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CPUs Do Affect Gaming Performance, After All

crookedvulture writes "For years, PC hardware sites have maintained that CPUs have little impact on gaming performance; all you need is a decent graphics card. That position is largely supported by FPS averages, but the FPS metric doesn't tell the whole story. Examining individual frame latencies better exposes the brief moments of stuttering that can disrupt otherwise smooth gameplay. Those methods have now been used to quantify the gaming performance of 18 CPUs spanning three generations. The results illustrate a clear advantage for Intel, whose CPUs enjoy lower frame latencies than comparable offerings from AMD. While the newer Intel processors perform better than their predecessors, the opposite tends to be true for the latest AMD chips. Turns out AMD's Phenom II X4 980, which is over a year old, offers lower frame latencies than the most recent FX processors."

18 of 220 comments (clear)

  1. It's not all graphics by hammeraxe · · Score: 5, Insightful

    Try cranking up the difficulty of an RTS on a not-so-good computer and you'll immediately notice how things slow down

    1. Re:It's not all graphics by locopuyo · · Score: 3, Interesting

      In StarCraft 2 my CPU is the bottleneck.

    2. Re:It's not all graphics by dreamchaser · · Score: 3, Insightful

      This also shows what many of us have been saying which is Bulldozer is AMD's Netburst. I've stuck with the Phenoms because you get great bang for the buck and because it was obvious the "half core' design of BD was crap, now we have it in B&W, the much older Phenom spanking the latest AMD chips which cost on average 35-45% more. Lets just hope that recent hire of the former Apple chip designer to AMD can right the ship, because otherwise when I can't score X4s and X6s anymore i'll have no choice but to go Intel.

      You say that like you'll be forced to change your religion or political party. It's a CPU. It's a tool. Use what works best for your use case scenario. Why the fanboi mentality?

  2. Err by bhcompy · · Score: 5, Interesting

    Which idiot made that claim? Pretty much every hardware review site has CPU and GPU dependent games in their reviews when they review GPUs, CPUs, and OTB rigs.

    1. Re:Err by Anonymous Coward · · Score: 3, Funny

      For years, absolutely nobody has maintained that CPUs have little impact on gaming performance; all you need is a god-tier video card setup, and a game engine that magically handles everything via GPU.

      There, I fixed it.

      Seriously, this has to be the most nonsensical Slashdot summary I've read all day. CPU hasn't been a minor factor in gaming for several gaming aeons now, and there are no shortage of games that are critically dependent on it (Hi, Skyrim!).

    2. Re:Err by snemarch · · Score: 4, Informative

      *shrug*

      I've been running a Q6600 for several years, and only replaced it last month. That's a July 2006 CPU. It didn't really seem strained until the very most recent crop of games... and yes, sure, it's a quadcore, but game CPU logic hasn't been heavily parallelized yet, so a fast dualcore will still be better for most gamers than a quadcore - and the Q6600 is pretty slow by today's standard (2.4GHz, and with a less efficient microarchitecture than the current breed of core2 CPUs).

      Sure, CPUs matter, but it's not even near a case of "you need the latest generation of CPU to run the latest generation of games!" anymore. Upgrading to a i7-3770 did smooth out a few games somewhat, but I'm seeing far larger improvements when transcoding FLAC albums to MP3 for my portable MP3 player, or compiling large codebases :)

      --
      Coffee-driven development.
    3. Re:Err by Sir_Sri · · Score: 5, Interesting

      If you read the charts the assertion that 'cpu doesn't matter' is kind of true in a lot of cases.

      It's not that it doesn't matter at all, but the difference between an 1100 dollar sandy bridge i7 3960 and a 200 dollar 2500k, even though they are almost a factor of 2 difference in performance side by side (http://www.cpubenchmark.net/high_end_cpus.html) is less than 10% in games. Now those processors are still *way* better than the AMD offerings unfortunately, and the AMD processors are in many cases so bad that becomes the dominant problem.

      The new "bulldozer" architecture from AMD is a disaster, in just about every way. They're terrible. The charts clearly show that.

