Samsung: Android's Multitouch Not As Good As Apple's
itwbennett writes "Hoping to avoid a sales ban in the Netherlands, Samsung has said that Android's multitouch software doesn't work as well as Apple's. Samsung lawyer Bas Berghuis van Woortman said that while Apple's technology is a 'very nice invention,' the Android system is harder for developers to use. Arguing the bizarre counterpoint, Apple's lawyer Theo Blomme told judge Peter Blok, that the Android multitouch isn't inferior and does so infringe on Apple's patent: 'They suggest that they have a lesser solution, but that is simply not true,' said Blomme."
I just found this post today:
AT&T (yeah, them) is the one that invented a grid of colorful icons, half a decade before Apple.
http://www.statusq.org/archives/2012/08/30/4453/
Add this to the prior art file.
I'm not a lawyer, but I play one on the Internet. Blog
This is ridiculous, isn't it? A patent system, that gov't introduces supposedly to encourage more innovation and invention is now being routed around because of the damage that it is causing.
It's damage that gov't involvement in the market is causing with all laws and this case is a good example even to the most staunch defenders of government intervention that it is damaging the clients, the end users, the consumers, because it can prevent you from having more choices (and thus from lower prices).
As always it is with all gov't regulations, laws, the actual effect is the exact opposite of the supposedly desired one, and it's always negative for the people.
MY OTHER COMMENTS
No, I swear to God, our multitouch sucks, its nowhere as good as Apple's. He's lying your honor, their Samsung multitouch is almost as good as Apple's
I had thought that my problems with multitouch (on my Android phone, where I avoid it as much as possible; on my laptop touchpad, where I've disabled it) had to do with my own poor physical coordination. But now it turns out that Apple is the only company that knows how to do multitouch right.
So maybe I should become an Apple person. Naw, the patriarchial user echosystems around OS X and iOS still suck too much. And I still don't understand how any sane person can live with iTunes!
Prior art -- of the kind that invalidates a patent -- doesn't require that it be patented.
Recovering for patent infringement (naturally) does require that the invention be patented.
Samsung: Our phones are WAAAAY crappier than Apple's!
Apple: No they're not, they're just as good!
Bizarro world.
We have gotten to the point where Samsung is insisting Android is crap while Apple is insisting it is every bit as good as their technology. Could an actual flying pig be more than a week away?
I suppose no one thought of this as one of the most brilliant marketing schemes ever...$299 Android phones that are (admittedly by Apple themselves) equal to a $500 iPhone.
I feel like I've fallen into a Monty Python skit.
Vendor A: "I assure you our product inferior to the competition's!"
Vendor B: "Don't believe his lies! His product is every bit as good as ours!"
Something is seriously wrong in the market if we're getting arguments like this.
Apple's touch is currently better. I find Android systems (including mine) as having much more trouble figuring out what my touches are supposed to do ("how many times do I have to click on this goddamn link?"). The hardware and drivers are OK, as the virtual keyboards usually work fine, but there's something in the runtime that's not quite right yet (as least up to ICS).
Which just makes the lack of 'undo' in Android that much more insane, because it's not hard to accidentlly whack a big bock of text with an errant multi-touch gesture.
My God, it's Full of Source!
OUTSIDE_IP=$(dig +short my.ip @outsideip.net)
How is the iPhone icon interface much different from this? http://img.tfd.com/cde/_PROGMN2.GIF
Give a half decent team of engineers to make the above work with capacitive touch, and you can easily end up with the iPhone homescreen swipes.
The only mobile interface to claim to be really unique among UIs is Microsoft's Metro http://www.youtube.com/watch?v=locNEna0of4&feature=plcp
Shame on Apple for trying to enforce basic touchscreen actions like multitouch and the jury not able to debate that because of the numbnut foreman. How is this not prior art from the 80s? http://www.youtube.com/watch?feature=player_detailpage&v=dmmxVA5xhuo#t=267s
Apple's patent is not a general patent on multitouch, but on a particular way of implementing multitouch. This is why Samsung can argue that their multitouch does not infringe upon Apple's multitouch, as their algorithm is slightly less convenient for developers. Apple is arguing that the difference is an inconsequential variation on Apple's method.
So simply showing that somebody else did multi-touch before does not establish prior art. That is not a matter of dispute. To establish prior art, Samsung's would need to show that all of the key features of Apple's way of doing multitouch (or at least, the ones that Samsung is accused of infringing) were anticipated by prior art--such as how the operating system can figure out, from an elliptical area of finger contact that is a substantial fraction of the width of the screen, what specific point on the screen the user is trying to indicate, what screen objects the user intends that touch to be associated with, and what the trajectory of that point is over time, and how that noisy trajectory is interpreted in terms of specific gestures.
Correct. Showing the key features: the specific shape and design of the icons, their arrangement on the screen with text labeling below, the position of the dock on the screen, and the icons in the dock. All of these specific features together--not merely a "grid of icons" (colorful or otherwise)--were at issue in the Apple-Samsung lawsuit. Remember, this is a design patent--a patent not just on individual features, but on the way in which they are combined to create a distinctive design. So prior art would have to demonstrate the same features combined in a very similar way.
The specific color scheme and design of the individual icons were also at issue in the lawsuit, but were not part of this patent. These are part of Apple's "trade dress" which is covered under trademark law. For this, prior art is irrelevant; Apple just has to show that their product has an appearance that is distinctive, widely known, and recognizable as an Apple product. In contrast to a design patent, which expires and enters the public domain after 14 years, trademarks, including trade dress, last indefinitely, so long as the company continues to use them--but in contrast to design patents, the company loses the rights to its trademarks if it does not vigorously defend them in court.