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US District Court: Game Elements In Tetris Clone Infringe Tetris Co.'s Copyright

elegie writes "In the US, a District Court has ruled that the Tetris clone "Mino" infringes the Tetris Company's copyrights with regard to elements of the Tetris game design and gameplay. On one hand, a lawyer said that 'a puzzle game where a user manipulates blocks to form lines which disappear' would be noninfringing. At the same time, the Mino game's reuse of such Tetris elements as the dimensions of the playing field and the shape of the blocks constituted infringement. In addition, the Tetris game's artistic elements were not inseparably linked to the underlying mechanics and replicating an underlying idea and/or functionality (which would likely be uncopyrighted) would not justify copying visual expression from an existing game."

138 comments

  1. Oh good by jesseck · · Score: 5, Funny

    I'm glad we can make a non-infringing block game, now we just need to figure out how to get those blocks to not infringe.

    1. Re:Oh good by alen · · Score: 1

      easy, make your own shapes, colors, dimensions and game play. instead of falling have them come in from all directions.

      there have been so many Sim City/Civilization clones over the years and each one has been unique. it just takes a little work

    2. Re:Oh good by Anonymous Coward · · Score: 2, Informative

      Tetris itself is not new. It's based on a very old Russian toy/puzzle.

    3. Re:Oh good by kanto · · Score: 4, Informative

      easy, make your own shapes, colors, dimensions and game play. instead of falling have them come in from all directions.

      there have been so many Sim City/Civilization clones over the years and each one has been unique. it just takes a little work

      I think you need to read the history of Tetris to understand the irony of the situation.

    4. Re:Oh good by Deep+Esophagus · · Score: 1

      So does this mean the "look and feel" decision against Visicorp was in error? This comes about 40 years too late for Dan Bricklin.

    5. Re:Oh good by nedlohs · · Score: 1

      The summary tells you what you need to change - just how much spoon feeding do you need?

    6. Re:Oh good by zzyzyx · · Score: 4, Funny

      Yeah, all they had to do was come up with their own arrangements of 4 square block pieces.

    7. Re:Oh good by Anonymous Coward · · Score: 0

      The fact that you need to change anything is in itself pathetic. Copyright's intention is to protect innovation. Tetris is old and can no longer be considered innovative, so these lawsuits are completely pointless and are wasting everyone's time.

    8. Re:Oh good by Phasma+Felis · · Score: 1

      Tetris itself is not new. It's based on a very old Russian toy/puzzle.

      Source, please.

    9. Re:Oh good by makomk · · Score: 4, Informative

      The Tetris pieces are just tetrominos - they're every possible shape you can create by joining four squares together. You can't come up with your own similar shapes because there aren't any more of them.

    10. Re:Oh good by camperdave · · Score: 3, Informative

      Tetris itself is not new. It's based on a very old Russian toy/puzzle.

      Source, please.

      http://www.ma.utexas.edu/users/smmg/archive/1997/radin.html
      It may not be Russian, but polyomino tiling puzzles are at least 100 years old.

      --
      When our name is on the back of your car, we're behind you all the way!
    11. Re:Oh good by Anonymous Coward · · Score: 0

      You could join three or five squares together. Or you could join triangles together.

    12. Re:Oh good by Anonymous Coward · · Score: 0

      The Tetris pieces are just tetrominos [wikipedia.org] - they're every possible shape you can create by joining four squares together. You can't come up with your own similar shapes because there aren't any more of them.

      What if - better sit down, I'm about to blow your mind here - what if you used a number of squares that wasn't four?

    13. Re:Oh good by bws111 · · Score: 1

      Wrong. Copyright's intention is to SPUR innovation. It does that by telling people 'if you invent something, it is yours. We will prevent others from doing the same thing for a period of time'. Yes, you could of course retroactively cancel the copyrights, but then you lose the whole thing that copyrights are supposed to provide.

    14. Re:Oh good by spazdor · · Score: 2

      http://en.wikipedia.org/wiki/Tetris
      Come on, it's in the very first line.

      Tetris (Russian: ) is a tile-matching puzzle video game originally designed and programmed by Alexey Pajitnov in the Soviet Union. It was released on June 6, 1984,[2] while he was working for the Dorodnicyn Computing Centre of the Academy of Science of the USSR in Moscow.

      --
      DRM: Terminator crops for your mind!
    15. Re:Oh good by spazdor · · Score: 2

      Good thing there are more possible tetrominoes than the ones used in Tetris.

      wait, hang on.

      --
      DRM: Terminator crops for your mind!
    16. Re:Oh good by spazdor · · Score: 4, Insightful

      I'm afraid "four" is not a complex or original enough concept to warrant intellectual property protection.

      three would yield a total of 2 possible shapes, and five yields 24 shapes, which quickly makes things unwieldy and complex. Using tetrominoes rather than pentominoes or triominoes is an obvious decision for anyone skilled in the field of game design.

      --
      DRM: Terminator crops for your mind!
    17. Re:Oh good by ewibble · · Score: 2

      When copyrights are 75 years after death they don't spur innovation, they encourage the copyright holder to rent seek, and not develop new stuff. If you buy into the theory that creators main motivation for creating is money then giving the best ones a lifetime supply for one creation just removes that motivation.

      When an 38 year old game stops someone writing a similar game you loose the whole point of copyright.

    18. Re:Oh good by bws111 · · Score: 0

      This is bullshit. Who are these 'rent seekers' who have only one copyrighted work? Well, let's see, who is always accused of copyright abuse. Disney - yep, haven't produced a damn thing since Steam Boat Willie. RIAA - stopped recording new songs in the 1940s. MPAA - stopped making new movies in the 1930s.

      Now, there very well may be some people who create something and live off it for the rest of their lives without creating another thing. So what? If someone creates something so wonderful/critical/popular that it still generates income 50 years later why shouldn't they benefit from that? What if that work was the only idea they had? Shortening copyright sure isn't going to make them come up with another idea. What if they didn't really enjoy the process of creating that work, or found it too demanding to do so - how is a shorter copyright going to help that? Do you think that somehow people who create things are incapable of ever doing anything else, so by limiting copyright you will somehow force them to create more? Furthermore, what if they created that work that everyone just has to have solely for the purpose of living off it for the rest of their life? Would the world be better off not having that work at all?

      Lastly, they did not stop anyone from writing a similar game. There are loads of games 'similar' to Tetris (PopIt, etc). Of course, those games actually required some innovation, so as to not be direct copies of Tetris. They stopped someone from making the SAME game. The clone game is not innovative in the least, and contributes absolutely nothing to society.

    19. Re:Oh good by Anonymous Coward · · Score: 0

      Copyright's intention is to SPUR innovation.

      I just don't know what to say to all this.

      God Ble$$ Ameri©a?

    20. Re:Oh good by chrismcb · · Score: 1

      When an 38 year old game stops someone writing a similar game you loose the whole point of copyright

      So what you are saying is there is still value in the 38 year old game, but for some random reason you've deemed the original creator should get nothing else for it?
      While I think that 75 years after death is too long, I'm not really sure how long the copyright should be.
      But in this particular case the copyright is over the playfield and the squarness shape?

    21. Re:Oh good by ewibble · · Score: 1

      Ok rent seeker that produce nothing, ever wondered why magically after the patent expires an new drug comes out combining coding with paracetamol.

      Disney are one of the worst, they sit around making copies of public domain works, snow white, Cinderella, Sleeping Beauty, Beauty and the Beast, ... and then campaign to get copyright extended on already existing works. Disney is a company it does not create anything that people that they employ do. Disney has made very few truly innovative things (I can't think of any doesn't mean that they don't exist) since mickey mouse. Take a know story stick a talking animal on it vola a Disney movie. You say do don't want another tetris clone well I don't want another Snow white movie.

      I personally think financial motivation has very little to do with being creative, in fact there a reputable studies that show that it is actually detrimental to creativity. Real artist don't create because the are paid they do it because they love to do it.

      Living of something the rest of your life, if you consider that person gifted is a waste of a life. You may think well they have the right to do it, I think of it a loss to society. I believe that the laws and rewards should be there the betterment of society and if someone doesn't get to sit on there backside or buy $25000 dollar sunglasses then so what. If the idea was the only Idea they had then find another job you are obviously not being productive they should do something else.

      There are similar games, I don't no what royalties they pay, the problem is determining what exactly is similar enough that some random Judge will award a ruling. You yourself say for "a limited time" the only thing I am arguing is that 38 years sound to me like it is well over the time period that something SO innovative as tetris.