      The video card makers (more than the review sites) have correctly pointed out that performance is much more likely to be GPU gated than CPU gated, or, if it's a problem like I'm working on now, it's a single CPU gated for an algorithm that doesn't neatly parallelize - so more cores doesn't do anything. If you're given a choice between a 1000 dollar CPU or a 600 dollar one from the same company odds are you won't be able to tell the difference, so in that sense they're reasonably correct, there's virtually no benefit to buying an extreme CPU or the like if your primary goal is gaming performance. If you're talking about the best use of say 1000 dollars to build a gaming PC, well then the cheapest i5 you can find with the best video card you can afford is probably the best bang for your buck.

      As someone above said, an RTS like starcraft is more likely to be CPU limited than GPU limited.

      What this tells us is that AMD processors are terrible for gaming, but there's virtually no difference which FX processor you buy (don't buy those though, if you're buying AMD buy a phenom), and within the Intel family there is again, virtually no difference for a factor of 4 or 5 price difference.

      What they didn't look at (because you don't really benchmark it) is load times, I think the FX processors have a much faster memory subsystem if you have a good SSD than their Phenom counterparts, but otherwise someone should take a bulldozer to bulldozer.

      If we were to revisit the oft used car analogy for computing, it's a fair assertion that which brand of car you buy won't help you get to work any faster day to day, slightly better cars, with faster pickup etc will have a small (but measurable benefit) but that's about it. Well, unless you buy a land rover, or a BMW 7 series (http://www.lovemoney.com/news/cars-computers-and-sport/cars/12461/the-country-that-makes-the-most-reliable-cars, http://www.reliabilityindex.com/ ), at which point, you should budget time into your schedule for the vehicle to be in the shop.

    4. Re:Err by Cute+Fuzzy+Bunny · · Score: 3, Interesting

      For years, absolutely nobody has maintained that CPUs have little impact on gaming performance; all you need is a god-tier video card setup, and a game engine that magically handles everything via GPU.

      There, I fixed it.

      Seriously, this has to be the most nonsensical Slashdot summary I've read all day. CPU hasn't been a minor factor in gaming for several gaming aeons now, and there are no shortage of games that are critically dependent on it (Hi, Skyrim!).

      Check out your favorite hot deals web site. The mantra is a celeron or any old amd chip made in the last 5 years plus a solid gpu = goodness. I coiuld point you to dozens of threads where this is the defacto standard.

      But thats what you get when you combine cheap with minimal knowledge. Eventually everyone becomes convinced that its true.

    5. Re:Err by snemarch · · Score: 3, Interesting

      PunkBuster spiking to 20-30% CPU is, as you mentioned, a bug - it is not the norm. And while people won't be shutting down every background process to play a game, they don't tend to run anything heavy while gaming. And all the regular stuff (web browser with a zillion tabs loaded, email client, IM client, torrent client, ...) is pretty negligible CPU-wise.

      I personally haven't run into games that can utilize more than two cores (please let me know if they're out there!), and even then there's usually been synchronization issues that has kept the game from reaching 100% core utilization, even on the slower cores. Parallelizing stuff is hard, and outside of the core graphics pipeline (which runs mostly on the GPU), there's so much stuff that needs to run in strict order in a game engine. I sure do hope clever programmers will think of improvements in the future, though, since we'll hit the GHz sooner or later - and then we need to scale on number of cores.

      As things are right now, I'd still say a faster dualcore is more bang for the buck than a slower quadcore, gamewise - but that might change before long. And considering that the current crop of CPUs can turbo-boost a couple of cores when the other cores are inactive, it's obviously better to shop for a quadcore than a dualcore - but with the current crop of games, you'd effectively be using the CPU as a faster dualcore when not running intensive background stuff :-)

      You can't really compare the consoles directly to x86 CPUs, btw, the architecture is radically different - moreso on the playstation side than the xbox (and let's ignore the original xbox here, for obvious reasons :)). I wonder if Sony is going to keep up their "OK, this is pretty whacky compared to the commodity multicore stuff you're used to, but it's really cool!" approach, or if they'll settle for something "saner".

      --
      Coffee-driven development.
  3. What. What?! by RyanFenton · · Score: 5, Interesting

    Who thought that CPU's didn't bottleneck gaming performance? Who ever thought that? Only the smallest of tech demos only used GPU resources - every modern computer/console game I'm aware of uses, well, some regular programming language that needs a CPU to interpret instructions and is inherently limited by the standards of clock cycle and interrupt tied to those CPUs.

