How the Pirate Bay Can Be an Asset To Game Developers
Underholdning writes "It's been five years since Radiohead brought the pay what you want model to the public with their successful sale of their 'In Rainbows' album. Now, here's a fresh example of how a game developer is making The Pirate Bay work for him by offering his game, McPixel, for free and letting people pay what they want. Currently TPB has more than 5000 applicants wanting to do the same. 'Sosowski isn't worried that promoting a game on a site known for piracy might be more effective at attracting more pirates than actual paying customers. "The game was already available on TPB beforehand, and I believe if someone didn't want to pay, he just didn't ... It is up to people to decide how much they would like to pay for the game, and I have no worries. I am happy that more people can enjoy my game. ... TPB is one of the most visited sites in the Internet, and simply having a game there is a form of advertisement and promotion."'"
...kind of puts the lie to "pirates will pay in their own good time" trope.
The real reason the Pirate Bay is hated is because it is a content distribution network. The BitTorrent protocol doesn't care whether it's a linux iso or a copy of the latest popular bluray rip that it transfers; It simply distributes the load to all of its participants. The RIAA, MPAA, and organizations they represent only exist because they have controlled the distribution of content (not its creation).
To hear that an author is distributing content on the 'honor system', is not surprising. All he's doing is leveraging a (free) distribution network, and probably making more money due to reduced overhead than he would if he went with one of the commercial solutions. Not to mention that gaining access to one of those solutions would require he give them a cut of the profits and pay regular fees on top of that. For a small-margins production like this, that would probably leave him with next to nothing.
The free market at work, that's what this is: And that's exactly why he has to die, horribly, painfully, and with many legal injunctions and fees. We can't have people using the internet to create money directly for themselves without any middlemen -- most of the jobs in our economy are middlemen. Burn the heretic.
#fuckbeta #iamslashdot #dicemustdie
According to the article that $426 was made in less than one day (the first), and since you'll hopefully be getting donations seven days a week that makes it equivalent to an income just shy of $3,000 per week.
Uh, what? Opening day sales are usually way higher than your average day, usually people make up their opinion pretty quick if they want it or not. I'd be surprised if he breaks the $1000 barrier in a week and it's not like week two is going to be like week one either.
Live today, because you never know what tomorrow brings
That NIN's albumt. You could even download flacs!
To bad it was off in a different direction from the traditional NIN "space".
When was there ever a traditional NIN sound?
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I'd agree, except in my experience most games with micropayments don't actually work like that - there tends to be plenty of things in most of them that you can't access at all unless you open your wallet. That's a dealbreaker to me when it comes to micropayments, because then it's suddenly a way to get more money out of people rather than a way to let you choose between putting time or money into it. If I want to put money into a game, I do it upfront, or I do it to unlock it once I've tried it - I am not willing to be nickle-and-dimed to death for little things I had no idea I'd have a reason to need when I started out, and have no other way of getting.
$3000 is not a horrible salary for a third of a year. And if he can get that in 1 week, now that is nothing to scoff at.
Then you will be excited to get a job at a local McDonald's where they pay at least $15,080.00/year because of minimum wage. I would describe $9000/year as a horrible salary. Won't keep a roof over your head, but you might be able to get high occasionally while living in a cardboard box.