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Google Unveils Nexus 7 Tablet, Nexus Q 'Social Streaming Device'

Through some stroke of fortune, your friendly editor Timothy Lord is at Google I/O watching the keynote. We'll be updating the story live (below the fold) with his updates as they stream in. Starting things off, he reported a few features of Android Jelly Bean. First, graphics will be triple-buffered for extra smoothness; the graphics demo was reportedly impressive enough that the audience swooned. Text input has been improved with new dictionaries and a predictive keyboard that will learn better over time. Additionally, voice typing will now work offline. English will be initially supported, with Farsi, Thai, and Hindi support to follow. Hit the link below to see further updates, including details on the Nexus 7 tablet and the Nexus Q streaming device.

Update: 06/27 17:16 GMT by S : Camera: Toss photos by just flicking them away — actually, you can now do this with apps on the home screen, too. Pinch for a quick sideshow view; it's much faster than one by one, and makes a quick strip-view to slide back and forth. Undo for photo delete -- nice.

Google Beam: More than a million NFC-enabled devices are out now: In Jellybean, send someone a photo or contact info by tapping phones. Works with big files, too.

Notifications: You can expand and collapse them, they are actionable, and you can get a lot more info directly from notifications than in previous versions. Rather than opening an app from notifications (as from a missed call), you can call right from the notification itself. Similarly, you can read mail (that is, Gmail) right from the notification list. Canned responses to messages are also available directly from notifications. You can see full photos, Foursquare check-ins, etc. Notifications expand as they bubble to the top of the list, but you can also make them expand with a two-finger drag gesture.

Google search: Using Knowledge Graph. The graph allows new "card" answers to Google searches — a bit like "I'm feeling lucky," but with more multimedia right there. Search for 'What movies was Angelina Jolie in,' and you get back a headshot and a filmography.

Voice Search: Quick spoken answers to spoken questions. The demo question was: "Show me pictures of pygmy marmosets." Yep, there are the pictures.

"Google now" (lower case n): "Gets you just the right info at just the right time." It uses things like search, location, and calendar history to figure out what info you might need and when. If you looked for a flight, and it's updated, Google will alert you and show you the new one. It keeps track of your favorite sports teams. (The guy next to me says, "that's scary cool.. and kind of creepy.") Call up public transportation or an upcoming flight and you get details like how long each trip will be and where to transfer. I'm surprised it doesn't tell you which side of the street is shadier to walk on. Google knows now when you're traveling, and tells you, among other things, what time it is back home.

Note for developers: Jelly Bean will start to release to open source in mid-July. Devs can grab the Preview SDK from developer.android.com right now.

Android Engineering director Chis Yerga says Google Play is now up to 600,000 apps and 20 billion downloads Thousands of books and movies, as well as millions of songs. You can store 20,000 tracks for free in your music library. Yerga introduced movie sales, not just rentals. They're also adding TV: buy episodes, or whole seasons — 'perfect for when you're on the bus.' To start, their partners include Disney, NBC, Sony Pics, Paramount, and small ones like Magnolia. There will also be magazines: premium ones (Esquire, Wired) and lots of the pedestrian ones, too.

Brief, but important new features: App encryption (big applause from audience), and smart App updates — only the parts of the APK that update need to be transferred.

What everyone was waiting for: Asus-built Nexus 7, brandished from the stage. It's super thin, light and portable, and has a 1280x800 display. Inside: Tegra 3. Quad-core CPU, 12-core GPU. "That's basically 16 cores, which makes everything, including games, incredibly smooth.' It has Wi-Fi, Bluetooth, NFC, a gyro, an accelerometer, and up to 9 hours of video playback. It weighs 340 grams — like a paperback book. Fits nicely in one hand.

Mag reader gets you form-factor optimized version of magazines, with various swipe-activated interactive features. There were chuckles from audience on showing the cover of 'Shape' magazine. A bikini picture as a demo of interactive "Premium reading experience" on Google play, available for certain magazines. I'm surprised that was the choice. It seems like the kind of thing women developers might not appreciate, or at least that I'd anticipate would have been nixed based on that presumption.

