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Electronic Arts Up For Sale?

John Wagger writes "One of the world's largest gaming publishers and developers Electronic Arts has quietly put itself up for sale. While there have already been talks with private equity companies, the talks have not resulted in anything concrete. One of the sources is saying that EA would do the deal for $20 per share (currently at $14.02). Over the past year, EA's stock price has fallen 37 percent. Like other major game publishers, EA has been struggling against growing trend of social and mobile gaming."

130 of 196 comments (clear)

  1. Stuggling versus mediocrity actually by Anonymous Coward · · Score: 5, Insightful

    EA has a long history of pressuring developers to rush out projects before they are ready. If they claim they are struggling to compete with social gaming, it has way more to do with people not having to download 3 additional patches a game to get a finished product than social gaming being more popular.

    1. Re:Stuggling versus mediocrity actually by arth1 · · Score: 5, Insightful

      EA has a long history of pressuring developers to rush out projects before they are ready. If they claim they are struggling to compete with social gaming, it has way more to do with people not having to download 3 additional patches a game to get a finished product than social gaming being more popular.

      With EA, the customer pays for patches and a finished game through DLC.

      Releasing unfinished products and then using DLC to extract even more money from customers who have already started hating you isn't exactly a recipe for continued success.

      As for "social gaming" (which really means casual gaming, because there's not much social about playing Angry Birds), that isn't a competitor. It's not like people buy a simple game instead of good games - it's an addition, played under different circumstances and times.

      I'm not going to play Flight Simulator X, L4D2 or Borderlands during my lunch break. (Those are social games, by the way.) But I may play a game on my phone/tablet/PSP.

    2. Re:Stuggling versus mediocrity actually by hairyfeet · · Score: 5, Insightful

      Jim Sterling at Zero Punctuation spells out in this videos EXACTLY why EA is in the shape its in, and it all comes down to screwing the customers. day one DLC, online passes for single player games, overdone DRM crap, watch the video because he gives a list of just one douchebag practice after another with EA. he says they are a perfect example of the bloated, overblown, grey sludge spewing corporate game publisher. Everything the industry does wrong? EA does it worse and I have to agree.

      Once upon a time EA was a great gaming house, now they just spit out one more generic POS after another and like Symantec and MSFT just destroy any company that is stupid enough to be bought by then instead of using that talent to make even better games. Bullfrog, Westwood, the list of companies gutted by EA is a long one and in each case EA lost what could have been another great team making great products. So yeah no surprise here, company puts out overpriced garbage and treats its customers like crap, company goes to hell.

      I'd love to see how much Origin cost them, my guess is that was the final boat anchor that sunk them as I know a LOT of people, myself included, that were lined up to buy a product for them and when we saw it was Origin said "fuck that!" and bought something else. I learned after GFWL that if it requires anything other than Steam to avoid like the plague, and the rep EA got for banhammering any customer that dared to complain about bad service was just the shit icing on the fail cake.

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    3. Re:Stuggling versus mediocrity actually by Anonymous Coward · · Score: 1

      You need to learn what Zero Punctuation is and what it is not...

    4. Re:Stuggling versus mediocrity actually by Dunbal · · Score: 5, Insightful

      Not only that but perhaps people are finally getting fed up of "Last Decade's Popular Title XIII" and such iterations. But hey, blame piracy, right? The sweetest thing is that while there may not be any more Electronic Arts games once this leviathan goes down, there will always be new and innovative games. Ubisoft should be next. SSI was great. Ubisoft showed promise but committed suicide.

      --
      Seven puppies were harmed during the making of this post.
    5. Re:Stuggling versus mediocrity actually by Anonymous Coward · · Score: 5, Insightful

      What frustrates me is this: the specific people who are responsible for these bad decisions will all ride out on golden parachutes. The punishment for their failures, and the near-universal hatred they earned, will be a life of wealth and luxury and (probably) another chance to pull the same crap again at a different company for even more wealth and luxury.

      One thing is clear: humans are not very good at justice.

    6. Re:Stuggling versus mediocrity actually by NatasRevol · · Score: 5, Informative

      It's not that hard to name them, is it?

      http://www.ea.com/executives

      --
      There are two types of people in the world: Those who crave closure
    7. Re:Stuggling versus mediocrity actually by History's+Coming+To · · Score: 1

      Not entirely correct with the "paying for patches" angle, in my experience at least. Within a month of buying Battlefield 3 I had to download a patch, then another a couple of months later, then a third a month after that. Each patch was in the 2Gb range because it included all of the new maps and DLC, the patch itself was only around 50Mb. You couldn't access the DLC without paying for it, although the patch did work. You did, however, have to download it.

      Not that any of this is relevant to my life, after the B3 debacle I've decided they're not getting a single penny more from me.

      --
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    8. Re:Stuggling versus mediocrity actually by anomaly256 · · Score: 1

      I like how, according to that page, they're all busy playing video games instead of giving a crap. (And a few are even playing multiple games at once!)

    9. Re:Stuggling versus mediocrity actually by Anonymous Coward · · Score: 1

      Speaking as a former developer at Origin Systems, in the days before EA bought the company and turned its good name into an obscene word, how exactly is he wrong?

    10. Re:Stuggling versus mediocrity actually by Man+On+Pink+Corner · · Score: 5, Insightful

      I love the CEO's bio:

      Prior to joining Electronic Arts, he served as President and Chief Executive Officer of the worldwide bakery division at Sara Lee Corporation. He also served as President and CEO of Wilson Sporting Goods Co. and held executive positions at Haagen-Dazs, PepsiCo, Inc. and The Clorox Company. Mr. Riccitiello holds a Bachelors of Science degree from University of California, Berkeley. Mr. Riccitiello lives with his wife and children in the San Francisco Bay Area.

      I guess he decided to apply at EA after he made his mark on the ice cream, bleach, sugar water, and coffee cake industries.

      Sounds like a real gamer's gamer. I wonder where he'll end up next? Monsanto? Amway? JC Penney? General Motors?

    11. Re:Stuggling versus mediocrity actually by Anonymous Coward · · Score: 1

      One of the comforts of the Christian religion is that everyone get's what's coming to him/her in the end. Unless they accept God's offer of a free way out should they choose to accept it.

      I'm not asserting that Christianity is correct - merely that it promises ultimate justice in the end.

      I think you oversimplified a bit. It is by no means a "free way out", as you put it. Christianity teaches that those who repent of their sins and accept that Jesus is Lord and Savior will have their sins forgiven and will be welcome in Heaven. The part most people screw up quite often (myself included) is the repenting part. You have to not only be genuinely sorry for the wrongs you have committed, but also change your ways so as not to commit those same wrongs in the future. If you look at the world today, you would see that is by no means an easy task, and thus means it's not a free pass to eternal paradise.

      However you are quite correct in that what eventually happens to someone is known only to them and to God.

    12. Re:Stuggling versus mediocrity actually by VortexCortex · · Score: 1

      I used to work for an asshole that made stupid decisions I didn't agree with. Rather than keep screwing customers needlessly I quit that job. I have no sympathy for the drones. They know where they work.

      If you hate the machine but love every little sprocket, bolt and nut, then you should be glad to see them torn apart and used to make something better.

