a terrible tech demo that it managed to sell *4* million copies. On just the PC! Diablo 3 didn't even sell that yet.

    4. Re:Crysis 2 in DX9 by Osgeld · · Score: 1

      actually yes I played crysis 1, it was just every other shooter on the market at the time, and fuck you if you dared stick your head out of a bush for a half ms cause a sniper 6 miles away would headshot you every single time, wonky vheical physics, dumb as shit AI ... aside from looking pretty and having a hype machine set into overdrive it really was a just below average shooter for the time

      nevermind were talking about crysis 2 here and not the first game.

    5. Re:Crysis 2 in DX9 by MogNuts · · Score: 1

      actually yes I played crysis 1, it was just every other shooter on the market at the time, and fuck you if you dared stick your head out of a bush for a half ms cause a sniper 6 miles away would headshot you every single time, wonky vheical physics, dumb as shit AI ... aside from looking pretty and having a hype machine set into overdrive it really was a just below average shooter for the time

      Name one shooter it was exactly like at the time. Thought so.

      What are you talking about with snipers? How did you manage this? If that was the case, then even on the first level you'd see that if you were out by the first hut with the generator, the guys across the lagoon could see you. But they didn't fire. So more BS.

      Dumb as shit AI? Did you miss the part even on the 2nd level where the if you were discovered below in the stream the guys below would chase you and the guys above the cliff would flank and suppress you into the others? That you call dumb? Dude, CoD and the like don't break on-rails enough for enemies to move from left to right. They never leave your screen. So they go from one left side of the screen to the other. Yea Crysis occasionally did stupid stuff. But that's only because it*actually did stuff.* I thought 2 had even better AI. Those guys flanked, suppressed, squeezed you into positions, surrounded you.

      I honestly think you are spraying total 100% BS out of your mouth. I don't think you played it. You're really just repeating meme's that everyone else has done.

    6. Re:Crysis 2 in DX9 by Osgeld · · Score: 0

      someone call the cry-baby patrol, I insulted some uber nerd

      and yes I actually played it, for many hours due to the fact my beer swilling near ignorant cousin thought that THAT and the halo series were the best games ever, I watched as spawn points would flip trucks over like toast, and I cursed cause I couldn't make it 6 feet without a head shot. Glad your such an expert on a shit game you learned how to tiptoe around its faults only to hold it to the crowning achievement of games, I play games to have fun, not defend them like a religion.

    7. Re:Crysis 2 in DX9 by anss123 · · Score: 1

      Not sure why you are so upset. I played Crysis 2 in DX9 and had a blast. It's one of the best FPS in recent years IMHO. Don't remember snipers at all, though I took out the sniper rifle on some levels.

      My graphic card got a "Windows Experience Index" score of less than 4 out of 8 (or is it 7.9?), so my epenis is pretty small I figure.

  15. Re:consoles by Mashiki · · Score: 1

    Really? Odd that developers seem to be abandoning consoles, and even console gamers seem to be abandoning them in favor of the PC. The last two years have seen a pretty good resurgence. If you want to see some odd stats, look at some of the indie titles that sold so poorly on consoles but sold so well on PC's that they made enough to make a sequel.

    --
    Om, nomnomnom...
  16. STFU by WillyWanker · · Score: 0

    Oh for Christ's sake shut the fuck up. Removing the need to release a new driver every month frees up time to work on any issues that come up with new releases. It gives them more ability to fix things in a timely manner, not less.

    Spoken like an Nvidia fanboi.

    1. Re:STFU by Anonymous Coward · · Score: 0

      Agree on the release schedule, if it is being done for the right reasons and not because they are laying off half their development team.

      But calm down Dorris. This is about video cards being used for games. Not really all that important beyond the expendature of middling amounts of money.

  17. This smells of... by Anonymous Coward · · Score: 0

    a new Catalyst driver every month like clockwork. Starting last summer, however, AMD began having trouble with high-profile game releases that performed badly or had visual artifacts.

    Looks like someone is using Agile!

  18. Window and Linux Drivers Both by Anonymous Coward · · Score: 0

    The thing that drove me crazy with their scheduled releases was that they often broke the working additions from the month prior. My friend has a 6870 and had to roll back his drivers to the previous month's for every release because the latest releases always introduced some new debilitating issue while the CAP profiles (individual game compatibility drivers) released after the latest drivers fixed the previous month's issues.

