PowerVR To Make Mobile Graphics, GPU Compute a Three-Way Race Again
MojoKid writes "For over 10 years, the desktop and mobile graphics space has been dominated by two players: Nvidia and AMD/ATI. After 3dfx collapsed, there was a brief period of time when it looked as though Imagination Technologies might establish itself as a third option. Ultimately, that didn't happen — the company's tile-based rendering solution, Kyro, failed to gain mass-market support and faded after two generations. Now, there's a flurry of evidence to suggest that Imagination Technologies plans to re-enter PC market, but from the opposite direction. Rather than building expensive discrete solutions, IT is focused on deploying GPUs that can challenge Nvidia and AMD solutions in tablets, mobile phones, and possibly netbooks. Over the past two weeks, Imagination Technologies has announced new, higher-end versions of its Power VR Series 6 GPU, claiming that the new Power VR G6230 and G6430 go '"all out," adding incremental extra area for maximum performance whilst minimising power consumption.' There's a new ray-tracing SDK out and a post discussing how PowerVR is utilizing GPU Compute and OpenCL to offload and accelerate CPU-centric tasks." Update: 06/17 17:53 GMT by T : Related: An anonymous reader adds a link to a new project from the FSF to reverse engineer the PowerVR SGX.
The mobile graphics space has been dominated by one player: PowerVR. ARM and nVidia are more recent entrants. AMD doesn't yet have anything in this space, although that will change very soon.
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The PowerVR GPUs integrated into Intel's Atoms are great -- in theory. The drivers are so terrible they can't even run Windows 7's aero at acceptable FPS, let alone a game. They also don't bother to support 64-bit, or any x86 Linux other than 32-bit MeeGo.
I don't know if it's PowerVR or Intel, but someone needs to get their drivers in order before they'll have a chance of encroaching on any of the existing players.
It's already more than 2 players in mobile space: ARM with its Mali core, Qualcomm with Adreno (former ATI/AMD), NVidia with Tegra and IT with PowerVR.
In addition, Intel already uses PowerVR cores in some Atom CPUs (targeted for tablets).
Since they are still talking about mobile, how is that news?
PowerVR drivers are either closed source for ARM or nearly nonexistent for x86 (Intel Poulsbo) on linux.
Nvidia must have paid PowerVR to start releasing mobile chips so Linus won't be able to say they're the worst hardware manufacturer for Linux any more.
Not entirely sure what is meant by "dominated" - Intel has 59% of the market (source: http://hothardware.com/News/AMD-Grabbed-GPU-Market-Share-from-Nvidia-Intel-in-Q4/ ). I think what was meant was something like, "AMD and nVidia have dominated the GPU market for serious gamer geeks". The rest of us running our Latitude work laptops could care less what kind of GPU is in it because they've all been sufficiently powerful for years.
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I'm holding out for 11/10ths.
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