PowerVR To Make Mobile Graphics, GPU Compute a Three-Way Race Again
MojoKid writes "For over 10 years, the desktop and mobile graphics space has been dominated by two players: Nvidia and AMD/ATI. After 3dfx collapsed, there was a brief period of time when it looked as though Imagination Technologies might establish itself as a third option. Ultimately, that didn't happen — the company's tile-based rendering solution, Kyro, failed to gain mass-market support and faded after two generations. Now, there's a flurry of evidence to suggest that Imagination Technologies plans to re-enter PC market, but from the opposite direction. Rather than building expensive discrete solutions, IT is focused on deploying GPUs that can challenge Nvidia and AMD solutions in tablets, mobile phones, and possibly netbooks. Over the past two weeks, Imagination Technologies has announced new, higher-end versions of its Power VR Series 6 GPU, claiming that the new Power VR G6230 and G6430 go '"all out," adding incremental extra area for maximum performance whilst minimising power consumption.' There's a new ray-tracing SDK out and a post discussing how PowerVR is utilizing GPU Compute and OpenCL to offload and accelerate CPU-centric tasks." Update: 06/17 17:53 GMT by T : Related: An anonymous reader adds a link to a new project from the FSF to reverse engineer the PowerVR SGX.
The mobile graphics space has been dominated by one player: PowerVR. ARM and nVidia are more recent entrants. AMD doesn't yet have anything in this space, although that will change very soon.
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Yes. It's not like PowerVR isn't already used in smart phones and tablets today. Most people just have not heard of them. If you are using an Apple mobile device, you are using PowerVR. If you are using a Sony PS Vita, you are using PowerVR. If you are using a Samsung Galaxy, you are using PowerVR.
Well, there's spam egg sausage and spam, that's not got much spam in it.
I'm inclined to wonder if their 'tile-based rendering' scheme for cleverly throwing away work that doesn't actually have to be done is more driver-based than some of the competing GPU vendor's schemes, making them rather touchy about opening that.
It could also just be that they have some sort of inertial paranoia thing going on as a company; but it certainly seems like it might have had to be something good if Intel, Chipzilla himself, couldn't wring decent drivers out of them for their GMA500-based parts.
That isn't exactly a spat on the debian mailing lists over firmware-linux-nonfree, that's a potentially huge design win that ended up sucking fairly hard wherever it showed its miserable face...