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Aircraft Carriers In Space

An anonymous reader writes "Real-world military conventions have had obvious effects on many sci-fi books, movies, and TV shows. But how does their fictional representation stack up against the evolving rules of high-tech warfare? In an interview with Foreign Policy magazine, a naval analyst discusses some of the technological assumptions involved in transposing sea combat to space combat, and his amusement with the trope of 'aircraft carriers in space.' He says, 'Star Wars is probably the worst. There is no explanation for why X-Wings [fighters] do what they do, other than the source material is really Zeroes [Japanese fighter planes] from World War II. Lucas quite consciously copied World War II fighter combat. He basically has said they analyzed World War II movies and gun camera footage and recreated those shots. Battlestar Galactica has other issues. One thing I have never understood is why the humans didn't lose halfway through the first episode. If information moves at the speed of light, and one side has a tactically useful FTL [faster-than-light] drive to make very small jumps, then there is no reason why the Cylons couldn't jump close enough and go, "Oh, there the Colonials are three light minutes away, I can see where they are, but they won't see me for three minutes?"'"

79 of 409 comments (clear)

  1. Babylon 5 by dreamchaser · · Score: 5, Informative

    I always liked how space combat was portrayed in Babylon 5. It mostly adhered to proper physics of spaceflight, and the battles always seemed to be more realistic to me. I know that is subjective, but it seems it was the best of anything on TV or in the theater. Don't even get me started on Star Trek. It makes Star Wars look realistic and that's hard to do.

    1. Re:Babylon 5 by dkleinsc · · Score: 5, Interesting

      According to J Michael Straczyski, some guys at NASA actually contacted the B5 crew to see about the designs of the Star Fury, because that was the most realistic and maneuverable fighter-sized ship they'd seen in fiction. They also did make use of some interesting concepts, like (a) having semi-realistic tactics in space combat instead of just a free-for-all, (b) factoring in gravity of nearby planets and stars, and (c) making sure portrayed military practices bore some relationship to actual militaries.

      Of course, there are some violations of physics in B5 too: Shots make noise in space, and you can hear the engine noise of passing ships.

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    2. Re:Babylon 5 by anasciiman · · Score: 5, Informative

      Since you mentioned B5, it's sad to note that Michael O'Hare (Sinclair/Valen) passed away yesterday at age 60. That makes five dead from that show now. :/

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    3. Re:Babylon 5 by wonkey_monkey · · Score: 2

      Realism is highly overrated when it comes to fiction.

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    4. Re:Babylon 5 by robmv · · Score: 5, Interesting

      If I were to design spaceships for the current human capabilities I will add sound simulation to the cockpit, human detection of things in 3D is greatly enhanced by sound, see the advantage of FPS video gamers using 5.1 sound against someone using the plain TV sound

    5. Re:Babylon 5 by K.+S.+Kyosuke · · Score: 4, Informative

      And why would they contact them about the "design" when all they had is a 3D model?

      I believe that what is meant by that is the configuration of thrusters (giving you good moments of force and forward thrust at the same time for combat maneuvering) and the mass distribution (balancing the moment of inertia among the possible axes of rotation). They probably didn't mean the control chip serial numbers.

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    6. Re:Babylon 5 by OzPeter · · Score: 5, Insightful

      Of course, there are some violations of physics in B5 too: Shots make noise in space, and you can hear the engine noise of passing ships.

      If you think of the sounds of things in space as being enhanced reality injected into your cabin environment by computers that are trying to map electronic sensors into something that human senses can cope with - then it starts to make some sense.

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    7. Re:Babylon 5 by rudy_wayne · · Score: 2

      One thing I have never understood is why the humans didn't lose halfway through the first episode. If information moves at the speed of light, and one side has a tactically useful FTL [faster-than-light] drive to make very small jumps, then there is no reason why the Cylons couldn't jump close enough and go, "Oh, there the Colonials are three light minutes away, I can see where they are, but they won't see me for three minutes?"'

      It's called over-thinking. You probably also take joy in telling small children that there is no Santa Claus.

    8. Re:Babylon 5 by Dewin · · Score: 3, Interesting

      That's part of EVE's lore, actually, from the few months I tried it.

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    9. Re:Babylon 5 by Smallpond · · Score: 2

      Arthur C. Clarke was probably the most concerned with "real" science in his works. 2001 turned out pretty good.

