48 Games Entered Into the Liberated Pixel Cup
The Liberated Pixel Cup draws to a close. The deadline for code entries was July 31st, and those entries were posted online Thursday (with descriptions). You'll have to wait longer than expected for the results though: "Note that due to the larget volume of entries (48 code entries alone, plus a large number of art entries), judging may take longer than we had originally thought. Our current time frame for judging is the end of August. We'll keep people posted on our progress." Good luck to all the entrants. Anyone see anything interesting in the submitted games?
I was absolutely blown away by this and I can't wait to hear about the results after they get through the larget volume of entries. The fact that it was a nice even number (48 = 3 * 2^4) is awesome. The deadline was 7/31 and they had the list up yesterday! Great job guys! This made my day and I can't wait to hear about the next stage in this process.
Ugh... would some screenshots be too much to ask?
In this day and age I expect a nice gallery.
Just like the people behind '#screenshotsaturday' publish every week:
http://screenshotsaturday.com/week91.html
It is so much easier to pick something interesting from the submissions this way.
Bram Stolk http://stolk.org/tlctc/
I also participated in the contest. I made an action-rpg with the above title, and would certainly appreciate some feedback. I know that the game is both short and the ending just cuts off suddenly, I worked until the last few minutes of the deadline.
You can download the game from http://k3rnel.net/Unsealed.jar or try to build from source from http://github.com/Nushio/Unsealed
A shoutout to Mozilla, FSF, OpenGameArt and CreativeCommons for creating this contest! :-)
Check out Unsealed: Whispers of Wisdom! http://unsealed.k3rnel.net It's an action-RPG about Open Sourcerers.
I think Anonymous Coward's point is that you should have provided a proper Windows package (.msi) that first ensures that Java is installed on the machine.
Yup, my entry is in there. There's no gameplay, but it's something to look at :D
Try it here:
http://madmarcel.github.com/
I've just done some more work on my little non-game, will add a link to that page with an updated version if I can. ;)
(Have to keep it separate from the LPC entry
My entry is a psudo3d mass combat roguelike. There is no story, instead I focused on gameplay. The game uses a custom Flash-like engine I wrote a while back. All game logic is in Lua, and the engine is C++. The engine can be a bit complex to build due to the high number of dependencies, but the precompiled windows version works in wine if you have winetricks.
You can get the source and installer here :
http://dungeon-tactics.com/
Dungeon Tactics : Free Open Source SRPG