    In addition to not being able to use proper 3D acceleration even using the proprietary Catalyst drivers for my Juniper series in card Linux, which leaves Gnome 3, non-2D Unity, and most GPU accelerated applications in general in an unstable or unusable state of limbo, there have been no obvious improvements that would have justified their release schedule, nothing that has improved existing stability or performance for general use, and nothing like a roadmap to indicate that they understand what the issues are or what they plan to do about them. If it does exist, I imagine it's a giant list of "Won't Fix"es with few "Critical"s about popular benchmark compatibility.

    Even though I really like the idea of the low wattage (75W for ~6950 performance) 7 series, I look at nVidia cards every month waiting for the prices to drop so my graphics card's drivers won't be the limiting factor in determining which Linux distro I use.

  19. Re:consoles by Anonymous Coward · · Score: 0

    Yes, consoles never have any problems. Save for RRODs, poor performance and bugs in some games, including major releases like Skyrim (especially on the PS3), scratched disks. Minor issues, nothing to worry about.

  20. Not always or even often the game's fault by Sycraft-fu · · Score: 2

    If it has graphical glitches, ya that's probably the game, Poor performance, depends on. The problem with Rage is it is OpenGL and AMD has shitty GL drivers, they have for a long time. nVidia has long had GL and DX drivers that performed equally, AMD has long had GL problems (used to be much worse than now).

    If it is BSODs or GPU driver crashes though? No, that is 100% on the graphics drivers. No matter what the program does, it shouldn't bring the system down. Anything running in Ring 3 can't bring the system down without a problem form something in Ring 0, or a piece of hardware. That means the drivers (though they are largely Ring 3 these days) or card.

    Drive quality has long been a problem with AMD (formerly ATi) graphics cards. There was a time when they were near unusable for anything but 2D. Some of the old Rage products you wanted to run with the included Windows drivers not the ATi provided ones because they had so many problems. They've gotten a lot better, but they still have more issues.

    An example of a recent issue I've run in to was with Sony Vegas. It uses GPGPU to accelerate video effects. For nVidia, it uses CUDA, for AMD it uses OpenCL (since those are what they prefer). I was having all kinds of crashing issues with it on my work system, which had an AMD card. I tried disabling GPU acceleration, no crashes. So I tried an nVidia card in it. Again, no crashes. Not long after Sony released an update disabling a bunch of GPU effects on AMD cards until AMD fixed their driver (which they just did not long ago and Vegas has now reenabled the effects).

  21. An artificial release schedule may slow things by perpenso · · Score: 1

    An artificial release schedule, one tied to the calendar rather than bug fixes, can actually slow things down. It can cause a certain amount of disruption when a team is in the middle of taking care of a bug. It seems somewhat similar to having to put together a demo when you are in the middle implementing a feature. I'd say try for a monthly release but don't necessarily let that goal interrupt fixes underway, let in progress fixes delay the release when it makes sense to do so.

    1. Re:An artificial release schedule may slow things by Anonymous Coward · · Score: 0

      The Catalyst releases where not really time boxed as the actual release date could slide arbitrarily within the month. At least one time they failed to land inside the month. Perhaps they should have separated the development of product improvements and the actual productizing of the driver. Now the users have to suffer from the random control center bugs for longer periods time. It will be painful.

  22. Considering nVidia's actions, do you feel safe? by Futurepower(R) · · Score: 3, Interesting

    "The argument between HP and nVidia over defective GPUs is between HP and nVidia, not between me and nVidia."

    The way nVidia has acted in the past is an indication of how it may act in the future. See one of the many articles, for example: Dell and HP balk at replacing bad Nvidia chip.

    If you buy something with an nVidia product in it, you may get involved with enormous hassles like that. People who weren't following the sneakiness and dishonesty closely didn't get their computers replaced because there was a very limited period in which customers needed to act.

    Both AMD and nVidia need better management, in my opinion.

    1. Re:Considering nVidia's actions, do you feel safe? by Anonymous Coward · · Score: 1

      That wasn't even a problem with the Nvidia chips themselves. The problem was solely HP's due to poor design, the motherboards would warp from thermal stress and the BGA would eventually peel away from the GPU.

