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Star Wars: 1313, a 'Darker, Grittier' Star Wars Game

MojoKid writes "When it comes to Star Wars, the gaming industry has a long history of cranking out titles of uncertain quality. For every brilliant title like Knights of the Old Republic, we've seen several clunkers and a few outright failures like Republic Heroes. LucasArts demonstrated a new Star Wars game at E3 this week, Star Wars: 1313 and despite the brand's uneven history, folks are cautiously optimistic. The 1313 moniker refers to a specific level of Coruscant which is a haven for criminals, bounty hunters, and crime lords. You take on the role of a bounty hunter looking for information on an unspecified criminal conspiracy who descends to 1313 in search of data. This will likely be the first Star Wars game to be rated 'M' for mature, and it focuses on the seedy underbelly of the universe."

5 of 133 comments (clear)

  1. Re:Lame by macshit · · Score: 4, Insightful

    Er, yeah, sure, I like open games too, but Uncharted was really fun. Really really really fun. Uncharted is one of the few games I've played through many times (and similarly for Uncharted 2, which was arguably even better).

    So while I'm generally kind of down on overly linear games, when done well, they can be wonderful. So don't write off "1313" just yet...

    --
    We live, as we dream -- alone....
  2. Re:Lame by CanEHdian · · Score: 5, Funny

    the game looks stiff and scripted

    In this game, the Force guides all your actions...

    --
    When the copyright term is "forever minus a day", live every day like it's the last.
  3. Re:Literally blown away? by xevioso · · Score: 5, Insightful

    Literally, when people say literally, the almost never actually mean literally. Literally.

  4. Re:Meh ... by GoodNewsJimDotCom · · Score: 4, Interesting

    Imagine if SWTOR's space combat was similar to Xwing vs TieFighter? You'd run missions and suit up your fleet by spending credits. They could make the curve long for you to get a full squadron of capital ships, interceptors, and supply ships, like 6 months. PVP could involve your fleet + your friends flying the interceptors. This idea is very simple, but it'd make the game very desirable. And if you threw on a map of the galaxy to tactically control and take over places, making it harder and harder to conquer the whole thing, you'd have people addicted. The reason it should get more difficult as you control more of the galaxy is that the best players need a handicap to even things out. Also it is Starwars Lore,"The tigher you grip the systems, the more will fall through your fingers."

    The funniest part of all this is that aside from the art/sfx, design and coding a space shooter is one of the easiest things to do in game development. I could solo the a whole project like this myself, and I'm weak in matrix algebra.

  5. Attn: LucasArts by Digital+Vomit · · Score: 4, Insightful

    Look, just give us a new TIE Fighter or X-wing vs TIE Fighter game already, okay? That is what the market has been demanding for years.

    God I hate IP laws. With LucasArts sitting on the Star Wars IP, it's impossible for any competitors to come out and make a TIE Fighter game.

    --
    Modern copyright is theft of culture from everyone and it retards the progress of the useful arts and sciences.