Slashdot Mirror


How Will Steam on GNU/Linux Affect Software Freedom?

rms has published his thoughts on Steam coming to GNU/Linux. He notes that the availability of proprietary games may very well help spread GNU/Linux (but the FSF prioritizes spreading software freedom). And, you're better off at least having a Free operating system instead of Windows: "My guess is that the direct good effect will be bigger than the direct harm. But there is also an indirect effect: what does the use of these games teach people in our community? Any GNU/Linux distro that comes with software to offer these games will teach users that the point is not freedom. Nonfree software in GNU/Linux distros already works against the goal of freedom. Adding these games to a distro would augment that effect." Or: How will the FOSS community affect Valve? Already they've contributed a bit to the graphics stack, hired a few folks from inside the community, etc. But Steam also makes use of DRM and distributes software in ways that are opposed to the ideals of many in the FOSS community (and even the wider Free Culture community). Given Gabe Newell's professed love for openness, might we see their company culture infiltrated?

4 of 580 comments (clear)

  1. Re:And you are why... by Anonymous Coward · · Score: 5, Interesting

    Canonical is very likely to push it farther than other companies - they actually take care to work with OEMs and make new projects, not just rebrand Gnome or KDE. This actually gives them a face and sets them apart from a crowd. Add to the fact that they are working with Dell in India and China and possibly, again on the Western market soon. There actually are machines distributed with Ubuntu and they are pushing it further.

    If there's one thing that's needed, it's marketing now. Advertising the machines, having them suggested to customers in stores (as well as having them in stores), that's the kind of thing that could push Ubuntu to a neccessarily high market share. 10% would be enough to matter to big companies. It won't bring us Office (yes, it's needed by some buisness), but it will make others turn - probably the ones that distribute for Mac as well right now.

    Valve might help this - if they do push it and Source engine games end up on Ubuntu, and if they do work with other devs and convince them it is worth it, then we could see the 200 million users by 2014 as Mark Shuttleworth promised.

  2. Are games still "Software" at all? by should_be_linear · · Score: 5, Interesting

    I consider games not to be "software" for some time, it became part of entertainment industry, like films or music. It is created by large studios where programmers are only one ever smaller part of team. For this reason, I consider Steam equivalent of YouTube: channel that enables me to consume commercial entertainment, on my free OS, that remains fully GPL (minus GPU driver).

    --
    839*929
  3. Games & Freedom by Coeurderoy · · Score: 5, Interesting

    RMS probably somewhat inadvertently made a very interesting remark.
    He separates the Game Art from the Game Software...
    And admits that Game Art could be "non free"...

    One of my current activities is designing Gaming Maths, the way the maths are made has a strong impact on the enjoyment (or lack of) any game.
    I would argue that the "artistic" as opposed to "software" component is just as great as the artistic component of the graphics.

    I also think that there is a fundamental difference in Gaming apps versus Infrastructure or Activity Apps.
    If I provide a text processing system or an OS or an Identity management app, all user data trapped into these applications are naturally "content" owned by the user, and it should be normal for the user to be able to share it just as s/he wants.
    And it is immoral to force them to be promoter of their software if they want others to be able to read their presentation, or share files, etc...
    But Gaming datas are for the most part relevant only in the game, and although some elements like "avatar design" might be usefully standardized, most parts should not been seen or manipulated outside of the game, because it would destroy the interest and artistic integrity of the game.
    Having the "freedom" of adding 10000000 flogotz to my flogotz count is meaning less, and if I really want I could just lie about having found the amulet of yendor...
    Reading the source code of a game is interesting, but I do believe that the social contract between a game designer and a tool designer is very different, and not just for the game graphics.

    Therefore I think RMS can be assurer that at the end Valve opening to Gnu/Linux is not just neutral but a real gain.
    And I think that instead avoiding to speak about it, it would be better to explain that:
    There are interesting free games that you can use to play and to learn "how it is done"
    There are interesting tools like Ogre3D to help you write games.
    And there are non free games, it is somewhat frustrating because it might need something you do not have (if you processor is a MIPS it will probably not run), but it is very different from a non free Tool, and you are welcome to it.

    And hopefully game designer will work with the various communities to make sure that the coverage is as global as possible, and not just as "economically optimal"....

  4. Re:God I hate that use of "free"... by Narcocide · · Score: 5, Interesting

    The BSD license only protects software authors from lawyers, while the GPL also protects the software itself from the lawyers as well.