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John Romero's Doomy View On Android and Ouya

An anonymous reader writes "Romero is willing to give Ouya the benefit of the doubt, but he sees it filling a niche for neither gamers nor developers. 'I think it's cool that they're making a platform, but it's not really the answer that's coming from Apple about the next generation of consoles. Developers really want to invoke the spirit of the Apple II, Android isn't the operating system with which to do it,' Romero said. 'There are two platforms: [iOS] makes money [and] is still very programmable, like the Apple II, and then the other is Android, which is a piracy platform, and you're not doing anything new with it.'"

64 of 375 comments (clear)

  1. FUD by Anonymous Coward · · Score: 5, Insightful

    FUD. Ouya will keep a tab on piracy by storing the titles in the cloud, similar to iTunes and most likely selling subscriptions instead of individual titles.

    1. Re:FUD by tooyoung · · Score: 3, Insightful

      So, as an app developer, I could develop for iTunes, or an unproven solution that is just like iTunes, but without the user base?

    2. Re:FUD by bfandreas · · Score: 4, Informative

      You are developing for Android which has quite a bit of a user base.
      All you need to do is submit your thing to Google Play and be done with it.
      It also forces people to support game controllers for their Android games. Simulating twin sticks with a touch screen is pathetic when the system supports any USB game controller that would also work on a PC. Well, at least it does support it on ICS. Not sure about Honeycomb. It's not even going the extra mile but the extra inch.
      Riptide GP THD does also support 3D monitors with this nVision thing from nvidia. Works great, too.
      Now imagine what basically is an Android tablet without a touch screen, the need to be as slim as possible, quite a lot of manufacturers where to buy parts(chpsets, connectors and so on) and you will find that the Ouya is not only viable but also a neat idea.
      Sonic got ported to Android, there are Amiga emulators that work great with a controller, there is MAME and DosBOX. I bought Master of Magic from GOG(I still have the floppies but no drive anymore) and play it on my Transformer Prime.
      I think I recall distinctly that Apple doesn't want emulation in the AppStore.

      Userbase: [x]
      Parts manufacturers: [x]
      Already available popular games: [x]
      ???
      Profit.
      I propably won't buy one for myself because I already got a similar system. But it did cost substantially more than the Ouya. IMHO they should reconsider Google Play. Sooner or later somebody will hack it into the system.

      --
      20 minutes into the future
    3. Re:FUD by Anonymous Coward · · Score: 3, Funny

      (like if i was duct taped to a gorilla).

      Why on earth would you want to develop for Microsoft phones?

    4. Re:FUD by NemoinSpace · · Score: 3, Funny

      Dear mods, This whole thread was much more entertaining than the stream of 0's it currently has. Even the insults traded back and forth remained on topic. Although I admit, I wouldn't let any of these guys in my production department.

    5. Re:FUD by Deorus · · Score: 2

      Believe me or not, i don't care. Maybe i should of said 2-12 weeks depending on complexity, but in the end 12 grand is worth it even if was only ever pirated (doubtful), the exposer alone makes it better than advertising.

      It's not worth it when you can spend the same amount of time developing something new for the actually profitable platform. You are wrong in every possible aspect, you demonstrate lack of experience, and your grammar sucks. Your claims of intelligence or competence are very hard to believe at this point.

    6. Re:FUD by Deorus · · Score: 2

      You're doing it wrong. The business logic for your app should be written in a platform agnostic way, and will be trivial to port. The difference between building our app for iOS or Android is which ant task to run.

      And who ports the abstraction layer that provides the platform-agnosticism? Here you have someone who actually does that questioning the merits of a specific platform, so if you can't convince these people to do the heavy lifting for you, how can you keep yourself platform-agnostic? Specifying and maintaining a proper abstraction layer takes an awful lot of time, and that's what this is all about.

    7. Re:FUD by jedidiah · · Score: 2

      > John Romero is a fucking failure.

      Quite. He seems to be a bad person to take any sort of advice from.

      However, I at least know who he is. Most of the guys propped up to defend PhoneOS as a platform and declare Android users to be a den of pirates are people I haven't even heard of before.

      Although, the only know about John Romero because he's a laughing stock in the industry.