    22. Re:Oh good by ewibble · · Score: 1

      There is still value in the wheel but yes the creator (or his/her ancestors) should get nothing for it. Because the value of people being able to develop on that far outweighs the need for creator to benefit. I believe that the creator should be fairly compensated for work of course it is hard determine what is fair. To me fair is based on the effort you put in multiplied by skill/creativity involved. The problem is with intellectual property there is no limit it that too is not fair.

    23. Re:Oh good by Anonymous Coward · · Score: 0

      I'm not sure whether or not you're insane or trolling. No one can consider an almost 30 year old game to be worthy of copyright. Letting authors have a temporary monopoly is just a way to spur innovation. The authors getting paid is not what is important; the important part is that more things are being added to our culture. However, time is up; an almost 30 year old game can no longer be considered innovative. For some reason, copyright is long enough that they get to lock away our culture for hundreds of years.

      Yes, it seems you've forgotten the original intentions of copyright law. You think it's all so someone can make money on a product for almost their entire life, and that is simply false.

      but then you lose the whole thing that copyrights are supposed to provide.

      You cannot tell me that anything would collapse by getting rid of a 30-year-old monopoly. Copyright has served its purpose here.

    24. Re:Oh good by CoderJoe · · Score: 1

      Now, there very well may be some people who create something and live off it for the rest of their lives without creating another thing. So what? If someone creates something so wonderful/critical/popular that it still generates income 50 years later why shouldn't they benefit from that?

      Ok, so how does having copyright last until 75 years AFTER THE DEATH of the author benefit the author? They're worm food.

      As far a Disney, they take from the public domain, but do everything in their power to prevent their works enriching that same public domain. In addition, after they make their work, they may attack anyone else approaching that same PD source work for another project. Plus, they don't always have the rights they think they do when creating a work (example: Winnie the Pooh by A. A. Milne. Disney stepped well beyond the license they had to the work.)

    25. Re:Oh good by cpt+kangarooski · · Score: 2

      Wrong. Copyright's intention is to SPUR innovation. It does that by telling people 'if you invent something, it is yours. We will prevent others from doing the same thing for a period of time'.

      No. Copyright's purpose is to encourage the creation and publication of certain creative works, which otherwise would not have been created and published, while causing no or minimal harm to the public due to restrictions on the use of said works, such that the net benefit to the public is greater than if there were no copyright.

      It's got nothing to do with innovation. Creative works need to be original and creative, not innovative. Dull-as-dishwater works which, while possessing a modicum of creativity, do not innovate anything at all, are perfectly eligible for copyright. And it's got nothing to do with invention; that's patents. And you haven't explained patents either. It's basically about quantity: More is better if the cost imposed on society isn't too high.

      --
      -- This and all my posts are in the public domain. I am a lawyer. I am not your lawyer, and this is not legal advice.
    26. Re:Oh good by cpt+kangarooski · · Score: 2

      Now, there very well may be some people who create something and live off it for the rest of their lives without creating another thing. So what? If someone creates something so wonderful/critical/popular that it still generates income 50 years later why shouldn't they benefit from that? What if that work was the only idea they had? Shortening copyright sure isn't going to make them come up with another idea. What if they didn't really enjoy the process of creating that work, or found it too demanding to do so - how is a shorter copyright going to help that? Do you think that somehow people who create things are incapable of ever doing anything else, so by limiting copyright you will somehow force them to create more? Furthermore, what if they created that work that everyone just has to have solely for the purpose of living off it for the rest of their life? Would the world be better off not having that work at all?

      I don't care about any of that except the bit at the end. The idea, boiled down a lot, is to 'pay' in terms of granting copyright protection, as little as possible while still getting the work. If the author would have created the work in exchange for a 5 year term, granting anything beyond that is wasteful and incurs a needless cost at public expense. There are ways to tailor copyright terms to try to minimize the amount granted while still being enough to incentivize the author into creating and publishing it when he otherwise wouldn't. We no longer employ any of those techniques, the system is so screwed up.

      Copyright isn't meant to be welfare for authors. First, most copyrights are worthless, and most of the remainder are worthless after a very short time. You might as well give poor people lottery tickets instead of food stamps. Second, it's unfair, since it privileges authors instead of other people who need welfare. If you just want to help them out, keep copyright terms as short as possible, and protections as limited in scope as possible, while still getting the works we want, and then have social welfare programs for food, housing, medical care, etc. which any poor person can take advantage of.

      Lastly, they did not stop anyone from writing a similar game. There are loads of games 'similar' to Tetris (PopIt, etc). Of course, those games actually required some innovation, so as to not be direct copies of Tetris. They stopped someone from making the SAME game. The clone game is not innovative in the least, and contributes absolutely nothing to society.

      Copyright doesn't protect game rules or gameplay. Only patents can do that, and there is no tetris patent. The cloners were within their rights to copy the underlying game exactly. Whether they innovate or not is irrelevant. Whether it contributes to society is irrelevant. The only thing they can't copy are things which are not part of the underlying game of tetris, and which are creative and copyrightable. AFAICT they did infringe a little, but not as much as the court here thinks; having read the opinion, I think the court seriously misunderstood and misapplied the law.

      --
      -- This and all my posts are in the public domain. I am a lawyer. I am not your lawyer, and this is not legal advice.
    27. Re:Oh good by julesh · · Score: 1

      Ok, so how does having copyright last until 75 years AFTER THE DEATH of the author benefit the author?

      The question is not how it benefits them after the fact. The question is: does the possibility of earning royalties after death affect the likelihood of creators spending the effort to create their work. And the simple fact is, yes (as much as any revenue possibility does), because people have an instinctive desire to provide for their children. Now, 75 years is probably longer than actually has any useful effect (I'd guess that about 40 years is roughly the limit beyond which it makes no difference at all to how most people think, being roughly how long after you die that it's likely your children will die, on average).

    28. Re:Oh good by sycomonkey · · Score: 1

      As part of my CS degree we had to write a Tetris clone, and add an extra feature. Mine was a 5-block piece game mode. It was virtually impossible. 3-blocks is far too easy. Four blocks is really the only fun setup for that particular style of block game.

      --
      --The universe will not be altered by forum threads, even those which are very wry. --Tycho Brahe (Penny Arcade)
    29. Re:Oh good by cpt+kangarooski · · Score: 1

      No, actually.

      Remember, creative works are like the lottery: there are many works, but the vast majority have no copyright-related value ever. Of the remainder, a tiny few have some copyright-related value, but usually not too much, and not for too long. The timeframe differs depending on the type of work (a daily newspaper is worthless in less than 24 hours, a decent movie usually has a few years) but in general it's astonishingly rare to have a work that is still got copyright-related value about 10-15 years after it was first released. Creating one of those works is like winning the lottery.

      If someone other than an author wanted to provide for his family after he died, which would you suggest: a big pile of scratch off tickets, or sensible savings, investments, life insurance policies, social welfare system, etc.?

      Plus, it's typical for works with long term copyright revenue to start out making a lot of money, so where did it go? If the author squandered it all, why are we giving him even more copyright to save him from his own mistake?

      Basically, because long terms are of no use for almost everyone, and usually only help people who don't need the help, what you're really suggesting is that we set up a special welfare system for authors that helps the rich at public expense, while encouraging the poor and middle class to behave irresponsibly.

      You can start being ashamed of yourself anytime.

      The better solution is to have copyrights last for a fixed term of years from the first publication or release of the work. There might be optional renewal terms, but these too would be fixed in number and duration. The maximum possible term length would be known from day one. This allows for planning early on. In addition, since we can't order that works have copyright related revenue, we set up general purpose social welfare programs that help out anyone in need (not just authors), and encourage people to save and invest carefully, take out life insurance, etc. Do it as part of a home ec or personal finances class in high school, college, and as adult education. And regulate the banks to make sure that the system isnt just a scam. And again, this helps everyone, not just authors.

      The widows and orphans argument for copyright terms is bunk and always was.

      --
      -- This and all my posts are in the public domain. I am a lawyer. I am not your lawyer, and this is not legal advice.
    30. Re:Oh good by KDR_11k · · Score: 1

      Who are these 'rent seekers' who have only one copyrighted work?

      Adolf Hitler?

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    31. Re:Oh good by julesh · · Score: 1

      Yes, but you're assuming that content creators act rationally. In reality, everyone assumes that the work they produce is going to be one of the rare cases that continues earning for a long period, however unrealistic this may be. And it doesn't matter from a legislative perspective what the reality is: the only question is what stimulates artists to create. And outside of the minority that would create even if there were no possibility of financial reward, length of copyright terms after death is actually a consideration.