    10. Re:Babylon 5 by steelyeyedmissileman · · Score: 2

      You know; I've started to wonder if we're too hard on the sounds in space issue. A close passing ship? I actually could see that as causing noise.. after all, the people inside are not in a vacuum. Did the Apollo astronauts hear their engines firing? A close passing ship could cause a vibration in your ship's hull (caused by the impact of whatever material is leaving their engines or some other mechanism), which generates sound in the ears of the people inside, carried through the internal atmosphere. If we go more science fiction, a "warp drive" type system could cause bending/vibration in the hull of our or a nearby ship too. Why wouldn't we hear our own ship or a ship passing by in space?

      Just some speculation.. until I get there myself, it's hard to say just what I'll hear.

    11. Re:Babylon 5 by wonkey_monkey · · Score: 2

      True, but then there aren't many Clarkes around (in fact there are none really, which is sad in itself). He always seemed to make it look he began with his premise and considered the challenges are pitfalls that might occur, rather than working backwards from the shiny explosion and shoe-horning in some science. Also, not a great deal of realism required once you get to "man flies into black box and comes out as space baby."

      --
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    12. Re:Babylon 5 by peragrin · · Score: 3, Interesting

      The first shown shadow attack in B5 shows spaces battles as they would be.

      It is boring visually. Long range laser beams and missile/mines.

      the rest were done up close to make things look more visually interesting.

      I like B5 and that scene always stuck out.

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    13. Re:Babylon 5 by nitehawk214 · · Score: 5, Interesting

      According to J Michael Straczyski, some guys at NASA actually contacted the B5 crew to see about the designs of the Star Fury, because that was the most realistic and maneuverable fighter-sized ship they'd seen in fiction. They also did make use of some interesting concepts, like (a) having semi-realistic tactics in space combat instead of just a free-for-all, (b) factoring in gravity of nearby planets and stars, and (c) making sure portrayed military practices bore some relationship to actual militaries.

      Of course, there are some violations of physics in B5 too: Shots make noise in space, and you can hear the engine noise of passing ships.

      The story goes that he happy handed all the material over, with the only stipulation that if they build something based on B5 designs, they must call it a Starfury.

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    14. Re:Babylon 5 by RobertLTux · · Score: 3, Informative

      the point is that they DID work things out.
      a StarFury had a total of eight SETS of thrusters and NASA did the numbers and found out that the base model was actually sound.

      im not sure about the atmo winglets in the late model starfuries but the whole thing of the thrusters being mounted to flip the craft about was seen to be sound. also im not sure if the WhiteStars are not more "just make it look cool" but they used AG thrusters anyway.

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    15. Re:Babylon 5 by EdIII · · Score: 4, Interesting

      That opens up a whole *new* can of worms.

      Since the sound is virtual... then eventually it will be themed, just like we skin and theme everything else to suit personal tastes.

      The Death Star super laser would sound differently to different people.

      I could see militaries enforcing such themes the same way they do dress codes.

    16. Re:Babylon 5 by fm6 · · Score: 3, Informative

      B5 did make a serious effort to adhere to real world physics. (If only they'd made the same effort with dialog!) That actually bothered a lot of viewers, who didn't understand why spacecraft approached the station stern-first. In a Newtonian universe, a spacecraft has to throw reaction mass forward to decelerate. But most people still think in Aristotelian physics, where a moving object that doesn't get forward force gradually stops moving.

      Audience expectation is the big reaason science in movies and TV is so bad. You even see this in ordinary situations. For example, the sound of a gun being fired is always heard before the resulting impact or explosion, even when proectiles are clearly supersonic. And of course that makes for unscientific science fiction. Audiences don't that sound doesn't travel through a vacuum or that light has a finite speed (hence the inability of the Cylons to capitalize on one-way information flow).

      OK, modern scientific literacy sucks. But what's frustrating is that it's so poor among people who are serious about consuming and even producing SF. I remember a frustrating conversation I had on a Firefly fan site trying to explain why FTL was needed to travel between star systems in anything less than years. And the people I was trying to explain to weren't stupid; what made it frustrating was their feeling that it would be some kind of moral value to admit that they were ignorant.

      Totally beyond the pale are writers who pretend to have more scientific literacy than they actually have. The writers for the revived Star Trek franchise have always been the worst. People a "planetoid" is just a synonym for "asteroid". Uh, you do know what an asteroid is, right? OK, maybe not.