    2. Re:Considering nVidia's actions, do you feel safe? by Anonymous Coward · · Score: 1

      Rrrright, so that's why it affects all laptop manufacturers and even desktop cards.
      And has absolutely nothing to do with nvidia using a underfill that softens around 80C on all 65nm and 55nm chips rated for up to 100C Tj...

  23. I want a stable driver by JDG1980 · · Score: 1

    Not everyone is a 3D gamer who wants to be on the absolute cutting edge of everything. Not everyone thinks trading off stability against a few extra FPS is a good deal.

    Would it be too much to give us a stable driver, with maybe one update per year? By stable I mean no dodgy hacks, and no game-specific "optimizations". I mean a driver that won't crash, and that isn't afraid to be a little slower in order to do things right. Is there really no one else out there who cares about stability?

    1. Re:I want a stable driver by Anonymous Coward · · Score: 0

      Nobody gives a S**T about stability nowadays.

      It's all about games, since they are selling GAMING CARDS. AMD and Nvidia sells hardware that everyone (press included) tests with GAMES... People out there decides what card is faster testing GAMES, and even if certain games crashes, no problem , since the card is fast and updates will come. Granted, the nvidia GTX 680 was slower in certain OpenCL operations and software, and also they removed some features that games doesn't use from the hardware. But guess what: Almost nobody noticed.

    2. Re:I want a stable driver by Anonymous Coward · · Score: 0

      Buy a FireGL/Quadro card. They are expensive, but stability is one of their selling points.

  24. I'm all for it... by Anonymous Coward · · Score: 0

    ... if it means fewer nags to update drivers.

    1. Re:I'm all for it... by sa1lnr · · Score: 1

      ... if it means fewer nags to update drivers.

      Not a problem if you do a custom install. ;)

  25. It is about how much the driver is being worked on by Anonymous Coward · · Score: 0

    Frankly, monthly updates is NUTS. You quite simply CANNOT properly QC drivers with that kind of timeframe. Add in the out-of-band bugfix releases and you have an absolute shambles when it comes to control of the code and code quality. The fact that it has gone on this long is the REASON AMD is having so many issues. Spaghetti code on a massive scale, insufficient documentation, and ever more of same being piled on by programmers who don't have time to get a proper handle on the code, so they treat the symptoms instead of the disease.

    Hopefully them stepping back will alow them to reign it in and start improving the drivers in a rational manner.

  26. What are the options? by utkonos · · Score: 1

    I've had stability problems with both ATI cards that I've owned recently. The older one was a 4xxx series that was totally inadequate, and my current one is a Radeon HD 6670 which should be adequate for most things, but really doesn't provide a smooth experience in Skyrim under Windows 7 nor is it the best in Linux. Compositing under KDE is not stable with this card. I don't use the closed source driver, however, under Linux, but I don't feel that I should need to use the Catalyst driver just to get KDE's eye candy to work right.

    This begs the question: what is a good stable video card that can give modern games under Windows an enjoyable experience and also provides a solid experience under Linux with preferably an open source driver?

    1. Re:What are the options? by Anonymous Coward · · Score: 0

      Skyrim is a really crappy game, engine-wise. It's actually a bit more CPU-limited than GPU-limited, because the developers were retards and did the shadows on the CPU*, though with a 6670 you might be running into both limits. It's a pretty low-end card, to be honest, unless you're on a fairly small screen.

      As to your question, there might not _be_ an answer. AMD cards are far, far ahead in terms of open-source drivers, but unless you jump back a generation or two, you might not have full support. On the other hand, Nvidia's binary blob drivers used to be (and might still be, but I don't know) better than AMD's on Linux. I'd suggest seeing if you can pick up a cheap, used Radeon HD 5770. That might avoid the Linux problems you've been seeing, and should be either equal to or a bit better than your current card in terms of gaming capability.

      *They've improved it somewhat since the original release by, in a shocking move, actually compiling with optimization settings on. It's still a problem, and still results in grainy shadows because you just can't do good shadows on a CPU and not lag to hell and back. Retards.

