Valve Software Launches Linux Blog, Confirms Work On Steam Client for Linux
New submitter oakgrove writes "Valve Software confirmed today in a new blog devoted specifically to Steam on Linux (called Steam'd Penguins) that for more than a year, a Steam client has been in the works for Ubuntu Linux 12.04. 'We've made good progress this year and now have the Steam client running on Ubuntu with all major features available. We're still giving attention and effort to minor features but it's a good experience at the moment. In the near future, we will be setting up an internal beta focusing on the auto-update experience and compatibility testing.' The blog post also says that a working port of Left 4 Dead 2 is currently playable, and that their goal is to bring performance in line with the Windows version."
Anything to get our minds off of HL3/HL2Ep3.
Either we are a very vocal bunch, or they see a real trend here. Either way this is great for us.
Er, l4d2 came out in November of 2009 and it is basically being used as the test mule for the steam Linux port. Have some perspective.
The soylentnews experiment has been a dismal failure.
On one hand I do like the fact that this has potential to bring games out to the linux market that haven't been there, and to eliminate the viewpoint that there are no gamers on linux. On the other side of the coin, I'm not sure how useful this will actually be for current linux fans. Almost all valve games have gold or platnum wineHQ ratings, as do a huge portion of games on steam. Running steam on wine I can play left4dead, half life, portal 1+2, magika etc... As well as quite a few non-valve games, Skyrim etc... Now assuming valve fully devotes to the project and makes native linux versions of all of their games, it is unlikely that half of the games that can be played via wine, will be ported, making the official linux client, less useful than valves port. As a result many linux users will still be identified as windows users (since wine will identify as windows XP), the numbers for linux will still show as low, and linux support will stay very weak.
Valve have a golden opportunity here, in several ways:
1. Ubuntu is a first stepping stone. Once they have the Linux experience, they can target all kinds of Linux based platforms & set top boxes, as they become popular. It's just like UbuntuTV in a sense - It takes a stable operating system and tailors it to a niche market, adds the back-office sauce into the soup, and you suddenly have a serious iTunes/Netflix contender (technologically anyway).
2. I believe game producers are going to see this as a blessing: Valve becoming the major conduit through which serious games flow into the Linux world, paving the road for those producers into user's desktops, while providing billing, game discovery, content distribution, and community tools. Nobody else is doing this at the moment with Linux, except for Canonical who have created their own "App Store" application (which by the way is pretty good!). So imaging Canonical's "App store" on steroids, for games! Once enough games are built for Linux, why would anyone use Microsoft Windows for gaming?
3. When you are first to capture a market, you become the dominant player. The longer you're the dominant player, the more difficult it becomes to unseat you from your throne.
All those moments will be lost in time, like tears in rain... time... to... die...
You know you can just not install it right? Personally I like choice thats why I choose Linux. And soon I'll have more choice takes to Valve.
The soylentnews experiment has been a dismal failure.
With the most popular game TF2, and it being free, I would think they would have wanted that one out the door first. Then DOTA2 as the next most popular.
TF2 brings in the numbers, new people can get in at no cost. Left 4 dead is a bit Niche (and a bit has been at this point).
Either way, get some more games involved and I will no longer need to boot into windows, and that makes me very very happy. I would rather dual boot Linux/LinuxGaming if I want to keep a pure open environment.
Man, it is hard to make some people happy. Here's one of the more successful game companies trying to make a serious effort to bring better games to Linux, and after 8 comments, there are 6 complaints about it.
Better they should do like Sony and just say "Fuck you, no Linux"? Or like Microsoft who tries to make with the lip service while trying to stab OSS in the back?
I mean, there might be some really evil intent behind Valve working on bringing Steam to Linux, but maybe a "wait and see" attitude might be called for at least until they give some indication of trying to screw Linux users over.
It could also signal to a lot more game developers that people who use Linux would be interested in some good games.
How can you be mad at a company that's selling great games from last year for like $5 or $10? Especially right behind EA announcing that they're going to charge $70 for Battlefield?
Part of being a discerning customer is being able to tell who's trying to kiss you and who's trying to bugger you.
You are welcome on my lawn.
I think he's just concerned (legitimately) that once Steam appears on Linux, sure more games might come out, but they'll likely take the easy road and be distributed only on Steam rather than being also available in a non-DRM form.
