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John Carmack Is Building a Virtual Reality Headset

An anonymous reader writes "John Carmack, co-founder of id Software, is using his spare time to develop a modern virtual reality headset. After purchasing such a device last year, Carmack became frustrated with how slowly the technology has progressed over the past twenty years. So, he decided to push it forward himself. PCGamer reports that he's been showing off his prototype behind closed doors at E3 this year, and has an interview with him about the problems with VR and the technical challenges he needs to overcome. They even get a look at the prototype itself, which is currently held together with duct tape."

21 of 118 comments (clear)

  1. Very Pukey. by HornWumpus · · Score: 4, Informative

    Years ago I bought a VFX-1 to play Descent2, Flight Unlimited, ATF-NATO and an old Helicopter game who's name escapes me..

    From that I gained the insight that VR helmets are less pukey if you have a good solid controller in your hands. Heli games are better applications as down generally remains more or less down.

    Until someone solves the puking problem VR helmets aren't much use. The problem was never a lack of pixels. It's lack of coordination between inner ear and visual as well as lack of coordination between parallax distance and focus distance.

    --
    John McAfee 'It was like that time I hired that Bangkok prostitute; to do my taxes, while I fucked my accountant'
    1. Re:Very Pukey. by DigiShaman · · Score: 4, Informative

      That feeling you got was from the low optical refresh rate for each eye. Similar to the sick building syndrome where you have faulty fluorescent lighting ballasts. The Nintendo Virtual Boy suffered the same problem with its low oscillating mirror rate.

      --
      Life is not for the lazy.
  2. After RAGE by Anonymous Coward · · Score: 2, Insightful

    I'd like to urge Mr. Carmack to consider releasing games that aren't crap, with bits of the map locked via code distributed with the disc to a single purchase.

    I'd also like to commend him for releasing his previous engines under the GPL and being an all round cool dude otherwise. id's attitude with RAGE was such a contrast.

    1. Re:After RAGE by jmerlin · · Score: 2

      It has nothing to do with id. It has everything to do with ZeniMax. Just take a look at what they've done to QuakeCon. Never again will I attend a QuakeCon event nor will I ever purchase a title from any company owned by or affiliated with ZeniMax. Never.

    2. Re:After RAGE by gman003 · · Score: 4, Interesting

      Please direct rants at the right people. Mr. Carmack is a programmer. He programs. He is not a producer, director, design lead, art lead, or really anyone who would be responsible for either the game being fun/not fun, or for business decisions regarding on-disc DLC.

      If the game were to crash, or to run poorly, or to have obvious code-related glitches, then by all means, blame Carmack. But from what I've heard, that's not what the problem is. The game runs fine, even has some quite remarkable technical features (he streams textures directly from disc into video memory via DMA), but it's just not fun or interesting to play. You don't blame the writers for bad special effects, you don't blame the level designers for terrible voiceacting, and you don't blame the engine programmer for the game not being fun to play.

      As an aside, I find it quite interesting that id's public face is essentially their lead programmer. Most companies, it's a game designer, or a writer, or in some cases an artist (or often some combination of the above - game developers wear many hats). I know of no other "public face" who is purely, or even principally, a programmer.

    3. Re:After RAGE by Stormwatch · · Score: 3, Interesting

      What were you expecting?

      An actual ending, not just a hook to the upcoming DLC.

    4. Re:After RAGE by trptrp · · Score: 2

      I don't play much, if so then mostly shooters. RAGE was by far the best game I've played since a long time. I liked it much more then Half-Life 2. It made me realize why I prefer id software to valve: there's some crazyness to it that makes titles like Half-Like 2 appear almost sterile in comparison. In RAGE, the movements of the muties for example, the 'british' bandits and all this stuff must have been designed by people with really cool phantasy and I appreciate that.

    5. Re:After RAGE by jmerlin · · Score: 2

      Yep, because they took away file sharing. It has nothing to do with the fact that they took an awesome fan-centric event created by and for the community and turned it into a profit-oriented commercial showcase (with a little LAN attached to it, too). Gone is the sense of meritocracy and individuality it conveyed. Gone is the enjoyment and the pride of attending and that which gave people the drive to help out and contribute. What I'm saying here is effectively gone is Quakecon. Enjoy your ZeniMaxCon, though.

  3. My role model. by pieisgood · · Score: 5, Insightful

    Seriously, every time I hear what Carmack is up to Im never disappointed. I hope to emulate his productivity one day. Also with respect to VR, I wish him luck. VR has always been a bitch and I doubt it'll be easy. Though he could potentially push id toward devqeloping VR for the military and thus keeping id above water.

    --
    Eat sleep die
  4. Oculus Rift - 'low' budget HMD - soon@KickStarter by QuasiSteve · · Score: 4, Informative

    Perhaps worthy of a mention - since John Carmack mentions it in several videos as well - is the tentatively named Oculus Rift. It's aiming to be a 'low' budget HMD, and a KickStarter project is set to be launched June 14th.

    For more information, see:
    http://oculusvr.com/
    http://www.mtbs3d.com/phpBB/viewtopic.php?f=120&t=14777
    ( There are more interviews with John Carmack linked to from that thread, and he participates there directly as well. )

  5. John Carmack by amoeba1911 · · Score: 5, Interesting

    He's an amazing programmer that has done more than his fare share of contributing to the world of computer graphics. In a world where everyone is fighting tooth and nail trying to enforce copyrights and patents, he simply released the full source codes to the programs he wrote. That is altruism at its best and for that he is on the very top of my list of awesome programmers.