    32. Re:Oh good by cpt+kangarooski · · Score: 1

      the only question is what stimulates artists to create.

      Indeed. Term lengths dramatically increased in 1978 due to the passage of the 1976 Copyright Act. Why then did we not see a surge of creative works created and published which, but for the term extension, would not have been? AFAICT advances in technology and societal changes are responsible for the increase in the quantity of creative works created and published since then, which presumably would've happened anyway.

      Beyond a fairly short period of time, I don't think that it actually does stimulate authors. Some particularly irrational authors may think that it does, but I'd bet good money that if we reduced the term lengths dramatically, they would not quit creating works and go work at a real job instead. Copyright relies on manipulating authors to work for little actual reward, urged on by mirages. That's fine, but I don't think that it takes so much to get them to do it; they're easy marks and we don't have to try so hard.

      Rather, long terms are specifically designed to help already-established authors and publishers, neither of whom need it.

      --
      -- This and all my posts are in the public domain. I am a lawyer. I am not your lawyer, and this is not legal advice.
  2. deja vu by KraxxxZ01 · · Score: 1

    deja vu

  3. Re:XXXX by SuricouRaven · · Score: 1

    Forgot the reverse squiggly!

    xx
    _xx

  4. Not a good precedent by Anonymous Coward · · Score: 2, Interesting

    The Tetris Co. has been pushing very, very hard for this decision for years, and it's a bad one for everyone except Tetris Co. Where does this begin and end - is Activision going to sue everyone for making a team-based playing-soldiers first person shooter, because it infringes on the Call of Duty copyright? In fact how does this translate to the copyrighting of 'real life' game concepts and other similar idea-based concepts? Are we going to be able to patent games now?

    This is a very, very bad precedent. Yay for the typical scenario of 'person or company with the most money de facto writes the laws.'

    1. Re:Not a good precedent by RivenAleem · · Score: 2

      Not really. You see, Tetris is a very simple game, there's no hidden levels of depth to it. It's blocks falling and you arrange them to make lines that disappear.

      There does not need to be more games involving blocks that fall and need to be arranged into lines so they disappear.

      Call of Duty, though, can have different stories to tell in the campaign, can have different mechanics for weapons, different maps, multiplayer options, squad sizes. There's plenty of scope for the games to be sufficiently different.

      Just like you can have Bejeweled, Bubble Shooter and others where you have different puzzle, but some comparable qualities, you don't have falling blocks of set shape, but you do have "create a pattern to make items disappear for points"

      What you have here is a game that is so similar to Tetris that it is not innovative, just a clone to take advantage of Tetris' success.

    2. Re:Not a good precedent by Anonymous Coward · · Score: 2, Interesting

      This!

      I am generally against stupid software IP laws, but really, Tetris was a unique and simple game. Cloning it is blatantly dishonest and taking an extreme shortcut at the expense of the creator and to me really is unacceptable. Just write a new game with new ideas! We would all benefit from that more anyway. I'm ok with cloning certain elements, but not with cloning the core freaking game!

      It's like taking a symphony that you did not write, re-transcribing it on different paper and getting a different orchestra to play it, and then claiming it's a different product, which obviously it is not.

    3. Re:Not a good precedent by vinehair · · Score: 1

      Not really. You see, Tetris is a very simple game, there's no hidden levels of depth to it. It's blocks falling and you arrange them to make lines that disappear.

      The fellows over at harddrop.com that prefer the licensed Tetris Grand Master series and the 'ripoff' Lockjaw game would like a word with you.

      For many extremely detailed reasons that would make your head explode, these aforementioned games are far better for very advanced play, versus the rules currently mandated by Tetris Co. that basically castrate the game if you play Tetris seriously - such as infinite floor kicks (allowing you to stall indefinitely just by constantly rotating a piece even on the ground) and the fine details of how pieces rotate being a pain for 20G play (top-speed.)

    4. Re:Not a good precedent by Gideon+Wells · · Score: 3, Funny

      [quote] You see, Tetris is a very simple game, there's no hidden levels of depth to it. It's blocks falling and you arrange them to make lines that disappear.[/quote]
      Sir, I pray for your soul that no serious Tetris fanatics get a hold of this comment. You do not fathom the degrees and tournament rules they have developed over what is or isn't allowed. Dare I even mention the black market, and underground games? The unlicensed, hard core stacking where two people enter, one person leaves?

      I would recommend that you start packing your bags now and moving to a third world country. I fear they may already be planning for you to wake up with the head of a T block in your bed tomorrow.

      --
      by Anonymous Coward: I, for one, welcome the shift from car analogies to pizza analogies. um.. overlords?
    5. Re:Not a good precedent by Hatta · · Score: 1

      There does not need to be more games involving blocks that fall and need to be arranged into lines so they disappear.

      There does not need to be a monopoly on such games either.

      --
      Give me Classic Slashdot or give me death!
    6. Re:Not a good precedent by shentino · · Score: 1

      I would say that it's too simple to qualify for copyright protection in the first place.

      Just by *watching* tetris being played I can write a tetris clone in a single hour of programming, it's not that hard. And I can do it without looking at source code.

      It's trivially easy to reverse engineer even if you don't have source code to look at.

    7. Re:Not a good precedent by tepples · · Score: 1

      The fellows over at harddrop.com that prefer the licensed Tetris Grand Master series and the 'ripoff' Lockjaw game would like a word with you.

      Lockjaw appears to have already been taken down. Is the Tetris clone in Emacs next?

    8. Re:Not a good precedent by cheekyjohnson · · Score: 1

      There does not need to be more games

      No games need to exist in the first place.

      What you have here is a game that is so similar to Tetris that it is not innovative

      Tetris in itself is not innovative. It's now an old game, and such decisions do nothing to further the alleged original intentions of copyright law.

      --
      Filthy, filthy copyrapists!
    9. Re:Not a good precedent by DannyO152 · · Score: 1

      In orchestral non-vocal music, the melody is the only protectable part of the composition. So at that point, your analogy fails.

      But, just to give everyone a bad analogy to abuse me for: giving protectability to the shapes and grid size is akin to giving protection to an arrangement's choice of the key of F, because that made it easier for the clarinets to perform.

      Based on the linked summary of ruling, it seems the judge was convinced that the grid size constituted expression. However, as explored by Judge Alsup's recent ruling in Oracle v. Google, not all choices are expressive, merely consequential to the idea, and to extend copyright protection to these choices is to grant a back door monopoly to the ideas. I hate the histrionic hyperbolic absurdity question, so call this a nine-month early birthday present: armed with this ruling, could a terminal application developer sue others for infringement for also having used a 60 x 40 grid?

      As to your essential point about the fairness of Tetris's developers not realizing their maximum revenue because heretofore the law had allowed the basics to be replicated, frankly not all idea and expression vocations are equally protected. Just ask any stand-up comic friend about their recourse for joke-stealers. My takeaway is that with games the reason that people enjoy them, the mayhem, the puzzles, the manipulation of elements, the mise-en-scene of the fantasy, etc., are fair game, meaning there is a limit to the upside, and thus development costs should be constrained. I think in the grand scheme, it's better this way. The alternative is the manifesting Line 4 having its "????????" replaced with "Sue."

    10. Re:Not a good precedent by DannyO152 · · Score: 1

      ... not all choices are expressive, merely consequential to the idea, and...

      This would have been better said as "... not all choices are expressive, some are consequential to the idea, and.."

    11. Re:Not a good precedent by cheekyjohnson · · Score: 1

      Just write a new game with new ideas!

      Yeah! Instead of suing people who make clones of your old game, do something productive and make a new game.

      --
      Filthy, filthy copyrapists!
    12. Re:Not a good precedent by Anonymous Coward · · Score: 0
    13. Re:Not a good precedent by Anonymous Coward · · Score: 0

      Is that you Tepples? Do you have a smurf account on slashdot now?

    14. Re:Not a good precedent by Obfuscant · · Score: 1

      Call of Duty, though, can have different stories to tell in the campaign, can have different mechanics for weapons, different maps, multiplayer options, squad sizes. There's plenty of scope for the games to be sufficiently different.

      Call of Duty VII: Kill the Lawyers

    15. Re:Not a good precedent by bws111 · · Score: 0

      Bullshit. The original (and current) intentions of copyright law is to spur innovation by giving people control of their inventions for a period of time. The creators of Tetris did their part - they made the game. Now it is our turn to honor our part of the deal. What you are suggesting is nothing less than welshing on the deal.

      The idea that once the game is 'old' it is no longer an innovation is just stupid.