    13. Re:Stuggling versus mediocrity actually by DoofusOfDeath · · Score: 1

      I agree I was oversimplifying, but I didn't reckon anyone would read a longer post.

    14. Re:Stuggling versus mediocrity actually by lister+king+of+smeg · · Score: 1

      or maybe not all of us have another job to fall back on so we have to keep our work

      --
      ---Saying gnome 3 is better than windows 8 not so much a compliment as it is damning with light praise.
    15. Re:Stuggling versus mediocrity actually by jones_supa · · Score: 1

      Yep, he seems to be just a generic businessman.

    16. Re:Stuggling versus mediocrity actually by iiiears · · Score: 1

      Ask the question: how many companies were dissatisfied with his performance before he arrived at EA?

        Aren't we all tired of decades of oversized guns and swords? Is there anyone that can save us from Orcs and Armies and the Orc Armies??

      Hey EA how about dusting off a few older titles removing the DRM and generating a few dollars for shareholders and some consumer goodwill? Your creative people can take a breather and consider some new ideas.

      --
      15TW = 15,000 Nuclear Reactors. (Approx. one accident a month.)
    17. Re:Stuggling versus mediocrity actually by hairyfeet · · Score: 1

      Here's the thing about piracy that nobody ever seems to mention. I've known a ton of guys that would pirate "modern shooter crapfest of the week" but were they actually playing it? Good God no, its total crap unless you are into the MP and you can't get the MP from a pirate copy. No what they were doing was using it for benchmarking because that is what all the other gaming sites were using for benchmarking. Once they had the scores to see how their PC stacked up they'd just toss the poo. So I have to wonder how many of those "modern snore-fests" that are being pirated are being done so they can check how they match up.

      As for EA they are a classic example of MSFT/Symantec syndrome. Bioware, Bullfrog, Westwood, how many great gaming houses have been utterly destroyed by EA over the years? If you were to figure up how much money they have blown buying up gaming houses where they ended up squandering the talent and pissing the IP away the numbers I'm sure would be staggering, only unlike MSFT and Symantec their sacred cows can't bring in the kind of cash the other two can so they really couldn't afford to keep pissing away talent and customers like they have.

      Riccitiello is the classic "Apple Pepsi Guy" CEO brought in that knows jack and shit about the business and simply went about fucking his customers AND his employees as much as humanly possible and the worst part? He'll get a golden parachute and then move on to another company he can then trash. So goodbye EA, I frankly wouldn't be surprised if you have no takers at $20, after all they can simply wait and watch you bleed money until they can snatch you up at firesale prices. Good riddance to a company that went out of its way to be assholes. The only ones I feel sorry for are the devs from all those companies that got to see their IP destroyed by EA mismanagement like Bullfrog and Westwood.

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      ACs don't waste your time replying, your posts are never seen by me.
    18. Re:Stuggling versus mediocrity actually by Molt · · Score: 4, Informative

      He's wrong in that it's not Zero Punctuation saying this. Zero Punctuation is a series of comedy games review videos by Ben "Yahtzee" Croshaw, and which ended up being bought into The Escapist website to produce a weekly series. This though is a different Escapist column, Jimquisition with Jim Sterling. A very different and series to ZP.

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    19. Re:Stuggling versus mediocrity actually by Hatta · · Score: 1

      Jim Sterling at Zero Punctuation spells out in this videos EXACTLY why EA is in the shape its in, and it all comes down to screwing the customers

      Thanks for the synopsis. Zero Punctuation is unwatchable.

      --
      Give me Classic Slashdot or give me death!
  2. Oh, totally. by Anonymous Coward · · Score: 5, Insightful

    Yep, it's totally the market and not the universal hatred that EA has garnered from the gaming community.

    Meanwhile: http://www.gamesradar.com/valve-reports-seventh-year-100-sales-growth-steam/

    1. Re:Oh, totally. by Psyborgue · · Score: 4, Interesting

      EA did not create Mass Effect. It was BioWare who did that, who EA bought (and ruined). Just look at how they ruined the Old Republic MMO and the third Mass Effect's ending which makes absolutely no sense whatsoever. Everything EA touches turns to shit.

    2. Re:Oh, totally. by Anonymous Coward · · Score: 5, Funny

      Ah the touching and often unheard story of King Sadim.

      After granting King Midas's wish, Dionysus turned to Sadim and asked what he would like the ability to transmute items too.

      It was just then that Sadim stepped into a very large pile of satyr dung and shouted out the most regretful words, "Ahhh, shit!"

      I did not know he had found work at EA.

    3. Re:Oh, totally. by Gadget_Guy · · Score: 2

      EA had certain periods where they tried some new ideas, but mostly they just pump out sequel after sequel in tried and true genres. The sad part is how many small, innovative developers were gobbled up by EA only to be assimilated Borg-style (or just shut down completely).

      Errant Signal did a good overview of this topic that is well worth a look (and I normally hate Youtube talking heads).

    4. Re:Oh, totally. by alen · · Score: 1

      and don't forget dumping the exploreability of their D&D roots and making you walk in a straight line to follow the story

    5. Re:Oh, totally. by Man+On+Pink+Corner · · Score: 2

      Lone hero gathers friends to save the universe while romancing the cute members of the party.

      That does seem to be a common plot. Somebody should look into it.

  3. Social and mobile gaming trend? by DayTradingYankee · · Score: 5, Insightful

    Or perhaps they are struggling with the repercussions of how they treat their customers.

    1. Re:Social and mobile gaming trend? by Anonymous Coward · · Score: 2, Insightful

      Or developers.

    2. Re:Social and mobile gaming trend? by thePowerOfGrayskull · · Score: 2

      Wishful thinking. Or did you miss the double- and triple-digit millions of dollars worth of new AAA games they're selling?

      Customers, unfortunately, don't care. Those who actually take the time to talk about it here and elsewhere are the vocal minority.

    3. Re:Social and mobile gaming trend? by Trepidity · · Score: 4, Interesting

      I'm most familiar with Maxis, which they bought years ago, and from what I hear it's been a long, slow, EA-style attempt to strangle their creativity and success, which eventually worked. More and more formal management, accounting for your time, meetings, etc.

      Most of the good developers that used to be there have left as it got more corporate: Chris Hecker went indie (working on SpyParty), Richard Evans went indie too (since acquired by Linden Labs, working on Cotillion), Chaim Gingold went indie and then went back to grad school, etc.

    4. Re:Social and mobile gaming trend? by symbolset · · Score: 1

      This. I had a recent unpleasant experience with their customer service. Never again.

      --
      Help stamp out iliturcy.
    5. Re:Social and mobile gaming trend? by flimflammer · · Score: 4, Insightful

      I still miss Westwood Studios... Once EA got their hooks into the Command & Conquer series, it all went down hill.

    6. Re:Social and mobile gaming trend? by peragrin · · Score: 1

      He trick with publishers is while EA may beon the box it isnt always easy to spot until after you buy it

      Publishing companies live in a strange isolated world. Isolated from mouthy end users( people who use product). Because of that it takes a long time to feel the pain of users screaming.

      --
      i thought once I was found, but it was only a dream.
    7. Re:Social and mobile gaming trend? by WrecklessSandwich · · Score: 2

      It wasn't just that they bought Westwood out. They bought Westwood out and then laid off a large portion of their developers while they were consolidating the offices of the various places they had bought out. It was pretty obvious that they had bought them out for the IP, and I will never forgive them for that.

