Star Wars: 1313, a 'Darker, Grittier' Star Wars Game
MojoKid writes "When it comes to Star Wars, the gaming industry has a long history of cranking out titles of uncertain quality. For every brilliant title like Knights of the Old Republic, we've seen several clunkers and a few outright failures like Republic Heroes. LucasArts demonstrated a new Star Wars game at E3 this week, Star Wars: 1313 and despite the brand's uneven history, folks are cautiously optimistic. The 1313 moniker refers to a specific level of Coruscant which is a haven for criminals, bounty hunters, and crime lords. You take on the role of a bounty hunter looking for information on an unspecified criminal conspiracy who descends to 1313 in search of data. This will likely be the first Star Wars game to be rated 'M' for mature, and it focuses on the seedy underbelly of the universe."
Please show me some hardcore 18+ Star Wars with Nathalie Por ... heu, Chewbacca kinky X-mas explosions and stuff.
Er, yeah, sure, I like open games too, but Uncharted was really fun. Really really really fun. Uncharted is one of the few games I've played through many times (and similarly for Uncharted 2, which was arguably even better).
So while I'm generally kind of down on overly linear games, when done well, they can be wonderful. So don't write off "1313" just yet...
We live, as we dream -- alone....
Seriously. Can we all move past the GOW cover based shooting formula already? It's been obnoxious for a long time now. The Dark Forces series was awesome back in the day. Noticeably absent were chest high walls.
Looks like a lot of button mashing, which means we'll most likely end up with a fucking dumbed down console port again that barely works on the PC (e.g., Force Unleashed 2, where the game's toughest enemies were the character controls, camera controls and other assorted bugs).
'But.....it just won't be Star Wars without child-friendly racist analogues and Galactic Dance-offs'
I've raised this young Padawan well.
The demo video they showed looks like it's entirely quick time events. Which means as pretty as this game may be, it'll be complete garbage.
Quick time events ruin everything they're put in and make the game suck. I cant think of any example where they actually add anything but frustration. You can't pay attention to the action that they trigger because you have to focus on hitting the combination it throws up on the screen.
the game looks stiff and scripted
In this game, the Force guides all your actions...
When the copyright term is "forever minus a day", live every day like it's the last.
Literally, when people say literally, the almost never actually mean literally. Literally.
Republic Commando was a gritty look that for once nearly made Star Wars look like an actual war. It had casual senseless death and the tactics in it were pure military.
I'm pretty sure the reason why it wasn't all that well received was that it was so jarringly different from the cheesy "war-esque" melodrama that pervades Star Wars, and never got the idea playing it, that the clones were really finding their situation terribly fun.
It was, needless to say, the best Star Wars game I played, at least in terms of actual suspension of disbelief.
Look, just give us a new TIE Fighter or X-wing vs TIE Fighter game already, okay? That is what the market has been demanding for years.
God I hate IP laws. With LucasArts sitting on the Star Wars IP, it's impossible for any competitors to come out and make a TIE Fighter game.
Modern copyright is theft of culture from everyone and it retards the progress of the useful arts and sciences.
Unless you're talking about the most illiterate users, most are using it as a form of ironic emphasis.
Of course, due to Poe's Law, you never really know. Make your best guess, but at some point you just gotta let go, man.
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