  27. What difference does it make by robbo · · Score: 1

    if your OEM locks you out of driver updates in the first place? I've had no end of frustration with my Lenovo laptop and the fact that they unlock a new AMD driver about once per year.

    --
    So long, and thanks for all the Phish
  28. I see nothing has changed by dave562 · · Score: 1

    I have been building computers since the early 1990s. There has always been a segment of the community that prefers AMD to (Intel / Nvidia / etc) and I have never understood why. I have tried both AMD CPUs and video cards over the years and always end up going back to Intel, and more recently Nvidia. It seems like AMD just cannot get it right when it comes to the gaming market. They often win on pricepoint, but completely fail on issues like what this article mentions.

    Why do people continue to support AMD? All I can figure is that it has to do with an irrational hatred of Intel. Intel is monopolistic. Intel is anti-competitive. Intel is expensive. So, rather than supporting Intel and getting the best products on the market, people go with AMD and suffer in smug self-righteousness for doing the "right thing" and not supporting the companies that are dominating the field.

    1. Re:I see nothing has changed by JDG1980 · · Score: 1

      Why do people continue to support AMD? All I can figure is that it has to do with an irrational hatred of Intel. Intel is monopolistic. Intel is anti-competitive. Intel is expensive. So, rather than supporting Intel and getting the best products on the market, people go with AMD and suffer in smug self-righteousness for doing the "right thing" and not supporting the companies that are dominating the field.

      This article is about graphics drivers, not CPUs. Intel doesn't make any discrete graphics cards. And their integrated video, while it's been getting better with every iteration, still has serious shortcomings and isn't suitable for anything but the most casual low-resolution gaming. It is fine for people who don't foresee ever playing anything more intense than WoW, or who don't care about 3D at all. (Fortunately for Intel, that's a majority of the market.) It would be great for HTPC if they'd ever fix that damn 23.976 FPS bug. But if you want to play any 3D games, you need AMD or nVidia. I'll be ready to switch to integrated graphics when they can play DQ8 on PCSX2 and Wind Waker on Dolphin at 1080p with no frame drops.

    2. Re:I see nothing has changed by Jedi+Alec · · Score: 1

      There was a time way back when AMD Athlon cpu's delivered far more bang for the buck than their contempary intel competitors. Add to that the motherboards made for AMD CPU's with excellent support for single or dual Nvidia videocards and it was pretty plain which way to go for a gaming setup for a reasonable price. I especially liked the n-Force 2 chipset with the above combination.

      I only switched from AMD to Intel CPU's after AMD acquired ATI and all of a sudden there was not a single decent motherboard on the market that would allow me to run both an AMD CPU and my 2 existing Nvidia videocards.

      --

      People replying to my sig annoy me. That's why I change it all the time.
  29. AMD's driver problems by Anonymous Coward · · Score: 0

    There are bugs in their drivers affecting games, but often times it's probably the game designers fault as much as AMD. Game developers should know enough to test on nvidia and amd graphics cards before release. I have both AMD and NVIDIA graphics cards in my home. I used to be an ATI fan boy but I got over it when AMD bought them.

    Both AMD and NVIDIA have problems with their products that make them useless after a few years. AMD drops support quickly on graphics cards. My ATI radeon 1900 series card had to be replaced because I couldn't get drivers to work with newer versions of windows well before I consider the card expired. On the NVIDIA side, they have had several hardware issues in the past including the HP laptop issues and the classic "oven" fix for their old GPUs. I've had more NVIDIA cards completely freak out on me on a hardware level than any AMD/ATI product. Yet, the last two cards have been NVIDIA in my main gaming PC. I can actually get drivers for my OSes. Most linux fans like AMD's support there.. well for us BSD folks, NVIDIA makes drivers for FreeBSD at least. NVIDIA supports more platforms than AMD.

    I think AMD going cheap on drivers is an obvious. They have to go cheap. They're ahead on performance (with GPUs). All their extra cash went into buying ATI. Now they have to pay for that and try to catch up on CPU performance with Intel some how.

  30. There's always places like Guru3D by Sarusa · · Score: 1

    You can still get the latest 'leaks' at places like guru3d.com - it sucks if for people who don't know about this and people counting on (say) Steam Catalyst auto-update, but if I'm having issues with ATI or Nvidia drivers I go there first.

