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Electronic Arts Up For Sale?

John Wagger writes "One of the world's largest gaming publishers and developers Electronic Arts has quietly put itself up for sale. While there have already been talks with private equity companies, the talks have not resulted in anything concrete. One of the sources is saying that EA would do the deal for $20 per share (currently at $14.02). Over the past year, EA's stock price has fallen 37 percent. Like other major game publishers, EA has been struggling against growing trend of social and mobile gaming."

49 of 196 comments (clear)

  1. Stuggling versus mediocrity actually by Anonymous Coward · · Score: 5, Insightful

    EA has a long history of pressuring developers to rush out projects before they are ready. If they claim they are struggling to compete with social gaming, it has way more to do with people not having to download 3 additional patches a game to get a finished product than social gaming being more popular.

    1. Re:Stuggling versus mediocrity actually by arth1 · · Score: 5, Insightful

      EA has a long history of pressuring developers to rush out projects before they are ready. If they claim they are struggling to compete with social gaming, it has way more to do with people not having to download 3 additional patches a game to get a finished product than social gaming being more popular.

      With EA, the customer pays for patches and a finished game through DLC.

      Releasing unfinished products and then using DLC to extract even more money from customers who have already started hating you isn't exactly a recipe for continued success.

      As for "social gaming" (which really means casual gaming, because there's not much social about playing Angry Birds), that isn't a competitor. It's not like people buy a simple game instead of good games - it's an addition, played under different circumstances and times.

      I'm not going to play Flight Simulator X, L4D2 or Borderlands during my lunch break. (Those are social games, by the way.) But I may play a game on my phone/tablet/PSP.

    2. Re:Stuggling versus mediocrity actually by hairyfeet · · Score: 5, Insightful

      Jim Sterling at Zero Punctuation spells out in this videos EXACTLY why EA is in the shape its in, and it all comes down to screwing the customers. day one DLC, online passes for single player games, overdone DRM crap, watch the video because he gives a list of just one douchebag practice after another with EA. he says they are a perfect example of the bloated, overblown, grey sludge spewing corporate game publisher. Everything the industry does wrong? EA does it worse and I have to agree.

      Once upon a time EA was a great gaming house, now they just spit out one more generic POS after another and like Symantec and MSFT just destroy any company that is stupid enough to be bought by then instead of using that talent to make even better games. Bullfrog, Westwood, the list of companies gutted by EA is a long one and in each case EA lost what could have been another great team making great products. So yeah no surprise here, company puts out overpriced garbage and treats its customers like crap, company goes to hell.

      I'd love to see how much Origin cost them, my guess is that was the final boat anchor that sunk them as I know a LOT of people, myself included, that were lined up to buy a product for them and when we saw it was Origin said "fuck that!" and bought something else. I learned after GFWL that if it requires anything other than Steam to avoid like the plague, and the rep EA got for banhammering any customer that dared to complain about bad service was just the shit icing on the fail cake.

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    3. Re:Stuggling versus mediocrity actually by Dunbal · · Score: 5, Insightful

      Not only that but perhaps people are finally getting fed up of "Last Decade's Popular Title XIII" and such iterations. But hey, blame piracy, right? The sweetest thing is that while there may not be any more Electronic Arts games once this leviathan goes down, there will always be new and innovative games. Ubisoft should be next. SSI was great. Ubisoft showed promise but committed suicide.

      --
      Seven puppies were harmed during the making of this post.
    4. Re:Stuggling versus mediocrity actually by Anonymous Coward · · Score: 5, Insightful

      What frustrates me is this: the specific people who are responsible for these bad decisions will all ride out on golden parachutes. The punishment for their failures, and the near-universal hatred they earned, will be a life of wealth and luxury and (probably) another chance to pull the same crap again at a different company for even more wealth and luxury.

      One thing is clear: humans are not very good at justice.

    5. Re:Stuggling versus mediocrity actually by NatasRevol · · Score: 5, Informative

      It's not that hard to name them, is it?

      http://www.ea.com/executives

      --
      There are two types of people in the world: Those who crave closure
    6. Re:Stuggling versus mediocrity actually by Man+On+Pink+Corner · · Score: 5, Insightful

      I love the CEO's bio:

      Prior to joining Electronic Arts, he served as President and Chief Executive Officer of the worldwide bakery division at Sara Lee Corporation. He also served as President and CEO of Wilson Sporting Goods Co. and held executive positions at Haagen-Dazs, PepsiCo, Inc. and The Clorox Company. Mr. Riccitiello holds a Bachelors of Science degree from University of California, Berkeley. Mr. Riccitiello lives with his wife and children in the San Francisco Bay Area.