Having said that, with the exception of some indie games, most new games these days require mandatory Steam usage anyway, so Steam appearing on Linux hasn't made anything WORSE so much as allowing options for those people who don't mind perpetually renting software. As always if you don't agree with the ToS of Steam (like I clearly don't), then you either stick with the games you've got, buy from places like GOG or move onto another hobby.
Most people on Slashdot are fucking idiots.
It doesn't really matter so long as their support for WINE isn't weak.
I use two commercial geophysical programs on linux via WINE for which the developers specificly test against WINE. A third uses dotnet but tests against mono. I know two of the vendors actually have fixed compatibility problems in their software that showed up when they tested it the compatibility layer.
I have 44 bought games on my steam list, all on a box that only runs windows so that I can play games. Thank you for giving me dream that one day I can get rid of all the windows installs in my house.
They've never been against people using Wine to launch steam and with there recent hiring of various big linux people they should be able to complete a gaming engine for linux and start releasing alot of linux content along with their windows offerings. In addition to getting more commercial games to the linux platform it will be interesting to see what (if anything) they are able to then contribute back to the linux community in the form of patchs and new libraries. Steam has always been pretty good at embracing new technologies (they were among the first game vendors to utilize bittorrent for content distribution), and the linux community has an amazing offering of libraries and programs to work with from a developers viewpoint; so I think we can expect some great things from Steam in the new future both for gamers and gaming development. That being said, it took them way way too long to start this. They should have started this years ago instead of wasting all this time trying to decide if linux is going to make it as a desktop platform.
http://interserver.net/
I believe that Valve is thinking about what it would take to get into the console business and Linux could be the key. I think this is the proof of concept stage- get the Steam client and a couple of games running on Linux. Evaluate how much work it takes and evaluate the game performance on Linux.
If they can come up with a way to port games cleanly and inexpensively, then suddenly Steam in the living room is a no-brainer. Commodity hardware in a nice case with bluetooth accessories. Rev the hardware every two years instead of every 7 or 8 years and make sure that new games are playable on older consoles by automatically reducing game settings.
Ummm...If you have Steam installed already, go into the Library and select the 'Tools' listing. You'll find dedicated server software, available for free, to download and run for several dozen (3 or 4 dozen last I remember seeing) games available on Steam.
One could also view Valve's move as a somewhat defensive one.
Apple hasn't exactly been shy about the fact that The App Store is exciting and mandatory on iDevices, and exciting-and-optional-for-now on OSX.
Microsoft hasn't exactly been shy about copying Apple in these matters(and while their 'games for windows live' initiative is risible, their xbox work shows that they are to be treated with caution).
Valve has a comparatively well regarded distribution mechanism; but they face the potential of being squeezed by platform vendors who want to own the store.
Now, as long as Redmond wants their $20-$100 bucks a box to make sure that Win32 and device drivers are working, and Apple wants their somewhat larger slice to provide the full package, Valve has a pretty limited incentive to try to upset that arrangement. Neither business is easy, and only the dominant player stands to make any serious money.
However, now the platform guys want to own both the platform and the store. That can't be good for the independent shopkeeper, now can it?
If there are any Valve folks reading this -- just a couple of notes, questions, etc ...
1) Please fix the site so that mac games will only recommend mac games. The same goes for the upcoming linux section. It kind of sucks to click on a recommended game only to find it's window's only.
2) When are you guys going to answer Facebook Connect? Seriously, it'd be killer to integrate our mobile game apps into steam to either replace game center or to add to it.
3) steam console ... Ouya sounds great but steam would be divine :) How about a steam branded android device?
And hey, if you guys need to html++, give me a call ;) Or, maybe a discount :)
Keep up the great work!
DRM is not a requirement of being on Steam. Many games are DRM free on steam for both Windows and OSX. If you dig through the file directory to find the executable for the games instead of using Steam as a launcher most games will launch without steam running. Alternatively if you find the steam launcher convenient you can add non-steam games to the Steam app.
Perhaps Valve played with the Windows 8 Preview?
who prays for Satan? Who in 18 centuries has had the humanity to pray for the 1 sinner that needed it most? ~Mark Twain
The Linux market is at least a few million of generally above average intelligence and income users as proved by the Humble Bundle stats.
