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iOS Tops Android For Number of New App Projects From Developers

Analytics firm Flurry recently posted a report comparing the new projects being undertaken by developers for mobile apps on Android and iOS. According to their data, significantly more projects are started for iOS than for Android. The gap has been slowly shrinking over the past few quarters, but it's still bigger than it was a year ago. "For every 10 apps that developers build, roughly 7 are for iOS. While Google made some gains in Q1 2012, edging up to over 30% for the first time in a year, we believe this is largely due to seasonality, as Apple traditionally experiences a spike in developer support leading up to the holiday season." The iPad's dominance of the tablet market is one of several reasons for the gap. "In Flurry’s estimation, the fragmentation of the Android platform is increasing the cost and complexity of app development, perhaps curbing third-party investment in software."

122 comments

  1. What? by multiben · · Score: 3, Interesting

    "The gap has been slowly shrinking over the past few quarters, but it's still bigger than it was a year ago"

    How does a gap shrink and get bigger at the same time?

    1. Re:What? by Galestar · · Score: 4, Informative

      The following stats would satisfy that logic. (btw I just made these numbers up to prove a point, these are by no means the real numbers)
      2011Q2=1
      2011Q3=5
      2011Q4=4
      2012Q1=3
      2012Q2=2

      --
      AccountKiller
    2. Re:What? by obarthelemy · · Score: 2

      You do understand the difference between years and quarters ?

      --
      The Cloud - because you don't care if your apps and data are up in the air.
    3. Re:What? by Tough+Love · · Score: 0

      How does a gap shrink and get bigger at the same time?

      By bullshit designed to get page hits?

      --
      When all you have is a hammer, every problem starts to look like a thumb.
  2. ??? This makes no sense... by Tharsman · · Score: 1, Insightful

    Ok I love my iPhone, I tend to be "on Apple's side"... but this sounds like BS... I mean, there is an absurd number of apps for Android, I think it dwarfs iOS App Store app count... what are they using as their definition of "project"?

    Perhaps the real news here is that a huge chunk of Android developers don't care for Flurry as their analytic solution, at least relatively speaking compared to iOS developers.

    1. Re:??? This makes no sense... by MobileTatsu-NJG · · Score: 2, Insightful

      What's so hard to beleive? Apple had trained their customers to pay for apps.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    2. Re:??? This makes no sense... by Tharsman · · Score: 1

      I may have misread the article, I thought it was about started projects, not about sales.

    3. Re:??? This makes no sense... by Galestar · · Score: 5, Informative

      what are they using as their definition of "project"

      New apps that use Flurry Analytics. So you are spot on with:

      Android developers don't care for Flurry as their analytic solution

      Story is bogus</thread>

      --
      AccountKiller
    4. Re:??? This makes no sense... by Anonymous Coward · · Score: 0

      I thought it was about started projects, not about sales.

      Why would you start a project if it's not going to sell.

    5. Re:??? This makes no sense... by LordLucless · · Score: 4, Insightful

      Probably because it's another cherry-picked statistic to support the previously-determined answer they want. Who cares about "projects started" as a metric? How many of those projects are going to even be completed? The reason they picked such a meaningless metric is because it supported the view they wanted to present. I wish /. would stop with these stories. I think it's obvious by now that both Android and iOS are feasible mobile platforms, we don't need fanboys from either side posting their stat-of-the-day that demonstrates that their choice is the best.

      BTW, in the interests of full disclosure, I love my Nexus S and tend to be "on Google's side".

      --
      Just because you're paranoid doesn't mean there isn't an invisible demon about to eat your face
    6. Re:??? This makes no sense... by Anonymous Coward · · Score: 1

      I just checked my (Android) phone with Addons Detector and, from the apps with analytics, 60% use Google Analytics and 40% Flurry. Most of the apps with Flurry were games.

    7. Re:??? This makes no sense... by jo_ham · · Score: 1

      I thought it was about started projects, not about sales.

      Why would you start a project if it's not going to sell.

      There are several cases where the paid app earns $X and the same app, except in free "lite" ad-supported form (and thus free) earns Y($X) where Y is an integer bigger than 1.

      Apps don't have to sell to be profitable.

    8. Re:??? This makes no sense... by Anonymous Coward · · Score: 4, Interesting

      I work for a mobile apps company. We *always* develop for iOS first, and if it's successful we'll port to Android. Android is pretty predictably 30% of the iOS revenue, so we gauge whether it's worthwhile. One of the other interesting things is that Apple forces app developers to do things which improves sales. For example, Apple sees that releasing a free app and then providing an in-app purchase for the full version increases revenue on average.. so they have forced us to convert several of our older apps (developed before in-app purchases) into the free-pay model and strongly encourage container apps when content is even remotely similar. Android doesn't force these types of things on you which is better imho but results in lower sales. It should be noted that our experience with sales is not universal, I believe the Angry Birds guys revealed that they get more revenue from Android than iOS.