      I guess he decided to apply at EA after he made his mark on the ice cream, bleach, sugar water, and coffee cake industries.

      Sounds like a real gamer's gamer. I wonder where he'll end up next? Monsanto? Amway? JC Penney? General Motors?

    7. Re:Stuggling versus mediocrity actually by Molt · · Score: 4, Informative

      He's wrong in that it's not Zero Punctuation saying this. Zero Punctuation is a series of comedy games review videos by Ben "Yahtzee" Croshaw, and which ended up being bought into The Escapist website to produce a weekly series. This though is a different Escapist column, Jimquisition with Jim Sterling. A very different and series to ZP.

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  2. Oh, totally. by Anonymous Coward · · Score: 5, Insightful

    Yep, it's totally the market and not the universal hatred that EA has garnered from the gaming community.

    Meanwhile: http://www.gamesradar.com/valve-reports-seventh-year-100-sales-growth-steam/

    1. Re:Oh, totally. by Psyborgue · · Score: 4, Interesting

      EA did not create Mass Effect. It was BioWare who did that, who EA bought (and ruined). Just look at how they ruined the Old Republic MMO and the third Mass Effect's ending which makes absolutely no sense whatsoever. Everything EA touches turns to shit.

    2. Re:Oh, totally. by Anonymous Coward · · Score: 5, Funny

      Ah the touching and often unheard story of King Sadim.

      After granting King Midas's wish, Dionysus turned to Sadim and asked what he would like the ability to transmute items too.

      It was just then that Sadim stepped into a very large pile of satyr dung and shouted out the most regretful words, "Ahhh, shit!"

      I did not know he had found work at EA.

    3. Re:Oh, totally. by Gadget_Guy · · Score: 2

      EA had certain periods where they tried some new ideas, but mostly they just pump out sequel after sequel in tried and true genres. The sad part is how many small, innovative developers were gobbled up by EA only to be assimilated Borg-style (or just shut down completely).

      Errant Signal did a good overview of this topic that is well worth a look (and I normally hate Youtube talking heads).

    4. Re:Oh, totally. by Man+On+Pink+Corner · · Score: 2

      Lone hero gathers friends to save the universe while romancing the cute members of the party.

      That does seem to be a common plot. Somebody should look into it.

  3. Social and mobile gaming trend? by DayTradingYankee · · Score: 5, Insightful

    Or perhaps they are struggling with the repercussions of how they treat their customers.

    1. Re:Social and mobile gaming trend? by Anonymous Coward · · Score: 2, Insightful

      Or developers.

    2. Re:Social and mobile gaming trend? by thePowerOfGrayskull · · Score: 2

      Wishful thinking. Or did you miss the double- and triple-digit millions of dollars worth of new AAA games they're selling?

      Customers, unfortunately, don't care. Those who actually take the time to talk about it here and elsewhere are the vocal minority.

    3. Re:Social and mobile gaming trend? by Trepidity · · Score: 4, Interesting

      I'm most familiar with Maxis, which they bought years ago, and from what I hear it's been a long, slow, EA-style attempt to strangle their creativity and success, which eventually worked. More and more formal management, accounting for your time, meetings, etc.

      Most of the good developers that used to be there have left as it got more corporate: Chris Hecker went indie (working on SpyParty), Richard Evans went indie too (since acquired by Linden Labs, working on Cotillion), Chaim Gingold went indie and then went back to grad school, etc.

    4. Re:Social and mobile gaming trend? by flimflammer · · Score: 4, Insightful

      I still miss Westwood Studios... Once EA got their hooks into the Command & Conquer series, it all went down hill.

    5. Re:Social and mobile gaming trend? by WrecklessSandwich · · Score: 2

      It wasn't just that they bought Westwood out. They bought Westwood out and then laid off a large portion of their developers while they were consolidating the offices of the various places they had bought out. It was pretty obvious that they had bought them out for the IP, and I will never forgive them for that.

      The last EA title I bought was C&C Renegade. They pushed it out so far before it was ready that there was only one multiplayer mode of the ~6 that were planned. This being before DLC was a thing, no serious effort was put into patching the game (the final patch version was 1.037). The missing game modes were never added. When it didn't sell well, EA scratched their head a bit and decided that the best course of action was to axe the sequel instead of finishing the game. As far as I'm concerned, they can burn in hell.