    GPUs only tend to allow you to offload the strait-shot parallelized stuff - graphic blits, audio, textures & lighting - but the core of the game logic is still tied to the CPU. Even if you aren't straining the limits of the CPU in the final implementation, programmers are still limited by the capacity of them.

    Otherwise, all our games would just be done with simple ray-traced logic, using pure geometry and physics, there would be no limits on the number or kind of interactions allowed in a game world, game logic would be built on unlimited tables of generated content, and we'd quickly build games of infinite recursion simulating all known aspects of the universe far beyond the shallow cut-out worlds we develop today.

    But we can't properly design for that - we design for the CPUs we work with, and the other helper processors have never changed that.

    Ryan Fenton

  4. For years? by _Shorty-dammit · · Score: 5, Interesting

    I don't recall ever reading on any PC hardware site anyone claiming that the CPU doesn't matter and all you need is a good graphics card. How on earth did anyone ever successfully submit that story?

  5. Interesting research - poor Slashdot title by WilliamGeorge · · Score: 4, Interesting

    The research into frame-rate latencies is really interesting, but the whole idea that *anyone* knowledgeable about PC gaming would have *ever* denied that the CPU was an important factor in performance is ridiculous. I am a consultant at a boutique PC builder (http://www.pugetsystems.com/) and I have always told gamers they want to get a good balance of CPU and GPU performance, and enough RAM to avoid excessive paging during gameplay. Anything outside of that is less important... but to ignore the CPU? Preposterous!

    Then again, it is a Slashdot headline... I probably should expect nothing less (or more)!

    --
    William George
  6. FTFY by gman003 · · Score: 5, Insightful

    For years, stupid PC hardware sites have maintained that CPUs have little impact on gaming performance; all you need is a decent graphics card. That position is largely supported by FPS averages, as most GPU tests are run using the most powerful CPU to prevent the CPU from being the limiting factor, but the FPS metric doesn't tell the whole story. Examining individual frame latencies better exposes the brief moments of stuttering that can disrupt otherwise smooth gameplay. Those methods have now been used to quantify the gaming performance of 18 CPUs spanning three generations by some site that really has nothing better to do than to restate the obvious for morons. [ed: removed fanboy-baiting statements from summary]

  7. time for upgrade? by zlives · · Score: 4, Funny

    so... i should finally give in and buy the coprocessor for my 386!!

    1. Re:time for upgrade? by danomac · · Score: 3, Funny

      Yep, nothing like being able to calculate 1+1=3 quickly. Err...

  8. how to tell by Andrio · · Score: 4, Interesting

    In a game, look at the sky. If your framerate shoots up, the video card was your bottleneck. If it doesn't, your CPU is.

    --
    The Internet King? I wonder if he could provide faster nudity.
  9. Requires software support, like HyperThreading by DrYak · · Score: 5, Informative

    This also shows what many of us have been saying which is Bulldozer is AMD's Netburst.

    Yes but not for the reason you think. Netburst introduced two things:
    - An extremely deep pipeline, which was a stupid idea and ultimately netburst's demise and core's reboot from the ashes of pentium3. That's the thing most people are referring to when comparing both chips.
    - HyperThreading. the ability to run 2 threads on the same pipeline (in order to keep the extremely long pipeline full). That's what's similar to buldozer's problems.

    When HT was introduced, its impact on running windows software was catastrophic. That is simply due to the fact that Windows was optimized for SMP (Symmetric Multi Processors) where all CPU are more or less equal. Hyperthreadinng is far from symetric: it introduces 2 virtual processor which must share resource with the real one. You have to properly schedule threads so that no real cpu is idle while a virtual core is strugling. And you have to intelligently schedule threads to minimize cache misses. Windows simply wasn't designed for such architecture and definitely sucked at correctly juggling with the threads and the virtual processors. Proper Windows support came much later (and nowadays enabling hyperthreading under windows doesn't come as much a performance hit).