    9. Re:??? This makes no sense... by Belial6 · · Score: 2

      True. Both platforms are WAY past the point of critical mass, and the killer apps for phones are available on both platforms.

    10. Re:??? This makes no sense... by Anubis+IV · · Score: 2

      I tend to agree that this is a rather poor study, in that it's based on one source of data from developers who may be exhibiting bias by their very act of contributing data to the survey.

      That said, the iOS App Store still seems to have more apps than the Android App Market. The most recent numbers I can find seem to indicate that the iOS App Store was around 650K yesterday while the Android Market was at 450K in late February, so the iOS App Store probably still commands a 150-200K lead.

      Even so, those numbers are pretty meaningless. I mean, what does it really matter? Once you reach a critical point, you have enough that it's more about the quality of the apps and developers that you attract to your platform, rather than the quantity of apps. Both of those platforms passed that critical point years ago.

    11. Re:??? This makes no sense... by Anonymous Coward · · Score: 0

      Probably because it's another cherry-picked statistic to support the previously-determined answer they want.

      This is the only statistic that matters.

    12. Re:??? This makes no sense... by noh8rz3 · · Score: 1, Insightful

      I would say that apple has trained their developers to write apps that are worth paying for.

    13. Re:??? This makes no sense... by obarthelemy · · Score: 4, Insightful

      There's a huge number of apps for both platforms, way beyond what any individual could possibly use. It's time journos grew up moved from a "size" contest to a "quality" contest: it's not about who has the most apps anymore, but about who has the best amongst the 20 that real people actually use (mail, web, maps, FB, twitter, ebooks, video, music, office...). Too bad that's soooo much harder to do articles on: it requires research, tests, hands-on experience....

      --
      The Cloud - because you don't care if your apps and data are up in the air.
    14. Re:??? This makes no sense... by obarthelemy · · Score: 1

      Actually, this statistic matters only to Apple, Samsung, and their ilk. WHat matters to users is unit sales, because those are the least-bad indicator of how healthy an ecosystem is, and how much developper/content owner attention it will attract.

      --
      The Cloud - because you don't care if your apps and data are up in the air.
    15. Re:??? This makes no sense... by MobileTatsu-NJG · · Score: 2

      I'm not really sure what I said that was so offensive. Am I wrong in thinking developers will follow the money?

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    16. Re:??? This makes no sense... by poetmatt · · Score: 1

      What makes you think any major manufacturer cares? Those people have individuals who do analytics for them so they know the real numbers. They give as much of a shit as the average android user aKA none.

    17. Re:??? This makes no sense... by nullchar · · Score: 1
    18. Re:??? This makes no sense... by symbolset · · Score: 2

      Why would you start a project and not finish it? Because that's the only way to explain these numbers. Why not run the article as "More iOS developers abandon their projects uncompleted"?

      --
      Help stamp out iliturcy.
    19. Re:??? This makes no sense... by symbolset · · Score: 2

      Android's install base didn't come equal to iOS's until early this afternoon.

      But they're both great, and if you develop for both your installed base target is over 800 million and adding over a million every day. That is where the easiest money is at.

      --
      Help stamp out iliturcy.
    20. Re:??? This makes no sense... by Anonymous Coward · · Score: 0

      Android doesn't ban you from doing those sorts of things though, does it?

      Is it not true that Android will *let* you do anything that Apple *forces* you to do?

    21. Re:??? This makes no sense... by BasilBrush · · Score: 0

      iOS wins either way.

    22. Re:??? This makes no sense... by obarthelemy · · Score: 1

      Thank you for this reasoned and informed post. I'm convinced !

      --
      The Cloud - because you don't care if your apps and data are up in the air.
    23. Re:??? This makes no sense... by Anonymous Coward · · Score: 0

      what are they using as their definition of "project"

      New apps that use Flurry Analytics. So you are spot on with:

      Android developers don't care for Flurry as their analytic solution

      Story is bogus</thread>

      Appbrain.com scrapes Google Play, analyzes the apks, and publishes figures on what percentage of apps include what libraries. Of the top 500 apps on Play, 28.45% include Flurry Analytics, comparing with 26.15% for Google Analytics.

      http://www.appbrain.com/stats/libraries/dev

    24. Re:??? This makes no sense... by Tough+Love · · Score: 1

      I work for a mobile apps company. We *always* develop for iOS first, and if it's successful we'll port to Android.

      Judging from the app stats, your company is looking like it's well on the way to being an outlier. To tell the truth, I detest Java but for your average knuckledragging app bucket shop, Java is the way to go. You can be really mindless in Java and still get something that basically works. Then port to Objective C if it works out.

      Of course the leet Android coders write it in C++ and just use a Java wrapper to start it.

      --
      When all you have is a hammer, every problem starts to look like a thumb.
    25. Re:??? This makes no sense... by wanzeo · · Score: 2

      I was going to make my app for both platforms, but then I learned you have to buy a mac with os Lion just to be able to use the most recent xcode.