    17. Re:Babylon 5 by Grishnakh · · Score: 2

      Are you sure Mr. Lee did any writing on the characters? I thought Lee was some kind of scientist, so maybe that's the part he worked on.

    18. Re:Babylon 5 by Iamthecheese · · Score: 5, Interesting

      I would read that novel so hard I'd have papercuts on my eyeballs.

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    19. Re:Babylon 5 by quacking+duck · · Score: 2

      By cosmic coincidence, the B5 star passed away on the 25th anniversary of Star Trek: The Next Generation's first broadcast.

    20. Re:Babylon 5 by Gibbs-Duhem · · Score: 5, Interesting

      This is basically the best reason to read the Honor Harrington series of novels. It blows every other science fiction writer away in terms of portraying reasonable space combat.

      Rules:
      1. Always wear a space suit in combat. Duh.
      2. You don't know where your enemy is until c*\Delta x has passed. This is both advantageous and disadvantageous.
      3. Surprise! You can only decellerate as fast as you can accelerate! What? You mean I have to spend half of my time rushing at my opponent slowing down?
      4. Laser beams hit at the moment you know they've been fired (not that they're used much, lasers are weak).
      5. Lots of people die all the time. I think they killed billions of soldiers in a major war.
      6. Yes, even your friends and main characters. Stray missiles suck.

      It's fantastic.

    21. Re:Babylon 5 by SuricouRaven · · Score: 2

      It makes more sense in the novel. Spoilers, but...

      The Monolith is a tool. It isn't sentient, and as such isn't very good at adapting. It's programmed to seek life or potential life, protect it and direct it's evolution towards intelligence. But, having done so, it is left with a problem: Lacking the adaptability of full sentience, it could not communicate with the new civilisation it created due to an unbridgeable cultural difference between them and it's own creators. Thus it's program has one final step: Capture a native. The first of the new species to reach it, all the way out there, which could only be done by a species advanced enough to be ready. Upon capturing this native, digitise their mind and incorporate them as a semi-independant aspect of it's own programming. An ambassador, of a sort - not a translator of words, but a way to express the decisions of the monolith in a manner that can be understood, and to allow the monolith in turn to assess the civilisation it created and act accordingly to protect them and protect others from them.

      This didn't get put in the film very well, so all we got was Space Baby - actually the perception of the newly uploaded astronaut, newborn as part of the monolith, exploring the planet with his greatly expanded intellect and senses mankind could not even imagine.

    22. Re:Babylon 5 by Areyoukiddingme · · Score: 2

      Er, you're mostly right, except the entire series is simultaneously completely unreasonable.

      David Weber invents whole swaths of physics, notably detailed artificial gravity control (without the use of large masses) and inertial dampening, both of which are completely fiction and likely to stay that way. It's great that he then sticks to his own framework assiduously, but it's a completely artificial framework, and the whole thing is based on historical naval warfare. Very thinly veiled, at that. He starts out with "ships of the wall", in the style of the British Navy circa 1800 under Lord Nelson, and progresses right up through the development of exactly what the article deplores: the "aircraft" carrier in space. He does make some very good points along the way, in essence predicting that space warfare will be exclusively dependent on instrumentation to figure out where everybody is, and predicting that the successful prosecution of war in such an environment will depend heavily on the ability to fool or avoid detection by that instrumentation, but even those points in the series are dependent on his fictional physics.

      That's not to say that military fiction can't be done well while drawing from history. Jerry Pournelle does a spectacular job of depicting ancient Roman warfare in his Janissaries series (which he still hasn't finished, the bastard) and in his Falkenberg's Legion series (unfortunately a little redundantly between the two). Jim Butcher also did a very fine, and more recent, rendition of the same thing in a fantasy setting in his Codex Alera series. So using military history as a basis is no big knock against David Weber.

      However, it doesn't help that the political situation is a not even thinly veiled rehash of the French Revolution, right down to the name of the People's Republic leader, Rob S. Pierre. I'm bad at thinking up names, but come on. That's pathetic even by my standards. The French revolutionary was Robespierre (his first name was Maximilien). I suppose he chose the name in a sort of backhanded acknowledgement that he was cribbing the whole situation from history.

