Torque3D Engine Goes Open-Source
New submitter DangerOnTheRanger writes "Torque3D, the game engine behind games such as Blockland and Tribes 2, has gone open-source. The engine itself — in addition to four game templates — are all included in a Git repository hosted on GitHub. Documentation is available in a separate repository. Quite the exciting time in the world of game development!"
I think I saw this article a few days ago
Actually Tribes 2 used the V12 engine. This later became the Torque Game Engine, then Torque Game Engine Advanced, then Torque3D if memory serves me. The V12 engine was also an improvement over the Darkstar engine used for the original Tribes. Before that I have no idea, but this engine has been getting updates for at least 15 years.
It's not exactly the best engine in the world, but open sourcing code is never bad. So thanks GarageGames!
Because not everyone needs or even wants a top tier 3D engine to make a game? Torque was designed to be extremely easy to use and newbie friendly, while still powerful. id Tech 3/4 is most assuredly not.
Also, I know people hate on commercial software but the GPL version of id Tech 3 is just that. GPL. You can't make commercial closed-source games (spare the "why would you want to do that" comments please) with it unless you buy a commercial license.
I think there's some confusion. The id tech engines are under the GPL, so all games/tools/etc created from it must have their source released.
Torque 3D is under the MIT license, so no one has to release their source regardless of the type of project.