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New 'Reloaded Edition' of Alien Arena Open Source FPS Released

An anonymous reader tips this news from IndieDB: "Alien Arena: Reloaded Edition has been released. This is a major release of this game, with many new features, and a veritable truckload of new high quality content. Every aspect of the game has been improved upon and expanded, from the engine, to the game code, weaponry, and overall gameplay. Some of the new features for this release include: Many new rendering features; Twelve new/rebuilt levels; Two new player characters, the Overlord and Warrior; Brand new 'super' weapon, the Minderaser; Improved antilag code; "Simple" items rendering option; Improved and expanded movement; Improved Bot AI, particularly with CTF; New music, and music 'shifts' in game situations; and a variety of bug fixes and code cleansing. Alien Arena is free to download, free to play, and the code is open sourced, and that will never change."

46 of 71 comments (clear)

  1. That will never change by Edotopm · · Score: 2

    the code is open sourced, and that will never change.

    Are you sure? Are you absolute certain? Do you feel lucky, punk?

    1. Re:That will never change by siddesu · · Score: 2

      Yes, I do. Assuming I just downloaded it, I don't think you'll be able to close source it on me.

      More to the point, how does one turn the god mode on?

    2. Re:That will never change by Anonymous Coward · · Score: 1

      iddqd?

    3. Re:That will never change by Edotopm · · Score: 1

      More to the point, how does one turn the god mode on?

      You didn't intend to, but you just showed how useless source code is for ordinary users.. Why, you might ask. Let me tell you.

      God mode is done much faster by doing it the ordinary way. You either use cheat code or you use the combo of Cheat Engine+Ollydbg to disable functions that decrease health. Both of these things are done much faster this way, and to both open and closed source games. There is no reason for the source code here.

    4. Re:That will never change by arth1 · · Score: 1

      Yes, I do. Assuming I just downloaded it, I don't think you'll be able to close source it on me.

      That doesn't follow. The version you downloaded will be open source, but nothing prevents the authors from adding features and releasing it with a different license.
      The "never" is incorrect - or rather only correct if you assume that all future development will happen under that license. There are enough examples of software that has gone closed source to invalidate that claim as speculative.

    5. Re:That will never change by siddesu · · Score: 2

      No, it is not useless, and let me show you why. The only game which I really like and still play is Doom2. Since I play it just to shoot monsters, and I play it once every two years, I like to have unlimited ammo. Ages ago, when I was playing the purchased copy, I had to keep a sheet of paper with the cheat codes, so that I can look em up when necessary.

      These days, I play the Risen3D clone. Not only am I able to enjoy shooting at ugly 3D monsters, but I don't have to remember codes, because the game is now opensource and some nice soul has extended it with a graphical console which lets me to set the god mode with commands.

      Now, again, how do I switch from Chieftan to Emperor in Civ I?

    6. Re:That will never change by Edotopm · · Score: 1

      That's a bad example because it gives you nothing. Make or use a trainer and you can get god mode with one single key press. Now you just switched from commands to commands, the only difference being that it now shows you the command as you write. Was that so huge change?

    7. Re:That will never change by arth1 · · Score: 1

      Read the summary again. Who is making any promises beyond the current version?

      The GPP who set the Subject of this thread to "That will never change"?

    8. Re:That will never change by siddesu · · Score: 2

      You're trying too hard not to get the point, so I'll make it even harder.

      Opensource is great, because since Doom2 was opensourced, the game has improved a lot.

      I can enjoy nicer effects and shooting ugly 3D monsters instead of ugly sprites. The icing on the cake are the mnemonic commands, which allow me to enjoy fully those rare moments when I have time for the game without having to look things up or do even more complicated things like "making or using a trainer", whatever that is.

      Cheers,

    9. Re:That will never change by SurfsUp · · Score: 2

      the code is open sourced, and that will never change.

      Are you sure? Are you absolute certain? Do you feel lucky, punk?

      With a copyleft license on the code and a vibrant community, who needs luck?

      --
      Life's a bitch but somebody's gotta do it.
    10. Re:That will never change by SurfsUp · · Score: 2

      Read the summary again. Who is making any promises beyond the current version?

      Why, your dear friend Richard Stallman has made that promise, because this code base was put under GPL by John Carmack just so that it can never be taken private. Got anything else to moan about?

      --
      Life's a bitch but somebody's gotta do it.
    11. Re:That will never change by justforgetme · · Score: 1

      As already pointed out the god mode question was more like a call to arms.

      Also, your premise is only correct for single player environments since in a multi player setting the server will kill your sorry bottom even if your client says you still have 1 quadrillion HP.

      And since FPS games largely make sense only in multi player your remark was a bit redundant as well.

      --
      -- no sig today
    12. Re:That will never change by SuricouRaven · · Score: 1

      I recall that in Hexen, entering the iddqd results in instant death.

      Idkfa takes all your weapons away.

    13. Re:That will never change by HarrySquatter · · Score: 1

      Sure it can. Urban Terror did it as well. It just takes buying a license from id.

    14. Re:That will never change by shiftless · · Score: 1

      The version you downloaded will be open source, but nothing prevents the authors from adding features and releasing it with a different license.

      So?

    15. Re:That will never change by siddesu · · Score: 1

      Thanks.

  2. Looks Fantastic! by Anonymous Coward · · Score: 1

    I'm downloading it now. Prepare to be teabagged, bitches!

  3. Anonymous Reader by billsayswow · · Score: 1

    By 'anonymous reader' do they mean their advertising department? How many "this game is-coming/just-came out" stories do we need on the front page?

    1. Re:Anonymous Reader by Patch86 · · Score: 1

      It's sad but true that there are few enough A-grade open source games that run on Linux that when one comes out, it is genuinely newsworthy for nerds.

      Personally, I'm glad Slashdot keeps me updated on new Linux game releases. Where else will?

  4. SPAM WARE alert! by farnsaw · · Score: 5, Informative

    The Windows installer will also try to install the crawler toolbar. Supposedly it lets you uncheck the boxes but they are checked by default. This is BAD behavior in my opinion. If they want to recommend it and leave them unchecked to start with (i.e. you must opt IN not OUT) that is acceptable.

    --
    "Computer Scientists can count to 1024 on their fingers" (non-mutant, non-mutilatated, human computer scientists)
    1. Re:SPAM WARE alert! by Nyder · · Score: 1

      The Windows installer will also try to install the crawler toolbar. Supposedly it lets you uncheck the boxes but they are checked by default. This is BAD behavior in my opinion. If they want to recommend it and leave them unchecked to start with (i.e. you must opt IN not OUT) that is acceptable.

      Isn't that against the law in some states?

      --
      Be seeing you...
    2. Re:SPAM WARE alert! by humanrev · · Score: 1

      You're talking to the Slashdot crowd. If they use Windows, they should already be experience enough to always check each installation screen of anything they install for such traps. Even programs which try to bundle Google Chrome I would consider to be nefarious.

      In fact, I have yet to see a software installer in a long time which, when giving the user to install this bundled garbage, has the checkboxes off by default. They're always opt-in. Clearly this suggests people don't WANT this shit, but the developers are hoping enough people are impatient enough during installation such that the extra stuff gets installed anyway. Then they'll argue that this is the only way they can fund things like the program's web site.

      --
      Most people on Slashdot are fucking idiots.
    3. Re:SPAM WARE alert! by humanrev · · Score: 1

      Sorry, that should be opt-out. They're by default checkboxed, which means you have to opt-out, not in.

      --
      Most people on Slashdot are fucking idiots.
    4. Re:SPAM WARE alert! by flimflammer · · Score: 1

      I doubt it.

    5. Re:SPAM WARE alert! by deniable · · Score: 1

      Was that after installing 'Desura'? The only way I could find to download the thing was to install some other piece of crap. No, thanks.

    6. Re:SPAM WARE alert! by kermidge · · Score: 1

      Huh?