Google has also added a "what's this song" widget, which leads you to (of course) the store, where you can buy the identified song.

Apps on N7 + Jellybean: The Nexus 7 is the first device that ships with Chrome as a standard browser! YouTube app provides high-def video optimized for the N7. Google Maps: you've got the usual features (public transit, etc.), but also, "learn about a place before you get there." It has pannable 3D images inside places (where they have the footage, of course: it's not complete magic). They demonstrated panning inside a bar. BUG: "Make available offline" in a tappable menu means you don't need a data connection. Google Currents, news reader, etc., now has Google Translate built right in, transparently: choose a new language and see your news in Arabic, say, or any supported language, just like that. Games: They showed an amazing game demo (Horn) with lens flare, environment effects, and individually rendered leaves. Another game has zombies and lots and lots of blood (Dead Trigger). Not for kids, but great graphics.

The Nexus 7 price: They will launch "starting at" $199, including a $25 credit in the Google Play store, and several things as teases, including a Transformers movie and the Bourne Dominion book. It will be available in the U.S., Australia, Canada, and the UK to start, with more countries coming.

Mysterious: Project Tungsten. It involves Android and Google Play — the first consumer product Google has ever built from ground up: The "Nexus Q." Q is a small (tiny!) Android computer, which "connects to all the media you have stored in the cloud." It's designed to plug into the best speakers and TV in your home, and always be connected to the cloud. It pulls content directly from Google Play, and is controlled by (but not streaming through) your phone / tablet as a remote. It's a small black orb; looks like a little Death Star. It'll use an NFC connection to your phone: "This is how you get your software," he said, as the phone leaned against it for a moment.

It runs on the same chip as the Galaxy Nexus. And 25-watt amp built right in (!?). It has optical digital audio and micro HDMI outs, too. Dual-band Wi-fi, ethernet, NFC, BT, and a port to encourage 'general hackability' (which got big applause). It's an odd-looking little thing — you won't be stacking anything on top of it. OK, I am drooling: there's a multi-colored LED-lit line around the equator (imagine Luke diving in with his tiny X-wing) which lights in patterns based on music.

It's a 'social connected device': multiple people controlling it from their own tablets in the same space results in their songs from different devices getting spread. Anyone can move songs around the queue, or control the listening experience. "Pretty cool, my friends can now play their music in my living room." Neat tech, but not the very newest possibility in the world. Slightly more cumbersome possibility it replaces: carrying one's whole movie library around. Basically, you can take over the TV connected to the Nexus Q, in order to stream stuff. It will cost $299. They're taking pre-orders now, and the device will start shipping in mid-July.

Google+: Tomorrow is the one-year anniversary of G+. They played a cute video of hangouts, showing live video streaming to group. There's a vibrant community of astronomers, knitters, musicians, etc. 250 million G+ users now, with 50pct daily logins. Users tend to spend more than 12 minutes a day in the stream, up from 9 a few months ago (is that an impressive number?) Google+ is now accessed more from mobile than from desktop. They keep getting the same request from users: "Native tablet version?" That's the big G+ announcement today: native G+ for tablets. Photos, text, video, etc. are stylized slightly differently from each other for easy scanning. Hangout experience is an emphasis, too. Swipe to accept and invite, just like a phone call. Automatic video switching to whoever's talking. Looks slick and sweet. Everything is launching on the iPad, too, "very soon." All the new features also now immediately available for phones. Final note: they're introducing a sort of organization around events. "The substance of a real world event is [now] lost online" -- invites are brittle. Announcement: Google Plus Events, for stuff before, during, after. It includes deep integration with Google Calendar.

Before: Invitation, scheduling, organization. You can choose ready-made, cinematic themes. Eh, that looks sort of weak, but then, people sure bought a lot of trapper keepers in the '80s, and Hallmark is a successful business. During: Streaming, involvement, etc. "Everyone's photos get lost," with typical current mix of devices, systems, etc. But you can enable "party mode," which shares all the photos people are taking, if they've turned it on. Also, a current-photos slideshow. This is also controlled from Notifications — a green icon shows if one has turned on Party mode. OK, this is pretty neat — it beats my long-time idea that weddings should all have stations for dumping pictures from SD cards. After: put all those photos in chronological order: all the pics from all the guests who had party mode on, in one stream. Also, analyze photos, for most engagement or plus-ones, and ones in which you're tagged; can also sort by photographer.

