Why We Should Remain Skeptical of the Ouya Android Console
An anonymous reader writes "We recently talked about the 'Ouya' console — a conceptual Android-based gaming device that's had a massively successful Kickstarter campaign. While most people are excited about such a non-traditional console, editorials at 1Up and Eurogamer have expressed some more realistic skepticism about the claims being made and the company's ability to meet those claims. Quoting: 'Even if we set aside the issue of install base, one of Ouya's selling points could make developers wary of investing in it. Through the pitch video and on the Kickstarter page, Ouya emphasizes the ability to root the system and hack it without fear of voiding the warranty. With a standard USB port and Bluetooth support, it will be possible to use controllers and peripherals with it other than the one it comes with. What this also opens the door for is piracy and emulation. No doubt a chunk of the audience interested in Ouya are those intrigued by the idea of having a box that hooks up to a TV and can run Super Nintendo or Genesis emulators. Others will look at the system's open nature as an invitation to play its games for free; if it's as open as advertised, it should not be difficult to obtain and run illegally downloaded copies of Ouya games.' Ouya CEO Julia Uhrman has responded to the skepticism, saying, 'Ouya will be just as secure as any other Android-powered device. In fact, because all the paid content will require authentication with Ouya's servers, we have an added layer of security. Hacking and openness are about getting what you want to do with the hardware. Rooting the device won't give you any more access to the software.'"
I realise that businessmen have had it easy since the '80s, but at least there was the vague principle that people invest their money in return for some proprietary interest in the ongoing concern. Kickstarter appears to be the epitome of fawning obsequience to the owning classes, where people contribute money in return for a single trinket.
Personally I'd more concerned by Android bugbear - fragmentation of platforms.
What is the upgrade path? Annual incremental spec upgrades?
- with incremental upgrades, you'll get massive fragmentation for gaming and within a couple of year the choice of targeting the lowest common denominator (which is already pretty low for this hardware)
- without incremental upgrades, you disappoint the embedded systems/HTPC/hacker crowd
I doubt this can be "everything to everyone" and will prove to be a bigger long term issue than openness (or the economic of software development for a fairly low volume platform).
I'd be worried they completely overextended on the Kickstarter rewards. They may have raised $5M so far, but they also owe:
* About 8% of that to Kickstarter & Amazon (= $400,000)
* 35,000 consoles and controllers to their backers
Manufacturing and fulfillment on 35,000 consoles is going to take an awfully large bite out of their (so far) $4.6M net from Kickstarter.
The key here is "all the paid content". And I believe it actually means "all the paid content purchased on the official Ouya store". If the device is rootable, nothing prevent developers from making an alternate store that doesn't require authentication.
I think they will use the same strategy as the android market. There is a licensing API but it is up to the developer to chose how to use it : it can be never, once, or every time the app is started, it also support a (configurable) grace period in case you are not always online.
This article starts with completely the wrong premise. Platforms don't become popular because of DRM. DRM gets put on popular platforms because there is nothing the purchaser can do about it other than do without. The idea that EA would choose not to earn a million dollars on non-DRMed software because they could have gotten 2 million if DRM was in place is ridiculous.
I point to http://www.gog.com./ If an inexpensive console had just that DRM free library of games, it would be a viable platform. There is no question that DRM free software can make money.