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Ask Slashdot: Are The Days of Homebrew Gaming Over?

Croakyvoice writes "A few years ago the Homebrew community went from one console to another releasing some excellent software, from the Days of the Dreamcast the first breakthrough homebrew console, to the PSP which gave us the first handheld Nintendo 64, GBA and PSX emulators on a handheld. The last few years we have seen Microsoft, Nintendo, Sony and Apple all bring out means to thwart homebrew development. The app store on both Android and iOS have taken many homebrew devs over to try and break the market. The major consoles have so many firmware updates that the days of Homebrew seem to be numbered, is there a way back for the Homebrew Community?"

33 of 181 comments (clear)

  1. No by clarkn0va · · Score: 3, Informative
    --
    I am literally 3000 tokens away from the chaotic crossbow --Stephen
    1. Re:No by drinkydoh · · Score: 4, Insightful

      Homebrew isn't over, it's just been replaced by indie games. It's somewhat similar to shareware games from the 90's and early 2000's.

    2. Re:No by Lord+Lode · · Score: 3, Funny

      Short answer: no.

      Long answer: nope.

    3. Re:No by ninjackn · · Score: 2, Informative

      Can we, as a community, get over Betteridge's Law of Headlines? Please? I'm seeing it all over slashdot recently and it really is just the latest incarnation of FIRST POST. While "no" may end up as a valid answer to the headline, it kills the discussion by religiously applying an adage instead of introducing replies to the summary with new facts, anecdotes or questions. Sure the headline might be crap but that doesn't mean we need to reply back with crap.

      --
      [FUCK BETA 2.6.2014]
    4. Re:No by shadowrat · · Score: 5, Insightful

      While i agree the answer to this submission is a resounding, "no", this is in ask slashdot. The very nature of these submissions are always going to be questions. isn't Betteridge's law intended to be invoked in journalism? This isn't a journalistic article. It's legitimately someone's question. BLOH doesn't state that the answer to all questions is no.

    5. Re:No by ryanisflyboy · · Score: 2

      How To Clean Up My Work Computer Before I Leave?
      No.
      the Best Linux Setup To Transition Windows Users?
      No.
      Preempting Sexual Harassment In the Workplace?
      No.
      Open Source Employee Vacation-Day Tracking Software?
      No.
      What's Holding Up Single Sign-On?
      No.

      I'd have to say that Betteridge's Law is intact.

  2. Easy. by thePowerOfGrayskull · · Score: 4, Insightful

    You can write a "homebrew" choose-your-own-adventure text game in minutes or hours at most.

    Without some understanding as to what the author means by "homebrew", this question can't really be answered effectively.

    Perhaps if there were an article linked, we'd get that additional information...

    1. Re:Easy. by thePowerOfGrayskull · · Score: 2

      I should also add: perhaps coincidentally it sounds like someone is planning on pitching OUYA to us again very soon...

  3. Depends, how much money you got? by crazyjj · · Score: 2, Interesting

    Well, in the U.S. at least, if you could come up with enough campaign contributions to buy repeal of the DMCA, then sure. But considering the deep pockets of Sony, Apple, Disney, etc. it's going to cost you a LOT. Otherwise your only real shot is to get the Supreme Court to rule the anti-circumvention provisions of the DMCA unconstitutional. And as conservative as the Court is these days, you can pretty much forget that. The DMCA appears to be here to stay.

    --
    What political party do you join when you don't like Bible-thumpers *or* hippies?
    1. Re:Depends, how much money you got? by Anonymous Coward · · Score: 5, Insightful

      Fuck homebrew. You want to write your own games? Do it on the PC. Until that's locked down at least. Homebrew is a distraction and a trick to build on a closed platform by prying it open temporarily with a hack. Don't do it. Put your effort into a platform that's actually open. Don't like the diversity of hardware and software? Well if you can build for a Nintendo Wii with it's underspec'd everything and still come out with something fun and usable, stop whining and build for the lowest common denominator on the PC

    2. Re:Depends, how much money you got? by GameboyRMH · · Score: 4, Interesting

      I never understood why people target closed platforms as anything but a last resort. And the more people do it, the less open platforms there will be.

      --
      "When information is power, privacy is freedom" - Jah-Wren Ryel
    3. Re:Depends, how much money you got? by Sir_Sri · · Score: 3, Interesting

      Fuck homebrew. You want to write your own games? Do it on the PC. Until that's locked down at least.

      The PC is never really going to be 'locked down'. If you look at the Apple app store, google play, etc. you can always release shitty student project games for free on those. The PC is no different, so long as you can download and run an executable you can play a homebrew game on it.

      The consoles are fundamentally different in that they are intended to lock you out of running arbitrary code - that's both good and bad. Bad if you don't have any other means of getting software, good if you want a device that is safe to hand to your 13 year old and know he's not going to accidentally get a virus and blank your data or the like. The consoles also require a certain level of quality and so on for games to show up there, that means you know that whatever you buy on a console will behave a certain way to some degree, you have no such guarantees on the PC. Which is why there's a market for both, not everyone wants to use their brain the think about games.

