Valve Reveals Gaming Headset, Teases Big Picture
dotarray writes with a bit from Player Attack: "Gaming is big business, says Valve, as the developer takes the time to show off its brand new gaming headset and TV-based Big Picture. Rather than inviting the games media masses who have been clamouring for any details on the Seattle company's 'wearable computing' initiative, Gabe Newell and his team instead went right to the top, with an in-depth interview published in The New York Times."
The New York Times article on which this report is based is worth reading, too: Valve's corporate non-structure sounds hard to believe. It seems Valve is also looking for hardware designers.
Why do niggers just love to wear sports jerseys? So they can pretend to have a job skill!
Why did the nigger cross the road? To get away from the cabbage patch kid that's trying to tickle his ass!
I figure with Valve and their ridiculous anti-consumer mandatory binding arbitration agreement I might have to give my first born to even read about this invention, yes?
>It seems Valve is also looking for hardware designers.
WE KNOW ALREADY
The only big picture here is Valve having nothing but dollar signs in their eyes, like every other DEV these days.
Serve my games, that is all you need do....and you will PROFIT by it, assuming you are smart enough to not bite off more than you can chew.....
I find it quite amusing that after nearly 3 decades of seeing VR headsets, they still manage to look retarded to this day.
"all you have to do is wear this 30 pound chunk of shit on your face, and you too can look like a moron ... least for the 20 seconds your eyes can actually stand it before your brain tears from the strain"
While it seems tempting to saying "Just work on what you think you should work on", it also seems risky.
The What Ifs. What if you hire somebody and tell him to work on whatever, and he just posts stuff like this to /. all day. Who would he be accountable to?
Or would the management structure suddenly come into being at that time?
I'm not a lawyer, but I play one on the Internet. Blog
I know we're all supposed to get a hardon over everything Valve does, but meh to this. Go work on the next Half-Life installment, which is something people actually want to see.
Given how much you look around in first person games having to move your head would end up very strenuous and would likely result in some sort of RSI. I'd much rather look at a monitor in front of me and move the mouse a few centimetres when I want to look around.
I also wonder how these headsets will work with movement/aim. With standard first person control where you're looking, the direction you're facing and the point you're aiming at are all the same. With a headset it would be ridiculous to set your movement direction/aim by turning your head, so the direction you're travelling/aiming will have to be separate from the direction you're looking. That will lead to a situation you often experience when controlling tanks in games where the turret ends up facing a different direction to where the tank is travelling, so you get confused and have to take a moment to re-align the turret with the tank direction. Having to do that in a fast paced FPS would become annoying, and it would be frustrating to die repeatedly because you were sorting yourself out while getting shot at.
I see these headsets as being like 3D films - a fun novelty that you'd only want to use occasionally.
perhaps this will lead to some decent pc platformers that aren't just shitty ports.
...
I'm all for wearable computing and it's great to see Valve pushing it forward.
But... I kind of miss the days when Valve made games.
I wanna have it like now! So u lozerz no I am an APPLER fruit!
I want to believe but I have heard for decades now about VR helmets and every time the product fails/disappears or they are not a viable option for most people.
Valve is one of the few companies that I would walk away from my current employer to join even if the money wasn't any better. Having my code shrinkwrapped into an OS which is rapidly becoming obsolete isn't really doing it for me anymore.
Amazon
Any dispute or claim relating in any way to your use of any Amazon Service, or to any products or services sold or distributed by Amazon or through Amazon.com will be resolved by binding arbitration, rather than in court
EA
YOU UNDERSTAND THAT BY THIS PROVISION, YOU AND EA ARE FOREGOING THE RIGHT TO SUE IN COURT AND HAVE A JURY TRIAL.
Ebay
...Agreement to Arbitrate, which will, with limited exception, require you to submit claims you have against us to binding and final arbitration, unless you opt-out of the Agreement to Arbitrate (see Legal Disputes, Section B ("Agreement to Arbitrate")). Unless you opt-out: (1) you will only be permitted to pursue claims against eBay on an individual basis....
