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John Carmack Is Building a Virtual Reality Headset

An anonymous reader writes "John Carmack, co-founder of id Software, is using his spare time to develop a modern virtual reality headset. After purchasing such a device last year, Carmack became frustrated with how slowly the technology has progressed over the past twenty years. So, he decided to push it forward himself. PCGamer reports that he's been showing off his prototype behind closed doors at E3 this year, and has an interview with him about the problems with VR and the technical challenges he needs to overcome. They even get a look at the prototype itself, which is currently held together with duct tape."

10 of 118 comments (clear)

  1. Very Pukey. by HornWumpus · · Score: 4, Informative

    Years ago I bought a VFX-1 to play Descent2, Flight Unlimited, ATF-NATO and an old Helicopter game who's name escapes me..

    From that I gained the insight that VR helmets are less pukey if you have a good solid controller in your hands. Heli games are better applications as down generally remains more or less down.

    Until someone solves the puking problem VR helmets aren't much use. The problem was never a lack of pixels. It's lack of coordination between inner ear and visual as well as lack of coordination between parallax distance and focus distance.

    --
    John McAfee 'It was like that time I hired that Bangkok prostitute; to do my taxes, while I fucked my accountant'
    1. Re:Very Pukey. by DigiShaman · · Score: 4, Informative

      That feeling you got was from the low optical refresh rate for each eye. Similar to the sick building syndrome where you have faulty fluorescent lighting ballasts. The Nintendo Virtual Boy suffered the same problem with its low oscillating mirror rate.

      --
      Life is not for the lazy.
  2. My role model. by pieisgood · · Score: 5, Insightful

    Seriously, every time I hear what Carmack is up to Im never disappointed. I hope to emulate his productivity one day. Also with respect to VR, I wish him luck. VR has always been a bitch and I doubt it'll be easy. Though he could potentially push id toward devqeloping VR for the military and thus keeping id above water.

    --
    Eat sleep die
  3. Oculus Rift - 'low' budget HMD - soon@KickStarter by QuasiSteve · · Score: 4, Informative

    Perhaps worthy of a mention - since John Carmack mentions it in several videos as well - is the tentatively named Oculus Rift. It's aiming to be a 'low' budget HMD, and a KickStarter project is set to be launched June 14th.

    For more information, see:
    http://oculusvr.com/
    http://www.mtbs3d.com/phpBB/viewtopic.php?f=120&t=14777
    ( There are more interviews with John Carmack linked to from that thread, and he participates there directly as well. )

  4. John Carmack by amoeba1911 · · Score: 5, Interesting

    He's an amazing programmer that has done more than his fare share of contributing to the world of computer graphics. In a world where everyone is fighting tooth and nail trying to enforce copyrights and patents, he simply released the full source codes to the programs he wrote. That is altruism at its best and for that he is on the very top of my list of awesome programmers.

    1. Re:John Carmack by equex · · Score: 4, Informative

      I don't know about the rest of Carmack's codebase, but I successfully compiled Doom 3 and disabled the serial key checker in the source. The code was well organized and I had most of the structure figured out within minutes. Great work. It's all there. Physics, lights, you name it. (except the reverse Carmack, it's replaced by a modified patch by him.)

      --
      Can I light a sig ?
  5. Another Interview Here by Scorpinox · · Score: 4, Informative

    There's another video interview with John Carmack about the headset over at giantbomb.com, and doesn't have some of the terrible background noise: http://www.giantbomb.com/e3-2012-john-carmack-interview/17-6164/

    He really goes into detail about why he was disappointed with previous headsets, and how he went about making his own and optimizing refresh rates and such.

  6. Re:After RAGE by gman003 · · Score: 4, Interesting

    Please direct rants at the right people. Mr. Carmack is a programmer. He programs. He is not a producer, director, design lead, art lead, or really anyone who would be responsible for either the game being fun/not fun, or for business decisions regarding on-disc DLC.

    If the game were to crash, or to run poorly, or to have obvious code-related glitches, then by all means, blame Carmack. But from what I've heard, that's not what the problem is. The game runs fine, even has some quite remarkable technical features (he streams textures directly from disc into video memory via DMA), but it's just not fun or interesting to play. You don't blame the writers for bad special effects, you don't blame the level designers for terrible voiceacting, and you don't blame the engine programmer for the game not being fun to play.

    As an aside, I find it quite interesting that id's public face is essentially their lead programmer. Most companies, it's a game designer, or a writer, or in some cases an artist (or often some combination of the above - game developers wear many hats). I know of no other "public face" who is purely, or even principally, a programmer.

  7. Re:After RAGE by Stormwatch · · Score: 3, Interesting

    What were you expecting?

    An actual ending, not just a hook to the upcoming DLC.

  8. Heard those things can be dangerous by Stormwatch · · Score: 4, Interesting

    According to an engineer who worked on the Sega VR project, there's a very serious problem with this sort of device:

    There is a danger with HMDs: the IPD (inter-pupilar distance) must be properly set. IO Glasses gets around this by having a really big aperture. Sega had a thumbwheel to adjust the IPD. Here is the danger: if the IPD for the LCDs are wider than the user IPD, you force the user’s eyes to look outward. This is the opposite of cross-eyed. This can really stress the weak muscles around the eyes, and can cause permanent damage in less than 30 minutes. What I heard was the Sega lawyers brought up the liability issue on the eye damage. That is the reason I heard the project was canceled. Take it with whatever block of salt you want.