      Sometimes Google does evil things, but the android SDK with the eclipse integration and the android virtualization, all for free and cross platform, is really, really nice. You could easily release an app for $0 cost other than time. That is the kind of community support that makes me loyal to a company.

    26. Re:??? This makes no sense... by Anonymous Coward · · Score: 1

      I'm not really sure what I said that was so offensive. Am I wrong in thinking developers will follow the money?

      You did use a trollish turn of phrase, but you are anything but wrong. A few months back I saw two graphs compared. Android users vs iOS users and then $$$ spent on Android Apps vs $$$ spent on iOS Apps. Hard to understand how Android users could so outnumber iOS users and yet the size (measured in dollar terms) of the iOS App market simply dwarfed Android!

      Apparently Android has successfully captured the something-for-free (as in beer) crowd while iOS has got the developers.

    27. Re:??? This makes no sense... by Anonymous Coward · · Score: 0

      You could easily release an app for $0 cost other than time.

      And if that is what you are going to charge for your app, Android is the way to go. Apple's AppStore is for those money-grubbing developers who actually want to get paid for their work.

    28. Re:??? This makes no sense... by micheas · · Score: 1

      Lots of things start out as proof of concept and then become profitable. (Twitter, Facebook, Google, just to name a few.)

    29. Re:??? This makes no sense... by Plammox · · Score: 1

      How about some citations on that? Not that I'm disputing your point. It would just be interesting to see if it is based on facts.

    30. Re:??? This makes no sense... by Anonymous Coward · · Score: 0

      Why would you start a project and not finish it? Because that's the only way to explain these numbers. Why not run the article as "More iOS developers abandon their projects uncompleted"?

      WTF?

    31. Re:??? This makes no sense... by macs4all · · Score: 1

      I'm not really sure what I said that was so offensive. Am I wrong in thinking developers will follow the money?

      No. You're wrong in posting on Slashdot that software might oughta COST money.

    32. Re:??? This makes no sense... by macs4all · · Score: 1

      Apparently Android has successfully captured the something-for-free (as in beer) crowd while iOS has got the developers.

      Exactly. That's why Android is so popular on /. Because, underneath all the "Software wants to be free" (as in Freedom) bullshit, 95% of the F/OSS supporters are simply lazy-ass slackers, that just want to leach off of someone else's hard work, and don't contribute one line of code, nor one dime, to ANY F/OSS project. Otherwise, why would so many F/OSS projects die on the vine due to lack of participation and/or funding? I'm not talking about the big, well-known ones; but the thousands of projects that haven't seen an update in years, or have simply disappeared altogether.

      There are certainly F/OSS purists, like RMS; but you'll notice that when His name is mentioned around here; it is almost always in a derisive manner (e.g., check out the comments to this recent article. I don't even care about RMS, or even particularly about F/OSS, and I was appalled and frankly embarrassed at the negativity toward the father of GNU). So, when someone comes along, like RMS, who certainly CAN afford any software and hardware; but STILL chooses ONLY F/OSS solutions, he's labelled "extreme". But yet, on these pages, those same F/OSS posers come out in droves to spew the Apple Hate; whining about "Walled Gardens" and "I OWN my hardware!", and "Apple should die for being closed!".

      So, as you said, paraphrasing: "Android is for cheapskates and slackers; iOS is for people that understand that the quality of things matters, and that, by and large, you get what you pay for, and that's what attracts (most) DEVELOPERS."

      Now busily start your ad hominem (based on my username) and strawman attacks; because that's all you have...

    33. Re:??? This makes no sense... by macs4all · · Score: 1

      Lots of things start out as proof of concept and then become profitable. (Twitter, Facebook, Google, just to name a few.)

      Not that that has anything to do with Android, or even F/OSS.

      Now name 500,000 more. Because that's about how many you'll have to name to overcome the paid applications on the iOS App Store.

    34. Re:??? This makes no sense... by macs4all · · Score: 0

      Probably because it's another cherry-picked statistic to support the previously-determined answer they want. Who cares about "projects started" as a metric? How many of those projects are going to even be completed? The reason they picked such a meaningless metric is because it supported the view they wanted to present.

      To what end? Why should they care who "wins"? Time to wrap some copper foil on your hat; the tinfoil isn't blocking enough of the mind-control waves...

      I wish /. would stop with these stories.

      I'm sure you do. The truth hurts...

      I think it's obvious by now that both Android and iOS are feasible mobile platforms, we don't need fanboys from either side posting their stat-of-the-day that demonstrates that their choice is the best.

      But yet, there you are, bashing on the messenger; which I'll bet you would NOT have done if the statistics had been the other way.

      Fucking hypocrite.

      BTW, in the interests of full disclosure, I love my Nexus S and tend to be "on Google's side".

      As I was sayin'...

    35. Re:??? This makes no sense... by macs4all · · Score: 1

      Actually, this statistic matters only to Apple, Samsung, and their ilk. WHat matters to users is unit sales, because those are the least-bad indicator of how healthy an ecosystem is, and how much developper/content owner attention it will attract.