      Add to that his total inability to craft believable mannerisms for humans. That really irritated me. He would pick one mannerism for his characters, like rubbing their temple, and then every single character in the novel would use exactly that mannerism when he wanted to inject a bit of humanity into the situation. Next novel, it would be a different mannerism, and the same ham-fisted application of it to everybody. It was obvious that somebody else was suggesting them to him, and that he didn't know what to do with them when he got them. John W. Campbell Jr. was spinning in his grave. It was bad for the first half dozen books, and it never really got very good, right up through the fall of the Republic. I put up with it because I enjoyed his fiddly concentration on the details of naval organization and command, but it's a damn shame he didn't have a competent editor, like Campbell, to teach him better before he started getting published.

      One other thing. You're wrong about lasers not being used much in the series. Graser is actually a multi-layer acronym, GRASER. It stands for Gamma Ray Laser, which just means an extremely high frequency laser, and of course the device is featured prominently in the series, at enormously high power levels.

      It's a good series. It isn't fantastic. I wish it were.

    23. Re:Babylon 5 by Impy+the+Impiuos+Imp · · Score: 2

      Eve, interestingly, isn't an air fighter sim in space, but rather a submarine sim in space. You get up to a max speed under thrust, you let off, you coast quickly to a stop.

      Ancient Descent is the only game I'm aware of that had realistic 3D spacelike travel, with full pitch, yaw, "z minus 10 meters", etc.

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    24. Re:Babylon 5 by sirsnork · · Score: 2

      He did (well something like it), it's in the commentary for one of the episodes on DVD. He also said it with sarcasm (as was apparently not made obvious enough in the parent post).

      In the commentary it's said as something like "We took artistic license", knowing full well there is no noise in space but putting it anyway or there would be whole sections of the show that were silent

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    25. Re:Babylon 5 by Y-Crate · · Score: 2

      Again though, why would the B5 guys have worked any of that out? They don't have to worry about fuel efficiency, maximum output, or jerk/jolt, even if they did go to lengths to do all the physics right. Just make the wings a cool-looking shape, stick enough thrusters on each to make all the cool moves possible and you're done.

      You're talking about a show that was supplied with high-res space imagery by fans at NASA... and then included that in exterior FX shots.

      Not everyone takes the "it looks cool, good enough!" approach to making TV.

    26. Re:Babylon 5 by forkazoo · · Score: 4, Funny

      Patrick Stewart has been draining their life force. That's why he is still exactly as old as he was in the 80's.

    27. Re:Babylon 5 by swillden · · Score: 2

      David Weber invents whole swaths of physics, notably detailed artificial gravity control (without the use of large masses) and inertial dampening, both of which are completely fiction and likely to stay that way.

      Meh. If you're going to have stories set in space you have to invent technology that makes it reasonable. In the case of the Honorverse, Weber clearly wanted to be able to draw a lot of inspiration from great naval battles, where maneuvering for position is essential, which implies a need for extremely high acceleration rates, unless you're going to abandon physics entirely or ignore issues of scale (the approach taken by most space combat).

      Finding a way to make space combat both plausible and exciting, and similar enough to be able to draw on naval history, with only one or two small postulated advances in fundamental technology -- and advances that are pretty broadly accepted by sci-fi readers already -- is an outstanding achievement

      It's great that he then sticks to his own framework assiduously, but it's a completely artificial framework, and the whole thing is based on historical naval warfare.

      Duh. Honor Harrington is Horatio Hornblower in space. Weber would be the first to tell you that... note the similarity of their names!

      However, it doesn't help that the political situation is a not even thinly veiled rehash of the French Revolution, right down to the name of the People's Republic leader, Rob S. Pierre. I'm bad at thinking up names, but come on.

      Given the literally hundreds of characters in the books who have good names, it's quite obvious that Weber is good at thinking up names (I particularly like the Chinese/German names of the Andermanis). Given that, it's obvious that Rob S. Pierre's name was chosen on purpose. Not only that, the Havenite empire is populated by people with French names... Weber clearly decided that if he was going to draw on a historical parallel, he might as well be obvious about it.

      Add to that his total inability to craft believable mannerisms for humans. That really irritated me. He would pick one mannerism for his characters, like rubbing their temple, and then every single character in the novel would use exactly that mannerism when he wanted to inject a bit of humanity into the situation.

      Nonsense. Pick any major character in the series and I can tell you what their major mannerisms are, and they're different. Many of Honor's subordinates pick up some of her mannerisms, but that's also deliberate, and not unreasonable.

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  2. Nerds Ruining Entertainment by OS24Ever · · Score: 4, Insightful

    Can you imagine what those shows would have been like had they tried to apply science as we know it?