  4. Don't go it alone... by Anonymous Coward · · Score: 5, Interesting

    Maybe they should have partnered and kept their products on Steam rather than trying to compete against Gabe. Lord knows I haven't played a PC game from EA since they took all their products off Steam.

    1. Re:Don't go it alone... by Shikaku · · Score: 2

      Valve could buy EA and just put them all back, along with all the Origin users and games.

  5. Reasons for trouble by Anonymous Coward · · Score: 5, Informative

    I would like to imagine that any financial problems EA is seeing are also a result of their shockingly poor handling of developers, unethical treatment of customers, misguided use of DRM, and famously incompetent management.

    1. Re:Reasons for trouble by fuzzyfuzzyfungus · · Score: 4, Insightful

      I would like to imagine that any financial problems EA is seeing are also a result of their shockingly poor handling of developers, unethical treatment of customers, misguided use of DRM, and famously incompetent management.

      Famously incompetent you say? We should probably award them a lucrative retention bonus immediately, lest they abandon ship to mismanage somebody else.

    2. Re:Reasons for trouble by jd2112 · · Score: 2

      Let's start making golden parachutes out of actual gold. And then let executives use them after being thrown from the corporate jet.

      --
      Any insufficiently advanced magic is indistinguishable from technology.
  6. Possible buyers by Anonymous Coward · · Score: 5, Funny

    It's got to be someone with the same sets of goals, primarily being evil. There are only a few companies I can think of that are evil enough to possibly buy EA.

    First off, in the games arena, there's already Zynga. A ZyngEA merger would create the ultimate evil games company.

    Next up, in media, would probably be ComcastNBCUniversal. They've got wide coverage in the world of entertainment, and would definitely have some evil synergy with EA. ComcastNBCUniversalEA would also provide 30 Rock with some new material.

    Finally, if mobile is where they see themselves lacking, why not AT&T? They're regularly hated by their customers, yet manage to prevent most of them from leaving. EA could definitely benefit from this sort of customer lock-in. EAT&T could really screw with quite a few customers. Dropped calls could become a new game, for example.

    1. Re:Possible buyers by Steauengeglase · · Score: 2

      Nah, Ubi has a special level of disdain for their customers.

      EA, thinks you are a stupid mouth hole who will eat anything, but they also think of themselves as professional mouth hole feeders.

      Ubi thinks you are a stupid mouth hole, but they also resent you for being fat.

  7. the revenge of DRM by Gravis+Zero · · Score: 5, Interesting

    anyone who plays games that use EA's "always connected" DRM are going to be screwed shortly.

    --
    Anons need not reply. Questions end with a question mark.
    1. Re:the revenge of DRM by Frosty+Piss · · Score: 3, Insightful

      The state of computer games - inability to own and resell, the whole DRM diarrhea including "always connected" - is a shame, but clearly the customers are so addicted that even as they complain, they continue to fork over dump-truck loads of cash. There is *NO* incentive for game companies to behave any other way.

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    2. Re:the revenge of DRM by Osgeld · · Score: 2

      They really dont, most of their audiences are children who dont give a shit and their customers are the parents who dont know anything else but to buy game X so their little shit quits screaming. That is the majority of game sales in a sentence.

  8. Dear Gaben by Dyinobal · · Score: 5, Insightful

    Dear Gaben, please use some of that money you keep in your money pool to buy EA, and then make it awesome.

    1. Re:Dear Gaben by Pubstar · · Score: 3, Insightful

      I think that CS:GO actually plays closer to 1.6 than CSS, which is refreshing. Only thing is the tasers and decoy grenades are stupid as hell... and if you've been paying attention, there is a new engine coming out for HL3 (or atleast that is what's assumed).

      And I think I can live in a world where I don't technically own a game when I paid $20 for all GTA games (1-4, San Andres, Vice City, and Episodes from Liberty City), or pay 75% off on some AAA title a month or two after it comes out in a steam sale.

    2. Re:Dear Gaben by agrif · · Score: 2

      Dear Gaben, please use some of that money you keep in your money pool to buy EA, and then make it awesome.

      I thought this too, for about a second. There's a lot of good IP that EA holds that could do with a very long and loving Valve-style update. But this would be a very dangerous move to make.

