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Hollywood Acts Warily At Comic-Con

gollum123 writes "Peter Jackson wowed the crowd with 13 minutes of highly anticipated footage from the first of his two ultra-expensive Hobbit movies. But he also played it safe — very safe — by not so much as mentioning, much less demonstrating, the filmmaking wizardry at the heart of the project. That left big questions about the movie industry's future unanswered and added to a theme of this year's Comic-Con: Hollywood has come to fear this place. Mr. Jackson is shooting his two Hobbit movies, the first of which is to arrive in theaters in December, at an unusually fast 48 frames a second, twice the standard rate. But an estimated 6,500 fans did not have that experience when they gathered in Comic-Con's cavernous Hall H moments earlier to see the new footage. Still, Mr. Jackson, one of Hollywood's boldest directors, made the unexpectedly timid decision to present The Hobbit: An Unexpected Journey in a standard format here — it was not even in 3-D — because he feared an online outcry that could hurt box-office results."

24 of 273 comments (clear)

  1. More like Peter was angry by Pecisk · · Score: 4, Insightful

    Reading all press it sounds like too much generalisation - in fact, it *feels* like Peter Jackson was more angry about backslash and calling a "cheap TV movie" just because you are used to different frame rate. So he decided that discussion about "be or not to be 48 fps" could actually overcome discussion about movie itself. I think it was wise decision and not Hollywood fear about CC. Come on, they *love* CC - it's amplified publicity with fans all around the world. What a better way to get movie going buzz rolling?

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    1. Re:More like Peter was angry by cpu6502 · · Score: 4, Interesting

      Well who can blame him? I couldn't make any sense of the comments on /. about how 48fps looks "too real". Isn't that kinda the point? To make the TV show or movie look like just a window on another world? It's supposed to look real. (This reminds me of those persons who claimed CDs or lossless AACs were too perfect, and they'd rather hear the sizzle of downloaded MP3s. Illogical.)

      --
      My AC stalker: " I personally agree with your posts most of the time, but that won't keep me from modding you troll"
    2. Re:More like Peter was angry by Sycraft-fu · · Score: 5, Informative

      Ya it is just something that will take time. People have decided that shitty framerates look "cinematic" and thus that is the right way to do things. In time, they'll come over. I shoot video at 60fps (progressive) for instructional videos and it looks amazing. We don't host them at 60fps since there aren't any video services that'll let you that I know of, but I wish we could. They are just amazingly smooth.

      We've been after higher spatial resolution with video for some time, it is time to look at the temporal resolution as well.

    3. Re:More like Peter was angry by localman57 · · Score: 4, Insightful

      Well who can blame him? I couldn't make any sense of the comments on /. about how 48fps looks "too real". Isn't that kinda the point? To make the TV show or movie look like just a window on another world? It's supposed to look real. (This reminds me of those persons who claimed CDs or lossless AACs were too perfect, and they'd rather hear the sizzle of downloaded MP3s. Illogical.)

      Dude. If you have to tell people over and over that it's better because they don't see it in your demos, then you probably ought to think twice before spending a whole lot of money on it. If I were a theater operator, and Pete comes in and tells me I should spend tens of thousands of dollars to upgrade my equipment, but the buzz on social media is "I wouldn't pay more to see it in this format" why would I do it?

      This seems a lot like the studios and Samsung screaming at me that I should buy a 3D TV and blu-ray player, even though the ones I've tried at Best Buy are fairly craptacular.

      I'm with you on the CD / AAC thing, though. If you want to add MP3 sizzle to them, that's a straightforward problem. Going the other way, not so much...

  2. Enough with the gimmicks. by Anonymous Coward · · Score: 5, Insightful

    Just give me a great story with great acting in the old school format and I'm fine with that. No 3D, no 48 fps.

    People will go back to theaters when the social experience is positive again. No cell phones, more comfy seats, etc. Maybe I'm getting old but the experience these days seems to have been taken over by thugs.

    1. Re:Enough with the gimmicks. by Anonymous Coward · · Score: 4, Insightful

      48 fps isn't the gimmick, 24 fps is. Reasonable framerate should be standard, not exceptional. And yes, you're already old.