      --
      A Pirate and a Puritan look the same on a balance sheet.
  2. Bullshit by Anonymous Coward · · Score: 5, Insightful

    I used to program the Apple II. All you had to do was turn it on. You didn't have to buy a second, unrelated, $1000 computer just to write programs for it, nor pay $100 per year to the company that makes it. You didn't have to submit to sudden, arbitrary and anticompetitive censorship of the programs you could RUN ON YOUR OWN COMPUTER.

    Apple may make many cool things, but lets not bullshit -- their devices are about neither creativity nor freedom -- they are about consumption, censorship, and control.

    1. Re:Bullshit by gl4ss · · Score: 5, Informative

      And those are the walls that keep the pirates out. No not pirates, they will still make a profit. It's the brigands who just want an easy buck. The walls keep out the brigands and the freeloaders.

      It's no different than a midieval town. No walls and you are an easy mark. Walls and it takes much more effort.

      may as it be, but the comment is kinda strange coming from the dude who made his fame and money on a system that had bare metal access and loads of piracy - the dos pc. apple's ios doesn't offer that kind of access(you go outside the api's and the app isn't supposed to make it to the store) or freedom.

      maybe the comment about not doing anything new with it is in regards of ouya which is true: it doesn't really offer anything a generic 100 dollar android pc doesn't, in that regard ouya reminds me of some branded "gaming pc"'s that some brands advertised as the next coming of jesus back in the day while they offered nothing the generic pc didn't(usually they just came bundled with say sound card ready installed, but you could order pretty much any pc that way anyways).

      there's two things devs should consider usually: is it possible to port and is it possible to get enough users. that's how pc killed amiga etc. despite being much bitchier platform to code for and despite having the rampant home-copy piracy that consoles lacked. it just had such a large userbase and it offered things that weren't possible on competing platforms.

      and may as it be but for warez is easier to find for ios than randomly chosen android sw that doesn't happen to be in some pack.

      --
      world was created 5 seconds before this post as it is.
    2. Re:Bullshit by AmazingRuss · · Score: 2, Insightful

      ... consumption and control are what makes it possible for me to make a living as a developer. I'm not going to make games for a device that I can't make money from.

      Free is great, but what you get for free (as far as games go) tends to be kind of.... well... un-polished, ugly, and kind of broken. People working for free just can't put the effort into a title that people who can devote all their working hours can.

      I haven't hit any creativity problems in iOS, and freedom is pretty pointless when you can't afford groceries.

    3. Re:Bullshit by mwvdlee · · Score: 5, Insightful

      that's how pc killed amiga etc.

      The PC didn't really kill the Amiga. Or the AtariST for that matter. Both pretty much committed suicide by failing to improve their hardware.

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    4. Re:Bullshit by oakgrove · · Score: 4, Insightful

      Ease of piracy is a large part of what made Windows into the juggernaut it is today. Just like Bill Gates said, they may not be able to charge pirates today but someday down the road they will. Android may be easy to pirate with today but it won't always be that way. Jellybean is already shipping with the ability to encrypt market downloads with a device specific key. More and more Android chews through the market share of the other OSs and at some point just like with Windows a tipping point will hit where the market share will be so overwhelming and the difficulty of pirating will be 'just so' that you won't help but be able to make money on the platform. In the meantime, make your money on iOS but keep an eye on Android. Don't forget to sharpen up those Java skills.

      --
      The soylentnews experiment has been a dismal failure.
    5. Re:Bullshit by gl4ss · · Score: 5, Insightful

      oh fuck - I just realized that this is romero we're talking about and not carmack!

      he's a fucking idiot and can't apparently design for shit nor code for shit. the games on which he was designer we're pretty much built around what the engine could or not do anyhow(keens would have been shit without carmacks engine and so would have wolf3d been and so would doom). he's lost the ball if he had any over fucking 20 years ago.

      it totally makes sense that romero would say that android lacks apple II spirit and that iOS would have it because it's the total opposite. it totally makes sense too that he would be out of the loop of what's current gen(and what was last gen) in android tv boxes too so he's the last person you should ask for views on the whole matter.

      "John Romero, who 25 years ago practically invented the first-person shooter genre with Wolfenstein 3D" is just total bullshit too.

      --
      world was created 5 seconds before this post as it is.
    6. Re:Bullshit by Tough+Love · · Score: 2

      If John Romero had actually shown any sense of what gamers want then it might be worth listening to him. But he didn't, so don't.