    1. Re:John Carmack by amoeba1911 · · Score: 2

      "Fair share" is more like it.

    2. Re:John Carmack by equex · · Score: 4, Informative

      I don't know about the rest of Carmack's codebase, but I successfully compiled Doom 3 and disabled the serial key checker in the source. The code was well organized and I had most of the structure figured out within minutes. Great work. It's all there. Physics, lights, you name it. (except the reverse Carmack, it's replaced by a modified patch by him.)

      --
      Can I light a sig ?
    3. Re:John Carmack by Timmmm · · Score: 2

      Errr, yes... they are very useful! Are you aware how many games are based on Id game engines?

  6. Ok then! by Impy+the+Impiuos+Imp · · Score: 2

    It's about time. This should have been done 10 years ago, and was but never made it past the novelty stage.

    Instead 3D card makers and game makers kept stressing capabilities, making things as pretty as possible at 30fps, whatever that level of complexity was.

    Screw that! I want 3D for a game I spend hours "inside" every day.

    --
    (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
  7. Another Interview Here by Scorpinox · · Score: 4, Informative

    There's another video interview with John Carmack about the headset over at giantbomb.com, and doesn't have some of the terrible background noise: http://www.giantbomb.com/e3-2012-john-carmack-interview/17-6164/

    He really goes into detail about why he was disappointed with previous headsets, and how he went about making his own and optimizing refresh rates and such.

  8. Building the headset is the easy part by Animats · · Score: 2

    Building the headset is the easy part. It's creating something useful to do with it that's hard.

    I tried all the first generation gloves-and-goggles systems, including Jaron Lanier's original one. They sucked. Lag between position sensing and graphics generation was huge; you turned your head and waited for the low-pass filters in the position measurement system to settle and the graphics system to catch up. That's no problem to fix today. You really need a frame rate somewhere in the 60-100 range, and, more important, you need low frame latency. A graphics card that's pipelining two frame behind won't do it.

    The advantage of goggles is that, with the proper optics, you get an image focused at infinity and a wide screen.

    The problem with gloves-and-goggles VR is that manipulation in free space without force feedback sucks. But Carmack is just using this to play Doom, for which it should work fine. (Basic problem with VR without force feedback: you can shoot stuff and drive, but not much else works. Fortunately, shooting stuff and driving covers most of video gaming.) More physically-oriented games, like some of the Kinect stuff, ought to be better. But you absolutely have to have the motion compensation good enough to provide a reliable visual horizon, or your users will fall down.

    (The video is embedded in some cheezy ad container with three ad sources, and is considered hostile code by Firefox 12: "[Exception... "'DNTP Redirect Blocked' when calling method: [nsIChannelEventSink::asyncOnChannelRedirect]" nsresult: "0x8057001e (NS_ERROR_XPC_JS_THREW_STRING)" location: "" data: no]". Lame.)

  9. Re:Oculus Rift - 'low' budget HMD - soon@KickStart by QuasiSteve · · Score: 2

    I thought that the point of kickstarter was to help people without endless stacks of cash at their disposal, not fancy, fancy rich folk (regardless of how badass Mr. Carmack is/is not).

    Please note that the Oculus Rift (tentative name - I think actually they're just going for 'Rift' right now) is not John Carmack's project. He's simply showing a keen interest. I guess you could potentially argue that John Carmack could just throw money at them as an expression of that interest, but right now the people behind it aren't asking him to do so.

    That said, I agree with your general sentiment - but I'd it's inevitable that companies with oodles of cash will use CrowdFunding or, more likely, CrowdSourcing platforms to do some dirty work for them.
    Some people have likened KickStarter to essentially being presales, after all - so a behemoth like EA might use it to gauge interest in 3 different games and then assign funds and personnel accordingly, knowing that there's people who are willing to put forth money and not just random forum posts.
    But that's speculation.

  10. Heard those things can be dangerous by Stormwatch · · Score: 4, Interesting

    According to an engineer who worked on the Sega VR project, there's a very serious problem with this sort of device:

    There is a danger with HMDs: the IPD (inter-pupilar distance) must be properly set. IO Glasses gets around this by having a really big aperture. Sega had a thumbwheel to adjust the IPD. Here is the danger: if the IPD for the LCDs are wider than the user IPD, you force the user’s eyes to look outward. This is the opposite of cross-eyed. This can really stress the weak muscles around the eyes, and can cause permanent damage in less than 30 minutes. What I heard was the Sega lawyers brought up the liability issue on the eye damage. That is the reason I heard the project was canceled. Take it with whatever block of salt you want.

  11. Re:Sony HMZ-T1 available now by Anonymous Coward · · Score: 2, Informative

    He specifically tried the HMZ-T1, but he found it lacking.
    http://superuser.com/questions/419070/transatlantic-ping-faster-than-sending-a-pixel-to-the-screen/419167#419167

  12. A brief tour of VR memory lane by phrackwulf · · Score: 2

    Courtesy of the Museum of Horrifying Technology, 666 Lakeshore Drive, Chicago, IL.

    "And this example right here is the SEGA VR headset from 1992, we like to call it "the Ringu" because any time someone uses it, a little Japanese girl shows up and kills them in an ironic and disturbing manner. We don't know why? Apparently they thought it was an important feature. Now over here, we have the VR headset that makes you go blind and bleed from your nose."

    Good luck John. You're going to need it.

    --
    What would Richard Feynman do, if he were here right now? He'd do some math and he'd follow through!