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The Rebirth of PC Gaming? Bring On the Modders!

Deathspawner writes "The future of PC gaming is oft-debated, but one thing's for certain: modding has always made it better. With that, wouldn't it make sense for developers to focus more on giving the community the modding tools it needs? Further, couldn't publishers look to modding as a way to increase revenue, by allowing modders to sell their sanctioned creations? Valve already offers robust community options in its Steam platform — and already has payment processing in place. Is this the natural next step for PC gaming?"

2 of 249 comments (clear)

  1. Re:The questions developers ask by skipkent · · Score: 0, Troll

    That's the difference between a good developer and a crap dev. A good dev will put years into their product, and give a game that people truly love like an artisan spending months to years on a single piece. A crap dev will crap out a product every 6 months, make a truly forgettable game (it has to be otherwise people won't buy the next one in 6 months time!) like cheap imported furniture that is going to fall apart in a year anyway.

    By your standard DNF must be one hell of a polished and superb game!

  2. Re:The questions developers ask by Anonymous Coward · · Score: 0, Troll

    That's called an outlier. Seriously, hindsight for you is a beautiful thing, and we appreciate what people like you do. But look at it from a strictly monetary standpoint (which is the view of most humans today). I can make 1 game, really well, release everything the community needs to really, genuinely make the game its own, and I can make $1 million (arbitrary number). OR, I can make 50 games, make them crap, and say Fuck the community and make $10 million (again, arbitrary, but larger than the first). SOOooooo, it's easier, it's quicker, and it makes me more money. . . . . .