How the Pirate Bay Can Be an Asset To Game Developers
Underholdning writes "It's been five years since Radiohead brought the pay what you want model to the public with their successful sale of their 'In Rainbows' album. Now, here's a fresh example of how a game developer is making The Pirate Bay work for him by offering his game, McPixel, for free and letting people pay what they want. Currently TPB has more than 5000 applicants wanting to do the same. 'Sosowski isn't worried that promoting a game on a site known for piracy might be more effective at attracting more pirates than actual paying customers. "The game was already available on TPB beforehand, and I believe if someone didn't want to pay, he just didn't ... It is up to people to decide how much they would like to pay for the game, and I have no worries. I am happy that more people can enjoy my game. ... TPB is one of the most visited sites in the Internet, and simply having a game there is a form of advertisement and promotion."'"
I think a large part of pirates are willing to pay for the things they pirate when they really understand that their money is going to exactly who they want it to. I pirate movies all the time to watch on my own. I don't want to pay some corporation in Hollywood to watch a movie. Now, when Louis CK offered his standup DVD, I watched it, decided it was worth 15 bucks, and that's what I paid. The key is for people to know the exact route their money travels. The content has to be good as well, obviously.
Disrupt Everything
Only if you're a moron. Those with business sense on the other hand would prefer to perform a proper analysis and weigh the possibilities before jumping to a conclusion.