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Liberated Pixel Cup: Art Entries Closed; Code Competition Begins

Nushio writes "Continuing with the Liberated Pixel Cup coverage: The Art Competition recently finished, and the code portion of the Liberated Pixel Cup has begun. There are some pretty awesome tilesets and assets available for game makers to use, and still plenty of time to make Free Software Games." Entries are due by July 31st. Any Slashdot readers planning on giving it a shot?

11 of 34 comments (clear)

  1. I was just thinking about something similar... by Simon+Brooke · · Score: 4, Interesting

    I'm working in 3d, and as near photo-realistic as I can get, rather than 2d cute cartoony stuff. You can get a long way with tools like MakeHuman, but there isn't (yet) and equivalent MakeCamel project, and my game needs camels... Given that what I want to do is fairly photo-realistic, I would have thought that the assets I want are also wanted by makers of lots of other games (OK, maybe not the camels) and that what's needed is a sort of Creative Commons directory of game assets.

    Mind you, this competition is a great start and worthy of support.

    --
    I'm old enough to remember when discussions on Slashdot were well informed.
    1. Re:I was just thinking about something similar... by Simon+Brooke · · Score: 5, Informative

      And browsing the links from tha original article, it looks like Open Game Art is just what I want!

      --
      I'm old enough to remember when discussions on Slashdot were well informed.
    2. Re:I was just thinking about something similar... by mmmmbeer · · Score: 2

      OpenGameArt supports other styles and formats as well, just not for this competition. They could definitely use some 3d camels.

    3. Re:I was just thinking about something similar... by Lendrick · · Score: 3, Informative

      OGA founder here.

      3D models are difficult to deal with. For some reason 3D art in general tends to have a lot of sticky licensing problems. This is partly because the most popular texture archive on the internet has a license that prevents redistribution of their textures. As such, a lot of models people would otherwise want to upload aren't acceptable in free and open source games, so we can't accept them on OGA.

      We've started our own texture archive as a way to hopefully deal with this in the long term, but it's going to take some time.

      The other problem is that 3D art costs vastly more to make than 2D art. We commission a lot of 2D stuff, but we just don't have the budget for any worthwhile 3D commissions.

      Bart

    4. Re:I was just thinking about something similar... by tepples · · Score: 2

      the most popular texture archive on the internet has a license that prevents redistribution of their textures.

      You could start an archive of mostly untextured meshes for use in, say, a cel-shaded game. Vertex painting goes a long way in cartoonish styles, as Nintendo's N64 era games show. Are there really any textures on Mario from Super Mario 64 other than his face and the M badge on his cap?

      3D art costs vastly more to make than 2D art

      More money? I don't understand; I thought there was Blender. More time? I don't understand; I thought at least low-detail 3D art could be drawn once, then given an armature and posed into any position instead of having to manually redraw each frame of the character's animation, and that's why the sprites of Donkey Kong Country 1-3, Uniracers, and Killer Instinct were built as CGI and rendered to sprites.

  2. About licences by Rhaban · · Score: 2

    All art created for the contest is released under two licences. the creative common is easy, but i can't seem to understand a word of gplv3.

    Say I want to use some of this art for a game. What can I do? (outside of the contest, the rules for it are clear)
    Can I sell my game?
    Am I required distribute all art I create and the source code under the same licences?

    1. Re:About licences by Nushio · · Score: 2

      If you choose to use the GPL license for art, all further modifications to said art will be done under the GPL License.

      If someone were to grab your modified art, they'd have to use the GPL License as well.

      On the other hand, CC-By-SA Means that you can use it on a closed-source game, however the art being CC-By-SA Means that your assets (and any modifications you make to them) can be used by other game devs.

      --
      Check out Unsealed: Whispers of Wisdom! http://unsealed.k3rnel.net It's an action-RPG about Open Sourcerers.
    2. Re:About licences by Rhaban · · Score: 2

      So I can make the game as closed as I want, but I must release any art I do based ont GPL art?

    3. Re:About licences by JonySuede · · Score: 2

      What happen if you load a gpl art image in Photoshop are you in license violation? No: why is the loading of the art image by the game engine is any different. Yes : wow what a nice conundrum.

      --
      Jehovah be praised, Oracle was not selected
  3. I was in the competition . . . by Mitchell314 · · Score: 2

    But unfortunately my computer broke a while back, and buying a new one is waaaaaaaaaay out of the question. :/

    Though I still am working on the server side of the game for the competition, since I can still can operate it with a CLI. Probably won't be done for submission, but it's something I want to work on anyways :D. I'm a CS student in need of coding practice anyways, and I'm one of the crazy mofo's trying to write it all in c.

    --
    I read TFA and all I got was this lousy cookie
  4. Might give it a go... by madmarcel · · Score: 2

    Stuck at home, off work sick, so I have some time.
    Downloading the art assets now and we'll see if I can find some inspiration in that.

    It doesn't look like they got a lot of art entries though...we'll see.