      The last EA title I bought was C&C Renegade. They pushed it out so far before it was ready that there was only one multiplayer mode of the ~6 that were planned. This being before DLC was a thing, no serious effort was put into patching the game (the final patch version was 1.037). The missing game modes were never added. When it didn't sell well, EA scratched their head a bit and decided that the best course of action was to axe the sequel instead of finishing the game. As far as I'm concerned, they can burn in hell.

    8. Re:Social and mobile gaming trend? by spiderbitendeath · · Score: 1

      Maxis, one of the most heartbreaking buyouts to me. I really loved the Sim games, not The Sims, but SimCity, SimTower, SimAnt, SimFarm, SimCopter, SimIsle, etc. What I wouldn't give for a new SimAnt or SimCopter.

      --
      Sometimes when I'm working on projects things disappear, I suspect gremlins.
    9. Re:Social and mobile gaming trend? by danbert8 · · Score: 1

      A new Sim City with a Streets and Copter add on so you could drive and fly around your cities and race through them and blow up building would be the shit. How hard could it be?

      --
      Yes it's an anecdote! Were you expecting original research in a Slashdot comment?
  4. EA has been struggling by Yosho-sama · · Score: 1

    by putting out the same shitty content for 60$+DLC over and over and reducing the player base as they escape to social gaming to find what they want.

    Is still upset about Mass Effect 3.

    --
    My kingdom for a donkey!
    1. Re:EA has been struggling by Anonymous Coward · · Score: 5, Insightful

      by putting out the same shitty content for 60$+DLC over and over and reducing the player base as they escape to social gaming to find what they want.

      Is still upset about Mass Effect 3.

      Somewhere along the last decade EA (among others) forgot who its customers were, and even what the term customer means. Put the customer at the center of your business strategy and suprise surprise. Treat them like shit, and they will give you the finger.

    2. Re:EA has been struggling by TheRaven64 · · Score: 5, Insightful

      They also forgot that they were selling luxury goods. A company like Oracle or Microsoft can get away with a certain amount of customer irritation because people use their products to make money and need to plan a migration strategy and spend money to switch away. A game publisher is not just competing with other game sellers, it's competing with other sources of entertainment for a finite budget. In a recession, luxury spending is the first thing that most people cut and that pushes down the supply of dollars that EA is competing for. They made it very easy for people to put them at the top of their spending cut list.

      --
      I am TheRaven on Soylent News
    3. Re:EA has been struggling by NotBorg · · Score: 1

      They made it to my cut list before all of that.

      --
      I want this account deleted.
  5. Don't go it alone... by Anonymous Coward · · Score: 5, Interesting

    Maybe they should have partnered and kept their products on Steam rather than trying to compete against Gabe. Lord knows I haven't played a PC game from EA since they took all their products off Steam.

    1. Re:Don't go it alone... by Shikaku · · Score: 2

      Valve could buy EA and just put them all back, along with all the Origin users and games.

    2. Re:Don't go it alone... by zippthorne · · Score: 1

      And pull in all the baggage of EA's internal culture.

      Buying EA would destroy Valve.

      --
      Can you be Even More Awesome?!
    3. Re:Don't go it alone... by Ironhandx · · Score: 1

      It could work, but they would have to fire the entire management structure at EA and just absorb the talent.

    4. Re:Don't go it alone... by anomaly256 · · Score: 1

      So like, if they fired all the management and kept the devs and writers.. 10 out of 7,645 staff would remain?

    5. Re:Don't go it alone... by lister+king+of+smeg · · Score: 1

      or just keep the IP, contracts, and kill the company, or spin off the studio.

      --
      ---Saying gnome 3 is better than windows 8 not so much a compliment as it is damning with light praise.
  6. Reasons for trouble by Anonymous Coward · · Score: 5, Informative

    I would like to imagine that any financial problems EA is seeing are also a result of their shockingly poor handling of developers, unethical treatment of customers, misguided use of DRM, and famously incompetent management.

    1. Re:Reasons for trouble by fuzzyfuzzyfungus · · Score: 4, Insightful

      I would like to imagine that any financial problems EA is seeing are also a result of their shockingly poor handling of developers, unethical treatment of customers, misguided use of DRM, and famously incompetent management.

      Famously incompetent you say? We should probably award them a lucrative retention bonus immediately, lest they abandon ship to mismanage somebody else.

    2. Re:Reasons for trouble by jd2112 · · Score: 2

      Let's start making golden parachutes out of actual gold. And then let executives use them after being thrown from the corporate jet.

      --
      Any insufficiently advanced magic is indistinguishable from technology.
    3. Re:Reasons for trouble by fuzzyfuzzyfungus · · Score: 1

      Are you familiar with the (almost certainly apocryphal; but pretty excellent) treatment given to one Marcus Licinius Crassus after his management career came to an abrupt and sticky end? That might also serve as an interesting model...

  7. Possible buyers by Anonymous Coward · · Score: 5, Funny

    It's got to be someone with the same sets of goals, primarily being evil. There are only a few companies I can think of that are evil enough to possibly buy EA.

    First off, in the games arena, there's already Zynga. A ZyngEA merger would create the ultimate evil games company.

    Next up, in media, would probably be ComcastNBCUniversal. They've got wide coverage in the world of entertainment, and would definitely have some evil synergy with EA. ComcastNBCUniversalEA would also provide 30 Rock with some new material.

    Finally, if mobile is where they see themselves lacking, why not AT&T? They're regularly hated by their customers, yet manage to prevent most of them from leaving. EA could definitely benefit from this sort of customer lock-in. EAT&T could really screw with quite a few customers. Dropped calls could become a new game, for example.

    1. Re:Possible buyers by lightknight · · Score: 1

      In the year of 2012, in order to combat the growing number of mergers resulting in astronomical losses to shareholders and terrible customer service, the US Supreme Court reversed an earlier decision declaring and breaking up Ma Bell. In a matter of weeks, the super-corporation had reconstituted itself, marking its enemies for death, and dealing ruthlessly with those who had imprisoned it.

      The aftermath, of course, is that all telephone companies are now Bell, and service, which costs $20 / month, is now mandatory.

      --
      I am John Hurt.
    2. Re:Possible buyers by Delarth799 · · Score: 1

      I'm hoping that Valve might do it and maybe set the developers free from the evil reign of EA.

    3. Re:Possible buyers by dutchwhizzman · · Score: 1

      Oracle comes to mind.

      --
      I was promised a flying car. Where is my flying car?
    4. Re:Possible buyers by KiloByte · · Score: 1

      Next up, in media, would probably be ComcastNBCUniversal.

      Or even, AOLTimeWarner.

      --
      The creatures outside looked from Alt-Right to Antifa; but already it was impossible to say which was which.
    5. Re:Possible buyers by Sipper · · Score: 1

      ...

      The aftermath, of course, is that all telephone companies are now Bell, and service, which costs $20 / month, is now mandatory.

      Heh.. I loved the movie Demolition Man.

    6. Re:Possible buyers by Gaygirlie · · Score: 1

      It's got to be someone with the same sets of goals, primarily being evil.

      Ubisoft? They're just as evil and incompetent, with the exact same goals and attitude as EA.

