Valve Reveals Gaming Headset, Teases Big Picture
dotarray writes with a bit from Player Attack: "Gaming is big business, says Valve, as the developer takes the time to show off its brand new gaming headset and TV-based Big Picture. Rather than inviting the games media masses who have been clamouring for any details on the Seattle company's 'wearable computing' initiative, Gabe Newell and his team instead went right to the top, with an in-depth interview published in The New York Times."
The New York Times article on which this report is based is worth reading, too: Valve's corporate non-structure sounds hard to believe. It seems Valve is also looking for hardware designers.
thanks, so how many decades does it take to prove that face mounted helmets are stupid?
I'm certain the world will be lining up to try your arm-mounted helmets any day now.
Amazon
Any dispute or claim relating in any way to your use of any Amazon Service, or to any products or services sold or distributed by Amazon or through Amazon.com will be resolved by binding arbitration, rather than in court
EA
YOU UNDERSTAND THAT BY THIS PROVISION, YOU AND EA ARE FOREGOING THE RIGHT TO SUE IN COURT AND HAVE A JURY TRIAL.
Ebay
...Agreement to Arbitrate, which will, with limited exception, require you to submit claims you have against us to binding and final arbitration, unless you opt-out of the Agreement to Arbitrate (see Legal Disputes, Section B ("Agreement to Arbitrate")). Unless you opt-out: (1) you will only be permitted to pursue claims against eBay on an individual basis....
Newegg preferred account.
THIS AGREEMENT REQUIRES THE USE OF ARBITRATION ON AN INDIVIDUAL BASIS TO RESOLVE DISPUTES
On top of all this I have found generic arbitration clauses and a plethora of companies that are too numerous to count.
Valve's structure seems like it's modeled after the 20th Century Motor Company from Atlas Shrugged. Everyone evaluated everyone else and decided who was productive and who wasn't It eventually imploded on itself as there was less and less incentive to actually work and more and more to just please your friends and groups to make sure you maintained a paycheck.
I wish them luck, but just like every other socialist plan it works great for a shot while, perhaps even a few decades, but it always falls to ruin faster than a free market based on incentive to do great.
So what you're saying is: this real company, which is doing great in reality, is doomed because it happens to remind you of a fictional company, which failed in a fictional universe.
Interesting article, cool that Valve went right to the mainstream traditional media with their announcement. But, it was kinda cute reading the author's descriptions of Portal and TF2. I guess the Times simply doesn't have anyone under 40 working for them. Apparently Team Fortress is a game about an evil company that sells its customers faulty products.
."
Imagine an article covering a sporting event written by someone similarly oblivious to what's going on:
"Members of the Yankees team run to and capture 'bases' as part of an elaborate reenactment focused on battlefield strategies deployed during the Civil War . .
I've worked at companies that were structures this way by accident. It was a government contract design and machine shop. The manager was just a laid back guy that got an order and let us figure it out.. The engineers liked designing and the machinists liked building things. We were very successful because we did what we liked.
The best part is that if you have an experienced group you can easily tell which projects are a waste of time and nobody worked on those. This allocated resources very efficiently.
Then one day the contract was up and new management came in and tried to actually manage the place. Everyone with a brain left after 6 months.
I love Jesus, except for his foreign policy.