      If these bozos would come up with their own, original ideas they would have exactly the same protection as the creators of Tetris. In fact, there are many variations of the basic game that are in fact innovations and not infringements, so apparently the 'original intentions' still work.

    16. Re:Not a good precedent by bws111 · · Score: 1

      Who cares how long it takes to write the code? That is a completely meaningless metric. 'The code' is not what is in question here, 'the game' is. So, answer the proper question 'can you create a new, original game that millions of people around the world will want to play'. If you say 'yes', why haven't you done it?

    17. Re:Not a good precedent by dgatwood · · Score: 1

      The original (and current) intentions of copyright law is to spur innovation by giving people control of their inventions for a period of time.

      Bzzt. Sorry. Thanks for playing. The original (and current) purpose of patent law is to give people control over their inventions for a period of time. The purpose of copyright law is to give people control of their literary and artistic works for a period of time.

      The entire notion of a game being protected by copyright is dubious. This is what design patents are for, and they would have expired by now, precisely because we don't want things like this to enjoy hundred-ish-year protection.

      To the extent that someone used actual copyrighted resources from the original Tetris game, e.g. the actual images for the blocks, the source code, etc.), that's a copyright violation. However, copyright was never intended to protect the idea of a square box, or even specific combinations of square boxes. That is so far outside the scope of copyright that it makes no sense whatsoever. The district court judge should have his or her head examined for this ruling, which attempts to assign ridiculous amounts of protection to something that is far too simple to be afforded copyright protection.

      Also, this decision should be trivial to overturn on appeal, as the supposedly protected elements fundamentally fail both the creativity test and the originality test, both of which any work must pass in order to be eligible for copyright protection.

      Making an arbitrary decision, such as choosing a number of columns or rows (which were both almost certainly determined solely by the need to be of a size easily distinguished by the human eye given the graphics capabilities of the original hardware and the size of its screen) is not a creative act. Choosing which four or five of the seven possible tetrominos to use is not a significant creative act, either. Deciding to make a game in which they fall is ostensibly a creative act, but it is a functional property of the game mechanics, and is thus ineligible for copyright protection. (You can patent functional aspects, but the patents would have already expired.)

      And originality? Children have been putting together jigsaw puzzles and playing with toy blocks for hundreds of years. The only thing original is that the puzzle pieces fall, and being a functional aspect, that can't be protected by copyright.

      This case needs to be appealed as high as is necessary for the Tetris company to be thoroughly stomped into the ground over their flagrant abuse of our legal system.

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    18. Re:Not a good precedent by Aighearach · · Score: 1, Funny

      ... not all choices are expressive, merely consequential to the idea, and...

      This would have been better said as "... not all choices are expressive, some are consequential to the idea, and.."

      I love these, the Idiot Pedant. lolol

      All you did is remove information, remove the lessening word, and repeat the rest of the claims. So you changed the proportional meaning of the different parts. How is that "better said?" In order for such a change in meaning to be "better said," you would have to have a full understanding of the precise intent of the author. That is impossible from such a small passage.

      Does it make you feel better about living in your mom's basement to show yourself having poor reading comprehention whilst simultaniously claiming to be unable to tell the difference in context between slashdot and an English class? Or the difference between yourself and an English teacher...

    19. Re:Not a good precedent by similar_name · · Score: 1

      Tetris was released June 6, 1984. 28 years ago in the Soviet Union. In fact, the Soviet Union was the original owner of the copyright. It's still stupid IP law.

    20. Re:Not a good precedent by cpt+kangarooski · · Score: 1

      Why design patents? Surely the rules of a game are a method of operation for playing the game. Unless games aren't useful, a regular utility patent would seem to be a better choice to me. The 'tap' patent from the Magic card game is a utility patent, but that's the only game rule patent I know of.

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    21. Re:Not a good precedent by dgatwood · · Score: 1

      Some aspects of a game could probably be covered by utility patents, certainly, but anything that could even remotely be eligible for copyright protection would probably fall well outside that space.

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      Check out my sci-fi/humor trilogy at PatriotsBooks.

    22. Re:Not a good precedent by cpt+kangarooski · · Score: 1

      Ah, that's it; I had only been thinking of the functional elements.

      Yes, in that case I'd agree with you that games are probably best protected by utility patents for the working bits and design patents for the ornamental elements (so as to avoid the utility doctrine in copyright and other rules that could result in a loss of protection), with a smattering of copyright for the expression of instructions, and for art that's clearly separable from useful material, and at least for the duration of the core patents, a trademark on the name. If the game is a computer game, I'd prefer there not be software utility patents, but copyright could cover some of the code itself.

      --
      -- This and all my posts are in the public domain. I am a lawyer. I am not your lawyer, and this is not legal advice.
  5. The Real Crime by cffrost · · Score: 5, Insightful

    The real crime here is that Tetris is still protected under copyright.

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    1. Re:The Real Crime by Yvanhoe · · Score: 4, Funny

      You say it like copyright was supposed to expire one day...

      --
      The Wise adapts himself to the world. The Fool adapts the world to himself. Therefore, all progress depends on the Fool.
    2. Re:The Real Crime by Anonymous Coward · · Score: 0

      The real crime here is that Tetris is still protected under copyright.

      Tetris isn't that old, you know.

      Release 1984, I believe. Less than 30 years ago. Even those arguing for shorter copyright terms would probably be okay with that still being protected.

    3. Re:The Real Crime by neyla · · Score: 4, Interesting

      Some of them perhaps. I think copyright should be determined experimentally in that it is progressively shortened until such point where you clearly see a fall in new works, then left at a point where they're short enough to hurt creators noticeably, but long enough that the effect is "noticeable" not "catastrophic".

      For videogames, I think that'd mean 10 years. Certainly not 30. If all 10-year-old video-games where freely available, I think this would harm the new-game market noticeably, but not catastrophiccally. (notice how that's already close to true: 10 year old video-games, even AAA titles, can be had for a dollar a piece or something like that)

      Copyright aren't supposed to stop people from independently creating their own similar works though: just because painter A made a portrait of a woman looking to the left while sitting in front of an oak-tree with a red apple in her hand, it doesn't stop painter B from doing the same thing.

      The shape of the pieces in tetris aren't creatively distinct, instead they are mathemathically determined: they're the full set of all possible 4-squares connected pieces.

      It's like claiming 000 001 010 011 100 101 110 111 is a creative selection of 3-digit binary numbers, when infact it's just an exhaustive list of *all* 3-digit binary numbers.

    4. Re:The Real Crime by Anonymous Coward · · Score: 0

      Copyright in the U.S. is 14 years + 1 extension for a total of 28 years (far too long already);
      ex post facto laws are expressly forbidden by the United States Constitution.
      For new IP, the new laws take effect, but IP prior to those changes fall under this category.

      CAPTCHA = indented

    5. Re:The Real Crime by theedgeofoblivious · · Score: 1

      There's no reason that copyrights should last anywhere near 30 years. The fact that they do is the reason that almost every television show(Hawaii 5-0, Dallas, The Munsters, Teen Wolf, Charlie's Angels, Melrose Place, 90210, Nikita, Beauty & The Beast, Bewitched, The Flintstones, The Rifleman, The Simpsons[oh, wait, The Simpsons has just been on forever?]) and every movie(Spider-Man, Nightmare on Elm Street, King Kong, Dirty Dancing, Annie, Child's Play, Snow White, RoboCop, Short Circuit, The Crow, The NeverEnding Story, Escape From New York, Porky's, Romancing The Stone, Scarface, Lethal Weapon) are remakes of things that have been under copyright for decades. There is no incentive to make anything new.

      Copyright should last 5 years MAYBE...

    6. Re:The Real Crime by Anonymous Coward · · Score: 0

      Unfortunately, SCrOTUmS already ruled on that issue elsewhere and held that treaty obligations trump that. It was one of the most asinine rulings the court has made since it appointed President Bush with no justification.

    7. Re:The Real Crime by Bigby · · Score: 1

      Huh? US Copyright is 125 years. It started at 50 years, but companies lengthened it dramatically.

      I don't know how copyright comes into play here. They would have need to make an exact copy of the blocks. If they remade it themselves, it wouldn't be a copyright violation. Much like if I tried to paint a Jackson Pollock. Am I missing something?

    8. Re:The Real Crime by operagost · · Score: 2

      Actually, no. It started at 14 years, and is currently 70 years from death of the author; if a corporate work, 95 years from publication or 120 years from creation, whichever expires first.