    7. Re:Possible buyers by hairyfeet · · Score: 1

      Well it would have to be evil AND incompetent to truly do EA justice so I propose...MSFT. Ballmer has shown he has no problem pissing money down a rathole and with EA he could kill Origin and move it all to GFWL, where every attempt at purchasing a Windows game would be while trying to fight your way through a maze of X360 offers.

      They could then move Madden to the Kinnect so that all the players could have the "fun" of Kinnect trying to guess badly WTF they are trying to go in the game, replace every in game ad with commercials for Win 8 and finally make everyone sign up for a Live account before you can even play single player.

      Yep EASoft...a match made in hell.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    8. Re:Possible buyers by lister+king+of+smeg · · Score: 1

      no wrong type of evil.
      Company evil type 101
      EA is kinda of a general bastardy evil,
      while Oracle is more along the lines of lex luther evil. their ceo lives on a private island and probably has a hairless cat and set on chair above an tank of sharks (possibly with lasers that he won't share the source code to)
      Facebook and zynga and like the master and torgo form manos hand of fate, both evil but there true horrer is not from being evil but from being forced to watch them.
      telecoms are like the sith slowly gaining power and consent to the general populace while those with brains scream no and will soon take over with an iron fist.

      --
      ---Saying gnome 3 is better than windows 8 not so much a compliment as it is damning with light praise.
    9. Re:Possible buyers by MaskedSlacker · · Score: 1

      The problem with that is that the developers are like the doves they sell in front of Buddhist temples in Thailand. As soon you set them free they're trained to fly right back.

    10. Re:Possible buyers by Steauengeglase · · Score: 2

      Nah, Ubi has a special level of disdain for their customers.

      EA, thinks you are a stupid mouth hole who will eat anything, but they also think of themselves as professional mouth hole feeders.

      Ubi thinks you are a stupid mouth hole, but they also resent you for being fat.

    11. Re:Possible buyers by drinkypoo · · Score: 1

      ESPN, 80% owned by Disney, is the logical buyer. ESPN gets EA Sports and Disney uses what's left to make disney-based titles.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  8. the revenge of DRM by Gravis+Zero · · Score: 5, Interesting

    anyone who plays games that use EA's "always connected" DRM are going to be screwed shortly.

    --
    Anons need not reply. Questions end with a question mark.
    1. Re:the revenge of DRM by Frosty+Piss · · Score: 3, Insightful

      The state of computer games - inability to own and resell, the whole DRM diarrhea including "always connected" - is a shame, but clearly the customers are so addicted that even as they complain, they continue to fork over dump-truck loads of cash. There is *NO* incentive for game companies to behave any other way.

      --
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    2. Re:the revenge of DRM by lightknight · · Score: 1

      "And we told them it was a license good for their lifetime! Lol!"

      --
      I am John Hurt.
    3. Re:the revenge of DRM by Osgeld · · Score: 2

      They really dont, most of their audiences are children who dont give a shit and their customers are the parents who dont know anything else but to buy game X so their little shit quits screaming. That is the majority of game sales in a sentence.

    4. Re:the revenge of DRM by kesuki · · Score: 1

      kickstarter, google play, iphone app store... there are as many (mostly garbage) games coming out as when the console market crash of 1983. http://en.wikipedia.org/wiki/North_American_video_game_crash_of_1983 and facebook games are all alike and none of them are fun unless you got a million dollars to blow on speeding up the worthless by design model. in one game i've played you could easily pass 1 million dollars worth of uber items, fast leveling, fast resource gain, etc etc.

    5. Re:the revenge of DRM by ArhcAngel · · Score: 1

      Figures...I have always been a single player game kinda guy. I finally come across a multiplayer I am getting into (Mass Effect 3) and it'll be shut down in a few weeks. I even agonized about getting ME3 at all since I couldn't purchase it through STEAM. I'm truly sorry everybody. It's obviously my fault.

      --
      "A person is smart. People are dumb, panicky dangerous animals and you know it." - K
    6. Re:the revenge of DRM by arth1 · · Score: 1

      They really dont, most of their audiences are children who dont give a shit and their customers are the parents who dont know anything else but to buy game X so their little shit quits screaming. That is the majority of game sales in a sentence.

      Except that you're wrong. The average game player is 37 years old. Really.

      Of course, many of the older players spend less on new games, both because they already have amassed a large number of games, and some of them with a good replay value, but also because they are old enough to remember what buying a game was like, and consider what is sold now a complete rip-off.
      I could get a great game, boxed, with extras like a book, a cloth map, and a 24/7 help line, for around $20. Now you pay $60 to rent a game for as long as they keep their servers up and available.

      But, when the older gamer does buy a game, he can afford to buy the collector's edition. Which is a bummer, because for $100 he still gets less than what he got for $20 back in the golden age of gaming.

      Never mind that most newer games completely lack suspension of disbelief (i.e. you won't get immersed in them) and replayability, and are QTE-fests made more by graphical "artists"[*] than by developers.
      QA? We have unit tests, what do we need QA for?

      [*]: No matter how many polygons and textures you manage to cram in, it doesn't make the game any more playable or believable. GTA IV is a good example of quantity over quality. If you want good graphics, look at the original Baldur's Gate. Pixellated as hell, but beautiful, so it does not matter!

  9. Meanwhile at Valve theyre porting games to linux by detain · · Score: 1

    wonder which company /. will more readily get behind.

    --
    http://interserver.net/
  10. Dear Gaben by Dyinobal · · Score: 5, Insightful

    Dear Gaben, please use some of that money you keep in your money pool to buy EA, and then make it awesome.

    1. Re:Dear Gaben by lightknight · · Score: 1

      I...I think I second this.

      --
      I am John Hurt.
    2. Re:Dear Gaben by Pubstar · · Score: 3, Insightful

      I think that CS:GO actually plays closer to 1.6 than CSS, which is refreshing. Only thing is the tasers and decoy grenades are stupid as hell... and if you've been paying attention, there is a new engine coming out for HL3 (or atleast that is what's assumed).

      And I think I can live in a world where I don't technically own a game when I paid $20 for all GTA games (1-4, San Andres, Vice City, and Episodes from Liberty City), or pay 75% off on some AAA title a month or two after it comes out in a steam sale.

    3. Re:Dear Gaben by agrif · · Score: 2

      Dear Gaben, please use some of that money you keep in your money pool to buy EA, and then make it awesome.

      I thought this too, for about a second. There's a lot of good IP that EA holds that could do with a very long and loving Valve-style update. But this would be a very dangerous move to make.

      Valve is flat. Everybody decides for themselves what to work on. This is a hard environment to maintain, and so their hiring process is extremely important. It would be almost impossible to work in former EA employees without causing a major upset in Valve's company culture. The other option would be buying them but running them as a separate studio, which might work, but I would still fear culture leak.

    4. Re:Dear Gaben by iiiears · · Score: 2

      "Nuke it from orbit, it's the only way to be sure?"

      --
      15TW = 15,000 Nuclear Reactors. (Approx. one accident a month.)
    5. Re:Dear Gaben by Alarash · · Score: 1

      I'm a consumer and I'm fairly happy with Steam. I get to buy games on the cheap (just bought Rage for $20). I don't have the box, so what? I have the box from years I bought 10 or 15 years ago and I might own them, I can't play them unless I set up a virtual machine.