      Valve is flat. Everybody decides for themselves what to work on. This is a hard environment to maintain, and so their hiring process is extremely important. It would be almost impossible to work in former EA employees without causing a major upset in Valve's company culture. The other option would be buying them but running them as a separate studio, which might work, but I would still fear culture leak.

    3. Re:Dear Gaben by iiiears · · Score: 2

      "Nuke it from orbit, it's the only way to be sure?"

      --
      15TW = 15,000 Nuclear Reactors. (Approx. one accident a month.)
    4. Re:Dear Gaben by hairyfeet · · Score: 2

      Not to mention the ONLY times I've ever heard of anybody losing access to their games on Steam is when they were being total cunts and using wallhacks and other cheater shit to ruin the games for everyone else and even then they got a warning before getting punted. Whether you buy the game retail or through Steam anybody that doesn't stop the douchebags cheating quickly finds nobody buying their games so i really can't fault Valve one single bit.

      Plus you really can't beat their customer service. I've had to deal with so many tech companies shitastic CS I am filled with dread when i have to call as its gonna be a fucking mess but Valve? Their CS always went out of their way to be helpful and went above and beyond making sure i was happy which is rare as hell in this day and age. I even had to contact them over some DLC in the middle of the XMas sale, figuring I'd be lucky to hear from them in a week with all the traffic, yet they contacted me within 1 hour, worked with me to get the DLC straightened out and working, and even contacted twice after that just to make sure everything was going good.

      So I really do not care even a little bit about Steam DRM, I never have a hassle with it, works perfectly fine offline, and the prices they sell AAA games at is so low its often cheaper to buy through Steam than to even rent the game for the XBox. During the last sale I got the Deus Ex complete series for $15, Saints Row 3 with the DLC I wanted for $14, the HL 1 series for $7, I haven't paid more than $12 for a single game since getting Steam so what's to complain about?

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  9. Re:EA has been struggling by Anonymous Coward · · Score: 5, Insightful

    by putting out the same shitty content for 60$+DLC over and over and reducing the player base as they escape to social gaming to find what they want.

    Is still upset about Mass Effect 3.

    Somewhere along the last decade EA (among others) forgot who its customers were, and even what the term customer means. Put the customer at the center of your business strategy and suprise surprise. Treat them like shit, and they will give you the finger.

  10. What would you be buying? by fuzzyfuzzyfungus · · Score: 4, Insightful

    EA certainly has a lousy reputation; but it strikes me that video game publishers in general would be a very odd thing to purchase whole if they are selling because of hard times...

    Presumably there is the back catalog; but most games don't hold their value that well over time(not necessarily a serious issue if the game still runs on current versions of Windows and you can just shove it out as a download at impulse-purchase prices; but if the game is bitrotten or encumbered in some contractual issue, you probably aren't going to be able to charge enough to make it worth fixing...).

    There are also likely some developers/artists/etc. but the demographics of game industry workers seem to skew toward young and mobile. Especially if the ship is sinking you can probably hire them piecemeal, and you can't necessarily retain them if you buy the whole thing.

    Would you be paying for the various franchises? How much is it worth to legally sell "Command and Conquer: Kane Cashes It In" vs. selling an otherwise equivalent grim-near-future-warfare-and-alien-minerals RTS?

    Surely "Origin" can't be worth much more than the precious metals in the servers it runs on, minus the cost of extracting them.

    Again, EA seems like a particularly unpalatable purchase; but I'm a bit confused about the idea of buying any down-at-heel publisher. It seems like being down-at-heel suggests that the whole is not greater than the sum of the parts, and that most of the parts are either optional, not very valuable, or available for purchase either by offering them a bigger paycheck, or by bidding on a chunk of the publisher's corpse...

    1. Re:What would you be buying? by alen · · Score: 2

      They have lots of awesome IP, just idiot management who seems unable to execute.

      There are hundreds of millions of mobile devices out there and mobile gamers don't seem to care about ultra realistic graphics and seeing every drop of blood. Mobile gaming is all about gameplay.

      A good buyer will make a killing selling the old games for $10 or less

    2. Re:What would you be buying? by UnknownSoldier · · Score: 4, Interesting

      > Presumably there is the back catalog; but most games don't hold their value that well over time

      Uh, do you know about an effect called "the Long Tail" ?