      But yes, generally, if you want to give away your product for free, and you don't want to be bound by onerous requirements the way to do that is PC or Apple or Google, not XBL/PSN/Wii.

  4. Also No by Anonymous Coward · · Score: 2, Informative

    There are a number of games made by enthusiasts for the systems that I grew up with. People are writing games for the C64, Atari 2600, etc. Not in the kind of numbers as back in their heyday, but there is still life non the less.

    These systems are well known, fully documented. All of the tricks are there to try out, lots of great sprite editors, assemblers, etc. There is no need to homebrew only on phones.

  5. Look into XNA by The+Dancing+Panda · · Score: 3, Insightful

    As far as I know, you can still write a game in XNA, play it, distribute it, and indeed sell it in XBox Live.

  6. Days of consoles by vlm · · Score: 2

    Doesn't that kinda incorrectly assume the days of consoles haven't already ended?
    I suppose homebrewers can release long after industry support goes away.

    Its getting kind of bad in console land. My son's favorite game to play on the big screen is angry birds on the roku, when he's not playing on his ipod touch. At his age I was a little atari 2600 / Coleco monster. He does occasionally play some wii games, but the streamers and the app developers will eventually figure out multiplayer and then its bye bye consoles.

    --
    "Science flies us to the moon. Religion flies us into buildings." - Victor Stenger
    1. Re:Days of consoles by gorzek · · Score: 5, Interesting

      You incorrectly assume that there is only one gaming market. This is like assuming there is only one car market.

      The gaming tastes of the Xbox/PlayStation audience can't easily be stripped down to work on iPhones and Nooks.

      What will likely happen is that portable gaming consoles will die off for all but the most demanding gamers. Portable gaming in general will move to general purpose mobile devices (smartphones, tablets.) Home consoles will stick around because there's a substantial market that wants them. Gaming on PCs will likely consist of two main markets: console ports and indie titles, with frequent overlap between them (indie PC games being ported to consoles, vice versa, etc.)

      This is actually a great time for "homebrew" development, if by "homebrew" we mean "people with ideas making them into reality without the financial backing of a corporation." The barriers to entry in game development have come down quite a bit in the past few years, as people realize you don't need to spend tens of millions of dollars to make a good game.

  7. Not really. by tlhIngan · · Score: 4, Insightful

    Unless homebrew means "writing software by breaking through console security", there's plenty of homebrew out there.

    The fact that Android is mentioned means the original question is vague to begin with!

    First off, Android has basically no restrictions - you can install any app any which way you want. There's no "security" to break through so homebrew is basically legitimized - anyone can download the Android SDK and whip out an app. For iOS, it's mostly true as well - homebrew apps games well, they just get the SDK, pay $99 and publish it.

    If you want apps that Apple doesn't approve, there's jailbreaking (all Apple devices except AppleTV have a method to do so - all iPhones through (and including) the 4s, iPod Touches and iPads), of which there's a homebrew community as well.

    And the Xbox has a homebrew games community they call Xbox Live Indie Arcade as well.

    Then there's the venerable PC which even with Mountain Lion can still run any valid executable code.

    Of course, if the question is about people breaking security for fun, there's iOS jailbreaking and console security busting.

    Between the PC, Xbox Live Indie Arcade, Android, and iOS, there's an outlet for one's programming talents that has legit paths that require no work to customize, really. And since the signing keys for the PS3 are public as well, the PS3 is also an open target that no firmware update can remove (though you can get your console banned from PSN if they discover "strange packages" installed on it).

    Perhaps the better question is - what is the real question?

  8. if there was only a gen purpose personal computer by Dan667 · · Score: 4, Informative

    that did not have any vendor lock-in problems ...

  9. What specifically is the problem? by JDG1980 · · Score: 2

    I don't understand what it is that people are being prevented from doing. If you want the widest possible audience for your DIY game and want to make a few bucks, go for iOS; $99 isn't that big a barrier to entry. If you don't want to pay the $99 and/or want to do one of the specific things with your game that Apple says you can't, write for Android. Or just code for a standard PC operating system. There is nothing special about modern consoles; they're basically just restricted and usually outdated computers. You can hook any modern PC up to your TV through the HDMI port.

  10. What? by stonecypher · · Score: 4, Insightful

    Between XNA, Steam, flash games, iOS, Windows Store, Kindle Store, Google Play, and the upcoming spectacular failure Ouya, the homebrew gaming scene is better than it has ever been.

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    StoneCypher is Full of BS
    1. Re:What? by pushing-robot · · Score: 2, Interesting

      Yes, and that's precisely the trouble. All the big names actually like and promote indie games now, and provide their own polish to the entire experience. Because of homebrew's terrible loss of obscurity, mediocrity, and hassle, hipster douchebags have precious few places to turn in these dark times.

      Frontalot explains this better than I can.