Now Sergey is up on stage for a Google Glass demo...

Sergey is talking with his friend JT — they're live-streaming from about a mile ahead and thousands of feet up. They're in a blimp. They're communicating through a Hangout using Google Glass. He's about to jump with the glasses on . He's wearing a wing suit and has a GoPro camera. They're looking right at Moscone Center. And there they go! They're flying through the air, broadcasting the view live. They're aiming for the Moscone. Since I'm inside a big building, this could all be special effects, and I wouldn't know. And now they've landed on the room. Audience applause is hurting my ears.

And they have bikers up there, to speed them along the roof, also with Glasses. The bikers zoomed along the roof, doing flips, all streamed live. They rappelled down the side of the building to get onto the appropriate floor, then biked right up to the stage. Ludicrous. "Special delivery for Sergey." Now the skydivers and other guys have all reached the stage.

More on Glass: Lots of sensors, networking, location awareness, multiple radios for data communications. The project started 2.5 years ago. They showed a photo of Thad Starner wearing a clunkier version from back then. Now it's more like one side of a pair of fat-framed sunglasses. Lead designer Isabel Olsson (Senior Industrial Designer) talks about it: the display is above the eye; designed to be close to your senses, but not block them. The latest prototype weighs less on the nose than many sunglasses. They showed a few demos: playing tennis, first person service. Jumping into a ball pit. They stressed the importance of scaleable design: put all components to one side, so there can be wide frame compatibility. It looks symmetrically (could be be reversed and put on the other side?), but the demos all seem to show it on the right side (from the user's perspective) of the head.

Aspirations / purposes for Glass:
- Communications, documentation: Sometimes for grand or spectacular purpose (skydivers), but also mundane moments among geo-distant friends (the weather in NY or wherever), a baby growing up, etc.
- Search result medium
- Real-time dashboard (how fast are you going on your bike?)
- Interactive communication -- you're at the market and see something odd, or want to ask your spouse about the product you're supposed to pick up.

They showed a heartwarming demo: it looks like an Apple commerical, which may or may not warm the hearts of the people who made it. Sergey talked a bit about why they're showing these particular features. A) They're excited about it, B) These are things they can show us -- there are other uses, but they're tough to demonstrate, and C) they're a small team, with only a limited ability to test them out in different contexts. Sergey also announced Google Glass Explorer Edition. It's a rough-around-the-edges version for developers. Preorders are available for US-based I/O attendees to start. Cost is $1,500, and they plan to ship it to you sometime next year.

16 of 261 comments (clear)

  1. Watch Live Stream here by Anonymous Coward · · Score: 3, Informative

    Thanks Timothy................ or you can just watch the live stream here: https://developers.google.com/events/io/

  2. Re:Jellybean looks very nice by spire3661 · · Score: 2, Informative

    Yeah especially when its completely artificial. I put iOS 6 on my ipad 2, sorry no Siri for you even though its almost the same exact hardware as the 4S.

    --
    Good-bye
  3. Re:Triple buffered? by Thagg · · Score: 5, Informative

    There are two cases where triple buffering makes sense:

    1) If it takes a substantial amount of time to clear the image. Recall that in double buffering, you are displaying one image while drawing another. When drawing the image, the first thing that is often done is clearing the image to a background color (and depth). On some devices, this took a substantial amount of the frame-time, and adding more memory was cheaper than making the "clear" faster.

    2) If it takes more than one, but less than two frame times to draw the image, you can have interleaved pipelines. You are viewing framebuffer 0, mostly completed drawing the image in framebuffer 1, and just starting drawing (with a different set of hardware) into framebuffer 2. When you are done drawing, display framebuffer 1, clear framebuffer 0 and begin drawing, and finish drawing framebuffer 2. Note that this kind of triple-buffering decouples update from latency -- you can get very smooth playback at, say, 120 Hz, but the latency is still 1/60th of a second a best.