Newegg preferred account.
THIS AGREEMENT REQUIRES THE USE OF ARBITRATION ON AN INDIVIDUAL BASIS TO RESOLVE DISPUTES
On top of all this I have found generic arbitration clauses and a plethora of companies that are too numerous to count.
for real? Could work. Intel's integrated graphics are pushing out something on the order of a Nvidia GT240 if you get the 4000, which is more than acceptable. They've pretty much got to do something, since if Microsoft goes all walled garden on them and it sticks then they're basically done. I wish them luck. I like my Steam games.
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In my opinion, this is the way businesses should be run. Gabe is looking at the 5 to 10 year goal of wearable computing will be powerful enough for virtual reality. I don't know if he is right, virtual reality has been virtually around the corner for nearly decades now. I hope it will be. It pretty much depends on if the processing power of the computer chip continues to follow Moore's Law. And even then, I don't know. Maybe not total virtual reality - more like augmented reality. In any case, we even could see Half Life 3 by then. Now *that* would be cool.
The headmounted display (HMD) the NYT article leads off with wasn't created by Valve though. It was created by Palmer Luckey. Gabe helped him assemble a tiny little 8 person corporation to commercialize the design (and probably offered private financing to help make sure it gets off the ground in style, though that has never been publically reported). He may not need the financing though. The Oculus Rift Kickstarter ended a little over a week ago and was phenomenally successful. They're calling it one of the top 10 Kickstarters so far. That same HMD has been credited to John Carmack too, so it's not too surprising the NYT got it wrong.
As for the people complaining about how clunky the pictures look, ever heard of prototyping? That's what that was. Check the Kickstarter page for what the Rift 1.0 kits will look like when they ship this December. You can bet the Rift 2.0, likely to be available commercially next year, will look even slicker.
As for the people complaining about getting sick or eyestrain from it, it may come as a shock, but the past 20 years haven't been completely useless in determining what was wrong with '80s VR. Human vision is now so well understood that a layman can explain the basic issues with VR. It doesn't take an optometrist anymore. More to the point, Carmack has done some real science using the Rift prototype he has and determined that the biggest driver for making VR work (or not) is latency, in both headtracking and the display. Get that roundtrip loop down to less than 20 milliseconds, and human vision (and brain) buys it. It looks like looking at a world, after that, and no longer induces vertigo. The hardware is finally at a point where getting under that limit is feasible.
The biggest reason VR can succeed this time is display technology. Smart phones have driven the costs of conveniently small conveniently high resolution LCD panels into the ground. What was once a ridiculously custom built $50,000 piece of gear is now a $300 piece of gear made of off the shelf parts originally intended for phones. Right down to the sensors. Trackers on a chip have also gotten both very sophisticated and astonishingly cheap. It ain't the '80s anymore, kids.
What does all this have to do with Valve? Valve in general and Gabe Newell in particular believes that this time, VR WILL work, and that the platform of choice to get it off the ground is the PC. PCs tolerate new peripherals better than any other platform, especially since many platforms don't tolerate 3rd party peripherals in any form at all. Good luck creating a 3rd party peripheral for the PS3, for instance. Of course, if Microsoft succeeds in killing the PC as we know it with their own app store, then Valve needs their own platform. Hence, the hardware design interest. If their platform includes ready-to-run Virtual Reality that actually lives up to sci fi dreams, so much the better. The results may ultimately become Yet Another Walled Garden (YAWG. Catchy, eh?), but so it goes.
Interesting article, cool that Valve went right to the mainstream traditional media with their announcement. But, it was kinda cute reading the author's descriptions of Portal and TF2. I guess the Times simply doesn't have anyone under 40 working for them. Apparently Team Fortress is a game about an evil company that sells its customers faulty products.