      You're both wrong.

      To developers (remember them?); what matters is Number_of_Users * (Avg._Dollars_Spent_on_Software_per_User)

      And guess who wins on that metric?

      Hint: It's the same platform that has the most developers developing for it, despite the fact that developing for it requires (as some slashdotters can't get past) that you have certain hardware, and have to pay a "whopping" $99/year for a developer license.

    36. Re:??? This makes no sense... by Anonymous Coward · · Score: 0

      nice try but no.

    37. Re:??? This makes no sense... by Anonymous Coward · · Score: 0

      You sound kinda scared of the possibility of Apple removing the same barriers to developing iOS apps.

      I mean if I were a douchebag hipster, I'd be afraid of my pseudo-exclusive upper-class sub-culture being invaded by commoners as well...

      As a Time Travelling French Aristocrat I can totally sympathise with you.

    38. Re:??? This makes no sense... by Anonymous Coward · · Score: 0

      Oh so a macbook pro only costs $99 does it?

    39. Re:??? This makes no sense... by LordLucless · · Score: 1

      Yes, I can till from your username you're a font of unbiased wisdom.

      What was that about hypocrits, troll?

      --
      Just because you're paranoid doesn't mean there isn't an invisible demon about to eat your face
    40. Re:??? This makes no sense... by Anonymous Coward · · Score: 0

      requires (as some slashdotters can't get past) that you have certain hardware, and have to pay a "whopping" $99/year for a developer license.

      Oh so a macbook pro only costs $99 does it?

      Learn to read, fucktard.

    41. Re:??? This makes no sense... by Tharsman · · Score: 1

      Basically any app that is developed under hire for promotional goals or customer service, like a Walgreens, Walmart, Burger King or movie themed app, or your favorite bank's account monitoring app.

      All these apps are free, but the developers that made them got paid for their work. Some actually are full time employed to give the apps regular updates and bug fixes.

      In fact, I think that's the most profitable area for Android Developers.

  3. Surprise? by DogDude · · Score: 3, Insightful

    The customer base for I* stuff is obviously much more willing to part with their money than other people (their gadgets are significantly more expensive than others). If you've got to choose one platform or another, it only makes sense to develop for the I* customers.

    --
    I don't respond to AC's.
    1. Re:Surprise? by Galestar · · Score: 1

      The statistics are only for those apps that use Flurry. Journalism as its best - generalizing from a small sample.

      --
      AccountKiller
    2. Re:Surprise? by Anonymous Coward · · Score: 0

      Is the iPad really significantly more expensive than other tablets? Isn't it one of the cheapest brand name tablets?

    3. Re:Surprise? by noh8rz3 · · Score: 1

      umm, let me shoot this down.

      price - you can get an iphone for free (3gs), $100 (iphone 4) or $200 (iphone 4s). how is this more expensive than the spectrum of android systems?

      willingness to pay - as I said above, and the AC above agrees, apple trains developers to write apps that are worth paying for.

      OK, now that I have corrected you, please stop spreading falsehoods. deal?

    4. Re:Surprise? by drkstr1 · · Score: 1

      Yes, my Transformer cost about the same as my iPad(s). Although, my Transformer can do MUCH more than the iPad (HDMI, SD slot, etc) so maybe this is why some would think it's over priced. But IMHO, they are fairly close in terms of value. It just depends on what trade offs best suit your needs. Like anything else, there are pros and cons to both platforms.

      --
      Fanboy Status: Apache Flex, C#, Eclipse, KDE, Pirate Party, Ron Paul, Slackware, Windows 7
    5. Re:Surprise? by drkstr1 · · Score: 1

      I meant to answer your questions as no, not yes... It is not significantly more expensive, but also not one of the cheapest (your questions seem to contradict, so I was a bit confused)

      --
      Fanboy Status: Apache Flex, C#, Eclipse, KDE, Pirate Party, Ron Paul, Slackware, Windows 7
    6. Re:Surprise? by macs4all · · Score: 1

      Well, at least you got the Ron Paul thing right...

    7. Re:Surprise? by AmiMoJo · · Score: 1

      Depends what you are developing and how likely Apple is to use the ban hammer. Plus the cost to get on the App Store is much higher than to get on Google Play, and since you can side load getting on Play isn't even necessary, so for hobbyists and open source projects it is a more attractive platform.

      But yeah, it's true, iOS has far more cracked screen and fart sound generators hoping to cash in on the market.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
  4. From a technical pov by Anonymous Coward · · Score: 0

    this is totally un-understandable.

    Who wants to go back to pointers, or do unbelievable stuff like:

    NSString *foo = @" untrimmed string ";
    NSString *trimmed = [foo stringByTrimmingCharactersInSet:[NSCharacterSet whitespaceCharacterSet]];

    if you can do:

    String foo = " untrimmed string ";
    String trimmed = foo.trim();

    1. Re:From a technical pov by CannonballHead · · Score: 0

      I thought you were joking or exaggerating. but I guess not. yikes.