    If you'd like a try, there is a series of books about "Black Jack" Geary that has FTL combat. It's actually quite a good read from a naval combat in space perspective with light speed weaponry + kinetic weaponry + trying to shoot at things that are moving up to 0.1c and what not. But, if you're not into that kind of thing it's got to be a horrid thing to read.

    But they do address the few minutes away FTL issue, but it's because you can only enter/exit a system at certain points so unless you're going to turn around and leave you can't micro jump at them.

    --

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    1. Re:Nerds Ruining Entertainment by RobotRunAmok · · Score: 4, Informative

      The Black Geary Books, as fans often refer to them, are "officially" known as the "Lost Fleet" books by Jack Campbell.

      The first one is "The Lost Fleet: Dauntless." I believe there is a total of six in the series. He followed that series up with further Black Jack adventures in the now-ongoing series "The Lost Fleet: Beyond The Frontier."

      The Amazon Link: http://amzn.to/R2vhfI

      The neatest thing I found about the series (other than all the geometry), is that Black Jack -- a war hero revived after 100 years in stasis -- is the reverse-type to the trope of Ancient Badass Warrior Travels to Future and Kicks Soft Pasty-White Butts Living in Luxury Too Long. In Geary's "relative future," he is the Enlightened Man, using sophisticated naval tactics no longer taught at Academy because the peeps of that relative future are so angry and beaten down by a century of war that all they want to do is just ram their ships into the enemy and rip out their opponents' lungs with their teeth.

    2. Re:Nerds Ruining Entertainment by rogueippacket · · Score: 2

      One of my absolute favourite space combat games with FTL was Independence War 2 - you could turn on warp whenever you wanted to do micro-jumps in a straight line, and control your speed using a throttle. But you had to be careful - if you opened the throttle up too far, you could collide with something (a large ship or planetary body) instantaneously. There were also some weapons which used FTL - most notably missiles which would target ships warping away, shutting them down temporarily and signalling their final location so you can jump on top of them. And don't even get me started on how you could build up inertia then rotate your ship to strafe a carrier with a mining laser... =)

    3. Re:Nerds Ruining Entertainment by fermion · · Score: 2
      There are ways to apply science as we know it to make it interesting, though you don't have to be a slave to it. For instance, the thrusters in babylon 5 tried to apply realistic kinematics. Also in babylon 5 the mass bombardment depicts a reasonable form of warfare using materials already in space, and not energy weapons or material that must be lifted into space. Energy weapons and force fields are always a science problem, as discussed in a couple episodes fo Doctor Who.

      But science can be taken too far. For instance, one can quibble how warp drive and the transporter works in star trek. This is silly because these are plot devices, like the raft in Huckleberry FInn.Do we think a couple kids can float down the Mississippi? I think people are more forgiving with Stargate as this is allien technology. I find the stunts in ordinary action movies to be more troublesome, as they just show a lack of understanding of the laws of nature.

      For instance the three light minute jump issue in BSG may stem from a lack of understanding of math. As Kirk realized in the Wrath of Kahn, Kahn living in a largely 2d world did fully understand the massive 3d nature of space. As a result, Kirk was able to out maneuver Kahn using superior understanding of the battlefield. How does this relate to the 3 light minute jump? Well the surface area of 3 light minute sphere is about 10 orders of magnitude larger than the circumference of three light minute. Though the two are not completely comparable(m and m^2), and the integrative scanning of the area will have finite widths, we will still have a much greater problem.

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    4. Re:Nerds Ruining Entertainment by srmalloy · · Score: 2

      The "Lt. Leary" series is more Napoleonic-era naval combat; until Leary came up with the idea of using micro-jumps to reposition his ships in the middle of combat, it was very much a 'line up and slug at each other' sort of affair, with ships using the High Drive to escape battle, not to maneuver during battle. And he does have the advantage of having opponents largely mired in antiquated combat practices; it would be interesting to see how much of an advantage he retained if he had to face the same opponents six months or a year later, after they've had the chance to develop similar tactics on his own. But the RCN seems to be in the 'England' role, with better-trained personnel than the 'French' of the Alliance, despite their bigger and better-manned ships.

  3. Shiny! by neBelcnU · · Score: 5, Informative

    We have to differentiate between "made for the screen" and books: Battlestar Galactica and Star Wars were made to look pretty. Everyone can cite their fave SciFi books, but I'll just go with Harry Harrison's Stainless Steel Rat, who eloquently asserted that interstellar war was a complete waste of effort, then goes on to write one book where (wait for it) a bunch of folks decide to wage interstellar war.