    6. Re:Dear Gaben by hairyfeet · · Score: 2

      Not to mention the ONLY times I've ever heard of anybody losing access to their games on Steam is when they were being total cunts and using wallhacks and other cheater shit to ruin the games for everyone else and even then they got a warning before getting punted. Whether you buy the game retail or through Steam anybody that doesn't stop the douchebags cheating quickly finds nobody buying their games so i really can't fault Valve one single bit.

      Plus you really can't beat their customer service. I've had to deal with so many tech companies shitastic CS I am filled with dread when i have to call as its gonna be a fucking mess but Valve? Their CS always went out of their way to be helpful and went above and beyond making sure i was happy which is rare as hell in this day and age. I even had to contact them over some DLC in the middle of the XMas sale, figuring I'd be lucky to hear from them in a week with all the traffic, yet they contacted me within 1 hour, worked with me to get the DLC straightened out and working, and even contacted twice after that just to make sure everything was going good.

      So I really do not care even a little bit about Steam DRM, I never have a hassle with it, works perfectly fine offline, and the prices they sell AAA games at is so low its often cheaper to buy through Steam than to even rent the game for the XBox. During the last sale I got the Deus Ex complete series for $15, Saints Row 3 with the DLC I wanted for $14, the HL 1 series for $7, I haven't paid more than $12 for a single game since getting Steam so what's to complain about?

      --
      ACs don't waste your time replying, your posts are never seen by me.
    7. Re:Dear Gaben by Pubstar · · Score: 1

      My customer service experience has been hit and miss with Valve. Sometimes I get a response within a few hours, other times its 3-4 days (non-sale times). When I do get ahold of them, things usually get worked out very quickly and pretty painless.

      EA does have live chat, but the guys there have no clue what they're doing. When they tell me to go into MSConfig and turn off EVERYTHING that starts up when the system starts up as the first troubleshooting problem for a game, there is an issue.

    8. Re:Dear Gaben by Stuarticus · · Score: 1

      I got them for £5, ridiculously cheap, probably never going to find time to play them but still couldn't resist...

      --
      If you think someone isn't free to have a different definition of "freedom" you may be a tyrant.
    9. Re:Dear Gaben by Pubstar · · Score: 1

      That sums up about half of my 200 games on steam.

  11. Maybe it's because they keep ruining their... by Anonymous Coward · · Score: 1

    franchises?

    Nevermind all the screwing their customers stuff, I used to play/buy ever NFS game from Underground to Undercover, Although honestly car-wise they peaked at NFS:U2 (Which while being an 'arcadey' style game, actually had better tuning options than anything, except Gran Turismo and a few hardcore sims, and could actually be considered better than many other games since it allowed both engine and turbocharger tuning characteristics, in addition to the usual suspension and aerodynamic options). Between paying for extra cars, the loss of piecemeal bodywork tuning in Most wanted and above, the ever shoddier arcadey physics models (NFS:U still has relatively nice physics 9 years later. U2 was okay, MW,Carbon,Prostreet,Undercover all sucked, Shift seemed like an improvement but between the lack of bodykits and the unbalanced cars it wasn't worth more than an hour or two played at a friend's house. Combined with the latest NFS offerings being made into arcadey action-adventures that don't translate well to steering wheels I fail to see how the ever inflating budget for the games is justified. Test Drive Unlimited 2 from Atari suffered from the same sort of Arcadism, although as a larger and truly open world driving experience it at least has more playability.

    Given that the Modern Warfare games seem to be following the same trend, and honestly not much has changed in Madden in what, a decade? I'm more surprised that EA is only running into trouble now from a production point of view. And combined with the brain drain from their abusive employment policies I'm surprised it took them this long to come to that conclusion.

    While I imagine this is just going to lead to an every decreasing number of ever-more-fascist 'Big Name' publishers, perhaps this is a real opportunity for a surge in smaller studios displacing the large corporations, and perhaps reducing the drm to measures more palatable to my continued gaming interests (having not bought a new game in 2+ years, the last being X3:TC, which has barely been played.)

    1. Re:Maybe it's because they keep ruining their... by iiiears · · Score: 1

      There are a lot of smaller publishers worth your money. Legend of Grimrock, Minecraft + Mods are worth a try.

      Take another look at X3 for "Reborn" It has a shiny new engine and multi core support.

      --
      15TW = 15,000 Nuclear Reactors. (Approx. one accident a month.)
  12. What would you be buying? by fuzzyfuzzyfungus · · Score: 4, Insightful

    EA certainly has a lousy reputation; but it strikes me that video game publishers in general would be a very odd thing to purchase whole if they are selling because of hard times...

    Presumably there is the back catalog; but most games don't hold their value that well over time(not necessarily a serious issue if the game still runs on current versions of Windows and you can just shove it out as a download at impulse-purchase prices; but if the game is bitrotten or encumbered in some contractual issue, you probably aren't going to be able to charge enough to make it worth fixing...).

    There are also likely some developers/artists/etc. but the demographics of game industry workers seem to skew toward young and mobile. Especially if the ship is sinking you can probably hire them piecemeal, and you can't necessarily retain them if you buy the whole thing.

    Would you be paying for the various franchises? How much is it worth to legally sell "Command and Conquer: Kane Cashes It In" vs. selling an otherwise equivalent grim-near-future-warfare-and-alien-minerals RTS?

    Surely "Origin" can't be worth much more than the precious metals in the servers it runs on, minus the cost of extracting them.

    Again, EA seems like a particularly unpalatable purchase; but I'm a bit confused about the idea of buying any down-at-heel publisher. It seems like being down-at-heel suggests that the whole is not greater than the sum of the parts, and that most of the parts are either optional, not very valuable, or available for purchase either by offering them a bigger paycheck, or by bidding on a chunk of the publisher's corpse...

    1. Re:What would you be buying? by Dyinobal · · Score: 1

      Presumably you'd be buying all the IPs that EA owns, EA after all for the longest time has been buying developers and consuming their IPs.

    2. Re:What would you be buying? by alen · · Score: 2

      They have lots of awesome IP, just idiot management who seems unable to execute.

      There are hundreds of millions of mobile devices out there and mobile gamers don't seem to care about ultra realistic graphics and seeing every drop of blood. Mobile gaming is all about gameplay.

      A good buyer will make a killing selling the old games for $10 or less

    3. Re:What would you be buying? by UnknownSoldier · · Score: 4, Interesting

      > Presumably there is the back catalog; but most games don't hold their value that well over time

      Uh, do you know about an effect called "the Long Tail" ?

      Did you also miss all the sales Valve has on Steam or GOG has?? While old games (5+ years) may only sell for $2.99 - $9.99, there are getting to be a lot of older games that don't mind spending $4.99 to buy a legal copy of that "oldie" -- I know I certainly do as many of my steam friends. A $2.99 or $4.99 to own a classic Bullfrog game (Populous, Magic Carpet, etc.) is well worth it. Hell, sell *all* the original Ultima series.

      Don't understand estimate the worth of nostalgia ... IF old games are cheap enough there will be a long trickle of "loose change" for us old geezers.

    4. Re:What would you be buying? by Anonymous Coward · · Score: 2, Funny

      Consuming is 100% the proper verb; after all, what comes out of that process is complete and utter shit.