  31. ATI problems and alternatives by Lonewolf666 · · Score: 1

    Performance wise, the HD 6670 is not exactly a high end GPU. I have one myself and it is OK for most games, but then I don't expect to run my games at maximum graphics settings. If you expect high quality graphics with decent FPS, a 6850 would be the minimum. Or maybe a HD 7770.

    Second, I can confirm some funny artifacts under Windows (windows switched to the background are not fully overwritten). This happens both with the HD 6670 @home and the HD 5770 @work, so I suspect a driver problem that is common to the 5xxx and the 6xxx series.

    This begs the question: what is a good stable video card that can give modern games under Windows an enjoyable experience and also provides a solid experience under Linux with preferably an open source driver?

    Right now, there is no perfect solution, only tradeoffs:
    - If you have plenty of money and are willing to live with a closed source (but having a good rep) driver under Linux, the Nvidia GTX 670 looks good. But their midrange Kepler stuff is not released yet. The older Fermi "Thermi" models get clobbered on performance per watt by AMD.
    - If you insist on open source drivers under Linux, you are stuck with AMD for serious graphics cards. But the open source AMD drivers under Linux suck at performance.
    - For those who don't have big GPU performance expectations, Intel is becoming interesting with the HD 4000 integrated graphics. But it still gets clobbered by the HD 5570, see http://www.anandtech.com/show/5771/the-intel-ivy-bridge-core-i7-3770k-review. So even Intel's best integrated GPU still loses to a discrete lowish-end card ;-)

    --
    C - the footgun of programming languages
    1. Re:ATI problems and alternatives by utkonos · · Score: 1

      I looked up the GTX 670, and I like the comments I've read on Newegg. It's pretty high on the expensive end of expensive, however.

  32. Re:consoles by MogNuts · · Score: 1

    Very true. But what will really happen is pretty much all devs and games will go to the PC. They can just make so much more money and have more access to more gamers, and with more freedom. Prediction: F2P, indie, and mid-size will rule the PC and the majority of the gaming world. AAA will be marginalized. But AAA games will remain on the consoles and possible even eliminated on the PC in the future. The costs and art assets involved are going to be even more ridiculous than they are now. If anything, we'll probably only see PC ports starting 3 years in when they have time to program the games to be cross-platform again.

  33. Re:Another reason to avoid Awful Macro Devices by Anonymous Coward · · Score: 1

    Betweent heir shitty quality, lack of open-source involvement, and shitty tech support is it any wonder Awful Macro Devices is well behind Intel and Nvidia. It is a good thing they are going mobile as hopefully Intel will go that route and totally obliterate AMD off the fucking map. GOOOODBYE AWFUL MACRO DEvICES!!!!!

    I'm all for less competition. Always good for the consumers.

  34. WTF?.. why drop 4xxx support then? by Anonymous Coward · · Score: 0

    This is due to a problem the isn't addrssed buy the Cat update initiative.

    I can only surmise that it is an issue with having to rescedule processers within the driver not a CAP update.
    This is an issue in itself as the general pubilc was under the assumption that the CAP update would sort all that crap out.
    I now sit with a card that has had problem updating ever since the 12.4 Driver set. I have just about lost faith in the trust in the AMD view (partly down to efficiency drives by AMD)
    They should not EVER drop driver support for the current way the market works. That is Console centric.
    IE- XBox 360's/PS3's are current. Until they are superceded it is moraly ( faithfully?... such a word? ) wrong of the GPU makers to drop Tier1 Driver support for anything
    that was made/released in that generations of the current console techs life time.

    They are curtailing support to bump profit. No other reason works. The 5xxx generation isn't that different in VLIW layout to the 4xxx. This more to do with scheduling than efficiency.

    PS- I have a 4890 BE & i'm very happy with it thank you all very much. It runs evreything fine at 1600x1200, which is all i ask.

  35. you have got to be fucking kidding me by decora · · Score: 1

    the people you bought this game from probably dont have health insurance, and you are worried about YOUR rights. here are your rights.