    2. Re:From a technical pov by Anonymous Coward · · Score: 0

      this is totally un-understandable.

      Who wants to go back to pointers, or do unbelievable stuff like:

      NSString *foo = @" untrimmed string ";
      NSString *trimmed = [foo stringByTrimmingCharactersInSet:[NSCharacterSet whitespaceCharacterSet]];

      if you can do:

      String foo = " untrimmed string ";
      String trimmed = foo.trim();

      I would rather do the Objective C version. What the hell is "trim" trimming?

    3. Re:From a technical pov by Anonymous Coward · · Score: 0

      As a successful iOS developer, the only "trim" I know is a woman's (trimmed and manicured) pussy.

    4. Re:From a technical pov by codepunk · · Score: 1

      From a technical point of view it makes perfect sense to use native execution on a relatively low powered device run by a battery. It is also yet another reason android cannot compete. IOS apps run faster and are much more efficient.

      From a money standpoint there really is no comparison the app store lays waste to the android market.

      --


      Got Code?
    5. Re:From a technical pov by tepples · · Score: 1

      What the hell is "trim" trimming?

      The characters in the string that you provide. Or in this case, if no string is provided, the whitespace characters described in the function's prototype. Here's what it looks like in Python

      # implicit: whitespace
      foo = " untrimmed string "
      trimmed = foo.strip()

      # explicit
      whitespace = " \r\n\t"
      foo = " untrimmed string "
      trimmed = foo.strip(whitespace)

  5. Follow the money by willoughby · · Score: 2, Insightful

    iOS users have been conditioned to pay for apps, and (I would think) are more likely to pay. I would expect a developer to consider iOS first just because it's more likely to show a return.

    1. Re:Follow the money by Anonymous Coward · · Score: 0, Insightful

      Android users have been condition to stealing to them according to a study I read not long ago stating that something like 30% of Android apps
      are widely available on pirate sites.
      Dont turn your back on your wallet with an adroid user around !!

      *This comment will probably be deleted according to posts i made in the past,
      good to know that slashdot dose not believe in freedom of speech.

    2. Re:Follow the money by Githaron · · Score: 1

      Just because someone can pirate something, it doesn't mean they will.

    3. Re:Follow the money by Anonymous Coward · · Score: 0

      it also doesnt mean they wont, which I gather.. an app developer will consider
      when contemplating porting to a particular platform where the statistics are widely available.

    4. Re:Follow the money by Anonymous Coward · · Score: 1

      Just because someone can pirate something, it doesn't mean they will.

      What's that got to do with anything? All AC said was that android users pirate more than iOS users, which is true.

      We can argue all day about why it might be true, but it is true.

    5. Re:Follow the money by Anonymous Coward · · Score: 2, Insightful

      "I would expect a developer to consider iOS first just because it's more likely to show a return."
      Damn straight, sounds like Android users have been conditioned to believe that 99c is far too much to reward developers for their work. Damn cheapskates, buy a phone worth hundreds and expect all their extra games and apps to be free.

    6. Re:Follow the money by Anonymous Coward · · Score: 0

      nope AC said that 30% of apps were on the pirate sites.

      I've used pirate sites for iPhone and found a 90% hit rate.

      How does that fit your world view?

    7. Re:Follow the money by macs4all · · Score: 1

      "I would expect a developer to consider iOS first just because it's more likely to show a return." Damn straight, sounds like Android users have been conditioned to believe that 99c is far too much to reward developers for their work. Damn cheapskates, buy a phone worth hundreds and expect all their extra games and apps to be free.

      I was just about to post something similar.

      Considering the fact that probably 95% of the Apps on the iOS App Store are under $10, there is absolutely zero excuse for pirating.

      But some people just think the world owes them something.

    8. Re:Follow the money by Anonymous Coward · · Score: 0

      Tell that to the people who try to crack my in-app purchases daily with their jailbroken phone.

  6. Self-perpetuating by pegasustonans · · Score: 0

    More developers concentrate on iOS, leading to better monetization on iOS.

    Apple touts better monetization, and developers continue to concentrate on iOS.

    It's not some big mystery.

    --
    And all our yesterdays have lighted fools The way to dusty death. --Will
    1. Re:Self-perpetuating by Tharsman · · Score: 3, Insightful

      More developers concentrate on iOS, leading to better monetization on iOS.

      Apple touts better monetization, and developers continue to concentrate on iOS.

      It's not some big mystery.

      I can't believe this. I am a developer, I focus first on iOS, but I don't buy more developers focusing on iOS.

      I believe more developers that are willing to invest time and money on polish do go for iOS first. I believe there is more money on iOS. But ignoring quality, just looking at sheer numbers, there are more Android developers out there.