    Both of these were done when I worked at Silicon Graphics in the early 90's, on machines several orders of magnitude larger than the nexus 7.

    --
    I love Mondays. On a Monday, anything is possible.
  4. Re:WHY are events like these not streamed?!!!! by Gribflex · · Score: 4, Informative

    It is streamed: https://developers.google.com/events/io/
    Most of the talks will be available on YouTube following the event as well.

  5. Re:Jellybean looks very nice by jdgeorge · · Score: 5, Informative

    The more significant argument for developing on iOS is that Apple users spend more money on apps.

    Regarding the comments about Android's painfully slow (or nonexistent) upgrade schedule for existing devices, Google is obviously trying to address this problem by making it easier for hardware manufacturers to port new Android versions for their platform using the new PDK.

    However, I suspect that the Android hardware manufacturers are torn about upgrading. Their current model (except for the Nexus series) is that people have to buy a new device in order to get a new Android version. As a consumer, it sucks. As a manufacturer, it's a dangerous, game, as it tempts people to abandon Android for Apple, where new OS versions are rolled out (pretty much) across all the hardware.

  6. XDA Developers by Picass0 · · Score: 5, Informative

    Don't complain. Do something about it. Root it and install Ice Cream Sandwich. Go to youtube and search for instructions on rooting your phone. QBKing77 does a ton of videos that walk you through doing it. Look up a rooting video FOR YOUR DEVICE.

    If you've never done it before (I assume) you will need Odin for windows and the appropriate rooted kernel. Once you have installed a rooted kernel you can reboot into clockworkmod recovery and begin installing ROM images for your device.

    I'm no guru, but I have a Samsung Galaxy S2 (Sprint's Epic Touch variant). I'm running an Ice Cream Sandwich based ROM called Blu Kuban. Great stuff. I can block ads in free software. I can overclock my CPU. I installed Beats Audio to optimize my sound playback. You'll even be able to flash more recent modem firmware to give you improved signal strength for improved connections. Change your user interface, themes, even boot animations.

    Or you can wait for your provider to push ICS and you might get it around the same time everyone else is upgrading to Jelly Bean.

    Your source for getting the most from your phone:
    http://www.xda-developers.com/

    1. Re:XDA Developers by thittesd0375 · · Score: 1, Informative

      Phones, like the Electrify, come with warranties. Companies that provide a phone for you generally like you to keep their devices under warranty. When Google decides that market fragmentation is too great of an issue and starts making its own devices that are always upgradable to the current version upon release then Android will become a real OS. Until then, those of us that can't void our warranties are stuck with whatever support USCC decides to give us.

    2. Re:XDA Developers by CastrTroy · · Score: 4, Informative

      Fine if you don't mind potentially bricking your device. I almost bricked my device because my service provider calls my phone the LG Optimus 2X, even though it's an LG Optimus G2X. They are visually indistinguishable. After trying to install ClockWorkMod and selecting the wrong phone model, my phone wouldn't boot. I had to download the LG flashing tool and an LG Gingerbread file for TMobile to allow me to get a usable OS back on the thing. The only way to root 2.3 on my phone is to overwrite the LG Recovery mode using NVFlash with ClockworkMod Recovery. There's not way I'm overwriting that, because if something goes wrong with that, then I've completely bricked the phone. I'll probably do it in a couple years when I'm due for a new phone anyway, but this isn't something I'd risk on a new phone.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    3. Re:XDA Developers by Picass0 · · Score: 4, Informative

      Doing anything for the first time is scary.

      This is XDA's forum for your phone:
      http://forum.xda-developers.com/forumdisplay.php?f=1114

      Here's a page of how to root your model:
      http://forum.xda-developers.com/showthread.php?t=1594650

      Here's a youtube video:
      http://www.youtube.com/watch?v=qUT5JcnJHgk

      Go boldly.

  7. Re:And my phone was never supported... by h4rr4r · · Score: 5, Informative

    Did you buy a Nexus device?