    2. Re:Enough with the gimmicks. by Anonymous Coward · · Score: 4, Informative

      Cinema gets an extremely high quality temporal anti-aliasing effect (i.e. motion blur) 'for free'; video games don't.

    3. Re:Enough with the gimmicks. by Beardo+the+Bearded · · Score: 4, Insightful

      Your post advocates a

      (X) technical ( ) legislative ( ) market-based (X) vigilante

      approach to fighting cell phones. Your idea will not work. Here is why it won't work. (One or more of the following may apply to your particular idea, and it may have other flaws which used to vary from state to state before a bad federal law was passed.)

      (X) Emergency calls and other legitimate cell uses would be affected
      ( ) No one will be able to find the guy or collect the money
      ( ) It is defenseless against brute force attacks
      ( ) It will stop callers for two weeks and then we'll be stuck with it
      (X) Users of cell phones will not put up with it
      (X) Motorola will not put up with it
      (X) The police will not put up with it
      (X) Requires too much cooperation from cell phone users
      ( ) Requires immediate total cooperation from everybody at once
      ( ) Many cell users cannot afford to lose business or alienate potential employers
      ( ) Anyone could anonymously destroy anyone else's career or business

      Specifically, your plan fails to account for

      (X) Laws expressly prohibiting it
      (X) Profit-minded mentality of wireless carriers
      (X) RF uses beyond cell phones
      (X) Asshats
      (X) Jurisdictional problems
      ( ) Unpopularity of weird new taxes
      ( ) Public reluctance to accept weird new forms of money
      ( ) Huge existing infrastucture investment in cell technology
      ( ) Susceptibility of protocols other than TDFM to attack
      ( ) Willingness of users to install Flash games on their phones
      ( ) Armies of worm riddled SMS-hacked cell phones
      ( ) Eternal arms race involved in all filtering approaches
      ( ) Extreme profitability of cell phones
      ( ) Technically illiterate politicians
      ( ) Extreme stupidity on the part of people who use cell phones
      ( ) Bandwidth costs that are unaffected by client filtering
      ( ) Facebook

      and the following philosophical objections may also apply:

      (X) Ideas similar to yours are easy to come up with, yet none have ever
      been shown practical
      (X) Any scheme based on forced failures is unacceptable
      ( ) Blacklists suck
      ( ) Whitelists suck
      ( ) We should be able to talk about Viagra without being censored
      ( ) Countermeasures should not involve phone fraud or credit card fraud
      (X) Countermeasures should not involve sabotage of public networks
      ( ) Countermeasures must work if phased in gradually
      ( ) Sending text messages should be free
      ( ) Why should we have to trust you and your phone company?
      ( ) Incompatiblity with open source or open source licenses
      ( ) Feel-good measures do nothing to solve the problem
      ( ) Temporary/one-time phone numbers are cumbersome
      ( ) I don't want the government listening to my calls
      ( ) Killing them that way is not slow and painful enough

      Furthermore, this is what I think about you:

      (X) Sorry dude, but I don't think it would work.
      ( ) This is a stupid idea, and you're a stupid person for suggesting it.
      ( ) Nice try, assh0le! I'm going to find out where you live and burn your
      house down!

      --

      ---
      ECHELON is a government program to find words like bomb, jihad, plutonium, assassinate, and anarchy.
  3. Re:Why 2 Hobbit movies? by khr · · Score: 5, Funny

    It's so that after you go there once, you go back again...

  4. Re:Why 2 Hobbit movies? by bigdavex · · Score: 4, Insightful

    It's two movies in the same way the last Harry Potter book was two movies. Quite literally, more bang for buck.

    Or perhaps more buck for bang.

    --
    -Dave
  5. It's not a theater by Animats · · Score: 5, Insightful

    It's a convention hall, not a theater. Bad acoustics, no projection room, no good audio system, folding chairs. Here's what the screens look like. Look at the screen size and quality. They have to have auxiliary screens around the room so people in the back can see. Some of the auxiliary screens are dim around the edges. That's a setup for a marketing presentation. Of course you don't introduce a new movie technology there.