    2. Re:Self-perpetuating by pegasustonans · · Score: 0

      I can't believe this. I am a developer, I focus first on iOS, but I don't buy more developers focusing on iOS.

      I believe more developers that are willing to invest time and money on polish do go for iOS first. I believe there is more money on iOS. But ignoring quality, just looking at sheer numbers, there are more Android developers out there.

      When I mentioned "developers," I meant developers willing to devote time/money on their product. Can we no longer just use "developers" as short-hand anymore?

      --
      And all our yesterdays have lighted fools The way to dusty death. --Will
    3. Re:Self-perpetuating by Anonymous Coward · · Score: 1

      "Polish" is the important word. I can spend x hours developing an app that works, but it probably takes 2x to polish it. Depending on the app, polish can take even more than that. Eye candy sells.

    4. Re:Self-perpetuating by LordLucless · · Score: 1

      Oh, so you mean true developers.

      --
      Just because you're paranoid doesn't mean there isn't an invisible demon about to eat your face
    5. Re:Self-perpetuating by noh8rz3 · · Score: 1

      I hate the word "polish" in this context. when you read it you think it's talking about poland. I propose we spell it "pollish" to avoid any confusion. english is a living language!

    6. Re:Self-perpetuating by pegasustonans · · Score: 1

      Oh, so you mean true developers.

      Sure, contextuality doesn't mean anything anymore.

      Since when did Slashdot become so pedantic?

      --
      And all our yesterdays have lighted fools The way to dusty death. --Will
    7. Re:Self-perpetuating by pegasustonans · · Score: 1

      I believe there is more money on iOS.

      That's really all you needed to say. You proved my point quite nicely.

      --
      And all our yesterdays have lighted fools The way to dusty death. --Will
    8. Re:Self-perpetuating by LordLucless · · Score: 1

      Since certain of its posters became inept at using the language.

      --
      Just because you're paranoid doesn't mean there isn't an invisible demon about to eat your face
    9. Re:Self-perpetuating by pegasustonans · · Score: 1

      Since certain of its posters became inept at using the language.

      Inept in which part? Is there a portion of my argument you failed to understand?

      --
      And all our yesterdays have lighted fools The way to dusty death. --Will
    10. Re:Self-perpetuating by LordLucless · · Score: 1

      How about the part where your context magically modifies the definition of developers to only include those who devote above a certain implicit threshold of time/money on their work? Because here on slashdot, there's no way you could be talking about amateur/indie developers is there?

      --
      Just because you're paranoid doesn't mean there isn't an invisible demon about to eat your face
    11. Re:Self-perpetuating by pegasustonans · · Score: 1

      How about the part where your context magically modifies the definition of developers to only include those who devote above a certain implicit threshold of time/money on their work? Because here on slashdot, there's no way you could be talking about amateur/indie developers is there?

      How the hell does my definition exclude amateur/indie developers? Sounds more like you're reading what you want into what I said.

      Are you saying amateur/indie devs don't devote time/money to their work? Because that's definitely not something I inferred.

      --
      And all our yesterdays have lighted fools The way to dusty death. --Will
    12. Re:Self-perpetuating by LordLucless · · Score: 1

      Time, yes. Money, often not. And it's not just any time and money, it's whatever threshold of time and money that qualify them to meet your definition of a "real" developer.

      --
      Just because you're paranoid doesn't mean there isn't an invisible demon about to eat your face
    13. Re:Self-perpetuating by macs4all · · Score: 1

      I hate the word "polish" in this context. when you read it you think it's talking about poland. I propose we spell it "pollish" to avoid any confusion. english is a living language!

      So, we need to polish the wording of our Polish pole poll?

    14. Re:Self-perpetuating by Anonymous Coward · · Score: 0

      Or you can learn that it would be 'Polish' (note the capital P) if it's talking about someone from Poland.
      English is a living language, but this is one of those instances where change isn't necessary to convey the meaning.

  7. And... by Anonymous Coward · · Score: 0

    How many iOS "apps" are basic WebKit wrappers knocked together in a few hours?

    1. Re:And... by noh8rz3 · · Score: 2

      umm... not that many?

  8. WWDC by spstrong · · Score: 1

    What Would Duncan Count?

    No......

    Apple's WWDC is on. I would expect iPhone apps to spike now.

  9. Doesn't mesh with distimo by pem · · Score: 4, Interesting
    distimo says a lot more apps were released for Android than iOS in the last 4 months.

    It doesn't make sense that Apple's been leading in starts all this time and Google's leading in new entries in the store.

  10. right on time, part 3 by PopeRatzo · · Score: 1, Flamebait

    significantly more projects are started for iOS than for Android.

    This commercial message has absolutely nothing to do with the fact that the big Apple developer conference is going on in San Francisco today. It's entirely coincidental.

    For christ's sake, Apple, couldn't you just have bought some ads instead of all the astroturfing? How about a little something for the effort? Do you know how expensive it is to keep a site like Slashdot going?