      --
      When all you have is a hammer, every problem starts to look like a thumb.
    7. Re:Bullshit by thetoadwarrior · · Score: 2

      Yeah he also made his money when a lot of people didn't have computers let alone net access so piracy was less of a problem and even when something was pirated it wasn't automatically available to the whole world. I suspect that makes a difference. That and it was cheaper and quicker to make a game compared to now. Making a Mario Bros clone is something one or two people can do. Making a GTA clone will take many more people or if only two people do it, it'll take a lot longer.

      It's not completely fair to compare the Apple ][ days to now and I don't blame him (or others) wanting some protection in order to able ot make money. Android should be a much more attractive platform than it is but it's not because piracy is much higher there and imo Google isn't that bothered about it. They don't care how much developers make and it benefits them more if you plug their ads into your game rather than just asking for a bit of money from people.

    8. Re:Bullshit by Glarimore · · Score: 3, Insightful

      I agree. Romero hasn't been involved in any worthwhile game project since Quake 3.

    9. Re:Bullshit by Narishma · · Score: 4, Informative

      He wasn't involved in Quake 3. He was fired after they released Quake 1.

      --
      Mada mada dane.
    10. Re:Bullshit by Darinbob · · Score: 2

      PC was huge in business world that was reticent to adopt anything until IBM put their stamp on it. The market for non-business computers was essentially very small. The market was small enough that it was expensive to innovate. PC really didn't innovate until the competition lagged.

    11. Re:Bullshit by narcc · · Score: 2

      There are other ways to manage security and combat piracy without draconian rules, you know. Other companies have been doing it for years. Apples way is, well, quite possibly the worst way for both developers and users. Take a look at the options available on BlackBerry, for example. They seem to be able to manage security without imposing absurd rules or forcing users to only use their app store. Their app store does have a number of simple options for developers to mitigate piracy that are non-intrusive to the end user, something other platforms may what to emulate.

      Apple's way is not only bad for consumers and developers, it's also lazy and insecure. Android may not offer developers much protection, but it is absolutely no worse than what developers have been dealing with since, well, before Apple even existed.

      For developers, piracy is a fact of life. Get used to it or find a way to mitigate losses caused by it. If it's major concern for you, try switching to a platform that already takes piracy seriously, unlike iOS and Android.

    12. Re:Bullshit by techsimian · · Score: 2, Insightful

      Total crap.

      The Amiga was an excellent machine that had plenty of hardware improvements over its lifetime. Their big failure was not finding a niche other than low-end video editing and games. The Amiga ran circles around both Macs and PCs, they just sucked as a business.

      The ST was litigated out of existence.

      Other than those two points you are totally correct.

    13. Re:Bullshit by binarylarry · · Score: 3, Informative

      That was doom, not quake.

      --
      Mod me down, my New Earth Global Warmingist friends!
    14. Re:Bullshit by Anonymous Coward · · Score: 2, Insightful

      > The Internet killed shareware.

      Not true. It's still there, it's just shareware versions are now called "Free" or "Light", and full version - "Pro" or "Platinum". Otherwise it's all the same "Buy Platinum version to remove ads", "Free version limits single session time to 30 minutes", "Light version only supports one protocol" etc.

    15. Re:Bullshit by Denihil · · Score: 2

      why is everything successfull "despite having the rampant home-copy piracy that consoles lacked"? maybe the piracy helped improve the size of the consumer base? maybe, just maybe?

      --
      WÌÌfÍ--ÍSÌÒÍ...Í...ÌHÌÍfÍÍÍ--ÍÍÍ
    16. Re:Bullshit by Denihil · · Score: 3, Funny

      hey man, daikatana was a great game. /snicker never gonna let him live that one down.

      --
      WÌÌfÍ--ÍSÌÒÍ...Í...ÌHÌÍfÍÍÍ--ÍÍÍ
    17. Re:Bullshit by hairyfeet · · Score: 2

      Oh c'mon now, didn't John "Make you his bitch" with Daikatana? I know that I certainly felt like crying like a little bitch when those damned AI sidekicks got hung on a wall or walked out right into the fire and caused me to redo the level!

