Samsung: Android's Multitouch Not As Good As Apple's
itwbennett writes "Hoping to avoid a sales ban in the Netherlands, Samsung has said that Android's multitouch software doesn't work as well as Apple's. Samsung lawyer Bas Berghuis van Woortman said that while Apple's technology is a 'very nice invention,' the Android system is harder for developers to use. Arguing the bizarre counterpoint, Apple's lawyer Theo Blomme told judge Peter Blok, that the Android multitouch isn't inferior and does so infringe on Apple's patent: 'They suggest that they have a lesser solution, but that is simply not true,' said Blomme."
I just found this post today:
AT&T (yeah, them) is the one that invented a grid of colorful icons, half a decade before Apple.
http://www.statusq.org/archives/2012/08/30/4453/
Add this to the prior art file.
I'm not a lawyer, but I play one on the Internet. Blog
This is ridiculous, isn't it? A patent system, that gov't introduces supposedly to encourage more innovation and invention is now being routed around because of the damage that it is causing.
It's damage that gov't involvement in the market is causing with all laws and this case is a good example even to the most staunch defenders of government intervention that it is damaging the clients, the end users, the consumers, because it can prevent you from having more choices (and thus from lower prices).
As always it is with all gov't regulations, laws, the actual effect is the exact opposite of the supposedly desired one, and it's always negative for the people.
MY OTHER COMMENTS
No, I swear to God, our multitouch sucks, its nowhere as good as Apple's. He's lying your honor, their Samsung multitouch is almost as good as Apple's
..just f****ng pathing...for both parties.
This is where you wish judges could just order one side of lawyers or both to 20 years hard labor.
A feeling of having made the same mistake before: Deja Foobar
If the pathetic nature of Samsung's claim isn't obvious to you, you drank too much kool-aid!
I had thought that my problems with multitouch (on my Android phone, where I avoid it as much as possible; on my laptop touchpad, where I've disabled it) had to do with my own poor physical coordination. But now it turns out that Apple is the only company that knows how to do multitouch right.
So maybe I should become an Apple person. Naw, the patriarchial user echosystems around OS X and iOS still suck too much. And I still don't understand how any sane person can live with iTunes!
Prior art -- of the kind that invalidates a patent -- doesn't require that it be patented.
Recovering for patent infringement (naturally) does require that the invention be patented.
Apple's holds a patent for "Good Multi-touch".
Since we just lost a Billion dollars on an insane patent law suit, we can no longer take any chances.
We must now have a touchscreen that is not compliant with "Good". Sorry world.
FML
Except they aren't doing it for us. Apple is doing this to try to prevent themselves from being pushed into irrelevancy by the march of progress. Samsung is doing this to try and survive in the phone business and to prevent Apple from settign a precendent of being able to litigate a competitor out of business. Ignoring it may result in fewer stories being posted, but it won't change the existence of the lawsuits.
Samsung: Our phones are WAAAAY crappier than Apple's!
Apple: No they're not, they're just as good!
Bizarro world.
We have gotten to the point where Samsung is insisting Android is crap while Apple is insisting it is every bit as good as their technology. Could an actual flying pig be more than a week away?
" The difference is that the whole world has to listen"
no. In fact, the vastly majority of the world do not no whats going on, and everyone not directly involved in the case has to listen to it.
The Kruger Dunning explains most post on
I suppose no one thought of this as one of the most brilliant marketing schemes ever...$299 Android phones that are (admittedly by Apple themselves) equal to a $500 iPhone.
I feel like I've fallen into a Monty Python skit.
Vendor A: "I assure you our product inferior to the competition's!"
Vendor B: "Don't believe his lies! His product is every bit as good as ours!"
Something is seriously wrong in the market if we're getting arguments like this.
Let's try an even sharper version.
Samsung: "We admit, you rule, and we suk. Therefore, we appeal to have the judgement vacated. However, the public will buy a shitty product for half the price, because it's good enough. Bye now!"
My first Journal Entry ever, in 8 years! http://slashdot.org/journal/365947/aphelion-scifi-fantasy-horror-poetry-webzine
Apple's touch is currently better. I find Android systems (including mine) as having much more trouble figuring out what my touches are supposed to do ("how many times do I have to click on this goddamn link?"). The hardware and drivers are OK, as the virtual keyboards usually work fine, but there's something in the runtime that's not quite right yet (as least up to ICS).
Which just makes the lack of 'undo' in Android that much more insane, because it's not hard to accidentlly whack a big bock of text with an errant multi-touch gesture.
My God, it's Full of Source!
OUTSIDE_IP=$(dig +short my.ip @outsideip.net)
Just download via torrent, then send a check directly to the artist ;)
I can't call that English
How is the iPhone icon interface much different from this? http://img.tfd.com/cde/_PROGMN2.GIF
Give a half decent team of engineers to make the above work with capacitive touch, and you can easily end up with the iPhone homescreen swipes.
The only mobile interface to claim to be really unique among UIs is Microsoft's Metro http://www.youtube.com/watch?v=locNEna0of4&feature=plcp
Shame on Apple for trying to enforce basic touchscreen actions like multitouch and the jury not able to debate that because of the numbnut foreman. How is this not prior art from the 80s? http://www.youtube.com/watch?feature=player_detailpage&v=dmmxVA5xhuo#t=267s
Have a look at 7digital.
DRM Free, and available in Canada.
