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Liberated Pixel Cup: Art Entries Closed; Code Competition Begins

Nushio writes "Continuing with the Liberated Pixel Cup coverage: The Art Competition recently finished, and the code portion of the Liberated Pixel Cup has begun. There are some pretty awesome tilesets and assets available for game makers to use, and still plenty of time to make Free Software Games." Entries are due by July 31st. Any Slashdot readers planning on giving it a shot?

3 of 34 comments (clear)

  1. I was just thinking about something similar... by Simon+Brooke · · Score: 4, Interesting

    I'm working in 3d, and as near photo-realistic as I can get, rather than 2d cute cartoony stuff. You can get a long way with tools like MakeHuman, but there isn't (yet) and equivalent MakeCamel project, and my game needs camels... Given that what I want to do is fairly photo-realistic, I would have thought that the assets I want are also wanted by makers of lots of other games (OK, maybe not the camels) and that what's needed is a sort of Creative Commons directory of game assets.

    Mind you, this competition is a great start and worthy of support.

    --
    I'm old enough to remember when discussions on Slashdot were well informed.
    1. Re:I was just thinking about something similar... by Simon+Brooke · · Score: 5, Informative

      And browsing the links from tha original article, it looks like Open Game Art is just what I want!

      --
      I'm old enough to remember when discussions on Slashdot were well informed.
    2. Re:I was just thinking about something similar... by Lendrick · · Score: 3, Informative

      OGA founder here.

      3D models are difficult to deal with. For some reason 3D art in general tends to have a lot of sticky licensing problems. This is partly because the most popular texture archive on the internet has a license that prevents redistribution of their textures. As such, a lot of models people would otherwise want to upload aren't acceptable in free and open source games, so we can't accept them on OGA.

      We've started our own texture archive as a way to hopefully deal with this in the long term, but it's going to take some time.

      The other problem is that 3D art costs vastly more to make than 2D art. We commission a lot of 2D stuff, but we just don't have the budget for any worthwhile 3D commissions.

      Bart