      Old John was just so far ahead of his time you failed to appreciate him. Bad AI, uninspired level design, hell he beat EA to the punch by over a decade!

      --
      ACs don't waste your time replying, your posts are never seen by me.
    18. Re:Bullshit by prowler1 · · Score: 3, Interesting

      It was Commodore mismanagement which killed the Amiga. In the end days, not improving their hardware was just a symptom of that mismanagement.

      An examples that quickly comes to mind is the A3000+ with the AGA chipset http://www.amigahistory.co.uk/prototypes/a3000plus.html where they had the technology ready but put off releasing it for 2-3 years.

    19. Re:Bullshit by Solandri · · Score: 3, Interesting

      Piracy is also what made the Apple II the juggernaut it was. At least none of my friends and I (young teens at the time) would've talked our parents into buying an Apple ][ if we know we wouldn't be able to get hundreds of pirated games for it.

    20. Re:Bullshit by Xest · · Score: 3, Informative

      Hehehe, Daikatana.

      Bwahahahaha, god, it still makes me laugh to this day.

      Romero, with his massive ego, sat in his highly expensive Dallas office, certain that he was the king of computer games, basically telling the world this, telling them how all the money he'd spent on his fancy office was to create a culture and environment to create the greatest game ever known... ...and he comes out with what is probably still the biggest most overhyped flop in the history of computer games.

      Yeah, I think I'll take anything he says and continue to believe the opposite, because if there's one thing Romero is a fucking genius at, it's being completely and utterly wrong. When it comes to computing he has one of the best CVs on the planet for incorrect predictions.

    21. Re:Bullshit by arkhan_jg · · Score: 2

      he's a fucking idiot and can't apparently design for shit nor code for shit

      Evidence for the prosecution : "John Romero's Daikatana". Yes, he did put his own name in the title.
      The prosecution rests, your honour.

      --
      Remember kids, it's all fun and games until someone commits wholesale galactic genocide.
    22. Re:Bullshit by Grieviant · · Score: 2

      By your definition of "not bad". A lot of players actually care more about multi-player instead of single player, and Quake III is still regarded as one of the most competitive and well designed games in that respect.

    23. Re:Bullshit by DaveV1.0 · · Score: 2

      You are mistaking technical acumen with business acumen. From what I read, he is not talking about the technical merrits, but rather about the realities of business.

      --
      There is no "-1 offended" or "-1 you don't agree with me" mod options for a reason.
    24. Re:Bullshit by MrNiceguy_KS · · Score: 3, Funny

      Alternate headline for the article: John Romero Makes Ouya His Bitch

      --
      Redundancy is good And also good.
  3. Strange comments ... by Grieviant · · Score: 4, Interesting

    But perhaps not that surprising considering Romero has moved to 'social' game development. Considering the dreck that falls under that category, such as Zynga's games, you might ask whether it really is all about the money now? That is, at least until he decides to do something else entirely different next year - his Wikipedia bio suggests he changes gaming studios and wives about as often as he changes underwear.

    1. Re:Strange comments ... by 93+Escort+Wagon · · Score: 2

      his Wikipedia bio suggests he changes gaming studios and wives about as often as he changes underwear.

      Way to keep it classy, guy.

      --
      #DeleteChrome
  4. Do NOT feed the TROLL! by Anonymous Coward · · Score: 5, Insightful

    This article is nothing but FUD / misdirection / bullshit from a jackass that only cares about his own agendas... Shame on Slashdot for posting this flamebait.

    1. Re:Do NOT feed the TROLL! by bfandreas · · Score: 4, Informative

      Ummm, John Romero lost all credibility AGES ago.
      The first person who said it was a piracy platform was a guy who sold his free to play game for 1$. It still got pirated because it was a pay-to-win game that honestly wasn't worth the admission fee. Romero is again making you his bitch. And Slashdot too as it would seem.

      The Ouya is a valid platform. I have hooked up my tablet to my monitor/a friends TV a couple of times and played quite a few very good games on it. At the price point those games usually sell piracy is indeed a service problem.

      Not sure if troll or stupid.

      --
      20 minutes into the future
  5. Can anyone explain... by Darundal · · Score: 2

    ...Why Romero or anything he says is still relevent?Yeah, he used to be kind of a big deal, but the last time he did anything relevant was Red Faction. If you really want to stress it then you could put down Area 51 but honestly Romero just seems to be a name these days.