    1. Re:Shiny! by X0563511 · · Score: 4, Insightful

      Joe Haldeman's Forever War seemed good, too.

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    2. Re:Shiny! by RockDoctor · · Score: 4, Insightful

      but I'll just go with Harry Harrison's Stainless Steel Rat, who eloquently asserted that interstellar war was a complete waste of effort, then goes on to write one book where (wait for it) a bunch of folks decide to wage interstellar war.

      To complete the bits you left out, and spoil the story for those who might read it... they decided to wage interstellar ECONOMIC war in combination with political manoeuvring and installed a Quisling government, BEFORE staging what looked like an interstellar war. Which was the point of the story. Once a target planet had an effective guerilla resistance (a.k.a. "insurgent" in modern double-talk), the invasion from a long way away couldn't maintain it's huge expenditure on men, materiel and transport and the invasion failed with an economic collapse in the home country.

      Harrison was writing in what - the late 60s or so? So he can't have been referring to this generation's long-distance wars. Perhaps he was referring to some other long-distance war of the 1960s which ended in a damaging defeat for the aggressor nation in the face of a determined guerilla war.

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    3. Re:Shiny! by Areyoukiddingme · · Score: 4, Informative

      And goddamn depressing, too. You can tell Haldeman learned about war in Viet Nam. It's too damn bad people have already forgotten what was learned. (And really damned irritating that the publicity for David Sherman's novels tries to claim he's the only sci fi author with combat experience, when both Haldeman and Pournelle are still alive, and are considerably better writers.)

  4. Playing with FTL by tmosley · · Score: 4, Insightful

    Three light minutes is a long way away, and the Cylons weren't infinitely advanced. They were only somewhat more advanced than the humans, who, aside from their jump drives, aren't much more advanced than us. Could you examine 360x180 degrees of sky for a kilometer long object at 54 million miles away within three minutes? I don't think so. Further, there is a reason they kept jumping away. They would make a few quick jumps and the Cylons would need a trillion times as much manpower to find them.

    1. Re:Playing with FTL by Minwee · · Score: 2

      I got the impression that the Cylons were just messing with the surviving humans.

      You're close. It's the _writers_ who were messing with the _audience_.

  5. A good site for extrapolating from current science by khasim · · Score: 2

    http://www.projectrho.com/public_html/rocket/spacewarintro.php

    Space is 3 dimensional.
    Space is FUCKING HUGE!
    There is no stealth in space.
    There are no quick course changes in space.

  6. Finding out the hard way by overshoot · · Score: 4, Informative

    Modest props to David Weber, who introduced carriers (for fairly good reasons, mostly having to do with life support and cost) to his Honorverse.

    And then, as he spent more time working out the actual dynamics of combat in his universe, rapidly reduced their combat utility, shifted their mission roles, and generally de-emphasized them from their projected value.

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    1. Re:Finding out the hard way by OzPeter · · Score: 2

      Modest props to David Weber..

      I'm coming to the conclusion that that David Weber is actually a pseudonym for a group of hack writers that are simply rehashing C.S.Forester books about naval warfare. That and the fact that he has at least 3 different concepts in publication at the moment:
       
      1) World War 1 & 2 in space (Honorverse)
      2) 18th century naval warfare (Safehold)
      3) Vampires In Space (Out of the Dark .. reads and ends like it will be a series, but no second book yet)

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    2. Re:Finding out the hard way by swillden · · Score: 2

      Weber is the first to point out that Honor Harrington is a deliberate re-imagining of Horatio Hornblower. Her arc has continued beyond the point where Hornblower died, but that was actually a change in plans caused by angst among fans who didn't want the story to end. The stories, however, definitely go well beyond Forester's books in the complexity of the plots and on the number and choice of themes. And I agree with the GP that Weber does a great job of inventing a form of space combat that is plausible and realistic (within the bounds of his postulated physics around the possibility of gravity manipulation) -- and it actually does include carriers in space for reasons that make sense.

      Safehold doesn't follow any Forester story line (or even themes) as far as I can tell, though Weber is obviously taking the opportunity to give full expression to his love for and deep knowledge of sailing -- to a degree that actually bothers many readers without nautical experience because they find his lovingly-detailed descriptions of rigging plans and sailing evolutions baffling or boring or both (Personally, I really like that aspect of the books.)

      I haven't read Out of the Dark (yet).