      --

      Gamingmuseum.com: Give your 3D accelerator a rest.
    9. Re:The Real Crime by Anonymous Coward · · Score: 0

      How is that a crime? Honestly, what is the proper change that should be made? What is the proper time frame or requirements for something to fall into Public Domain? From my understanding its either so many years after the death of the original author or so many years after the original publication. From a quick look on Wiki the standard seems to be Life of Author + (50-70) years or (50-70 years) after original publication Additionally, if the copyright holder doesn't continue to protect their copyright they can lose it which is why you see these lawsuits.

    10. Re:The Real Crime by bws111 · · Score: 1

      Except that most of those are not remakes, they are new scripts using existing characters. As far as these works are concerned, about the only thing protected by copyright that they have re-used are the titles and names of the characters.

      It is really funny that you included Snow White as an example of things still under copyright meaning nothing new has to be created. The Snow White you are referring to is NOT a Disney movie (it is Universal). It does NOT use any elements of the still-under-copyright Disney Snow White, but instead uses the original not protected Snow White.

    11. Re:The Real Crime by Hentes · · Score: 1

      Interesting idea, but the problem is that it's hard to tell whether a certain length of copyright hurts the market because it decreases the financial incentive, or because it makes old works available thus saturating the market. In the first case, lengthening the duration of copyright would encourage the creation of more works. But in the second case it wouldn't be a good move, as works that could only compete if access to old works was restricted aren't a worthwile addition to our culture and shouldn't be encouraged.
      Another problem is that with Hollywood accounting you can never be sure when the industry is actually hurt, and if they really are it's also very hard to tell whether that was a result of decreased copyright length or some other reasons.

    12. Re:The Real Crime by beaverdownunder · · Score: 1

      Dallas is a bad example -- it's not a remake, they've picked up the storyline 20 years later.

      (It's not bad, BTW, but that's a bit OT)

    13. Re:The Real Crime by CanEHdian · · Score: 1

      The real crime here is that Tetris is still protected under copyright.

      Tetris isn't that old, you know.

      Release 1984, I believe. Less than 30 years ago. Even those arguing for shorter copyright terms would probably be okay with that still being protected.

      No, they wouldn't. See e.g. Dr. Rufus Pollock's research or the position paper of the European Greens/European Freedom Alliance faction in the EU parliament.

      1984 + 20 = 2004, so the game would be Public Domain (as in expiration of the "commercial copyright") on January 1st, 2005.

      So, how long ago was 1984? Let's see... TEN YEARS before Windows '95? Indeed, there WAS no Microsoft Windows in 1984: Windows 1.0 was from November 1985. No bell ringing? OK, how about the year of the famous 1984 Super Bowl commercial introducing to the world the Apple Macintosh with a whopping 128 kilobytes of RAM?

      Yes, THAT is how long ago 1984 was!

      --
      When the copyright term is "forever minus a day", live every day like it's the last.
    14. Re:The Real Crime by Hatta · · Score: 1

      If all 10-year-old video-games where freely available,

      All 10 year old video games are freely available.

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    15. Re:The Real Crime by CanEHdian · · Score: 1

      Darn, forgot the UNIX crowd;

      "In 1984, four Berkeley students—Douglas Terry, Mark Painter, David Riggle, and Songnian Zhou—wrote the first Unix implementation, called The Berkeley Internet Name Domain (BIND) Server."

      Yes, UNIX people wanting to standardize were actually still busy with HOSTS.TXT from SRI-NIC.ARPA (see RFC 952).

      --
      When the copyright term is "forever minus a day", live every day like it's the last.
    16. Re:The Real Crime by Anonymous Coward · · Score: 0

      Historical data suggests that your proposal would completly eliminate copyright for all types of work.

      Here's a very short English-language summary of a book by Eckhard Höffner: http://governancexborders.com/2010/08/11/der-spiegel-on-the-explosion-of-knowledge-in-19th-century-germany/

    17. Re:The Real Crime by cheekyjohnson · · Score: 1

      How is that a crime?

      Some people seem to think it's absolutely ridiculous.

      Honestly, what is the proper change that should be made?

      Shorten copyright.

      --
      Filthy, filthy copyrapists!
    18. Re:The Real Crime by Qwertie · · Score: 1

      Baby steps. The copyright lobby got 95 year copyright terms in the U.S. Even 50 years would be a major improvement, and most all of us slashdot types could agree to reduce copyright to 30 years.

      10 years probably suffices for industry to turn a profit, but when you're fighting powerful companies and ideologues who want perpetual copyright, who fear competition from 50-year-old works, who would claim it's an injustice that every single person that reads Mark Twain should pay their great-great-grandkids...

      30-year copyright would be an enormous victory. We would have the right to freely play and remix numerous early NES games, to distribute the original Star Wars (the one with the less honorable Han Solo), to have free collections of oldies, disco, Elvis and the Beatles bundled with every new iPod, and so forth.

    19. Re:The Real Crime by Anonymous Coward · · Score: 0

      No one has ever said "Let's make this movie/video game/album and we'll make a killing over the next 10 years!" The goal is to make money in the first 6 months to 2 years after you release. In terms of incentives to make art, there is no difference between a hypothetical 10 year term and our current horrendously long copyright term.

      When the vast majority of copyrighted works are out of print and currently unavailable, you know that the copyright term is way too long.

    20. Re:The Real Crime by camperdave · · Score: 1

      Better yet, institute commercial copyrights. Anything released commercially without a commercial copyright is in the public domain. Commercial copyrights would last for one year and use the following fee structure: Dollar down and double each year. The first year cost $1, the second $2, the third $4, etc. By the time 20 years is up, a commercial copyright costs over a million dollars. At 30 years, over a billion. Once the fee is no longer paid, into public domain it goes.

      --
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    21. Re:The Real Crime by shentino · · Score: 1

      Still?

      That simple concept doesn't deserve copyright protection period. I could write a tetris clone in my sleep after watching someone else play it for just 20 seconds.

      This decision basically says that functionality can itself be creative.

      I say bullshit, that's what we have patents for.

    22. Re:The Real Crime by Tenebrousedge · · Score: 1

      Copyright is already commercial. There are many forms of taxation but I'm amazed that anyone would seriously promote an exponential one. Do you really think the government needs that money? The artist already pays income tax. Why should your rights to creative works depend on how much money you have in the bank? Not to mention that as a tax, this one is extremely regressive, favoring the large studios which produce few works.

      This idea is profound -- it is bottomlessly stupid.

      --
      Those who advocate genocide deserve every protection afforded by law, and none afforded by common human decency.
    23. Re:The Real Crime by bws111 · · Score: 1

      The real question is not 'could you write such a game after seeing someone play it', but 'could you write such a game having never seen it or had it described to you'. Answering 'yes' to the second question shows creativity, something worthy of protection. Answering 'yes' to only to first question shows some trivial programming skills and no creativity, and is worthy of nothing.

    24. Re:The Real Crime by Anonymous Coward · · Score: 0

      Copyright is already commercial. There are many forms of taxation but I'm amazed that anyone would seriously promote an exponential one. Do you really think the government needs that money? The artist already pays income tax. Why should your rights to creative works depend on how much money you have in the bank?

      It shouldn't -- if your work is commercially successful such that it will make more in the next year than the renewal fee, you'll have no problem getting a loan for it. If it's making less than the upcoming fee per annum, you'd be a fool to purchase the extension no matter how much you have in the bank.

      The point is not about the money. The point is to force worthless content into the public domain quickly (there's no point protecting them, and perhaps someone clever can reuse parts of it), while still providing reasonable duration of protection for works of high value, and doing that without establishing an arbiter of supposed value -- you let the copyright holder determine the value of their work, and the fee gives them motivation to be honest.

      Not to mention that as a tax, this one is extremely regressive, favoring the large studios which produce few works.

      No, it favors the ones who produce successful works, no matter how many or how few. Do you suppose it's more worthwhile to incentivize success, or failure? Granted, it rewards economically successful works, and we might wish for a subtler definition of success, but the simple fact is, it's quite simple to impose monetary incentives that will invariably be weighed against economic success, and damn hard to implement any incentive that will be accurately weighed against artistic or philosophical success. I don't say it's perfect, but it's far from stupid.

      This idea is profound -- it is bottomlessly stupid.

      Note that this whole scheme only makes any sense under the incentive-based justification of copyright -- that authors have no inherent right to prevent copying, but that government chooses to encourage them by granting a limited monopoly to make content creation more worthwhile. If you believe in the notion that authors do have a natural right to impose their will on everyone who reads their work, then of course tying it to cash is ludicrous. But then, if you believe that, you've already established that you're not quite right in the head.