The Linux game market is not the number of Linux gamers. Many Linux gamers are dual booting or running WINE, they are already buyers of the games on Steam. The Linux game market is really those gamers who refuse to dual boot or run WINE. That is a group far smaller than you suggest. The current Steam customers don't really count since the Linux version would simply cannibalize sales of the Windows version and generate no new revenue for the developer. Replacing a Windows sale with a Linux sale does not pay for development or support.
Even Halliburton sell commercial software for linux.
Aren't they big enough and conservative enough for you?
I'm not trying to troll here, so don't take this the wrong way.
From my experience, a lot of Linux users hate Microsoft because of their dominance in operating systems. It has resulted in a lot of software only being available for Windows and not Linux, hardware manufacturers only putting out drivers (decent or otherwise) for Windows and not Linux, and so on. People hate Microsoft due to their effective monopoly in the software industry (now getting less effective, but still)
Once Steam is released for Linux, it's going to be the focal point for virtually all games on Linux just like Steam is on Windows. Sure there are exceptions (GOG, Origin, developers selling directly and so on), but by and large Valve will have an effective monopoly as the primary source of games for most PC gamers.
Since Steam also uses account-based DRM, your games are linked to a single point of failure. A clerical error, a PayPal/credit card dispute, anything that may or may not be your fault occurs, and you may find yourself locked out of your account either temporarily or permanently. If this happens, you can't play your games.
Linux users traditionally are geeks, and hence know the dangers of relying on a single vendor, a single point of failure. They'd know not to put all your eggs in one basket because otherwise, you don't have control. I'm no Richard Stallman but I'm honestly scared about the fact that everyone appears to be happy giving control out of their hands and to a third-party... EVEN LINUX USERS!
Are people so desperate for games that they don't care about the fact that revocation of your purchases is technically possible due to Steam's DRM? I need someone to post something insightful because I'm going out of my fucking mind with worry that the traditionally anti-DRM crowd here is giving me mixed signals when it comes to Valve. At this point I'm almost ready to give up gaming and do something else if everyone's basically agreed that DRM cannot be stopped.
Most people on Slashdot are fucking idiots.
Just awesome. As the Humbe Linux Bundle have shown there is big potential in the Linux desktop market for games. Many games are already working just fine in Wine. As you can see in the WineHQ[1] there are 3333 Platinum, 2878 Gold and 2468 Silver rated applications and games (Platinum and Gold means they are working out-of-the-box with Wine).
But I do hope you are going to contribute to the Wine project. What would be just beyond awesome if your client would be open source. There is no reason to not make your client open source anyway, since it will work only with your service. But to have your client open source would bring you many advantages.
Like free bug fixing from the open source community; Free translations to different languages, like Chinese, Thai, German, Spanish. Free porting to different Linux distributions like Fedora, OpenSuse, Debian. You would have so many more potential customers if Linux users could just go to their package manager and install your client from the official repositories.
Thank you for the port and for the courage to take the opportunity.
[1] http://appdb.winehq.org/objectManager.php?sClass=application&sTitle=Browse%20Applications&sOrderBy=appName&bAscending=true
http://www.mueller-public.de - My site http://www.anr-institute.com/ - Advanced Natural Research Institute
It's probably due to the fact that in order for Valve to sell the old Doom games so that they can work on modern versions of Windows, going with DOSBox means it would provide the most authentic, classic Doom experience available. It would mean they can use the official ID produced DOS binaries without having to deal with third-party source ports. Allows them to adhere to all the licenses I guess.
Of course, once you've bought the game you can then break out the Doomsday Engine (like I use) with 3D models and texture packs and go nuts like that. But that's up to the purchaser; Valve shouldn't really make that decision automatically.
Most people on Slashdot are fucking idiots.
It'd be *awesome* if they officially supported Wine too for many games for which they won't bother making an actual Linux version.
I'm sure we could, but what does that have to do with this story? Nothing Valve releases is going to be Open Source.
Each and every one of the Humble Indie Bundle titles are DRM free if they're officially the Bundle versions- including those obtainable via Steam as the bundle. The HIB bunch are pretty Adamant about that detail. I should know. I was one of the devs in the HIB #2 bundle.
Steam provides DRM services, yes. Most commercial games will opt to do DRM out of the flawed notion that you "need" it. But it's not a requirement for a game being on Steam to have it.
I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas