New 'Reloaded Edition' of Alien Arena Open Source FPS Released
An anonymous reader tips this news from IndieDB:
"Alien Arena: Reloaded Edition has been released. This is a major release of this game, with many new features, and a veritable truckload of new high quality content. Every aspect of the game has been improved upon and expanded, from the engine, to the game code, weaponry, and overall gameplay. Some of the new features for this release include: Many new rendering features; Twelve new/rebuilt levels; Two new player characters, the Overlord and Warrior; Brand new 'super' weapon, the Minderaser; Improved antilag code; "Simple" items rendering option; Improved and expanded movement; Improved Bot AI, particularly with CTF; New music, and music 'shifts' in game situations; and a variety of bug fixes and code cleansing. Alien Arena is free to download, free to play, and the code is open sourced, and that will never change."
the code is open sourced, and that will never change.
Are you sure? Are you absolute certain? Do you feel lucky, punk?
The Windows installer will also try to install the crawler toolbar. Supposedly it lets you uncheck the boxes but they are checked by default. This is BAD behavior in my opinion. If they want to recommend it and leave them unchecked to start with (i.e. you must opt IN not OUT) that is acceptable.
"Computer Scientists can count to 1024 on their fingers" (non-mutant, non-mutilatated, human computer scientists)
Now, like a lot of other open-source multiplayer FPSes (Xonotic, Warsow, World of Padman), all we need are people actually PLAYING them online and we'll be set. Bonus points for active players here in Australia.
Most people on Slashdot are fucking idiots.
Actually, its built atop what once was the quake 2 engine, but has since been modified to extremes to support all these cool new things.
Can't really complain when the price tag for your average end user is "free."
there are few enough A-grade open source games
The problem here is that there's no money to be made from free video games, which in the present capitalist system of things means no way to put a roof over the developers' heads and food in their children's stomachs apart from a bounty system like Kickstarter. Though selling support works for some kinds of business software, games that aren't massively multiplayer tend to need far less support from the publisher. Furthermore, the game consoles tend to have explicit anti-copyleft policies. See previous posts by jcnnghm, turbidostato, and alexo.
Then they'll argue that this is the only way they can fund things like the program's web site.
To defeat that argument, you'll eventually have to demonstrate a way of funding the development of freely licensed software intended for non-business use without installing this sort of adware. The "selling support" method works only for MMO games, not for single-player, living room multiplayer, or LAN multiplayer games.
...meaning opensource games are 13 years in the past.
Like that's stopped anyone. People are still making and selling new software for the Nintendo Entertainment System, a hardware platform twice that old.