Is Microsoft's Kinect a Gaming Failure?
MojoKid writes "E3 is well underway in Los Angeles, and Microsoft has already made a major splash with its 'SmartGlass' technology, game demos, and its announcement that a Kinect-powered version of Internet Explorer will debut on the Xbox 360. This is a marked change from last year, when Kinect was the unquestioned centerpiece of Microsoft's display and the company's demos focused on how Kinect-powered games used your full body as a controller. Kinect is in the interesting position of having sold extremely well while failing to move the bar forward in any of the ways Microsoft projected in the run up to its launch. Scroll through the ratings on Kinect-required titles, and the percentages are abysmal. Kinect's biggest problem is rooted in ergonomics. Gamepads with buttons may be crude approximations of real life, but they're simple and intuitive. They're also flexible — a great many games have conditional scenarios that allow the same button to perform different functions depending on what's going on within the game. Pure Kinect games don't have a simple mechanism to incorporate these features, and there's no easy way around them. The motion-controller's most enduring features may ultimately be its capabilities outside the gaming sphere."
He means by professional reviewers, which just don't like these kinds of games.
I bought Fight for the PS3 move and it is a great game that got terrible professional reviews. I am convinced this is because Fight is actual exercise.
The games where it has supported a traditional controller are actually very engaging. I love just yelling "Tali sabotage" while aiming normally. Similar in Skyrim, dragon shouting in dragon language is pretty neat. As far as motion tracking, the Steel Battalion demo was REALLY frustrating the first time I tried it. THEN I tried playing it like i was actually there by using quick motions instead of trying to "hover over controls" and press and hold. And it just clicked. It's now one of the titles I am anticipating. It's been mostly gimmick waggle and dance so far. But the opportunity is there; heck just add head tracking to all first person shooters and you make something awesome....