    1. if you receive a defective product. return it to the store for your money back.

    eventually the 'invisible hand' of capitalism will take care of the problem - bad companies will go bankrupt and good companies with good products will succeed, because consumers like you refuse to buy products that dont work.

    or...

    are you saying you dont believe in capitalism?

    1. Re:you have got to be fucking kidding me by lexsird · · Score: 1

      What kind of bullshit straw man/red herring opening was that? Health care, Christ, you play that card? OK, fine. It's sad but irrelevant to the subject.

      1. You obviously haven't purchased a video game this century. Getting a rebate from the company for a digital download is going to happen right after hell freezes over and the Devil learns to ice skate. Also, it's computer software, the bugs don't fall out of the package when you break open the plastic seal. You don't get to throw your hands up in the air and say "OH NOES MUH SOFTWARE IS BUSTED!!" You have to open it to install it and good luck with returns once the plastic is broken. Especially when the plastic isn't there and you downloaded it.

      Shall we drone on? The product's defects will not all come out all at once. Not to mention this is a product that the manufacturer will come along without your permission or consent and change to your dismay and dislike. They might even break it so that you can't use it. All of this with impunity mind you. You have a time and social investment in this product now.

      The "invisible hand of capitalism" in this case is doing a prostate examine on you. You get to buy a shiny new exciting product, drive it off the show room floor hopefully and get it down the road a few mile and it blows the hell up. Or you get a product and it does work without you getting it fixed and it's brand new.

      OR

      Yes, I believe in capitalism. I just believe in an honest version of it. I don't believe in "fuck everyone over for the bottom line" version or any of it's sick in the head cousins. It's not a fucking religion, it's not in the Constitution, and Jesus didn't preach it in the Bible.

      --
      Take the Red Pill.
  36. F*#$@ IT! I know the answer! by Anonymous Coward · · Score: 0

    OK... just go back to the damned abacus, Sketch Pad, and dammed rock carving tools, and you will never have to worry about such things again! And end the crap!

  37. 10 years ago... by DaneM · · Score: 1

    About 10 years ago, I was using a Radeon 9600XT. At the time, it was well-known that ATI's drivers sucked, but that their hardware was better for the price you paid. So, with the release of the 9000 series, ATI (now AMD, as you probably know) made a big deal about how they were starting to overhaul and vastly improve their driver quality.

    Well...?

    10 years later, they're still not giving their drivers nearly the attention they deserve, and it seems evident that they simply don't consider them a high priority. Does this announcement smell like penny-pinching to anyone else? Slower release cycles allow them to lay-off or cut the hours of employees, and I imagine that this seems quite appealing to a lot of companies in the current economic climate--perhaps in particular companies who produce flagship products that can be deemed "recreational" or discretionary spending."

    As it turns out, that 9600XT never did work properly (largely due to driver problems), so I've been forking out the extra dough for Nvidia cards ever since--but I'd love to get my hands on ATI/AMD hardware if/when they solve their driver problems (on Windows and Linux), and find a way to support PhysX or similar without giving the users a lot of hassle or decreased performance.

    Why they've never realized that people hating their drivers leads to lower profits (or so I suppose it does) is pretty-well beyond me. Anyone have additional insights on what's going on over there? Are they totally inept, or do they seem to have a strategy of some kind? (Both?)

  38. Because Nvidia puts out updates like clockwork! by Anonymous Coward · · Score: 0

    WTF.. Seriously... I just looked at the release dates of Nvidia's updates, and they are Completely F@#$ING RANDOM!. Clearly, thats soo much better than AMD!
    GO NVIDIA!

  39. Linux support? by antdude · · Score: 1

    What about Linux drivers and support? ATI/AMD is supposed to be better in this area, but I haven't seen much compared to NVIDIA's awesome driver support. What about the rest of you?

    --
    Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
  40. Missing the Point by Anonymous Coward · · Score: 0

    This represents a shift in mentality for the company. They are no longer focused as a graphics company, but a platform company. The drivers will align with major platform release, which are aligned with vendor hardware shipments (Fathers Day, Back To School, and Christmas). You'll have the release here and there when MAJOR games have failure, but they will be focused more on new product enablement. You will see 3 major releases a year, followed by minor point release from time to time when they have the bandwidth to release. The upside of this, however, is a very long lead time for development and QA - hopefully they will produce a better quality driver in the long term.