  6. John Romero? by Anonymous Coward · · Score: 5, Funny

    Oh that's cool, maybe next we can get Rico Suave's view on current music trends as well...

  7. Re:I feel a great disturbance in the force... by macshit · · Score: 5, Informative

    No, no, it's Carmack that slashdot loves, 'cause he was the smart one.

    Romero is the other guy, the one who was trying to look like Fabio.

    --
    We live, as we dream -- alone....
  8. I can already see the marketing slogan by Anonymous Coward · · Score: 2, Funny

    "John Romero's About To Make Ouya His Bitch"

  9. Re:I feel a great disturbance in the force... by phantomfive · · Score: 4, Insightful

    Um, I don't think there are many people who love John Romero. John Carmack, yes, but.....
    The public is fickle, and as soon as you act like an ass in public, will turn its love away from you.

    Uh, there's also a huge Apple-loving faction on Slashdot. Slashdot isn't a monolithic entity, people have different views.

    --
    "First they came for the slanderers and i said nothing."
  10. Piracy is not the problem - incumbency and bugs ar by Qwavel · · Score: 4, Interesting

    Piracy is not as big a problem as some devs are making it out to be. The vast majority of Android users wouldn't have the slightest idea of how to pirate an app. The main group involved in piracy is young, techie gamers, but even then it is not a huge portion of users, and I believe that these users buy some games too.

    I think the piracy problem is over-blown by game developers who are dissapointed with their Android sales, often due to (a) their game just isn't that good, or (b) Android users are more cost conscious then iOS users and generally spend less online, or (c) they are coming to Android late and the apps that got their earlier have the advantage of incumbency (which I find to be a huge advantage, though less so with games).

    Moving away from games (where the Android test suite does better) to general apps the big problem is bugs. Android has tons of bugs (and a very lacking test suite). Since phones don't get update regularly, developers must work around old bugs indefinitely. Look at the average Android app and you will see various users complaining that the app simply doesn't work on their platform. That's the bugs.

    Check out the Android bug list
    http://code.google.com/p/android/issues/list
    and you will see an astonishing # of bugs, and lots of comments from frustrated developers who are shocked that important bugs can take years to even be acknowledged by Google, let alone fixed (sorry for the bad grammer).

    The most recent release (4.1.1) still has lots of bugs, but it appears to be much more solid then previous releases (like 4.0 and 2.3.0 which were shameful, in my opinion), so I hope this is an indication that Google is moving to get the bug infestation under control.

    Finally, let me add that this problem has nothing to do with openness, open-source, or fragmentation. If Google would just start focussing on killings bugs, and extend the Android Compatibility Test Suite (the official test suite) so that manufacturers will stop introducing so many new bugs, then fragmentation would become diversity, developers would become more productive, and users would have a better experience.

  11. Oh, John Romero... by fredprado · · Score: 5, Insightful

    So speaks John Romero. He should know what he is talking about, things like making money and such, right? Oh wait. He was the guy who managed to bankrupt his company and failed to deliver several games for which he had received money in advance, and the games he did delivery were failures.

    He also bought offices with marble floors, opening ceilings and all kinds of ostentation whilst trying his very best to destroy his company.

    The only thing he did right in his life was trusting John Carmack in the beginning.

    1. Re: Oh, John Romero... by fredprado · · Score: 4, Insightful

      It is not an argument at all. I am just appreciating the irony of someone who has no clue about how to manage a business giving lessons on the subject.

    2. Re: Oh, John Romero... by IrrepressibleMonkey · · Score: 2

      Did you watch the video? The guy was asked a question at an Apple II nostalgia fest and he gave his opinion on the statements of the Ouya CEO. I understand why you don't like his opinion, but a well thought-out rebuttal would have been more useful than your repeated bashing of the man himself.

    3. Re: Oh, John Romero... by fredprado · · Score: 2

      I never tries to rebut his statement. I was just saying he should stay quiet in matters he does not have a clue about.

      Now if I wanted to rebut his argument, I would say that Android is increasing in sells worldwide and taking iOS market relentlessly. More and more developers are developing for it each day, and many of them are quite successfully making money with it.

