The Decline of Fiction In Video Games
Speaking to Eurogamer, art maestro (and visual design director of upcoming stealth/action game Dishonored) Victor Antonov put into words what many gamers have been feeling about the gaming industry of late:
"It's been a poor, poor five years for fiction in the video game industry. There have been too many sequels, and too many established IPs that have been ruling the market. And a lot of them are war games. And they're great projects and great entertainment, but there's a lack of variety today. So, when you step out of this established genre, people cannot grasp it, or the press tries to find a match. ... We were always waiting for the next generation of great worlds or great graphics. Well, great graphics came; the worlds that came with these graphics are not up to the level of the graphics. ... Games should sort of split up and specialize and assume that there's such a thing as genre, and they shouldn't try to please everybody at the same time and try to make easy, diluted projects. Let's go for intensity and quality."
The last few years have been a boom for indie developers, especially on the PC: Humble Indie Bundle Indie Gala Indie Royale BeMine ...not to mention the Indie packs in the Steam Summer Sale!
"There are people who do not love their fellow human being, and I _hate_ people like that!" - Tom Lehrer
Humble Indie Bundle
Indie Gala
Indie Royale
Be Mine
"There are people who do not love their fellow human being, and I _hate_ people like that!" - Tom Lehrer
Three games that blew me away that are non-fiction and novel are Flower, Limbo and Journey. All three are more imagination, dream and a reflection of life.
Portal is set in the same universe as HL, but you can only tell by small references here and there (like in the Still Alive song). It could set it in a completely different universe without changing almost anything: all the characters, sets and gameplay are original.
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