    25. Re:The Real Crime by ewibble · · Score: 1

      You also cannot not tell what harm extending copyright has to creativity, for the following reason:

      1. The owner of the copyright has to devote time to enforcing copyright.
      2. It makes more difficult for other creators to create because they must be careful of violating other peoples copyright, also it increase their costs since they cannot you other peoples work freely.
      3. The original creator now has a steady flow of income, so is now not as strongly motivated by need to make a living. Think about it, if someone today paid you a comfortable liveable wage for doing nothing, would you be more or less likely to go to work tomorrow?

      I can buy the argument that giving copyright for a period of time encourages creativity, but to what extent all the factors work together to give you the best result for society it hard to reason about, you need real life experiments.

    26. Re:The Real Crime by amorsen · · Score: 1

      This would harm free software though, except for free software which is in the public domain.

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    27. Re:The Real Crime by gnasher719 · · Score: 1

      That simple concept doesn't deserve copyright protection period. I could write a tetris clone in my sleep after watching someone else play it for just 20 seconds.

      It's easy to copy. It's a lot harder to come up with something so good yourself.

    28. Re:The Real Crime by cpt+kangarooski · · Score: 1

      No, he could have the rules described to him. Copyright doesn't protect the game rules, just the creative elements that are not necessary for the game.

      Look at how third party manufacturers developed a BIOS that was compatible with the IBM BIOS to facilitate the development of generic IBM PC-compatible computers. One team looked through the BIOS and developed a spec, and the second team implemented the spec without looking at the BIOS. Since nothing protectable was actually copied, copyright infringement was avoided. Re-implementation doesn't count.

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      -- This and all my posts are in the public domain. I am a lawyer. I am not your lawyer, and this is not legal advice.
    29. Re:The Real Crime by cpt+kangarooski · · Score: 1

      I don't think that's a good enough reason. I'd rather have generally good copyright laws even if it harmed the enforceability of software freeing licenses, rather than the craptastrophe we've got now, even if it means that no one can make a closed source fork of EMACS for the rest of my life. Look at the big picture, man.

      (Plus, why not alter copyright further? For example that in order to get a copyright on software, the author would have to deposit a complete copy of the code written to produce the binary with the Library of Congress, plus whatever additional comments and supplemental information the LoC requested to facilitate the use of the code by third parties. The code could be closed but available for researchers to study during the copyright term, and then made fully public domain once the term expired.)

      --
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    30. Re:The Real Crime by neyla · · Score: 1

      It clearly depends on the kind of work. For example, I think it's clear that for books, and music, competition from 10 year old books would harm sales of new works substantially.

      For video-games, this is less clear. Final Fantasy X, for PS2 is a decade old, would people really flock to that rather than the current offerings if the price was zero ?

      Notice how the price is *already* a tiny fraction of the price of new games, and that hasn't caused people to flock to it. If people aren't choosing FF-X at $5 over a current game at $50, would they really choose it at $0 ? I expect there'd be *some* who would since zero is a magical price - but I doubt it'd be a landslide.

    31. Re:The Real Crime by neyla · · Score: 1

      Saturating the market with older, free, works thus outcompeting the new works is the only effect of notice. We already know that essentially all works are commercially worthless after a decade, indeed most works are commercially worthless after 5 years.

      There are some works that still pull in money after more than a decade - Harry Potter, Star Wars, The Beatles, but those are rare exceptions, and usually wildly profitable in the first 10 years too.

    32. Re:The Real Crime by neyla · · Score: 1

      Reasonable, but I'd make it instead free for a decade, then start at $1000 and double every year. That way everyone gets protection and can -after- the fact purchase longer terms if a work is successful.

    33. Re:The Real Crime by Anonymous Coward · · Score: 0

      The issue comes when you have to explain this point to the jury... They take regular people off the street at random but this is inherently bias as those random people may not have a clue of the concepts your are talking about. But they do know tetris.

      Try it show the images of the combination of 4 squares (tetrominoes) to a regular person and ask them what they are what you think they will say?

    34. Re:The Real Crime by Tenebrousedge · · Score: 1

      Creative works have a long tail distribution, both on the individual level and the macro scale. This proposal axes that tail, and hand it to the tax-collecting entity. You also have failed to comprehend the meaning of the following words: regressive, tax.

      "Success" should not affect one's rights. The rest of my points stand.

      P.S. Nice strawman with "natural" rights.

      --
      Those who advocate genocide deserve every protection afforded by law, and none afforded by common human decency.
  6. Huh? by GrahamCox · · Score: 5, Insightful

    shape of the blocks constituted infringement

    That's absurd. The shape of the blocks comes from the fact that those are all the possible 2D geometric arrangements of 4 connected blocks on a grid. If anyone is infringed here, it's basic geometry.

    1. Re:Huh? by vinehair · · Score: 1

      I really dislike that part of the ruling as well.

      I also strongly suspect that, magically, this ruling will do nothing to help those poor developers who have been utterly ripped off by Zynga, in several well-known cases like this one. Call me cynical, if you will.

    2. Re:Huh? by TheSpoom · · Score: 3, Funny

      If anyone is infringed here, it's basic geometry.

      It's The Tetris Company. Don't give them ideas.

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    3. Re:Huh? by alen · · Score: 1

      i played both, there were similarities but Dream Heights had much better art and game mechanics were different

    4. Re:Huh? by Anonymous Coward · · Score: 1

      Alexey himself stated that the shapes were taken by a wooden tetromino game he had. So I guess Tetris itself infringes on that IP.

    5. Re:Huh? by Anonymous Coward · · Score: 0

      They could use triangles, hexagons, melded circles. Not necessarily square blocks. Then there is the style of fonts and the background - they could use metallic background with LCD counters, wooden blocks with engraved letters.

    6. Re:Huh? by multicoregeneral · · Score: 2

      Not only that, but copyright doesn't cover any of this stuff. Functionality is covered by patent, not copyright. Copyright only the actual physical code. This was established decades ago when Novell sued Microsoft over menus.

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    7. Re:Huh? by Z00L00K · · Score: 1

      Then you should look at Hextris.

      --
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    8. Re:Huh? by Krioni · · Score: 1
      Apparently one problem is that the Xio's expert made a terrible mistake:

      Xio’s own expert admitted there are “almost unlimited number” of ways to design the pieces and the board and the game would still “function perfectly well.” Pl. Motion, at 35.

      Basically, the judge was given wrong information about the realistic possibility of using blocks of other shapes or configurations. While there may be some other piece designs that would work, there are not that many that would avoid introducing a fairly complex and thus hard-to-play geometry.

      The judge also seemed to believe that a falling block game was a completely novel idea, without any real-world counterpart. I'm puzzled by this, and think she didn't comprehend the gravity of the situation (puns intended).

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    9. Re:Huh? by chrismcb · · Score: 1

      Copyright covers creations. Artwork, music, code, etc. So while you can make a pacman clone with say rabbits instead of ghosts, you can't make a pacman clone with the same round and yellow player, and with the same maze. In this case they are claiming in the size of the playfield is copyrighted. Apparently "the style of pieces" is also copyrighted, but that seems dubious. They also claim that "same manner in which the pieces move and rotate" is copyrightable. But that sounds a lot like look and feel to me, which isn't copyrightable. Personally I don't think this is the last we've heard on the matter.

  7. Re:XXXX by Anonymous Coward · · Score: 1

    xxxx
    x

    For shame! it's not pentis!

  8. Why are they still fighting over Tetris? by SternisheFan · · Score: 2

    Why is a court/patent fight still allowed over Tetris? I mean, it's an old game from 19-freaking-84!!! The answer must, as usual, be $$money$$. (from Wikipedia...) Tetris (Russian: ) is a tile-matching puzzle video game originally designed and programmed by Alexey Pajitnov in the Soviet Union. It was released on June 6, 1984, [2] while he was working for the Dorodnicyn Computing Centre of the Academy of Science of the USSR in Moscow. [3] He derived its name from the [Russian] numerical prefix tetra-(all of the game's pieces contain four segments) and tennis, Pajitnov's favorite sport. [4][5] It is also the first entertainment software to be exported from the USSR to the U.S. and published by Spectrum Holobyte for Commodore 64 and IBM PC. The Tetris game is a popular use of tetrominoes, the four element special case of polyominoes. Polyominoes have been used in popular puzzles since at least 1907, and the name was given by the mathematician Solomon W. Golomb in 1953. However, even the enumeration of pentominoes is dated to antiquity. (from Wikipedia)

  9. District court judge confuses copyright and patent by American+Patent+Guy · · Score: 1

    A patent protects the functionality of a product. The way the blocks are manipulated in the game is functional.

    Until this is heard on appeal ... there will be a multitude of authors of famous games who will be threatening the copycats under this stupid decision.

    (Oh, and copyrights are worldwide ... this judge has effectively granted the author a game a world-wide patent upon it. Let the games begin!)

  10. Re:ooo by unixisc · · Score: 1

    Can't the new game be in groups of 3 or 5 so that it doesn't infringe?

    ooo

    o
    oo

    oo
    o

    Or similarly, get all the groupings of 5 that can be generated?

    Personally, I liked a variation of Tetris called SuperTetris.

  11. Ask Mickey Mouse and Walt Disney... by fantomas · · Score: 1

    Given that Mickey Mouse is still successfully covered by copyright/patent etc. I think the lawyers for Tetris will argue that they are just following precedence and would like at least another 50 years protection.....

    1. Re:Ask Mickey Mouse and Walt Disney... by operagost · · Score: 1

      Mickey Mouse is a trademark. Works containing Mickey Mouse happen to still be under copyright. Nothing involving Mickey Mouse is patented, except perhaps indirectly (like a device that happens to resemble Mickey Mouse for marketing purposes).

      --

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  12. Dr Mario, Bejewleled Etc by scorp1us · · Score: 1

    Are all similar but do not violate the copyright. So there is some hope for similar, non-infringing games.

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    1. Re:Dr Mario, Bejewleled Etc by Anonymous Coward · · Score: 0

      You can take my Super Puzzle Fighter from my cold dead hands.

  13. Is it Tetris if the 'R' isn't backward? by TraumaFox · · Score: 2

    You don't need to break down and analyze which individual details make a Tetris clone a Tetris clone that violates copyright versus a Tetris clone which doesn't; it's quite clear at first glance that Mino is just simply Tetris. I know this sort of thing is a popular debate, and this is hardly the first example of its kind, but the extremely wide range of Tetris clones that survive without legal problems do so because their developers make at least the bare minimum effort to change something fundamental. Note, that's not to suggest TTC doesn't go after several of these as well, but they are certainly far less successful in those cases.

    I think the point here is that if EA had taken this exact game and released it as their official licensed version of Tetris for iOS, no one would be the wiser. I understand that EA's official version isn't spectacular and we all wish we could play something much better without threats of legal action being thrown around, but the decision is really clear cut in this case, so I don't think it's unreasonable to cut TTC some slack here, or the DC judge in this case.

    For anyone still shaking their fists in anger at TTC, I'd just like to point out this snippet from the article: "Xio readily admitted that Mino purposefully and deliberately copied from Tetris." He wanted this fight, and he lost.

    1. Re:Is it Tetris if the 'R' isn't backward? by Anonymous Coward · · Score: 0

      Except that the elements that it allegedly infringes upon aren't subject to copyright normally. Which is why iD software doesn't completely own the FPS genre, for most of the '90s the vast majority of the FPS games out there would have been infringing upon iD's copyright under the logic asserted in this ruling.

      If it doesn't get tossed out it's going to be a serious set back for gaming.

    2. Re:Is it Tetris if the 'R' isn't backward? by TraumaFox · · Score: 1

      That's not really a fair analogy, since you're equating the differences between games in the FPS genre to differences between Tetris clones. Tetris is a very simplistic game with minimalistic elements, so it is only defined by a very limited set of qualities. You can only imitate so many of those before you go from Tetris clone to just Tetris. After all, that's why we liberally use "Tetris clone" or "Insert first puzzle game to use these mechanics here clone" to define puzzle games, rather than just calling them Puzzle games. FPS games have more complex engines, mechanics, and a far wider array of qualities that can vary. As the judge in this case said, you can't base the infringement on the mechanics of the game - but without its mechanics, Tetris can really only be defined by limited details such as block shapes and well size. Besides all of that, 90s developers might have been trying to ride the success of Doom and the rising FPS genre, but none of them actually said, "Yeah, we're purposefully and deliberately copying Doom just to see if id can enforce their copyright."

      Look at this another way: 90s FPS games were successful on their own without being exact copies of Doom. That also applies for puzzle games which are not Tetris. However, plenty of people want to play Tetris itself, not "sort of Tetris but with a fundamental gameplay mechanic changed to get around legal trouble." Mino would not have met with success if it was not an exact clone of Tetris, and I can say that confidently because of how upset people get over developers not being able to make exact clones of Tetris. There's more money in Tetris than sort-of-Tetris, and that is exactly why TTC goes after copies.

    3. Re:Is it Tetris if the 'R' isn't backward? by Hatta · · Score: 1

      it's quite clear at first glance that Mino is just simply Tetris.

      It is, and there's absolutely nothing wrong with that. The party in the wrong here is the one who claims copyright over the set of polygons that can be constructed out of 4 congruent squares. Them, and the court that agreed with them.

      What's next, a copyright claim on the 5 platonic solids?

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    4. Re:Is it Tetris if the 'R' isn't backward? by TraumaFox · · Score: 1

      That's the kind of nitpicking which is just as stupid as you'd like to make copyright law look. If Tetris was such a simple concept that it shouldn't deserve copyright protection, then why would official Tetris be so much more popular than profitable than not-quite-Tetris? There are plenty of similar block-dropping games which use different types of blocks, varying mechanics and so on which are very similar to Tetris, but different enough that they don't encounter legal trouble, yet none of them reach the level of ubiquitous popularity and recognition that Tetris itself has. Why?

      Tetris is more than just a "set of polygons that can be constructed out of 4 congruent squares," and that is precisely why it is and should be protected. If none of this were true, no one would bother trying to make exact copies of Tetris such as Mino, and people wouldn't get all flustered trying to argue such copies should be legal. There is a high demand for Tetris, not sort-of-Tetris, and that's why TTC and its licensees are the only ones allowed to profit from it whether you like it or not.

    5. Re:Is it Tetris if the 'R' isn't backward? by Hatta · · Score: 1

      Tetris is more than just a "set of polygons that can be constructed out of 4 congruent squares,"

      It's a falling block game, where the blocks are composed of 4 squares. If I make a falling block game where the blocks are composed of 5 squares, or of 4 triangles, I'd be OK under copyright law.

      But if I use blocks made out of 4 squares, suddenly I'm in violation of copyright law? How does that not amount to a copyright claim over simple geometric shapes?

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    6. Re:Is it Tetris if the 'R' isn't backward? by Anonymous Coward · · Score: 0

      Tetris is more than just a "set of polygons that can be constructed out of 4 congruent squares," and that is precisely why it is and should be protected.

      Should be protected? What innovation is this encouraging? It's an extremely simple, old game. I don't care if it was a direct copy, protecting it is a waste of time.

      Duration of copyright is simply ridiculous.

    7. Re:Is it Tetris if the 'R' isn't backward? by cpt+kangarooski · · Score: 1

      If Tetris was such a simple concept that it shouldn't deserve copyright protection, then why would official Tetris be so much more popular than profitable than not-quite-Tetris?

      Branding.

      Anyone can make playing cards, but some brands of playing cards (e.g. Bicycle) remain popular. There are probably people who swear by dice (an ancient gaming invention) made by one manufacturer over another even when there's no discernible difference. Going a little further afield, anyone can make blue jeans, but people keep Levi's in business.

      Of course, then there's a whole 'nother argument as to whether or not there is a protectable TETRIS trademark. (I would say that there is not, per the Shredded Wheat case, but it requires evidence that I don't feel like gathering at great expense)

      Tetris is more than just a "set of polygons that can be constructed out of 4 congruent squares,"

      Yes. Tetris is:

      A playing field taller than it is wide, preferably 10 blocks wide by 20 blocks high, though it can vary.

      Into which tetrominos fall from the top, one at a time, moving down, at varying rates according to the difficulty of the game and player inputs. Where all possible tetrominos are employed. Where the player can rotate or drop the tetrominos at will until they come to rest against a surface, either the bottom of the field or an already-resting tetromino.

      If a complete horizontal line of tetrominos is formed by the player, the line disappears, increasing the score.

      And optionally, pre-filled garbage blocks in the field to increase difficulty.

      And optionally, a display of the next piece to be dropped into the field.

      And optionally, where the active and next pieces (and perhaps other pieces) are different colors, each color uniquely corresponding to the shape of the tetromino, to aid in player recognition of the piece.

      I think that about covers it, though I may have forgotten something. It's really no different from going through the rules that define baseball -- the ball has to meet certain requirements, the field has to be certain dimensions, the play works in a particular way, etc. You can change things, but the more you change, the more different the game is, like the effect of the designated hitter rule. Eventually you end up with a different game altogether, albeit still related, much like how softball or rounders are similar to baseball, but not baseball.