    Movies with new technologies are typically previewed for critics in venues with ideal conditions, like the Technicolor Theater in Hollywood or the screening room at Dolby headquarters in San Francisco.

  6. Non-Login link to NYTimes article by milbournosphere · · Score: 4, Informative

    http://www.nytimes.com/2012/07/16/business/media/hollywood-acts-warily-at-comic-con-fearing-bad-publicity.html And I was at this panel. The highlight by far was hearing from Andy Serkis, and listening to him act out a dialogue between Gollum and Smeagol. I'm not sure about the rest of the movie, but they showed footage that proved they hit the riddle game scene out of the park.

  7. Edison recommended 46 fps by peter303 · · Score: 5, Interesting

    Edison was one of the inventors of motion pictures. The cynic might say that would double his company's film stock sales. But Edison said the film viewing experience improved to that point. Hollywood decided on the less costly half-rate standard.

  8. Uncanny valley by tepples · · Score: 4, Interesting

    I couldn't make any sense of the comments on /. about how 48fps looks "too real". Isn't that kinda the point?

    Perhaps 48 fps pushes the animation into an uncanny valley.

    It's supposed to look real.

    I thought it was supposed to look just real enough (and conversely, just unreal enough) for your brain to suspend disbelief.

    1. Re:Uncanny valley by Skarecrow77 · · Score: 4, Insightful

      It's supposed to look real.

      I thought it was supposed to look just real enough (and conversely, just unreal enough) for your brain to suspend disbelief.

      from what I've read about 48fps, that's exactly the problem people ran into. people said things like "my brain was not processing what I was seeing as 'two hobbits walking up a hill' but rather 'two actors in hobbit costumes walking up a hill'". They were having difficulty suspending disbelief.

      I'll have to wait until I see it in person, but native 48fps will have to be a whole other world better than what the 120hz tv's software intrapolation does to 24fps film, cause that's distracting as all hell.

    2. Re:Uncanny valley by djdanlib · · Score: 4, Insightful

      from what I've read about 48fps, that's exactly the problem people ran into. people said things like "my brain was not processing what I was seeing as 'two hobbits walking up a hill' but rather 'two actors in hobbit costumes walking up a hill'". They were having difficulty suspending disbelief.

      They must have a REALLY hard time with live theatre.

    3. Re:Uncanny valley by SomePoorSchmuck · · Score: 5, Insightful

      from what I've read about 48fps, that's exactly the problem people ran into. people said things like "my brain was not processing what I was seeing as 'two hobbits walking up a hill' but rather 'two actors in hobbit costumes walking up a hill'". They were having difficulty suspending disbelief.

      They must have a REALLY hard time with live theatre.

      Actually yes!

      I love human storytelling; I love reading plays; love the art of Theatre; love the techniques and methods of Theatre; love acting and creating and characterization and directing. But I. Hate. Live. Theatre.

      Why? Because "it's one actor dressed up like Macbeth pretending to see another actor dressed up like Banquo's ghost, amidst a bunch of other actors dressed up like courtiers who cannot see the actor dressed up like Banquo's ghost".

      But I love to watch movies. Can get caught up in movies and so carried away that it's jarring to walk out of the theatre and find myself in a cookie-cutter suburban strip mall.

      I am one example of a person who needs the implied cinematic distance to immerse myself in the story. Because that's what it's about for me -- the story. Doesn't matter how crisp the textures or tangible the spray of alien blood looks. It's about that weird mental space when you can be temporarily deceived that what is being shown on the screen in front of you is what's being shown on the screen of your retina. It is the very realism and true 3-D of live theatre which pushes it inevitably out of this space. The stage is only so big, the proscenium and the band and the luxury boxes, or in small venues the proximity to the actors and the rest of the audience..... these are the very things which do not allow me to see a play as anything other than a play. It cannot ever be pure Story for me. And I have been to performances where I was assured by folks who would know, that these were top-notch productions that critics and theatre-lovers rave about.

      When it comes to hyperrealism in theatre, I live in the uncanny valley.