      --
      How can I believe you when you tell me what I don't want to hear?
    2. Re:What? by spire3661 · · Score: 2

      If OUYA pushes hardware out the door and it functions , its a success. Anything after that is pure gravy. I really dont care about OUYA either way, other then id like to take advantage of the man-hours they are putting in making a viable android console. IM more interested in the detail of how they do it then if they are commercially successful.

      --
      Good-bye
  11. other methods by slashmydots · · Score: 4, Interesting

    Starcraft II implemented the best custom game making system in gaming history. Since SC1 ran steady for like 12 years and set records for the longest time on store shelves primarily because of user-made content, that makes sense. They're both RTS games but I made a board game out of a map :-P It's practically a programming language wrapped in a premade graphics engine so you can make any kind of game you want inside it. Many, many people have made tower defense and full blown RPGs with leveling and saving. Some are even D&D-based. So just because the big name consoles are blocking people out left and right doesn't mean people can't design their own games anymore.

  12. Homebrew isn't over by Nyder · · Score: 4, Informative

    http://www.wiibrew.org/wiki/Main_Page

    Wii homebrew still gets made, emulators get updated still. It's slowed down, but after we hack the Wii U, I imagine there will be a bunch of new stuff.

    Stuff still gets made for the Xbox 360, the PS3.

    Wouldn't even need to ask the question if you googled the various scenes.

    --
    Be seeing you...
  13. When I homebrew... by Antipater · · Score: 4, Funny

    When I homebrew, I create a batch of beer. Then I put it in a keg marked "BUD LIGHT (but better!)" and sell it to bars. But Anheuser-Busch served me a C&D and now I can't do that anymore. Is this the end of homebrewing?

    --
    Everything is better with chainsaws.
  14. Re:Complexity by Nyder · · Score: 2

    Older consoles were not particularly complex and used moderately common parts so you could hack them and make your own games since things were generally well documented.

    These days consoles are generally far more powerful than your average PC with custom hardware (so you're not emulating it) and good luck making games without manuals, etc to tell you where to even begin coding. Without an emulator you can't code and test on your PC. Every change has to go through the process of loading it onto the actual console.

    In addition, with certified channels, you don't need to go through the hassle. If you want to make games, anyone can for iOS and Android and if you have talent you can get picked up by a developer with the proper tools to work on consoles. XBox is pretty much a standard PC so you can use DirectX and if it runs on your computer there's a very good chance it will run on the XBox. MS released XNA to make XBox development accessible to people.

    So again, the whole "homebrew" thing is either supported or not. If it's not supported by the console maker, it's just not worth the hassle. If you really want to get into the game programming business it doesn't matter what platform you work with. Most people now just use the PC, Android or iOS since that captures the bulk of the market and proves you value to any development company.

    Homebrew hasn't gone away. The historical "hacking" aspect of that term has just been rendered mostly moot.

    Wow, spoken like someone who's just guessing.

    The consoles are NOT more powerful then PC's, do you even read what's going on?

    Programming the consoles haven't been a problem. The Wii, Xbox 360, and the PS3 all have active "homebrew" and programming tools.

    Homebrew is almost NEVER supported by the console developers, we hack the system, then get it to run what we want, then release tools so others can, which in turn, usually gets more tools released.

    Sure, it's not big, it's not about making money, and it's sometimes a bit primitive, but that is what makes it fun.

    --
    Be seeing you...
  15. I don't get it by Gravatron · · Score: 2

    He says they lack homebrew, but I can go and get a XNA or playstation mobile license quite easily and make games. It seems what the GP has a problem with is the lack of easily accessible pirated content, which of course the platform makers try to fight.

  16. The most interesting homebrewer in the world by Anonymous Coward · · Score: 2, Funny

    I don't always homebrew, but when I do, I put it in a keg marked Dos Equis.

    Stay thirsty my friends.

  17. Re:Betteridge's Law of Headlines by TaoPhoenix · · Score: 2

    This is about the fourth time I've seen this in a week here and almost never before that.

    But there may be a gaping flaw:

    "Won't someone Think of the Children?"

    --
    My first Journal Entry ever, in 8 years! http://slashdot.org/journal/365947/aphelion-scifi-fantasy-horror-poetry-webzine
  18. Please stop modding up Betteridge's Law by gshegosh · · Score: 2

    It's really getting old to have it under half of the submissions.

  19. Don't forget the Win 8 App Store by DingerX · · Score: 2

    Which will be Microsoft's demonstration of how not to lock down a platform. Expect shifting requirements, app-breaking security updates, complete incompatibility with Win 9 and the endgame: MS screwing homebrewer, developer and gamer alike when they pull the plug on their ill-conceivef monstrosity.

    1. Re:Don't forget the Win 8 App Store by Sir_Sri · · Score: 2

      I think you meant to suggest I had an extra letter in deprecated, but in the end you came across as a dick. Thanks for trying though.

  20. Its the graphics stupid by physburn · · Score: 2
    Writing a computer game hasn't really got much more difficult, but the standard of graphics is constantly improving, without an easy way to produce the stacks of graphics needed by a modern computer game, the home brew developer is stuck produce games that are further and further behind the curve of professional game development.

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