      Don't know what links you clicked, but if you start with a link in the post, go to end of article, click to
      http://red.planetarena.org/

      then click the download button, take your pick of sites (of which Desura is one choice). It's easier to do than to write how to do it.

      I'm downloading the tarball now, and was not asked or required to install anything to do so. Alien Arena (didn't check version) is also available via the Ubuntu Software Center; can be installed from community-supported applications in Crossover as well.

    7. Re:SPAM WARE alert! by freeze128 · · Score: 1

      I don't think I would trust a computer scientist who said he could count to 1024 on his fingers. With 10 fingers, the best you can get to is 1023.

    8. Re:SPAM WARE alert! by Threni · · Score: 1

      Which part - specifically that toolbar, any toolbar, or not providing large/obvious enough warnings about installing more than one piece of functionality at a time?

    9. Re:SPAM WARE alert! by farnsaw · · Score: 1

      Got it covered... Rollover flag gets set when you hit 1024...

      --
      "Computer Scientists can count to 1024 on their fingers" (non-mutant, non-mutilatated, human computer scientists)
    10. Re:SPAM WARE alert! by antdude · · Score: 1

      They opt in so they can get more users. Bundled = $$$. It's business. :(

      --
      Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
    11. Re:SPAM WARE alert! by hawk · · Score: 1

      that, and this does make computer scientists special, as normal folks can only get to 1023 . . . .

      hawk

  5. Re:Railroaded Edition by jones_supa · · Score: 1

    Confirming that it's just you.

  6. Re:Ironically..... by sumdumass · · Score: 1

    It was actually the first movie cut into 5 segments in order to get you to go to the theater 4 more times then you should have to. Unfortunately, this plan backfired and most people stopped caring about the movie after sitting through it a second or third time. They then turned the franchise to marketing towards the 7 and under crowd who won't have a chance of understanding the concepts but are excited because the few strokes of genius initially released got Daddy excited.

  7. Cool! by humanrev · · Score: 4, Insightful

    Now, like a lot of other open-source multiplayer FPSes (Xonotic, Warsow, World of Padman), all we need are people actually PLAYING them online and we'll be set. Bonus points for active players here in Australia.

    --
    Most people on Slashdot are fucking idiots.
    1. Re:Cool! by Lose · · Score: 3, Interesting

      I agree entirely. I'm not sure about Alien Arena, but I have noticed with a few of these open source FPS games, particularly AssaultCube (I used to love playing AssaultCube), a certain social phenomena will occur where only a handful of the "elite" developers, contributors, and players will be recognized and their ideas accepted as okay to be part of the game. Anything which conflicts with their interests is deemed bad for the game, even if the larger portion of their user base prefers these "bad" ideas.

      So, slowly but surely, the large, interested communities who enjoyed what the elites did not will fade away and find other games. The end result being something like a few weeks ago when I tried to get on one of these games again just to see if things calmed down, and all I saw was a bunch of empty servers.

      I understand that people would be protective of their work and after a while, sensitive to ideas of change. I also understand OSS permits people the option of splitting from a community and making modifications to a game they feel make it better. But when it comes down to banning players and servers alike from a master server for playing certain maps and modes too much, then you have a problem.

  8. Looks like Quake 3... by Anonymous Coward · · Score: 1

    ...meaning opensource games are 13 years in the past.

    1. Re:Looks like Quake 3... by Lose · · Score: 2

      Actually, its built atop what once was the quake 2 engine, but has since been modified to extremes to support all these cool new things.

      Can't really complain when the price tag for your average end user is "free."

  9. Re:Shit by sumdumass · · Score: 1

    I haven't played Halo since the first version and I finished it in like 3 days or something. I'm a little out of date on it so please describe these reject kids to me.

  10. Only the code is free by Anonymous Coward · · Score: 1

    Game cannot be commercially used and the data is proprietary. Don't get too excited...

    http://svn.icculus.org/alienarena/trunk/docs/license.txt?view=markup

  11. Re:Shit by SuricouRaven · · Score: 1

    It does have a good story element though, even if the actual combat isn't hugely exciting.

