The Rebirth of PC Gaming? Bring On the Modders!
Deathspawner writes "The future of PC gaming is oft-debated, but one thing's for certain: modding has always made it better. With that, wouldn't it make sense for developers to focus more on giving the community the modding tools it needs? Further, couldn't publishers look to modding as a way to increase revenue, by allowing modders to sell their sanctioned creations? Valve already offers robust community options in its Steam platform — and already has payment processing in place. Is this the natural next step for PC gaming?"
How much do I make off mods?
Nothing
Many games make most of their PC sales because of mods. ARMA2 is a good example given by another poster, but each and every Bethesda game is an even bigger one.
"I zero-index my hamsters" - Willtor (147206)
How much do I make off mods?
Nothing
Yeah because Valve hasn't made a dime off of Counter-Strike, right? I mean they've only shifted 27 million units in the franchise since buying the rights to the mod. I'm sure they really regret opening that can of worms now.
The soylentnews experiment has been a dismal failure.
Games that benefit from modding off the top of my head:
The Sims, Sims 2, Sims 3...
Elder Scrolls Series
Starcraft
Halflife series
Portal 2 (added a mod tool to stir new sales about a month ago)
Civilization series
Torchlight series
World of Warcraft (heck, almost all MMO's for that matter)