      Piracy is mostly a non issue. The low prices of apps in both platforms is a good enough deterrent to piracy. If someone will pirate instead of paying 2 dollars for an App this person wouldn't buy the App anyway even if it was impossible for him to pirate it.

    4. Re: Oh, John Romero... by hey! · · Score: 4, Interesting

      Alright, lets clear up this business about when ad hominem is a logical fallacy. Using ad hominem to impeach an argument is a fallacy. Using ad hominem to impeach evidence is perfectly valid.

      If Romero makes an argument, drawing from generally accepted truths, that "Android is a piracy platform," you can't dismiss the argument because this is Romero talking. If, however, it is reported to you by a reliable that "Romero says that Android is a piracy platform," in the absence of any information on his argument (or if he is simply making an unsupported statement), you can take your opinion of his reliability on that subject matter into account when deciding how much credence to give that statement.

      Imagine how much thinking you'd get done if you were obliged to hunt down and evaluate the arguments made by any nutcase with an ax to grind. Since nonsense can be generated instantly as needed, you'd spend all of your time trying to pick sense out of nonsense. Yes, when the argument is right there, or in special circumstances you do have an obligation to give even a nutcase's arguments a fair hearing. But in general if somebody has a track record of unreliable reasoning, you don't owe his arguments a hearing before dismissing them if the conclusion sounds unreasonable.

      I once had a dear friend who believed anything. He stored his razor in a pyramid because "pyramid power" would keep it sharp. He didn't know anything about electronics, but following instructions in a book he built a UFO detector circuit which he asserted worked because "it goes off all the time." He believed in fairies, ghosts, bigfoot, and sentient clouds that lived in the stratosphere. I found his notions about cryptozoology particularly charming, because they *might* be true, and a tramp in the woods to hunt hoop snakes and Pukwudgies was harmless amusement. But I didn't feel the need to give his theories about "pyramid power" a fair hearing.

      --
      Post may contain irony: discontinue use if experiencing mood swings, nausea or elevated blood pressure.
    5. Re: Oh, John Romero... by martin-boundary · · Score: 2
      The main problem is that English is a weak language for precise reasoning. When someone says "blah is true because, according to X, blah blah implies blah", this is an ambiguous statement. Does it mean that blah is true because X gave an argument supporting it? Or does it mean blah is true because there is an argument supporting it, that happened to be stated by X? The original statement can be interpreted in many ways, and depending on the interpretation, it can express either a fallacy (the truth of a statement is not implied by the person who initially argues the case) or a valid argument (when the information about X is merely stated for attribution and the argument itself is completely reported).

      Of course, in any sufficiently large readership there are two people whose interpretation differs as above, so that a complaint about fallacious reasoning always occurs, when such statements are made. I blame Shakespeare.

  12. Not just Android by bluescrn · · Score: 2

    Piracy is a big problem on iOS, too. Maybe not quite as Android - but it's certainly pretty bad. The real advantage of iOS is it's not as ridiculously fragmented as Android. It's quite practical to test an iOS app on most/all supported devices. With Android, where there's hundreds and hundreds of devices, the best you can do is test on a few and hope for the best...

  13. Re:Windows is a piracy platform too by Anonymous Coward · · Score: 5, Insightful

    a 93% market share?

  14. Re:That's FanBOIDS.... by BanHammor · · Score: 3, Informative

    The meter shows me the mods' absolute indifference.

  15. Re:I feel a great disturbance in the force... by AbRASiON · · Score: 3, Insightful

    John Romero is often given unnecessary shit due to a marketing campaign someone else conjured up and he just said "ok sure" too. He's pretty much a very very nice and enthusiastic guy. John also had a HUGE amount to do with the design of episode 1 of Doom, which gets him mucho credit.

    I will say I agree with the posters here, regarding the closed platform with an arbitrary cost to developers and how Apple isn't all roses.
    It's a bit of a shitty and surprising thing for John to say. Especially the piracy, I'm sure that was the case when Android was new and it was mostly nerds using it, however it's very mainstream now and I'm not convinced the evil piracy Android system is anything like that anymore for the average user. Poor showing John.

  16. Re:Windows is a piracy platform too by Chas · · Score: 2

    Sweet flipping Cthulu.

    Decades ago, company A copied stuff from company B. And even though look and feel can't be patented or copyrighted we're going to whine and snivel about it until the end of time!