    The "half core" of bulldozer are in the same situation. It's also a weird architecture (although less is shared between half-cores). It requires correctly assigning thread to processors, etc. Again current Windows ( 7 ) sucks at this, you'll have to wait for Windows 8 to see an OS properly optimized with this situation. Until then, the half-core design will come with a huge performance cost.

    But that's only in Microsoft world.

    On Linux the situation is different. Beside the Linux kernel being much more efficient for thread and process scheduling, Linux has another advantage: opensource code coupled with shorter release cycle. And thus the latest kernels available already support the special core model of bulldozer.

    The end result is that bulldozers run much more efficiently under Linux than under Windows (as can be assert from the Linux benchmarks on Phoronix).
    And they have decent performance per dollar.

    Lets just hope that recent hire of the former Apple chip designer to AMD can right the ship, because otherwise when I can't score X4s and X6s anymore i'll have no choice but to go Intel.

    What you'll benefit the most is waiting for a version of windows which does support the bulldozer model.
    Although the bulldozer have some short-comings, which are in the process of being ironed out.

    --
    "Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
  10. I was using it as a metaphor by DrYak · · Score: 4, Informative

    *there* is the parallel.

    There is parallel in the way people perceive them.
    There is a big difference under the hood in practice.

    I mean people see both and say "Bulldozer is the new Netburst" just as "Windows 8 is the Windoes Vista is the new WindowsME".
    But the reasons behind are fundamentally different.
    Netburst sucked and was hopeless. Bulldozer is suboptimal but there's room for improvement.

    Intel went out chasing high numbers, what they got, was a chip that clocked moderately highly, but performed like ass anyway, and sucked power.

    They got it, because they choose a design path which has many drawbacks, they sacrificed a lot just for the sake of higher GHz, Netburst doesn't bring much interesting thing to the table. I could maybe somewhat work a little bit today using the latest shrinking technologie, advanced cooling, and finally hit the 10GHz where the architecture should be competitive. While still sucking a lot of power.
    But back in the Pentium IV days, there were no hope that anything could actually efficiently use it.
    It "performed like ass" almost by design. Because all the things they neglected end up biting them in the long run, and become hard limits.

    The only way to do something better was scrap the whole thing, move to something simpler, and stop favouring GHz at all cost, preferring it above anything else including power consumption.

    Which they did. The Core family was done by improving over the older Pentium IIIs.
    And they did it again in a way with the Atom family, which is not completely unlike the even simpler and older Pentium, giving an even lower power end result (though its difficult to compete with ARM in this range...)

    The only solution to get Intel out of their solution was a garbage bin.
    The only useful stuff which came out of the Netburst architecture was HyperThreading. Which was useless back in the Pentium IV era for lack of proper OS support. But worked better when it was reintroduced later in the Core era, just because Windows had some time to mature.

    AMD went out chasing core count, what they got, was a chip that can't hold its own against chips with half as many "cores", and sucks power.

    On the other hand bulldozers are limited by things which are improvable in the near future.
    Some might be design flaws on the silicon, but these are stuff which can be fixed. And that means in the near future, not counting on some advanced technology 10 years from now to dramatically shrink the process. Part of the "sucks power" problem is fixable in hardware.
    (And part of it is fixable by litteral "building architecture". AMD is a little bit late using older processes, simply for lacking manufacturing plants with the latest technology like intel).

    But most problem aren't even hardware, but software.
    - The OS and Kernel scheduler need to support its peculiar concept of half cores. There's a dramatic difference *already today* in using Bulldozer between Windows and Linux. Because current generation of kernel inside Windows 7 predates Bulldozer's release. Whereas Linux is not only fucking much more efficient, but support for half core was added long ago.
    - The software needs to be written to take advantage of Bulldozer, specially using more cores. But *that is* the current general tendency anyway:toward multiprocessing, and multithreading. so that will happen naturally over time. Just look at the Google's Chrome: Each tab is (for security and sandboxing reasons) a separate (isolated) process. It's the most visible and known example, but other software follow the same trend. Being of Unix heritage, Linux uses multiprocessing much more heavily and thus has much more use cases where Bulldozer is useful (server tasks is one example).
    (Also in the opensource world Bulldozer's other advantages are usually only a compiler switch- or a tool library upgrade- away. Software can take advantage of that rather quickly)

    So yeah, a

    --
    "Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]