  41. what can i say by decora · · Score: 1

    i thought that ai wei wei and ang sang syu ki were involved in fighting for 'rights', but you have really hit the nail on the head. there are people right now, as we speak, struggling to get their video games working at optimal framerates. it is a fucking tragedy of epic proportions. surely, we must band together and stop this from happening to anyone else.

    think of the children.

    1. Re:what can i say by lexsird · · Score: 1

      Snarky blasphemer! You'll smoke a cock in gamer hell for such crazy talk! Guards! Seize this sarcastic shill and throw it in the pit of despair and poor latency. We shall unleash the lag monster on this putrid worm to satiate and amuse the High Dev, lest we fall to the wrath of the Nerfbat. Now begone!

      --
      Take the Red Pill.
  42. Re:consoles by CronoCloud · · Score: 1

    haven't seen a scratched disk since the PSOne days, PS2 DVD's and PS3 Blu-Rays have much much harder coatings.

  43. Re:Another reason to avoid Awful Macro Devices by Anonymous Coward · · Score: 0

    Betweent heir shitty quality, lack of open-source involvement, and shitty tech support is it any wonder Awful Macro Devices is well behind Intel and Nvidia. It is a good thing they are going mobile as hopefully Intel will go that route and totally obliterate AMD off the fucking map. GOOOODBYE AWFUL MACRO DEvICES!!!!!

    I'm all for less competition. Always good for the consumers.

    Yes, we have seen how competition has forced Awful Macro Devices to improve. Oh wait, it hasn't. In fact Awful Macro Devices keeps geeting shittier every day and with their ties to M$ they don't give a fuck about the open sourcce movement. At least Nvidia released open-source drivers and Intel is heavily involved in the open-source movement. Another worthy competitor will emerge, one that will have the will to compete, the kind of will that Awful Macro Devices had always lacked. No business is entitled to customer loyaly, it must be earned.

  44. What issues? by plonk420 · · Score: 1

    other than Rage, i haven't come across any game-interrupting issues. and i was even running old-ass drivers most of the time (6-9 months old usually).

    i always bring up launch day/early access games i haven't had issues with: the Crysis 2 demo, Starcraft 2, BF3, NFS: Shift, Alan Wake, Supcom 2. sadly, i was a bit late with Skyrim, getting in at v1.2.

  45. Avoid all this by Anonymous Coward · · Score: 0
    -and just buy nvidia. (I will never go back to ATI after the issues I had last year; Catalyst drivers suck hard, and what's with requiring .Net?)

    Though, the downside of doing this is, if ATI eventually dries up and goes away, there is no competition to keep nivida's prices reasonable.

  46. NVidia advertisement by Anonymous Coward · · Score: 0

    This whole thread sounds like an NVidia advertisement to me.

    I've been using NVidia for about 10 years as a PC gamer, and have only rarely ran into major bugs on new games. The new drivers come down and fix the bug. It's all good.

    If you aren't having troubles with something like video drivers, you should not upgrade to the latest; this is because the latest and greatest will usually be emergency releases to fix a flagship game title's new bug. If you just update it to a stable (for your hardware) version, you should be good to go. It's not rocket science, I don't think it makes sense for GPU drivers to be pushing updates at all; you find a good one and stick with it, until you find a major bug in a game you want to play. Then go check their site, see a new version that "fixes issue Y on your card" and upgrade, and enjoy.

    Having said that, both major chip makers have more graphics- related bugs than I care to shake a stick at. It seems ludicrous in this day and age. I guess it's not that they don't know how, just that it would cut too far into their bottom line; it's all part of the "race to the bottom". I am not looking forward to when we all hit rock bottom at the same time on the race to the bottom.

  47. Might be a good thing.. by bored · · Score: 1

    Maybe they determined that a lot of the problems could be detected in a QA cycle if they extended it. That doesn't keep them from releasing hot fixes for specific problems, but it can seriously help to avoid regressions and the like.

    Frankly, as someone who writes drivers I find it hard to believe they can release quality drivers every month. It would be one thing if the monthly releases were bug fix rollups, but they include all kinds of things I would assume are more "feature" related, and therefor of no interest to a large number of people who have working systems.