      Did you also miss all the sales Valve has on Steam or GOG has?? While old games (5+ years) may only sell for $2.99 - $9.99, there are getting to be a lot of older games that don't mind spending $4.99 to buy a legal copy of that "oldie" -- I know I certainly do as many of my steam friends. A $2.99 or $4.99 to own a classic Bullfrog game (Populous, Magic Carpet, etc.) is well worth it. Hell, sell *all* the original Ultima series.

      Don't understand estimate the worth of nostalgia ... IF old games are cheap enough there will be a long trickle of "loose change" for us old geezers.

    3. Re:What would you be buying? by Anonymous Coward · · Score: 2, Funny

      Consuming is 100% the proper verb; after all, what comes out of that process is complete and utter shit.

    4. Re:What would you be buying? by starfishsystems · · Score: 5, Interesting

      They have lots of awesome IP, just idiot management who seems unable to execute.

      I think I can attest to this.

      I'm a computer scientist who's done a lot of development over the years, as well as large-scale system and network administration. A few months ago, I responded to a job posting for a senior technical position there. The fit seemed great. The description could have been summarizing my career. I spent a whole day in job interviews at EA, having already been phone interviewed with a hiring manager and the VP of the group I'd be working in. The VP and I had gotten along great. We talked about architecture and operations and what each of us saw as emerging paradigms. Before the site visit, I'd also spent a hour answering a detailed technical questionnaire and several hours writing a programming test. (I don't regret this effort: there was an interesting problem to solve and I was quite pleased with the elegance and correctness of my solution.)

      But not once in the entire day of meetings was the programming test ever mentioned, much less my technical qualifications, much less anything about the position for which I'd applied. Everybody I talked to wanted to talk about management style and politics and who reports to whom and what would I do in various hypothetical management situations. I seriously thought that they'd made a mistake and scheduled the wrong candidate that day. But no, it was a case of management seeing the world exclusively in terms of management.

      Apart from that stunning aspect of cognitive disjunction, the day ran very smoothly. I don't know quite how to describe the mood. It was a bit like being at Club Med or on a cruise ship or at a Las Vegas casino. Polished, courteous, competent, friendly, and yet somehow lacking. A bit soulless, a bit careful to not do or say anything even mildly distinctive or controversial. Corporate.

      No surprise, they turned me down for the position, saying they were looking for someone with more of a management orientation. Yeah, well, cool. How would like to put that somewhere in your job posting? We could have all saved ourselves a lot of time. But you see, that's exactly where EA is in trouble. There's a disconnect, and it's stratified. People at the top and in the trenches think EA is one thing, but meanwhile all the middle management are having a fine time carving out turf for themselves and sniping at each other and thinking that's reality.

      --
      Parity: What to do when the weekend comes.
  11. Re:EA has been struggling by TheRaven64 · · Score: 5, Insightful

    They also forgot that they were selling luxury goods. A company like Oracle or Microsoft can get away with a certain amount of customer irritation because people use their products to make money and need to plan a migration strategy and spend money to switch away. A game publisher is not just competing with other game sellers, it's competing with other sources of entertainment for a finite budget. In a recession, luxury spending is the first thing that most people cut and that pushes down the supply of dollars that EA is competing for. They made it very easy for people to put them at the top of their spending cut list.

    --
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  12. It's not social and mobile gaming... by sr8outtalotech · · Score: 5, Insightful

    This part made me laugh, "EA has been struggling against growing trend of social and mobile gaming." You can only exploit a hit game for a few iterations before you have to get off your ass and come up with something new. But, it's hard to come up with something good when the talented developers get wise to your project [mis]management and either leave or won't work for you. http://ea-spouse.livejournal.com/274.html

  13. I think they have three choices by Quiet_Desperation · · Score: 4, Funny

    [Blue] Control. You get $14 dollars a share and YOU WILL LIKE IT!
    [Red] Destruction. Go bankrupt.
    [Green] Anti-synthesis. Split apart, releasing all the developers you gobbled up back to their formerly creative ways.

    1. Re:I think they have three choices by Anonymous Coward · · Score: 3, Funny

      [Shoot the boy] Nothing happens; EA may or may not be bought out in the next cycle.

  14. WRONG by Osgeld · · Score: 4, Insightful

    "EA has been struggling against growing trend of social and mobile gaming."

    wrong, they have been struggling with overpriced shitware

  15. Re:Ding dong! by SomePgmr · · Score: 3, Informative

    Zynga isn't doing so well lately, either.

