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48 Games Entered Into the Liberated Pixel Cup

The Liberated Pixel Cup draws to a close. The deadline for code entries was July 31st, and those entries were posted online Thursday (with descriptions). You'll have to wait longer than expected for the results though: "Note that due to the larget volume of entries (48 code entries alone, plus a large number of art entries), judging may take longer than we had originally thought. Our current time frame for judging is the end of August. We'll keep people posted on our progress." Good luck to all the entrants. Anyone see anything interesting in the submitted games?

5 of 49 comments (clear)

  1. screenshots would help by Bram+Stolk · · Score: 3, Insightful

    Ugh... would some screenshots be too much to ask?
    In this day and age I expect a nice gallery.
    Just like the people behind '#screenshotsaturday' publish every week:
    http://screenshotsaturday.com/week91.html
    It is so much easier to pick something interesting from the submissions this way.

    --
    Bram Stolk http://stolk.org/tlctc/
    1. Re:screenshots would help by flimflammer · · Score: 2

      That's a pretty crappy attitude. It's a fun challenge to see what could be done in the time given, not a call to make profitable games in a month. You clearly have no desire to participate in challenges, and that's fine, but a lot of people do.

  2. Unsealed: Whispers of Wisdom by Nushio · · Score: 3, Interesting

    I also participated in the contest. I made an action-rpg with the above title, and would certainly appreciate some feedback. I know that the game is both short and the ending just cuts off suddenly, I worked until the last few minutes of the deadline.

    You can download the game from http://k3rnel.net/Unsealed.jar or try to build from source from http://github.com/Nushio/Unsealed

    A shoutout to Mozilla, FSF, OpenGameArt and CreativeCommons for creating this contest! :-)

    --
    Check out Unsealed: Whispers of Wisdom! http://unsealed.k3rnel.net It's an action-RPG about Open Sourcerers.
    1. Re:Unsealed: Whispers of Wisdom by hedpe2003 · · Score: 2

      I enjoyed it, thank you! The battles definitely take a little getting used to, but were both fun and challenging.

      I have a few suggestions, some simple, some more complex I'm sure. Not all needed - just some thoughts:

      • *The game is played using the keyboard only, so I would have liked to be able to control the main menu with the keyboard as well (instead of the mouse). And in particular, restarting the battle when I die. Maybe it's available, I just wasn't sure the key to press.
      • *Overlaying the keys on top of the onscreen elements would have really rocked. :)
      • *In the the Story Mode, it looks like the spells switch spots in between levels/when I get a new spell. That was a little confusing at first.
      • *If I don't have enough magic to use a spell, maybe a sound or a small message for when I try - that would have rocked. Probably a message, a sound might get annoying when I'm smashing it over and over lol.
      • *I couldn't find a pause. And when I hit escape to see if there was a hidden menu, I lost my progress.
      • *On my crappy laptop, there was a bit of a delay when I come across a battle (which is fine), but some signal that it was switching over to a battle would have been nice. Maybe a character popping up, or maybe a message. That way I knew what was happening when it stopped.

      Just some small improvements I think would round out a short but enjoyable game nicely!

      --
      Comprehensive solutions via a competition of ideas like no other.
  3. Re:Forgot to ensure presence of Java by Nushio · · Score: 2

    On a Linux competition? Let'em suffer. I should have provided a deb and/or rpm instead. As-is, I "finished" this game 15 minutes before the deadline, there was no time to do an rpm/deb package.

    --
    Check out Unsealed: Whispers of Wisdom! http://unsealed.k3rnel.net It's an action-RPG about Open Sourcerers.