Apple's patent is not a general patent on multitouch, but on a particular way of implementing multitouch. This is why Samsung can argue that their multitouch does not infringe upon Apple's multitouch, as their algorithm is slightly less convenient for developers. Apple is arguing that the difference is an inconsequential variation on Apple's method.
So simply showing that somebody else did multi-touch before does not establish prior art. That is not a matter of dispute. To establish prior art, Samsung's would need to show that all of the key features of Apple's way of doing multitouch (or at least, the ones that Samsung is accused of infringing) were anticipated by prior art--such as how the operating system can figure out, from an elliptical area of finger contact that is a substantial fraction of the width of the screen, what specific point on the screen the user is trying to indicate, what screen objects the user intends that touch to be associated with, and what the trajectory of that point is over time, and how that noisy trajectory is interpreted in terms of specific gestures.
Just for a base line test, can you litterally pull something out of your ass?
The reason why I'm curious is that you make statements about what you saw on a clip on Youtube determining it "suggests" that it is not using Apples tech, then you go and equate you opinion with what you believe a jury should conclude.
It doesn't really matter what comes out of there I just want to see you do it with a straight face.
A loop, by its nature, continues. If that didn't make sense, start reading this sentence again.
give each member of the legal teams a knife, lock them in a room, and only let the last person standing, exit. This is going to go on long than MacOS vs, Windows 2.
There was an unknown error in the submission.
No, it suggests they aren't processing as much information being a prototype on early hardware, on more modern faster hardware and with better sensors it can run faster. As for 2 hands versus 1, totally irrelevant, it's still multiple touch points. The computer doesn't know when I use both hands on my phone or multiple fingers with one hand. As for the algorithms, what algorithms, it's just reading which groups of wire are currently giving the most power and reporting that as screen coordinates. Image scaling algorithms and the like are standard linear 2D matrix transformations the same as all 2D graphics work uses or standard interpolation algorithms depending if we are talking rasterized or vectorized data..
We were told recently the Samsung slapdown by Apple was because of Samsung mods to Android.
Samsung: "Apple products are better than ours!" Apple: "No, Samsung products are just as good as ours!" We've come to live in interesting times, where insisting that your product is NOT better than that of the competition is what makes it more competitive in the market place. I guess I'll start selling pieces of cardboard in a rectangular shape with rounded corners. I'll make sure to tell the courts that BOTH Apple and Android multi-touch are better than mine. I'll make a fortune!
Visit http://ringbreak.dnd.utwente.nl/~mrjb/growingbettersoftware to download your free copy of the book
Not going to debate the Apple/Samsung thing directly, but overall in a patent/copyright case it really doesn't matter how bad a copy is, its still infringement..
This is a bad and stupid prescient.
---- Booth was a patriot ----
Correct. Showing the key features: the specific shape and design of the icons, their arrangement on the screen with text labeling below, the position of the dock on the screen, and the icons in the dock. All of these specific features together--not merely a "grid of icons" (colorful or otherwise)--were at issue in the Apple-Samsung lawsuit. Remember, this is a design patent--a patent not just on individual features, but on the way in which they are combined to create a distinctive design. So prior art would have to demonstrate the same features combined in a very similar way.
The specific color scheme and design of the individual icons were also at issue in the lawsuit, but were not part of this patent. These are part of Apple's "trade dress" which is covered under trademark law. For this, prior art is irrelevant; Apple just has to show that their product has an appearance that is distinctive, widely known, and recognizable as an Apple product. In contrast to a design patent, which expires and enters the public domain after 14 years, trademarks, including trade dress, last indefinitely, so long as the company continues to use them--but in contrast to design patents, the company loses the rights to its trademarks if it does not vigorously defend them in court.
The argument is simple and straightforward: The device does not have an inferior solution. It uses OUR (Apple's) solution.
Laws affecting technology will always be bad until enough techies become lawyers.
Yes, it is possible that limitations on computing power would have prevented Apple's algorithm from being used. But the reason is immaterial--Apple's patent is on the algorithm, not on the general concept of multitouch, so the algorithm was different, it would not qualify as prior art. Of course, Samsung would be free to use the same algorithm as that used in the video instead of Apple's--even if patented, the method used in the video would by now have passed into the public domain.
Again, it is not attempting to assert a general patent on "multiple touch points." Apple's patent covers specific gestures that can be made with one hand, and a method whereby these gestures are recognized. These gestures do not appear in the video. Thus, not prior art.
Apple is not asserting a patent on "image scaling by matrix transformations," so this is also quite irrelevant.
And in fact, there was no rational expectation that Apple's solution would obviously follow from that shown in the video, because the method shown in the video addressed a very different problem from the one Apple confronted in designing a touch phone:
The video addressed tracking gestures on a surface and manipulating virtual objects that were large relative to the area of a finger, using very large gestures. So accurate identification of the exact point of contact intended by the user was not needed. Apple's method addressed a very different (and considerably harder) problem: how to achieve the needed degree of precision for object manipulation and gesture recognition when the width of a the contact area of a finger is a substantial fraction of the width of the display and the virtual objects being manipulated are often smaller than the contact area. So it is hardly surprising that the methods used were quite different, and that one does not obviously follow from the other. It's like expecting the design of a motor scooter to "obviously follow" from the design of a pickup truck.
Hook, line and sinker...
Install windows on my workstation? You crazy? Got any idea how much I paid for the damn thing?
Oh man, if I had mod points.. :)
Install windows on my workstation? You crazy? Got any idea how much I paid for the damn thing?