    --
    You are welcome on my lawn.
    1. Re:right on time, part 3 by PopeRatzo · · Score: 0, Offtopic

      This commercial message has absolutely nothing to do with the fact that the big Apple developer conference is going on in San Francisco today. It's entirely coincidental.

      By the end of the week, I predict a story reporting an independent study that has shown that using an Apple product makes you 70% more likely to date a Victoria's Secret model.

      Say, what is 70% of infinity, anyway?

      --
      You are welcome on my lawn.
    2. Re:right on time, part 3 by noh8rz3 · · Score: 1

      I think you mean 70% of the reciprocal of infinity...

  11. The Atari had lots of "apps". It killed the market by Anonymous Coward · · Score: 0

    The Atari had lots of "apps" (games). So many that it resulted in the Video Game Crash of 1983.

    More apps != good apps.

    More apps == harder to find the good apps.

  12. Re:The Atari had lots of "apps". It killed the mar by MobileTatsu-NJG · · Score: 1

    The Atari had lots of "apps" (games). So many that it resulted in the Video Game Crash of 1983.

    More apps != good apps.

    More apps == harder to find the good apps.

    Then Sony released the Playstation and inconsiderately stomped all over your point.

    --

    "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

  13. Re:The Atari had lots of "apps". It killed the mar by Anonymous Coward · · Score: 0

    That's because they released GOOD games. I find that man of my playstation games still hold up to my standards today. As in, I would by them new if they were released now.

  14. Quantity Does Not Imply Quality by EmagGeek · · Score: 1

    And that's all I have to say about that.

    1. Re:Quantity Does Not Imply Quality by Anonymous Coward · · Score: 0

      Quality proves quality, nothing else will ever be a good substitute. It has nothing to do with which platform and everything to do with those building the product.

  15. Re:The Atari had lots of "apps". It killed the mar by MobileTatsu-NJG · · Score: 1

    Pretty much counters your point, no?

    --

    "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

  16. A contract-free Android phone starts at $100 by tepples · · Score: 1

    how is this more expensive than the spectrum of android systems?

    How much do these iPhones cost off-contract? A contract-free Android phone starts at $100, and the service starts at $35 (Virgin Mobile USA Beyond Talk).

    1. Re:A contract-free Android phone starts at $100 by noh8rz3 · · Score: 2

      that's not apples to apples because there aren't any old iphones available pre-paid. on VMo you can get a iphone 4 for $500 or an iphone 4s for $650, and pay $30/month service. I'm sure that if apple still made the iphone 3g for vmo it would cost $200 and give you comparable quality as your $100 android. btw i have a $130 lg optimus on vmo, and it sucks ass.

      so you agree for post-paid contracts, there is no price difference between android and iphone, and on the low end (e.g. $0 with contract) iphone is a significantly better value.

  17. JIT by tepples · · Score: 2

    From a technical point of view it makes perfect sense to use native execution on a relatively low powered device run by a battery.

    Which is why Java and JavaScript tend to be recompiled just-in-time rather than interpreted nowadays.

    1. Re:JIT by Karlt1 · · Score: 1

      And you really think that is just as fast and memory efficient as true natively compiled code?

  18. Pedantry is part of programming skill by tepples · · Score: 1

    Since when did Slashdot become so pedantic?

    Probably forever. Slashdot users with mod points have been rewarding early-posted pedantry for years. The audience of Slashdot tends to self-select for programming skill, and pedantry is part of programming skill because a computer is probably the most pedantic device in existence.

    1. Re:Pedantry is part of programming skill by pegasustonans · · Score: 1

      Probably forever. Slashdot users with mod points have been rewarding early-posted pedantry for years. The audience of Slashdot tends to self-select for programming skill, and pedantry is part of programming skill because a computer is probably the most pedantic device in existence.

      That's great and all, but pedantry is detrimental to conversational skill. It is possible to practise skills selectively.

      --
      And all our yesterdays have lighted fools The way to dusty death. --Will
  19. The reason for this is developers being lazy by bigdogpete · · Score: 1

    Most developers are lazy when it comes to device testing. Because Android is open-source and so many devices use it there are many different devices developers would have to test the app on. On an iOS device there is only a few by compairison. This has been stated again and again in developers FAQ's and blogs when asked when they are going to come out with an app that is on iOS and not Android. A Big THANKS to developers who do develop for iOS and Android.

    1. Re:The reason for this is developers being lazy by Anonymous Coward · · Score: 1

      Right, because there couldn't be any reason other than pure laziness. *rolls eyes*

  20. I'm good either way by ArhcAngel · · Score: 1

    It's good to see all these apps on either iOS or Android. It just means more apps for for my BlackBerry PlayBook!

    --
    "A person is smart. People are dumb, panicky dangerous animals and you know it." - K
    1. Re:I'm good either way by Anonymous Coward · · Score: 0

      We have more Playbooks sitting unused in desk drawers (freebies from RIM) than they've sold legitimately. The only time I've seen an actual consumer with one was when I traveled to Canada, which is the bizarro world of devices.

