PowerVR To Make Mobile Graphics, GPU Compute a Three-Way Race Again
MojoKid writes "For over 10 years, the desktop and mobile graphics space has been dominated by two players: Nvidia and AMD/ATI. After 3dfx collapsed, there was a brief period of time when it looked as though Imagination Technologies might establish itself as a third option. Ultimately, that didn't happen — the company's tile-based rendering solution, Kyro, failed to gain mass-market support and faded after two generations. Now, there's a flurry of evidence to suggest that Imagination Technologies plans to re-enter PC market, but from the opposite direction. Rather than building expensive discrete solutions, IT is focused on deploying GPUs that can challenge Nvidia and AMD solutions in tablets, mobile phones, and possibly netbooks. Over the past two weeks, Imagination Technologies has announced new, higher-end versions of its Power VR Series 6 GPU, claiming that the new Power VR G6230 and G6430 go '"all out," adding incremental extra area for maximum performance whilst minimising power consumption.' There's a new ray-tracing SDK out and a post discussing how PowerVR is utilizing GPU Compute and OpenCL to offload and accelerate CPU-centric tasks." Update: 06/17 17:53 GMT by T : Related: An anonymous reader adds a link to a new project from the FSF to reverse engineer the PowerVR SGX.
The mobile graphics space has been dominated by one player: PowerVR. ARM and nVidia are more recent entrants. AMD doesn't yet have anything in this space, although that will change very soon.
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Imagination Technologies has announced new, higher-end versions of its Power VR Series 6 GPU, claiming that the new Power VR G6230 and G6430 go '"all out," adding incremental extra area for maximum performance whilst minimising power consumption
I've been waiting for a GPU that goes "all out" for as long a I can remember. The nine tenths out that you get from a typical NVIDIA card just isn't enough any more.
The PowerVR GPUs integrated into Intel's Atoms are great -- in theory. The drivers are so terrible they can't even run Windows 7's aero at acceptable FPS, let alone a game. They also don't bother to support 64-bit, or any x86 Linux other than 32-bit MeeGo.
I don't know if it's PowerVR or Intel, but someone needs to get their drivers in order before they'll have a chance of encroaching on any of the existing players.
It's already more than 2 players in mobile space: ARM with its Mali core, Qualcomm with Adreno (former ATI/AMD), NVidia with Tegra and IT with PowerVR.
In addition, Intel already uses PowerVR cores in some Atom CPUs (targeted for tablets).
Since they are still talking about mobile, how is that news?
After reading the Slashdot article about Linus' opinion of NVIDIA these days, I wonder if he knows about
this outfit and whether if IT will want to offer support for Linux in their product offerings...
Owns the imaging market, medical, industry, framegrabbers,
Clue yourself in from the fact there has existed more than 2 players in the GPU market for a LONG time.
GPU != gaming.
Although I don't know which PC products include CedarView/CedarTrail (Atom D2500/D2700/N2600/N2800) chips, they are there (with SGX545).
I had Asus EEEPC 901 and I currencly have Intel DC 2700 DC Atom-motherboard.
I just love their Linux support! On 2700DC it doesn't exist. Hell, it took them 6 months to get XP drivers out.
On GMA 950 (EEEPC 901) they decided quietly to downgrade OpenGL back to 1.x -versions, because they couldn't be arsed with maintaining the driver base.
Let me guess - that SDK is Windows only?
Not entirely sure what is meant by "dominated" - Intel has 59% of the market (source: http://hothardware.com/News/AMD-Grabbed-GPU-Market-Share-from-Nvidia-Intel-in-Q4/ ). I think what was meant was something like, "AMD and nVidia have dominated the GPU market for serious gamer geeks". The rest of us running our Latitude work laptops could care less what kind of GPU is in it because they've all been sufficiently powerful for years.
----- obSig
They used to make good graphic cards (Savage series especially, not as good as ATI/NVIDIA but close) but i wonder what happened to them?
are still their glory days to me.
4-bit alpha blend precision in 24-bit color? Hell yeah!
The mailinglist is closed already cause of a possible lawsuit. Let me
quote Bob Ham:
> The GNU lawyers have apparently stated that this PowerVR reverse
> engineering project should not be hosted by the GNU project (on
> savannah.nongnu.org) as there is a risk of the GNU project being the
> subject of a lawsuit. Yay for lawyers!
>
> Unfortunately, that means this mailing list is now closing. I
> apologise for the inconvenience.
citing this OpenMoko mailing list message:
http://lists.openmoko.org/pipermail/community/2012-June/067130.html
And it looks like the FSF project can't be hosted on Savannah due to potential "legal problems"
I've used many many graphic cards from many many vendors, on many many platforms, from monochrome to cga to vga to whatever-ga that we have now
I must have missed something. I never had the pleasure to use any GPU that gave me 11/10ths performance
Muchas Gracias, Señor Edward Snowden !
An anonymous reader adds a link to a new project from the FSF to reverse engineer the PowerVR SGX.
One problem with the FSF is that it often ends up attacking its allies (e.g. they attack the one GPU which actually offers enough low-level documentation to be used on things like BeagleBoards). Discuss.
The drivers for the GMA500 parts were written by Tungsten Graphics rather than Intel or Imagination Technologies. In a roundabout way other people did write the drivers :-).
It WOULD help if you'd have quoted the other message from Bob Ham:
From http://lists.openmoko.org/pipermail/community/2012-June/067132.html