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Imagine an article covering a sporting event written by someone similarly oblivious to what's going on:
"Members of the Yankees team run to and capture 'bases' as part of an elaborate reenactment focused on battlefield strategies deployed during the Civil War . .
"What happened to 3D Virtual Reality? Do you remember in the mid-90s when virtual reality headsets were going to be the next big thing? Do you wonder why the whole technology just sort of went away? VR pioneer Mark Pesce has spilled the goods. Audioholics was able to contact Mr. Pesce via Twitter where he answered a few questions for us regarding his work with Sega and the mysterious disappearance of its VR project. Over 15 years ago, Mark Pesce worked with Sega on its VR Headset, which was intended to plug into the Sega set-top-box. The headset was going to provide gamers with a virtual reality 3D environment. Of course Sega wasn’t the only one developing a VR headset at the time, and we all expected to be running around in 3D environments when graphics evolved beyond chunky wireframes of the early VR visuals. We thought the technology was just around the corner. With a working VR Headset almost ready for market, Sega had the product tested by a third party lab, the Stanford Research Institute (SRI) at Palo Alto California - the results weren’t pretty. The lab at Stanford came back to Sega with dire warnings about the hazards of prolonged use of this technology. SRI warned Sega: "
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I won't buy one until I can get it with PyroVision!
Well played, Gaben, well played.
... where he goes into more detail of what Areyoukiddingme said.
It's 3.5 hours, but it's really fascinating. Here's a link.
They're still hiring designers and engineers to get this thing off the ground and it's already revealed? Newell criticized MS for copying Apple ("[T]rying to copy Apple will accelerate, not slow, Microsoft's decline.") yet he really should have copied Apple in this instance rather than go the old MS route. The MS route is to show off a product in the early prototype stages. The Apple method is to show off a functional product. Maybe Newell is trying to attract the attention of potential investors. If not, he just made a huge blunder. Nintendo, Sony, and Microsoft probably already all have working VR prototypes and associated patents. Now they just have to combine that hardware with the 'augmented reality' concept (and two of those companies can take a short-cut by partnering with Google).
Really, Newell dug his own hole. He stayed closely allied with Microsoft from the creation to Valve until the unveiling of Windows 8. He's mad that their new OS might wipe out his business, yet he helped contribute to Microsoft's stranglehold on the PC gaming market. Perhaps if he didn't want to be dependent on another company that has a history of stabbing partners in the back, then he would have ported Half-Life to something other than PS2 (and only after the Dreamcast - Microsoft's console - became an apparent failure). Newell's last minute support of OS X and Linux reeks of desperation. Like the PS2 port, it's an 'oh shit!' moment. Well, he's the one that threw his company's weight behind Windows and XBox. OS X has undergone huge growth since its inception, Linux geeks are the ideal market for Valve products, yet he ignored those markets in favor of laying golden eggs for Microsoft. Maybe he thought being a part of their good 'ole boys network would always pay off.
The only reason I feel somewhat sorry for him is because his company is committed to making quality games. I don't play video games anymore, but I like people who are committed to creating things of high quality. But Newell's quality products were dependent on non-quality products. It's like whatever company that makes the best aftermarket parts for Hondas. Whoever that was, I bet they tanked in the early 2000s when Honda went away from those tiny two-door Civics that were so popular among modders.
"From the depths of my skeptical and rationalist soul, I ask the Lord to protect me from California touchie-feeliedom."
you know how they extend the periscope from a uboot? ...
imagine now then a camera on the roof/or/hood/or/... of your (real) car, that
feeds into zem glasses? how's that for a traffic overview
Maybe that headset looks tiny on Gabe, but for a normal sized human that is a monstrosity.
Big Picture looks cool, but the future of gaming is not just a fancy HD interface to an app store.
So far Valve is getting a failing grade on efforts to create a "new" gaming platform.
I haven't thought of anything clever to put here, but then again most of you haven't either.