    5. Re:What would you be buying? by Trepidity · · Score: 1

      EA still has some good development studios; they're not a pure publisher. For example, EA Tiburon develops the quite profitable Madden series. Maxis also has some good talent, although EA's mismanagement means it has less good talent than it used to.

      But probably the franchises are the biggest win, yeah. They have a lot of high-profile ones: Medal of Honor, Dragon Age, The Sims, Dead Space, and the whole EA Sports line.

    6. Re:What would you be buying? by Grieviant · · Score: 1

      There are hundreds of millions of mobile devices out there and mobile gamers don't seem to care about ultra realistic graphics and seeing every drop of blood. Mobile gaming is all about gameplay.

      False dichotomy. Just because you're playing a game on a device that's incapable of decent video resolution and frame rate doesn't imply that "it's all about gameplay". Far from it, actually, since any notion of good gameplay on mobile devices is hamstrung by horrid touch screen interfaces and an expected price of $1.

      Let's try your analogy on food: "There are millions of consumers of fast food and they don't seem to care about the frills and atmosphere offered by real restaurants. Dining at McDonalds is all about nutrition."

    7. Re:What would you be buying? by Dan667 · · Score: 1

      I disagree. ea has great IP, but they are so hostile to their Customers they chase away business. If someone that loves gaming bought them and fired all the upper management, put them on the path to mend fences with their Customers their profitability would return. Unfortunately, those who have the cash to buy ea would more than likely be more of the 14 year old MBA crowd that has run ea into he ground.

    8. Re:What would you be buying? by starfishsystems · · Score: 5, Interesting

      They have lots of awesome IP, just idiot management who seems unable to execute.

      I think I can attest to this.

      I'm a computer scientist who's done a lot of development over the years, as well as large-scale system and network administration. A few months ago, I responded to a job posting for a senior technical position there. The fit seemed great. The description could have been summarizing my career. I spent a whole day in job interviews at EA, having already been phone interviewed with a hiring manager and the VP of the group I'd be working in. The VP and I had gotten along great. We talked about architecture and operations and what each of us saw as emerging paradigms. Before the site visit, I'd also spent a hour answering a detailed technical questionnaire and several hours writing a programming test. (I don't regret this effort: there was an interesting problem to solve and I was quite pleased with the elegance and correctness of my solution.)

      But not once in the entire day of meetings was the programming test ever mentioned, much less my technical qualifications, much less anything about the position for which I'd applied. Everybody I talked to wanted to talk about management style and politics and who reports to whom and what would I do in various hypothetical management situations. I seriously thought that they'd made a mistake and scheduled the wrong candidate that day. But no, it was a case of management seeing the world exclusively in terms of management.

      Apart from that stunning aspect of cognitive disjunction, the day ran very smoothly. I don't know quite how to describe the mood. It was a bit like being at Club Med or on a cruise ship or at a Las Vegas casino. Polished, courteous, competent, friendly, and yet somehow lacking. A bit soulless, a bit careful to not do or say anything even mildly distinctive or controversial. Corporate.

      No surprise, they turned me down for the position, saying they were looking for someone with more of a management orientation. Yeah, well, cool. How would like to put that somewhere in your job posting? We could have all saved ourselves a lot of time. But you see, that's exactly where EA is in trouble. There's a disconnect, and it's stratified. People at the top and in the trenches think EA is one thing, but meanwhile all the middle management are having a fine time carving out turf for themselves and sniping at each other and thinking that's reality.

      --
      Parity: What to do when the weekend comes.
    9. Re:What would you be buying? by FSWKU · · Score: 1

      EA still has some good development studios; they're not a pure publisher. For example, EA Tiburon develops the quite profitable Madden series...

      By "develops" you mean "changes the roster, tweaks the icons, and releases a 'new game' every year", correct?

      --
      "So after all this, you make my case for me. To end this stalemate, you must die..."
    10. Re:What would you be buying? by hairyfeet · · Score: 1

      The problem is how much money you're gonna have to spend getting those old Win9X games to run. That's a problem nobody has really been able to solve, with DOS we have DOSBox but what is needed is a "Win9X Box" that gives us a VM that responds to the old hacks they used to use for Win9X games. Try playing something like Mechwarrior 3 or i76 on a modern Windows and you'll see what I mean as they used a LOT of "speed hacks" that used the hybrid 16/32 bit nature of Windows 98 along with its ability to go more "bare metal" to squeeze a few more frames and it just makes them completely unplayable on a modern system. Hell some of them like i76 even used the CPU clock as a timer for in game events so the events don't work or work too fast thanks to our fast multicore CPUs.

      So frankly i wouldn't be surprised if a good portion of their 90s titles are completely worthless except for the IP itself, you'd have to sink too much money into rewriting the engines to make them work on something newer than 9X.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    11. Re:What would you be buying? by hairyfeet · · Score: 1

      But its still illegal friend which means the game companies can NOT package it with a game as it needs to run the Win9X OS that MSFT won't license.

      You see with DOSBox they simply reverse engineered DOS and since DOS was a relatively simplistic OS REing it didn't risk running into the minefield of patents and copyrights. With Win9X you are talking about needing DirectX 5-8 as well as being able to ape the GDI memory manager and the way Win9X dealt with sound and networking, there is simply no way ATM you can actually do that without running a Win9X VM which screws the game devs.

      Remember the topic here is recouping a chunk of the cost of buying EA by repacking and selling their old games NOT what you can do at home. If you load a pirate VM of Win9X the odds are MSFT will never catch you but if you try to package a stripped down Win9X with your game ala DOSBox you WILL get sued by MSFT.

      --
      ACs don't waste your time replying, your posts are never seen by me.
  13. Here's hoping Zynga buys them... by Havenwar · · Score: 1

    I mean, they probably don't have enough cash, but if they do I'd be quite happy with that outcome. The more 'bad' companies that consolidate under one name, the better. Make it easier to know when to drop a title and run.

    Besides, I'd just love to see what Zynga could do with SWTOR. Integrate with your facebook friends? Add 67 more friends to be able to buy a light sabre from the store, OR buy credits directly from Zynga. Just about $900 a month or a few thousand friends should make sure you have a pleasant gaming experience. Hey what are you complaining about, it's FREE TO PLAY! Not their fault if you don't have enough friends, or money, to play their free games.

    1. Re:Here's hoping Zynga buys them... by Havenwar · · Score: 1

      Well I don't see why you'd expect it to make sense from a consumer point of view. I mean, I've never met anyone who haven't seen straight through it - it's a way to push people into spreading the game to others, making more people play, getting more people addicted to clicking, to spending on micropayments, et.c.

      So it doesn't seem like such a ridiculous concept from their point of view. And really if you want game concepts to make sense I'm still waiting for the day when I can drink some red goo out of a bottle and regain my health after having been stabbed nearly to death in a swordfight. I mean there might be some things that make sense in gaming, but there are plenty of things that are just nonsensical that we still never question. Respawing? Conveniently placed stores in the middle of the wilderness to sell off your items and stock up on health potions before the next boss? Anti-gravity-boobs?

  14. Re:how does this work by alen · · Score: 1

    You can't just buy 50.000001% of the common stock on the open market. Most funds won't sell to you because of their rules and buying that much stock will drive the price up.