      If none of this were true, no one would bother trying to make exact copies of Tetris such as Mino, and people wouldn't get all flustered trying to argue such copies should be legal.

      It's a popular game, and since the game -- as distinguished from a particular program implementing the game -- is wholly unprotected in the US at least, why shouldn't people want to cash in on it? Any idiot can build a billiards table and sell it. This is the same type of thing.

      People are arguing it is legal because it is legal and it is rather silly to argue otherwise. Things would be different if tetris had been patented, but that never happened. Copyright is not an acceptable substitute, however.

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  14. The Gool Ol' Look and Feel by edibobb · · Score: 1

    It's nice to see the old "Look and Feel" copyright claims in back from oblivion. Thought to be obsolete after the advent of SSPs (Stupid Software Patents), "Look and Feel" copyright claims have made a comeback in the decisions of the clueless judiciary.

  15. Tetrinet by Antony-Kyre · · Score: 1

    How would this affect Tetrinet?

  16. ...seriously? by JustAnotherIdiot · · Score: 1

    I've seen so many exact Tetris clones that I thought it no longer had any sort of copyright.

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  17. Why is there a Tetris company? by Anonymous Coward · · Score: 0

    This was one simple game from decades ago. It's like having a banging rocks together company.

  18. Re:ooo by Vintermann · · Score: 1

    The triominoes will be boring, the pentominoes will be very, very hard.

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  19. Hey Milton Bradley, here's your new cash cow! by gblues · · Score: 1

    Alright M-B,

    Sue Zynga over "Words with Friends" again, but this time instead of claiming that they're copying your game, just claim copyright on the letters 'A', 'B', 'C', etc. Want to make a clone? Use Chinese characters or the Greek alphabet or something. No English letters for you!

    1. Re:Hey Milton Bradley, here's your new cash cow! by omnichad · · Score: 1

      Does Words with Friends use exactly the same game board positions for double,triple letter/word scores as Scrabble? Do they use exactly the same dimensions for their game board? Just curious - I never played. Those are the kind of things we're talking about. Your argument is purely reductio ad absurdum.

    2. Re:Hey Milton Bradley, here's your new cash cow! by amoeba1911 · · Score: 1

      Yes and No. Words with Friends uses the same board dimensions, the same number of letters, the same scoring. The placement of the bonus blocks is a little different, but the properties of the bonus blocks are identical.

      I think with this precedent, Hasbro could easily go after the multi-million dollar knock-off like Words with Friends. They have a case. The same thing with Taito and their wildly popular game Bust-A-Move which has had a large number of clones ever since it came out. Taito never went after these clones, to the point where some people think Snood is an original game.

  20. visual objects vs. mathematical objects by davidwr · · Score: 2

    The VISUAL shape of the objects and dimensions of the grid may be copyrightable, but the MATHEMATICAL ones should not be. If there is only one reasonable visual shape that matches the mathematical shape, then it, too, should not be copyrightable.

    Remember Rubik's Cube? There were knock-off puzzles of various shapes including spheres, cubes with the corners cut off, various different color schemes, etc. But they were all mathematically identical to the Rubik's Cube.

    A Tetris-like game with squiggly-snake-shaped pieces - or even "snakes" themselves - and a grid that is based on rectangles or any other shape that stacks as rectangles do that is the mathematically the same number of units wide and tall as the original Tetris can have identical game play but should be sufficiently different as to avoid copyright protection.

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  21. Re:District court judge confuses copyright and pat by multicoregeneral · · Score: 1

    Right. Unless they're actually using source code from the original to do it. The implications of this kind of decision, if allowed to stand would change the whole landscape of the software industry.

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  22. Re:ooo by unixisc · · Score: 1

    Ok, maybe have a combination of the 2 - triominos and pentominos. Either can fall @ random

  23. Re:XXXX by omnichad · · Score: 1

    You also for got this one:
    xxxx
    ___x

  24. Re:XXXX by SuricouRaven · · Score: 1

    And we both used five Xs, not four.

  25. Re:ooo by The+Archon+V2.0 · · Score: 2

    The triominoes will be boring, the pentominoes will be very, very hard.

    And how: http://www.cathelius.co.uk/flash/pentrix I gather the author had to add the 'settling' mechanic because otherwise it was as friendly as one of those statistically-worst piece Tetris games.

    Here's a thought.... What if you made a game where you could choose an upper and lower bound on the piece size? Set it to 4 and 4 and you have Tetris, but set it to, say 3 and 5 and you'd have a mix of tri-, tetr-, and pentominoes. Is it still infringing if the config options can be tweaked to mimic Tetris?

  26. Re:XXXX by Anonymous Coward · · Score: 0

    (or vaginta)

  27. Right result, wrong reasons by cpt+kangarooski · · Score: 2

    While I'd agree with the court that the clone (Mino) infringes on the Tetris copyright, the analysis that the court used to get there suffers from some defects in its application. Some of this may be due to the parties in the suit, for not raising certain arguments or making them well, but that's really not much of an excuse.

    The court is correct that the Tetris program is not protected in its entirety by copyright, and that one of the key issues in the case is to sort out what is and isn't protected. Basically, copyright protects certain expressions of an idea, but not the underlying idea itself. It does not protect procedures, processes, systems, or methods of operation. This includes the rules of a game, which constitute the procedure for playing it. Thus any part of Tetris that is present because the rules of the game -- however arbitrary those rules might be -- require it, isn't a matter of creative expression, but a necessary incident of implementing tetris. (Creativity in copyright law, you see, is all about making choices)

    Where the court errs is in determining the rules:

    Tetris is a puzzle game where a user manipulates pieces composed of square blocks, each made into a different geometric shape, that fall from the top of the game board to the bottom where the pieces accumulate. The user is given a new piece after the current one reaches the bottom of the available game space. While a piece is falling, the user rotates it in order to fit it in with the accumulated pieces. The object of the puzzle is to fill all spaces along a horizontal line. If that is accomplished, the line is erased, points are earned, and more of the game board is available for play. But if the pieces accumulate and reach the top of the screen, then the game is over. These then are the general, abstract ideas underlying Tetris and cannot be protected by copyright nor can expressive elements that are inseparable from them.

    As a long-time tetris player, I think that the court left a few rules out. First, tetris blocks are tetrominos -- shapes that can be formed from an assemblage of four squares each of which abuts at least one other square, both along their edges. Tetris uses all seven possible tetrominos. This is a functional aspect of the game, just like an American football has a particular size, shape, and other qualities. If football were played with, say, a baseball, it would greatly change the game. So too with Tetris and its blocks.

    Second, the size and shape of the playing field is functional. An analogy: While a baseball field's dimensions can vary due to local conditions (e.g. Fenway Park's left field is short because of an adjacent street), it should be about 300 to 400 feet. Imagine how different the game would be if you tried to play baseball at Mick Shrimpton Memorial Field, where due to a mistake in the blueprints the field is only 300 inches long. Could you play a decent game in a field where home runs only need to go 25 feet? You'd better have a hell of a pitcher. Who incidentally, is comfortable standing 5 feet in front of the batter. Fields that fall within a particular range are a part of the game of tetris.

    It's true that a small variation in the dimensions of the tetris playing field might not matter much, at least not to casual players. (Experts are probably highly sensitive to this.) So perhaps an argument could be made that since it needn't be a particular size and shape, and thus they are creative, copyrightable material. However, there are probably only a few small variations possible before the effect does become noticeable and affects play. In copyright, when you have a feature of a work that is creative but there are only a few possible choices that express the same uncopyrightable idea (e.g. "It was a dark and stormy night" could be "It was a pitch-black and tempestuous night" but even with a good thesaurus, there's not a hell of a lot of ways of saying the same thing), the expression is deemed to have merged with the idea. This prevents people f

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  28. Re:District court judge confuses copyright and pat by cpt+kangarooski · · Score: 1

    (Oh, and copyrights are worldwide ... this judge has effectively granted the author a game a world-wide patent upon it. Let the games begin!)

    No they're not. Copyrights are national, there's just a system of reciprocity in granting them nationally. Remember the thing with Amazon and 1984? That happened because the book was in the public domain in Australia, and copyrighted in the US, due to national differences in copyright law.

    And anyway, copyrights are not patent substitutes. Although this opinion certainly tries to make for one; it's pretty badly done.

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  29. COPYRIGHT DOESN'T PROTECT *IDEAS* by Anonymous Coward · · Score: 0

    Clearly, the *idea* of Tetris can be easily explained to anyone, and that's enough to replicate the game play.

    How can this be protected by copyright?!

    I hope this case goes to the Supreme Court!