    WAAAAH!

    Just as an FYI, Apple did the same to Xerox. And don't start with the revisionist "Apple paid for that...years and years and years later" crap.

    As a consumer, you shouldn't give a shit WHERE a given appearance or feature comes from. So long as it benefits you and other users.

    Only stupid fanboys who never leave mom's basement continue to harp about ancient history.

    --


    Chas - The one, the only.
    THANK GOD!!!
  17. Re:Piracy is not the problem - incumbency and bugs by PsychoSlashDot · · Score: 5, Insightful

    Piracy is not as big a problem as some devs are making it out to be.

    I agree. The real "problem" is that (many) developers just don't get it that their fart app really isn't worth $.99 to most people. Clue: your weather widget... it's a fart app. Your uber-mega-clock? It's a fart app. Battery Gauge Max++ Professional Edition is... a fart app. If you really dig on Google Play, you're going to see thousands of "apps" almost all of which are just superfluous fluff. Even most of the games are roughly equivalent to the freeware of the Windows platform circa 1990.

    Developers... get this: unless you're making either a top-tier game or a truly powerful app like Documents to Go or Repligo PDF Reader, you're making crap we don't need. Some of your fart apps we might kinda-sorta want, a little bit, maybe. And sometimes someone of us might bother with your token microtransactions because we're bored. But don't think counting on that income is a valid business plan. It's not. There are five other stock-ticker apps out there that are actually free instead of almost-but-not-quite-free. Sure, maybe yours comes with a blue icon and sure, maybe that's enough motivation for someone to pirate yours instead of using one of the free ones with green icons, but don't kid yourself... you didn't get pirated because Android blah blah platform for piracy blah blah. No. You got pirated because your product really, truly isn't worth $.99 (With the notable exceptions mentioned earlier.)

    --
    "Oh no... he found the .sig setting."
  18. Re:Piracy is not the problem - incumbency and bugs by multicoregeneral · · Score: 3, Insightful

    What's always amazed me about all of this is the idea (and I've heard some really bad app developers tell me this) that all you have to do is put your product in an app store, be it iTunes, Android, or anywhere, and just sit back and collect the money. On what planet do these people come from? It's a fair question, because here on earth, the paradigm for selling software hasn't really changed a lot since the 1990's. You have an app to sell? Awesome. Get online, get yourself listed everywhere, build a support ecosystem where you engage your users and make them feel like the product was worth it, be awesome, and then collect the money. You see it time and time again. Those that succeed do some variation of this. Those that don't... well, they're rightly upset that they're stuck with a bunch of eggs that never turned into chickens. That's what you get for counting them before they hatch.

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  19. Re:A Mac mini is perfectly fine for iOS developmen by Jeremy+Erwin · · Score: 2

    it comes with 2 gb by default? That's insane. I suppose it's cheaper to get the 2 gb version, and buy your 8 gb from someone who charges 66% less than apple.

  20. False by SuperKendall · · Score: 2

    Okay, no bullshit. Apple is about iMONEY

    This attitude is exactly why you will never understand Apple's success.

    It's a dangerous attitude to have, because it totally blinds you to where the computer market as a whole is going (well, dangerous if you are in any kind of technical field for a living).

    Does Apple enjoy making money? Sure. But if Apple were only about money they would be having the same level of success all the other greedy companies are enjoying currently - i.e. not much.

    The rapid growth Apple has seen and continues to enjoy derives from the people inside Apple really being into building great projects, with money being a side effect of building something really cool that people enjoy using.

    That's the truth of it, you will deny it but the proof is there plain to see for anyone that uses and enjoys Apple products, in success that multiplies long after a marketing push would have faltered with no substance behind it.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:False by hairyfeet · · Score: 2

      Oh Good Lord, drank a little heavy on the iKoolaid did you? I mean did you even read what you wrote? You sound like a fricking press release! Seriously do you work for Apple? Because if not you should really apply, since all you did was spout flowery BS for half a dozen lines without saying anything other than PR crap.

      Apple sells because its FASHION, okay? Do you think Air Jordans sell crazy money because it" derives from the people inside Nike really being into building great projects"? fuck no, its a status symbol, that is why people will kill you for a pair of Air Jordans. Guess what else people will kill you for? An iPhone or an iPad, wonder why that is? Couldn't be because its fashionable to have those things, would it?