  12. Where's the money to be made in Free games? by tepples · · Score: 3, Insightful

    there are few enough A-grade open source games

    The problem here is that there's no money to be made from free video games, which in the present capitalist system of things means no way to put a roof over the developers' heads and food in their children's stomachs apart from a bounty system like Kickstarter. Though selling support works for some kinds of business software, games that aren't massively multiplayer tend to need far less support from the publisher. Furthermore, the game consoles tend to have explicit anti-copyleft policies. See previous posts by jcnnghm, turbidostato, and alexo.

    1. Re:Where's the money to be made in Free games? by wrook · · Score: 1

      in the present capitalist system of things means no way to put a roof over the developers' heads and food in their children's stomachs apart from a bounty system like Kickstarter.

      No offense, but your argument boils down to, "I've never seen anything successful and therefore nothing successful can be done". 10 years ago "bounty systems like Kickstarter" were rare and those that were around were not successful. Even free to play games were rare because the idea of selling in-game items had not been tried. Who would think that someone would pay for a digital flower?

      New business models require forward thinking people. Money people are not usually forward thinking. They like to copy the success of others. But just to get you thinking, imagine a multi-player game which has updates every 2 weeks. If you don't have the latest copy you can't play with others. An automatic update subscription costs $48 a year billable in increments. Yes you can wait a few days and find someone willing to give it to you for free, but wouldn't you rather pay for a subscription? Single player serialized content has similar potential if it is well made. Other ideas include sponsored development, where official clients and official downloads are paid by advertising. The sale of vanity items in multiplayer games can fund development. You can even write games whose only intent is to create a brand for selling merchandise (ala Hello Kitty in Japan)

      There are lots of other possibilities. In my mind, a business model where you pay $30 million up front and "finish" building the game before you sell anything won't work in a free software world. But nobody says you have to do things that way.

  13. Funding Free game development without adware? by tepples · · Score: 2

    Then they'll argue that this is the only way they can fund things like the program's web site.

    To defeat that argument, you'll eventually have to demonstrate a way of funding the development of freely licensed software intended for non-business use without installing this sort of adware. The "selling support" method works only for MMO games, not for single-player, living room multiplayer, or LAN multiplayer games.

  14. Years in the past by tepples · · Score: 2

    ...meaning opensource games are 13 years in the past.

    Like that's stopped anyone. People are still making and selling new software for the Nintendo Entertainment System, a hardware platform twice that old.

  15. Unreal tournament by SuperDre · · Score: 1

    The first thing I thought when I saw this footage was, 'hee, this is unreal tournament'...

  16. Multiplayer other than massive by tepples · · Score: 1

    games that aren't massively multiplayer tend to need far less support from the publisher

    Even free to play games were rare because the idea of selling in-game items had not been tried. Who would think that someone would pay for a digital flower? [...] The sale of vanity items in multiplayer games can fund development.

    I don't see how selling items could work in a Free game that isn't MMO. If the game is Free, someone could just hack the game to give himself the item in a non-massive mode such as living room multiplayer, LAN multiplayer, or private server online multiplayer.

    But just to get you thinking, imagine a multi-player game which has updates every 2 weeks. If you don't have the latest copy you can't play with others.

    Yes you can: just play a non-massive mode.

    An automatic update subscription costs $48 a year billable in increments. Yes you can wait a few days and find someone willing to give it to you for free, but wouldn't you rather pay for a subscription?

    If the game is Free, it wouldn't take a few days. Someone would script up an automatic mirror in one of the P languages and have a delay of no more than an hour.

    Single player serialized content has similar potential if it is well made.

    I don't see how so, especially if above-board mirrors of Free single-player mission packs pop up within the hour.

    You can even write games whose only intent is to create a brand for selling merchandise (ala Hello Kitty in Japan)

    Now you're getting somewhere. Non-copyright restrictions such as trademark law can be used on a product released under a copyright license for free software and free cultural works, much as Fedora and OpenBSD restrict their brands. But not all brands can become strong enough that they inspire parodies