      --

      Hollywood, Television, has become the dream machine. We need to take that back; each of us is a Dream Machine
    4. Re:Uncanny valley by CFTM · · Score: 4, Insightful

      You are correct that many present day movie actors make terrible stage actors, but not all. Also, it's not that stage actors "overact" it's that the stage requires one to be "bigger". There is a huge difference between overacting (bad) and being "bigger" (good). Overacting, regardless of medium is bad. Modulating your tone for the medium is good.

      Camera captures everything so all you really need to do is capture the emotional tone for a given moment and the eyes take care of everything for you (assuming you're one of them expressive types). Stage requires you to bring more of yourself to the character in order to reach the entire audience thus the requirement to be bigger.

      TLDR: bigger...not overacting

  9. Re:Why 2 Hobbit movies? by Goaway · · Score: 4, Insightful

    Remember: If Hollywood makes one movie out of a book, they suck because they cut out all those important scenes. If they make two movies, they suck because they are just trying to cash in.

  10. Re:Why 2 Hobbit movies? explains 48fps by microcars · · Score: 4, Funny

    That is why Jackson is shooting at 48 fps
    He is shooting 2 movies at the EXACT SAME TIME.
    Once the first film is "finished" they extract every other frame so they get TWO movies @ 24 fps!
    Brilliant!

    --
    I like microcars
  11. Film should NOT look 'real' by Anonymous Coward · · Score: 4, Interesting

    48fps is awful because the objective of film is NOT to look 'real'. The objective is to create a dream-state.

    The dream metaphor for film viewing is one of the most persistent in both classical and modern film theory.

    Think about it: Nothing about film is particularly 'real': Sudden cuts, temporal jumps, non-linear sequences. Film doesn't simulate reality, it simulates the dream state. Everything that technology is now doing to 'improve' the cinema experience and make it more 'realistic' is destroying the dream-state of the medium. Movies are getting less absorbing the more 'realistic' they become.

    Regular, traditional 24fps gives everything a subconscious dream-like quality. But 48fps makes everything look like television - or worse. It breaks us out of the dream-state.

    The same goes for high-def and 3D. These so-called 'improvements' to film actually wreck the medium because they present a reality that has no analogue. What other reality that you know of looks anything like HD film – where in reality can you see people's pores without a magnifying glass? Where in reality do you see the equivalent of the kind of 3D shown in modern movies?

    Shooting a 'movie' in 48fps is like shaking a dreamer awake and shouting in their face, "The dream is over!!"

    1. Re:Film should NOT look 'real' by amRadioHed · · Score: 4, Insightful

      That sounds like a bunch of nonsense to me. Cinema has been evolving towards more and more realism from the start. Sound, color, higher resolution, higher frame rates, larger screens, better speakers.... None of the limitations of the cinema experience were there for artistic reasons, they are purely technical and when the technical limitation was removed the cinema experience changed. There are always people who complain about new technologies but the reality is that no one is forcing these changes on directors. If they have an artistic reason for using b/w, or no sound, or lower frame rate they can still do that.

      --
      We hope your rules and wisdom choke you / Now we are one in everlasting peace
  12. Re:LOTR dense by spire3661 · · Score: 4, Funny

    That density is what gives it its gravity.

    --
    Good-bye
  13. High Framerate + CGI = extra fake by Requiem18th · · Score: 4, Interesting

    I remember when I first saw a Blueray Disc movie, it was that godawful G.I. Joe movie, I dunno what the frame rate was on that but the image looked absurdly crisp and sharp. It was the clearest cleanest image I had seen on a movie, and it looked disgustingly fake.

    For a moment I thought it was because the lack of camera artifacts made it look unauthentic, kinda like how lens flare is now added to movies because people expect it. However after a while I realized that I only had problems when there was CGI on the screen. So in fact it wasn't the sharp image what was bothering me, is the that, the sharper the image, the more obvious CGI imperfections are.

    Image quality reveals fake scenes for what they are.

    For a movie with a shitload of fake imagery like the Hobbit, I can already see why people would complain. I'm pretty sure those 60fps instructional videos you shot didn't have any CGI in them did they?

    --
    But... the future refused to change.