    2. Re:I'm good either way by ArhcAngel · · Score: 1

      Cool story bro...

      You can send all those unused PlayBooks my way. They are an awesome tablet and anyone who has spent more than a cursory amount of time with one would be hard pressed to disagree. The biggest complaint I hear about them is there are no apps. (it's not true but it's what gets complained about the most) Since the PlayBook can run Flash/AIR/Android/HTML5/JavaScript and soon JAVA and iOS applications that argument rings kinda hollow.

      --
      "A person is smart. People are dumb, panicky dangerous animals and you know it." - K
  21. "true natively compiled code" like ActiveX by tepples · · Score: 1

    No, but there's a tradeoff. JIT offers a measure of sandboxing for code that doesn't have to be approved by anyone but the user, and it works on more than one platform. Using "true natively compiled code" instead of JavaScript + HTML DOM on a web site is what got Microsoft in trouble before with ActiveX: it doesn't work apart from Windows on x86, all developers have to be approved by Norton VeriSign, and even approved developers have been known to publish software that compromises the user account. See also arguments for an inner platform.

  22. Droid does what iDon't: it's available prepaid by tepples · · Score: 1

    that's not apples to apples

    You're right: it's Apples to Motorolas, Samsungs, and LGs. Availability on prepaid is another case where Droid does what iDon't.

    1. Re:Droid does what iDon't: it's available prepaid by noh8rz3 · · Score: 1

      iphone 4 and 4gs available on cricket and VMo. Please confirm that you are incorrect. I await your answer.

  23. Not surprising by Anonymous Coward · · Score: 0

    Pirates love android. They'll steal really inexpensive applications simply because they feel self entitled to steal. As such, android developers generally don't make anything on the platform. Whereas on iOS, people generally make it a matter of pride they they can and do buy applications. Moreso, they even buy premium priced applications.

    Developers will prefer iOS for as long as possible simply because its a better and more loyal user base.

    P.S. I am an Android developer - driven out of business by pirates.

  24. Not for two more weeks by tepples · · Score: 1

    iphone 4 and 4gs available on cricket and VMo.

    This sentence no verb and no tense.

    Google virgin mobile iphone shows that you are correct that Virgin plans to sell the iPhone 4 for $550 (source: nytimes.com) starting June 29 (source: virginmobileusa.com). But 1. that's 16 days away, and 2. Virgin already sells the Motorola Triumph and the HTC Evo (WiMAX version) for about half that (source: virginmobileusa.com).

    1. Re:Not for two more weeks by noh8rz3 · · Score: 1

      I have this hair, could you slice it for me. you stated that androids were available prepaid, while iphones were not. fact: you are incorrect. iphones are currently available prepaid on Cricket. having been proven incorrect and obtuse on that argument, you back up to a second argument that android phones are cheaper prepaid than androids. I'll direct you the point *I already made* in an earlier post. "I'm sure that if apple still made the iphone 3g for vmo it would cost $200 and give you comparable quality as your $100 android. btw i have a $130 lg optimus on vmo, and it sucks ass."

      In short, please stop posting if you are out of arguments.

    2. Re:Not for two more weeks by noh8rz3 · · Score: 1

      btw the iphone 4 is available on cricket for $400 and your htc evo is on vmo for $300, so the price disparity is small at best.

  25. Remember the 2600! by geminidomino · · Score: 1

    And as Atari showed us (probably before most of the flamebaitors in this thread were born), it's the raw number of titles that count!

    Seriously, if you want to whore out to the iOS/Android flamewar for slashdot hits, at least know your basic techie history.

  26. Cricket vs. Virgin by tepples · · Score: 1

    btw the iphone 4 is available on cricket for $400 and your htc evo is on vmo for $300

    But what's the price per month? An article in The New York Times states that though Cricket's up-front price is lower than Virgin's, its monthly price is higher.

    1. Re:Cricket vs. Virgin by noh8rz3 · · Score: 1

      lmgtfy: vmo plas run 35-55, with a special promotional 30 plan for the new iphone. cricket has just a 55 plan which is equivalent in features to the vmo 55 plan. so the iphone comes out CHEAPER than the htc in TCO.

  27. Not everyone needs unlimited minutes by tepples · · Score: 1

    vmo plas run 35-55, with a special promotional 30 plan for the new iphone. cricket has just a 55 plan which is equivalent in features to the vmo 55 plan.

    But not everyone needs the $55 plan. Another member of my household has a home phone with unlimited "airtime" for local and 1-800 calls, and I can delay long calls until I get home, so I don't need as many cellular voice minutes as someone who has completely replaced the home phone with a cell phone because he or she lives alone. See this article and this NYT article. Let's just say "Apple doesn't target the low end".

    1. Re:Not everyone needs unlimited minutes by noh8rz3 · · Score: 1

      what's your point? VMo, $30 / month, $550 iphone 4. how is that not the low end/???