    So you find a buyer who will pay a premium as long as all the stock holders agree.

    Even back in the 1980's and hostile takeovers you had to buy only 10% of the stock and get other stock holders to agree with your plan. Kind of like European parliaments and their dozens of parties.

  15. Microsoft? by Anonymous Coward · · Score: 1

    If Microsoft could purchase EA and get exclusive Madden and Fifa, that could be a big swing.

  16. Re:Ding dong! by lightknight · · Score: 1

    Yeah, no, they'll just end up being acquired by Zynga, and releasing something abominable, like SimFarmMaddenVille.

    --
    I am John Hurt.
  17. It's not social and mobile gaming... by sr8outtalotech · · Score: 5, Insightful

    This part made me laugh, "EA has been struggling against growing trend of social and mobile gaming." You can only exploit a hit game for a few iterations before you have to get off your ass and come up with something new. But, it's hard to come up with something good when the talented developers get wise to your project [mis]management and either leave or won't work for you. http://ea-spouse.livejournal.com/274.html

  18. I think they have three choices by Quiet_Desperation · · Score: 4, Funny

    [Blue] Control. You get $14 dollars a share and YOU WILL LIKE IT!
    [Red] Destruction. Go bankrupt.
    [Green] Anti-synthesis. Split apart, releasing all the developers you gobbled up back to their formerly creative ways.

    1. Re:I think they have three choices by Anonymous Coward · · Score: 3, Funny

      [Shoot the boy] Nothing happens; EA may or may not be bought out in the next cycle.

  19. "Social/Mobile Gaming" Not to Blame by eepok · · Score: 1

    Social and Mobile gaming appeals to a very small overlap of EA's traditional core audience: invested gamers. Moreover, EA has its own mobile gaming arm.

    EA is tanking because it has tried to cover ALL the bases (Xbox, Playstation, PC/Mac, iPhone, Android, Kindle, Facebook...) and has thus lost the ability to accurately and reliably cater to a single audience. EA has become so big that, like an octopus that has too many arms, can't manage to feed itself.

    If they want to survive and be genuinely profitable, they need to Ma' Bell it up, divide their separate divisions up into actual self-sufficient companies and see who sinks and who swims. Focus on your audience, not the entirety of the Earth's population.

    1. Re:"Social/Mobile Gaming" Not to Blame by Dan667 · · Score: 2

      ea is tanking because they are treating their Customers badly. You only get a short term boost in profits the way ea is running their business and after you damage your brand as badly as ea it is more or less ruined. I see ea on game and just skip it without learning anything more about it.

    2. Re:"Social/Mobile Gaming" Not to Blame by mister_playboy · · Score: 1

      Your comment made me recall something I read on Wikipedia:

      However, the octopus has a very poor proprioceptive sense. The tension receptors are not sufficient for the octopus brain to determine the position of the octopus's body or arms. (It is not clear that the octopus brain would be capable of processing the large amount of information that this would require; the flexibility of an octopus's arms is much greater than that of the limbs of vertebrates, which devote large areas of cerebral cortex to the processing of proprioceptive inputs.) As a result, the octopus does not possess stereognosis; that is, it does not form a mental image of the overall shape of the object it is handling. It can detect local texture variations, but cannot integrate the information into a larger picture.

      The neurological autonomy of the arms means that the octopus has great difficulty learning about the detailed effects of its motions. The brain may issue a high-level command to the arms, but the nerve cords in the arms execute the details. There is no neurological path for the brain to receive feedback about just how its command was executed by the arms; the only way it knows just what motions were made is by observing the arms visually.

      In other words, Octopuses would be very bad at video games using a controller. :)

      --
      Do what thou wilt shall be the whole of the Law ::: Love is the law, love under will
  20. I think southpark already covered EA by GeXX · · Score: 1

    http://www.youtube.com/watch?v=F3PGbF87hNw

    They nailed this one.

  21. Re:Ding dong! by ericloewe · · Score: 1

    I'd buy two just to burn them in a public execution.

  22. WRONG by Osgeld · · Score: 4, Insightful

    "EA has been struggling against growing trend of social and mobile gaming."

    wrong, they have been struggling with overpriced shitware

  23. I wish they were bought out by a group of by NotSoHeavyD3 · · Score: 1

    investors led by Lord British. That would learn them for messing up Origin Systems.

    --
    Did you know 80 to 90% of the moderators on slashdot wouldn't recognize a troll even if one dragged them under a bridge.
    1. Re:I wish they were bought out by a group of by NotSoHeavyD3 · · Score: 1

      That'd be good, then he could make "Ultima 9 - Let's just forget about that other Ultima 9, it was EA fault"

      --
      Did you know 80 to 90% of the moderators on slashdot wouldn't recognize a troll even if one dragged them under a bridge.
  24. Re:Ding dong! by SomePgmr · · Score: 3, Informative

    Zynga isn't doing so well lately, either.

  25. Re:Ding dong! by Anonymous Coward · · Score: 1

    It's like two Christmases in August. The only thing that could make this better is Activision's overnight implosion.

  26. Crap DRM-encumbered game maker loses says? by lpq · · Score: 1

    You mean people find it easier to use other games than their crap DRM-laden game stuff like MASS Effect III which I've yet to get to run on my machine -- and am have been unable to contact their customer support because my email (ea@) is now "illegal" to contact "ea" with? (Still has my MEII and Dragon-AGE player records under that login, but now it's an illegal login for customer support.

    Complete and utter Aholes. Hope they get 20c/$.

  27. Total BS by Anonymous Coward · · Score: 1

    They aren't sinking because of social/mobile gaming, companies like Valve are currently flourishing. They're sinking because EA has become a bad company run by bad people, that puts out a lot of bad games. It's become way too big for itself, and now it's time for this hideous abomination to be put down. GTFO rEApers!

  28. If a company was smart, they would... by Pubstar · · Score: 1

    ...Buy EA, and make System Shock 3. Then roll in the money. Hell, I'm sure plenty would even kill for a SS2 HD remake. I just keep reading that the series is in limbo because EA technically owns the trademark rights to the System Shock name.

    1. Re:If a company was smart, they would... by Steauengeglase · · Score: 1

      Though I entirely agree with the sentiment and it was the first thing I thought (would love to see 2K get the rights to System Shock and let Irrational do a SS title whenever they felt like it), I'm not sure if that is even possible.

      EA only owns the trademark "System Shock", but they don't own the rights, that belongs to the Meadowbrook Insurance Group, Inc.. No idea how this works, but it has prevented there being another System Shock game.

  29. Well this could suck by Daetrin · · Score: 1

    If either Microsoft or Apple buys it i am going to cry.

    --
    This Space Intentionally Left Blank
  30. Annual Report says it all by perlith · · Score: 3, Insightful

    EA has a rich 30 year history behind it. In the past 5-10 years, more power has been put into the consumers hands and has negatively affected their revenues. This is a general trend for the entertainment industry, where a movie/game/etc. can be killed within a day or two of being released. Not defending EA here, instead I'm saying they haven't responded well to this change in the industry.

