The Rebirth of PC Gaming? Bring On the Modders!
Deathspawner writes "The future of PC gaming is oft-debated, but one thing's for certain: modding has always made it better. With that, wouldn't it make sense for developers to focus more on giving the community the modding tools it needs? Further, couldn't publishers look to modding as a way to increase revenue, by allowing modders to sell their sanctioned creations? Valve already offers robust community options in its Steam platform — and already has payment processing in place. Is this the natural next step for PC gaming?"
How much do I make off mods?
Nothing
And where are most of my sales?
On consoles.
And where are most of my pirates?
On the PC.
Who do modding tools benefit?
Only the PC gamers.
Does developing modding tools cost me?
Yes.
And remind me again how much I make off any given mod?
Jack and shit. And Jack left town.
I think I've made my decision.
What do you mean rebirth?
PC gaming is in full swing..
Why spend $2k on a pc rig, in order to play a game that I can play for free on onlive?
Because OnLive will cause you to hit your ISP's monthly cap earlier. Or because not all games are on OnLive.
Or because OnLive under the very best conditions has terrible graphical degradation and noticeable input lag.
"I zero-index my hamsters" - Willtor (147206)
How much do I make off mods?
Nothing
I disagree. Would Valve have made as much money from Half-Life if there were no Counter-Strike?
And where are most of my sales?
On consoles.
If you're a sufficiently large developer. Do XNA games released on Xbox Live Indie Games outsell comparable PC games?
Does developing modding tools cost me?
Yes.
Developing level and scenario editing tools in the first place costs you. Why not continue to polish them and release them a few months later so that you can make a few bucks off players who will buy a game for the mods?
I just realized that you appear to have forgotten a question:
Where do I find artists and programmers to hire for my next game?
From the modding community.
I'll tell you what's NOT the future of PC gaming: "Free to Play".
I've never seen so much crap. It's a bad idea, executed badly, and if a game developer thinks that free-to-play is the way to go they need to look for a job in a call center somewhere.
I went into it with an open mind, but after a year of not being able to play any F2P game more than about 5 minutes, I'm convinced that it's an idea that needs to die a painful public death.
It's not that it's a good idea being done badly. It's a bad idea that actually encourages bad execution.
You are welcome on my lawn.