    If not, why were you expecting anything else?

  8. Re:Latency by tangent3 · · Score: 5, Informative

    You obviously have no idea what triple buffering is. There is no extra latency when triple-buffering is used.

    In double buffering, one renders to the back buffer while the hardware is displaying the front buffer. When the rendering is done, a buffer swap takes place. However, this does not take place immediately because you will need to wait for the hardware to finish reading the front buffer before it can be made available to be rendered on.

    Triple buffering solves this wait by providing a 3rd buffer which can be rendered on while the hardware is displaying the front buffer and the previous frame is in the queue. Now, if your rendering is fast enough and you finish rendering while the hardware is still displaying the front buffer and the queued buffer has not been displayed yet, then the queued buffer will be removed and made available for the next frame. No latency issues here.

  9. Re:Latency by shadowrat · · Score: 4, Informative

    tripple buffering usually results in more fps rather than less. it's only impact is in memory. if you've got the memory you should be doing it. it doesn't take any longer to get a frame up on the device, but the renderer can start working on buffer 3 before the device is finished switching from 1 to 2. http://en.wikipedia.org/wiki/Multiple_buffering#Triple_buffering

  10. Re:Latency by swillden · · Score: 4, Informative

    Umm, you don't know what triple-buffering is. It reduces latency by eliminating a bottleneck that exists in double-buffering.

    Quick review of multiple-buffering for graphics display:

    Without double-buffering, drawing is done in the same buffer that is used to refresh the display. This has all sorts of nasty effects when you're changing the display contents rapidly.

    With double-buffering, drawing is done on a background buffer. When the frame is done, it's swapped with the display buffer and drawing can resume. The problem is that there is often a period of time when the drawing buffer is completed, but the display buffer is still being used to update the screen, so you can't swap. This leaves the GPU idle, and can cause update latency.

    Triple-buffering adds a second background buffer. Drawing is done on one of the two background buffers, and when it's done it's queued up to be swapped with the display buffer as soon as possible. Meanwhile, the GPU can continue drawing onto the other background buffer. In the event that it is completed before the first background buffer is swapped to the display, the first buffer can simply be discarded. More commonly, of course, the first back buffer is swapped in while the GPU is working on the second back buffer.

    The effect of triple-buffering is to reduce latency, increase framerate and improve smoothness. More importantly, it allows display, GPU and CPU to all run full speed without any bottlenecks, reducing the chance that a delay in any one of them causes everything to back up.

    The cost of triple-buffering is the RAM required for the other buffer.

    --
    Note to ACs: I usually delete AC replies without reading them. If you want to talk to me, log in.
  11. Re:The glass demo was amazing by AmiMoJo · · Score: 3, Informative

    I guess you have not tried a high end Android device. The GUI doesn't lag, it is fast and responsive. Occasionally on medium or low end devices there will be a little bit of stutter in the animation due to other tasks needing CPU time and triple buffering will help with that.

    --
    const int one = 65536; (Silvermoon, Texture.cs)
    SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
  12. Re:Music by timothy · · Score: 3, Informative

    Audio latency is one of the improvements named for Jellybean over ICS at a session later in the day, actually. The presenters said that this is a moving target, though, and that this is one thing where there are device (I took by that "chipset") specific bugs / hangups / fixes needed, so it sounded like more improvements should arrive with updates to Jellybean.

    timothy

    --
    jrnl: http://tinyurl.com/c2l8yr / foes: http://tinyurl.com/ckjno5
  13. Re:Latency by tangent3 · · Score: 3, Informative

    You still have no idea how triple buffering works. What will actually happen is this:

    Input A
    Render frame #1 showing response to A
    Render frame #2 showing response to A
    Render frame #3 showing response to A
    Input B
    Display frame #3
    Render frame #4 showing response to B
    Display frame #4
    Render frame #5 showing response to B
    Input C
    Display frame #5
    Render frame #6 showing response to C

    Triple buffering is required to drop frames if you render faster than they are being displayed. It's the only way to guarantee that there will be a ready buffer to render to.