    Annual report is an interesting read:
    1) High costs
    - $4.1B revenue, $76M profit. Marketing was 21% of net revenue, General/Administrative was 9%, R&D was 29%. When the cost to sell the product exceeds the cost to develop it, there's a major problem.
    - There's also a "cost or revenue" which ate into another 39% of the revenue. Other than third-party royalties which can't be avoided, this item looks really suspicious to eat up that big of a chunk.

    2) Digital and mobile
    - The report admits the current models of AAA console games needs to shift. The risk+cost is too high. Digital and mobile games at a lower overall cost and via direct sales to consumers works better. The acquisition of PopCap will hopefully gain them a strong brand to start in the mobile space. The Sims will continue to dominate the social space.
    - I personally think Origin has a chance with PC gamers. However, it has started out really really poorly. You don't take a AAA title and throw a half-baked Beta digital distribution platform against it. For console games, I think digital distribution COULD work if done right. I'm not confident in EA's management to pull it off though given how poorly Origin started out on PC.

    3) Work with your Customer
    - Of all the things the annual report is missing ... focus on the customer. I see absolutely nothing listed for how they plan to incorporate their customers into their business model. You can't go into the digital or mobile space and expect to succeed without this incorporated into your strategy. Steam, Facebook and Apple all have gotten a LOT of things right in this regard, like them or hate them, they've gotten it right.
    - EA needs to work with their customers, not against them. Do not pull another Command and Conquer 4 and introduce radical change in gameplay to completely destroy one of the best and longest running game series. Do not announce / force a specific release date for a game ahead of time if it needs more polish ala Mass Effect 3.
    - Do not focus so much on the short-term, you are destroying your brand equity longer-term by doing so. The tinfoil hat part of me suggests the Extended Cut for Mass Effect 3 was planned all along, but would have taken too long to release ... after the end of EAs fiscal year (March 31st). This would have resulted in a huge loss for the year rather than a small profit.

    A private purchase may return EA to profitability. It needs some significant changes and this may be the ticket to do so. Really feel sorry for the employees of the company ... they were already putting up with 60-100 hour work weeks ... this will just make things a lot worse. Probably better than the company folding, but not by much.

  31. Re:Ding dong! by Anonymous Coward · · Score: 1

    They'll feel a need for speed with their stock price falling.

  32. Stuck on Question Marks by fm6 · · Score: 1

    This time, there isn't even a question, and the editors are still putting a question mark in the title. They're in a rut.

  33. Remove the DRM by strikethree · · Score: 1

    Remove the DRM bullshit and my wallet will open MUCH more widely to game publishers. I do not want MY resources to be used to help you maintain exclusivity of distribution. Yes, I know that it is critical for your business to maintain exclusivity of distribution... but it will not be my problem. I used to buy lots of $30 games back in 2002 or so. Most sucked in some way so when prices doubled, I said, "screw it", and stopped buying games. I did buy Call of Duty 4: Modern Warfare a few months ago but then, I already knew it was worth my money. The last game I bought before that... I do not recall. Sometime before 2004 I am sure.

    Sorry for rambling. It is all pointless anyways. DRM will always remain. It is like some sick control fetish that just can not be tossed aside like a nicotine or heroin addiction... and it just WILL NOT STOP hogging up resources, reducing framerates, and sccrewing up numerous other highly visible things. Relentless. :/

    --
    "Someone needs to talk to the tree of liberty about its ghoulish drinking problem." by ohnocitizen
  34. Easy by lennier1 · · Score: 1

    Just merge it with Ubisoft and move their new headquarters to Mordor.

  35. Compare and contrast by ledow · · Score: 2

    Compare and contrast:

    1990's titles:

    Desert Strike
    System Shock 2
    Start of NHL series
    Start of Wing Commander series
    Start of FIFA series
    Start of Need for Speed series
    Ultima Online
    Start of NASCAR series
    Start of Command & Conquer series
    Start of Dungeon Keeper series
    Start of SimCity series
    Start of Medal of Honor series

    00's titles:

    American McGee's Alice
    Start of SSX series
    Start of James Bond series
    Start of Harry Potter series
    Start of The Sims series
    Start of Burnout series
    Start of Battlefield series
    Dark Age of Camelot
    Start of Crysis series
    Start of Rock Band series
    Start of Skate series
    Start of Mass Effect series
    Warhammer Online: Age of Reckoning
    Start of Spore series
    Start of Army of Two series
    Start of Dead Space series
    Mirror's Edge
    Start of Dragon Age series

    2012 (expected) titles:
    Madden NFL 13
    The Sims 3: Supernatural
    The Sims 3: Seasons
    NHL 13
    FIFA 13
    NBA Live 13
    Medal of Honor: Warfighter
    Need for Speed: Most Wanted
    Ultima Forever: Quest for the Avatar

    EA have some fabulous games and series on that list. Trouble is they are all pre-2010, and all either introduced new genres or built upon existing titles well. The 2010+ titles? Just yet-another-iteration of some of their worst series.

    Come on, EA, you bought up Bullfrog and any number of fantastic developers / franchises and then milked them to death while inflicting horrible DRM and pricing on your customers. How about doing what you USED to do, which was START series of games, not run them into the ground?

    1. Re:Compare and contrast by Shawnmb · · Score: 1

      The above list doesn't really show just how horrific some of EA's releases are. A break-down of the Sims 3 titles: The Sims 3 The Sims 3 Collector's Edition The Sims 3: Holiday Collector's Edition The Sims 3: Commemorative Edition The Sims 3: Deluxe The Sims 3 Plus Pets The Sims 3 Plus Showtime The Sims 3 Plus Supernatural World Adventures Ambitions Late Night Generations Pets Showtime Supernatural Seasons High-End Loft Stuff Fast Lane Stuff Outdoor Living Stuff Town Life Stuff Master Suite Stuff Katy Perry's Sweet Treats Diesel Stuff

  36. Re:Hey, you'll never know... by ais523 · · Score: 1

    The kernel isn't so important for something like game development, as the libraries.

    And the only thing Android has in common with a standard Linux distribution is the kernel; it's actually easier to port a program from a standard Linux DE to Windows than it is to port from Linux to Android, IMO.

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  37. Bioware by Culture20 · · Score: 1

    I wish bioware would buy them and start making games I would buy again.

  38. Hopefully someone anti-DRM buys them out and lets EA games return to its former glory, instead of being one of the companies I will not buy anything from.

    Single player = No Persistent Online Connection - It Broke my Heart to flip Blizzard off over it on Diablo 3 and StarCraft 2.

    But they too joined EA games on the "NO BUY LIST" .

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    1. Re:DRM by the_Bionic_lemming · · Score: 1

      Mine.

      Care to invest?

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      _ _ _ Go for the eyes Boo! GO FOR THE EYES!
  39. Steam is cheap for near new also by witherstaff · · Score: 1

    Steam sales are great values for recent games. I picked up a copy of Portal 2 for a nephew for 5 bucks. It's also a great introduction for multiplayer gaming. Just over a year old game for that cheap is a great deal. I can see why steam is doubling their revenue every year.

  40. my 2 cents.. by uolamer · · Score: 1

    Companies, stock holders, CEOs etc just squeeze any company to the point of death demanding more profit then move on to the next company, EA is just another company in the list.

    Yeah EA is a terrible company for many reasons, they have bought several companies I loved and ruined the games. Maybe I am wrong and a good company will buy them up and restore some of the titles to their former glory....

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