      Face it friend, having last year's iPad is about as cool as wearing last year's Jordans, aka lame. People buy them for the same reason they buy Prada, Gucci, and Starbucks, its because of the brand. Steve Jobs spent his whole life building and nurturing that image, and the fact that so many such as yourself act like its a magical hippie factory in Cupertino just shows what a master showman Steve Jobs really was.

      I bet you're the same type that was sitting there telling everyone how Altivec made X86 a bad joke, right up until Steve switched to X86 and then you sang Intel's praises. There is a reason why they call it "The Cult Of Mac" you know, and if you look in the mirror you'll see a member! Of course all those Appleites that got bit by bumpgate just weren't true believers, why they didn't have Steve in their heart! Now please go buy yourself another highly overpriced X86 laptop, or another walled garden and tell yourself how wonderful that sandbox you're allowed to play in is, you know you'll feel better about yourself when you do.

      --
      ACs don't waste your time replying, your posts are never seen by me.
  21. Re:Nor do you with iOS by walshy007 · · Score: 2

    With iOS you don't have to either. You can jailbreak and develop right on the device.

    And with android you don't have to jump through that hoop, even if it can be an easy hoop to jump through.

    Why should developers support a system that purposefully makes life harder for them for no technical reason?

    This notion that iOS is not for the technical is something that rabid Apple haters cling to with all thier might, ever repeating as you have the falsehoods long shattered - why is it people like you cannot learn?

    Anything can be for technical people.. if they are sadistic. I mean hell some people take joy in finding flaws with systems that are locked down completely etc like the ps3/wii etc which is why you can even jailbreak ios in the first place. After the first person has broken it it's easy, but should we _have_ to go through those efforts. Should we encourage this behaviour? Your answer is yes.

    I for one very much prefer tinkering when the system isn't actively fighting against me, I don't like things to be harder than they need to be for no good reason.

    Non-technical people don't encounter this fight, which is why people tend to think ios is for them. If you are technically oriented and like having artificial barriers put it front of you go ahead, but if you enjoy that kind of thing you really aren't doing yourself any favours in getting work done.

  22. Re:I feel a great disturbance in the force... by dithered · · Score: 3

    Isn't it amusing, though, that the company John Romero started after leaving id Software actually produced more good games than id has produced since Romero was forced out? I realize that Romero didn't work directly on the "good" Ion Storm games, but it's still interesting. Ion Storm put out Deus Ex, Anachronox, and Thief: Deadly Shadows. These are three well regarded games. The quality of id Software's post Romero releases is debatable at best. Quake II was basically a map pack for Quake with insipid level and monster design. Quake III was a stripped down multiplayer only game that never appealed to wide audience of gamers like Doom and Quake (hint: people actually like good single player campaigns and expect them in addition to multiplayer components). Nobody bought Quake III's expansion pack, and the servers were empty from day one. Doom 3 failed to capture the magic of the original games. Rage was a commercial and critical disaster. John Carmack might be a brilliant software engineer, but Rage was a mess even on a technical level. The game's texture pop-in was horrible; it's the first game where you can look at a technical direction Carmack went and confidently state that he made a bad decision. It's staggering that they took seven years to develop such a mediocre, technically flawed game. The upcoming Doom 3: BFG Edition will be a poor seller; who wants to pay almost full price for an eight year old game? Unless their next game is a huge hit, id Software is in major trouble.

  23. Who the fuck is John Romero by Vryl · · Score: 2

    No, seriously, who the fuck is John Romero?

  24. Port and something new in parallel by tepples · · Score: 2

    What I said is that given the choice between porting and creating something new, it's dumb to port.

    Different skills are required for porting vs. creating something new. Because different personnel tend to have different skills, it becomes easier to have one team do the ports, have another team creating something new, and do that in parallel. That's how the fighting game market worked back in the early 1990s: one team would make an arcade game, and another team would port it to Super NES and Sega Genesis while the first team would make the next arcade game. Or what am I missing?

  25. Mac OS X != iOS by tepples · · Score: 2

    There are two platforms: [iOS] makes money [and] is still very programmable, like the Apple II

    You don't need a seperate computer to write software for a Mac

    You do for a device running iOS.