  16. Re:"Social/Mobile Gaming" Not to Blame by Dan667 · · Score: 2

    ea is tanking because they are treating their Customers badly. You only get a short term boost in profits the way ea is running their business and after you damage your brand as badly as ea it is more or less ruined. I see ea on game and just skip it without learning anything more about it.

  17. Annual Report says it all by perlith · · Score: 3, Insightful

    EA has a rich 30 year history behind it. In the past 5-10 years, more power has been put into the consumers hands and has negatively affected their revenues. This is a general trend for the entertainment industry, where a movie/game/etc. can be killed within a day or two of being released. Not defending EA here, instead I'm saying they haven't responded well to this change in the industry.

    Annual report is an interesting read:
    1) High costs
    - $4.1B revenue, $76M profit. Marketing was 21% of net revenue, General/Administrative was 9%, R&D was 29%. When the cost to sell the product exceeds the cost to develop it, there's a major problem.
    - There's also a "cost or revenue" which ate into another 39% of the revenue. Other than third-party royalties which can't be avoided, this item looks really suspicious to eat up that big of a chunk.

    2) Digital and mobile
    - The report admits the current models of AAA console games needs to shift. The risk+cost is too high. Digital and mobile games at a lower overall cost and via direct sales to consumers works better. The acquisition of PopCap will hopefully gain them a strong brand to start in the mobile space. The Sims will continue to dominate the social space.
    - I personally think Origin has a chance with PC gamers. However, it has started out really really poorly. You don't take a AAA title and throw a half-baked Beta digital distribution platform against it. For console games, I think digital distribution COULD work if done right. I'm not confident in EA's management to pull it off though given how poorly Origin started out on PC.

    3) Work with your Customer
    - Of all the things the annual report is missing ... focus on the customer. I see absolutely nothing listed for how they plan to incorporate their customers into their business model. You can't go into the digital or mobile space and expect to succeed without this incorporated into your strategy. Steam, Facebook and Apple all have gotten a LOT of things right in this regard, like them or hate them, they've gotten it right.
    - EA needs to work with their customers, not against them. Do not pull another Command and Conquer 4 and introduce radical change in gameplay to completely destroy one of the best and longest running game series. Do not announce / force a specific release date for a game ahead of time if it needs more polish ala Mass Effect 3.
    - Do not focus so much on the short-term, you are destroying your brand equity longer-term by doing so. The tinfoil hat part of me suggests the Extended Cut for Mass Effect 3 was planned all along, but would have taken too long to release ... after the end of EAs fiscal year (March 31st). This would have resulted in a huge loss for the year rather than a small profit.

    A private purchase may return EA to profitability. It needs some significant changes and this may be the ticket to do so. Really feel sorry for the employees of the company ... they were already putting up with 60-100 hour work weeks ... this will just make things a lot worse. Probably better than the company folding, but not by much.

  18. Compare and contrast by ledow · · Score: 2

    Compare and contrast:

    1990's titles:

    Desert Strike
    System Shock 2
    Start of NHL series
    Start of Wing Commander series
    Start of FIFA series
    Start of Need for Speed series
    Ultima Online
    Start of NASCAR series
    Start of Command & Conquer series
    Start of Dungeon Keeper series
    Start of SimCity series
    Start of Medal of Honor series

    00's titles:

    American McGee's Alice
    Start of SSX series
    Start of James Bond series
    Start of Harry Potter series
    Start of The Sims series
    Start of Burnout series
    Start of Battlefield series
    Dark Age of Camelot
    Start of Crysis series
    Start of Rock Band series
    Start of Skate series
    Start of Mass Effect series
    Warhammer Online: Age of Reckoning
    Start of Spore series
    Start of Army of Two series
    Start of Dead Space series
    Mirror's Edge
    Start of Dragon Age series

    2012 (expected) titles:
    Madden NFL 13
    The Sims 3: Supernatural
    The Sims 3: Seasons
    NHL 13
    FIFA 13
    NBA Live 13
    Medal of Honor: Warfighter
    Need for Speed: Most Wanted
    Ultima Forever: Quest for the Avatar

    EA have some fabulous games and series on that list. Trouble is they are all pre-2010, and all either introduced new genres or built upon existing titles well. The 2010+ titles? Just yet-another-iteration of some of their worst series.

    Come on, EA, you bought up Bullfrog and any number of fantastic developers / franchises and then milked them to death while inflicting horrible DRM and pricing on your customers. How about doing what you USED to do, which was START series of games, not run them into the ground?