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Valve Reveals Gaming Headset, Teases Big Picture

dotarray writes with a bit from Player Attack: "Gaming is big business, says Valve, as the developer takes the time to show off its brand new gaming headset and TV-based Big Picture. Rather than inviting the games media masses who have been clamouring for any details on the Seattle company's 'wearable computing' initiative, Gabe Newell and his team instead went right to the top, with an in-depth interview published in The New York Times." The New York Times article on which this report is based is worth reading, too: Valve's corporate non-structure sounds hard to believe. It seems Valve is also looking for hardware designers.

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  1. Re:No managers by pnot · · Score: 5, Insightful

    Valve's structure seems like it's modeled after the 20th Century Motor Company from Atlas Shrugged. Everyone evaluated everyone else and decided who was productive and who wasn't It eventually imploded on itself as there was less and less incentive to actually work and more and more to just please your friends and groups to make sure you maintained a paycheck.

    I wish them luck, but just like every other socialist plan it works great for a shot while, perhaps even a few decades, but it always falls to ruin faster than a free market based on incentive to do great.

    So what you're saying is: this real company, which is doing great in reality, is doomed because it happens to remind you of a fictional company, which failed in a fictional universe.

  2. Quaintly Ignorant by paleo2002 · · Score: 5, Insightful

    Interesting article, cool that Valve went right to the mainstream traditional media with their announcement. But, it was kinda cute reading the author's descriptions of Portal and TF2. I guess the Times simply doesn't have anyone under 40 working for them. Apparently Team Fortress is a game about an evil company that sells its customers faulty products.

    Imagine an article covering a sporting event written by someone similarly oblivious to what's going on:
    "Members of the Yankees team run to and capture 'bases' as part of an elaborate reenactment focused on battlefield strategies deployed during the Civil War . . ."