      Weber has also published plenty of books that have no relation to Forester's books, and don't involve naval warfare. The Dahak series is good, and the War God series is great fun.

      Weber is one of my favorite contemporary authors. And I really like the fact that he manages to sustain a pace of three to four novels per year. That's not quite an Asimovian output (Weber would have to more than double his pace), but it's getting up there.

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  7. Missing the point to enjoy their their own voices by PsychoSlashDot · · Score: 3, Insightful

    As usual, when it comes to nitpicking science fiction, assumptions as bogus as those in the fiction get applied.

    In BSG - for instance - every time we see observation of enemy ship positions, the sensors used (DRADIS) appear to be active sensors, not passive. A cylon basestar jumping 3 light minutes away from Galactica wouldn't observe its presence for six minutes. At least in that show, such vast distances weren't particularly useful.

    That's where the inevitable "well, they should've" speculation comes in. Kinetic kill weapons should be used, right? Passive projectiles from far away with massive velocity just smash into where a target is/was/will be. Okay, well, the counter-speculation kicks in with "if anyone used that tactic, it would be SOP to have all ships injecting a random factor into their movement".

    Blah, blah, blah. All of this misses the fundamental truth: this is all about entertainment. Accuracy isn't necessarily entertaining, and in the case of space battles, very likely wouldn't be entertaining at all if it were utterly realistic.

    --
    "Oh no... he found the .sig setting."
  8. Star Trek transporters by Chemisor · · Score: 2

    Don't get me started on how transporters are not used properly in Star Trek...

  9. Smeh. by drinkypoo · · Score: 4, Informative

    a submarine is a vessel designed to hide under the water, which obscures your vision and forces you to use capricious sensors like sonar. Space, on the other hand, is wide open, and any ship putting out enough heat to keep its crew alive stands out from the background, if you have enough time to look.

    In space the issue is not being hidden but being far away. Stuff shows up here at Earth all the time that we weren't expecting, and a whole lot of us have nothing better to do than to watch the skies. Warships would likely be actively trying to hide; they'd actively mask any forward emissions, they'd be painted the truest black that could be had, and that black would also be radar-masking.

    in space, you don't need that doorway between the sea and the sky, because your "fighter" is operating in the same medium as the mothership. You don't need a flight deck. You just need a hatch, or maybe just a clamp that attaches the fighter to the hull if you don't mind leaving it outside. You don't need the big engines or the big elevated flight deck. And hence it doesn't make nearly so much sense to put all of your eggs in one basket

    It doesn't make sense to keep your X-Wings inside of a carrier because they have their own hyperdrives and shields. But it does make sense to keep TIE fighters inside of one because they don't.

    If you do a fairly simple extrapolation of current technology, what you end up with is space combat as sort of ponderous ballet with shots fired at long distance at fairly fragile targets where you have to predict where the target is going to be.

    If you do a fairly simple extrapolation of current technology then you're probably writing speculative fiction. There's lots of other kinds. He's upset because all science fiction doesn't boringly extrapolate from current technology?

    Babylon 5 was closer in that it understood that there is no air in space and you don't bank. But even on that show, the ships would be under thrust, and then they decide to go back the way they come, they would spin around and almost immediately start going in the opposite direction.

    Right, because they weren't going as fast relative to their surroundings as they possibly could be, because it would only cause them problems later when they chose to change course. Sometimes they would presumably make trips at high V, but mostly they used hyperspace. The ships you mostly saw make turns were White stars, which are special alien technology doodads, and star furies, which were never really going all that fast to begin with, and which are fighters and thus have very high thrust-to-mass ratios.

    one thing that drives me crazy is that on Star Trek, you're either on watch or off duty, when a real naval officer has a whole other job, such as being a department or division head. So he's constantly doing paperwork. Most shows don't get that right at all.

    Yes, this is Roddenberry's vision of the future, where we've moved past a military mentality and people who have jobs in what is currently a military context are also permitted to have lives not centered around service.

    FP: So a universe of faster-than-light travel favors surprise attacks?
    CW: It really, really does. You can go and mug somebody and they never see it coming. Of course, not all faster-than-light drives in fiction work the same way, but the Cylon drives certainly had that attribute.

    It also matters whether you have FTL communications, and whether FTL is fold or warp technology.

    Most science fiction does not cover the whole model; at best it might cover Fleet Missions and Fleet Design in detail, with most other areas only vaguely defined.

    Yes, no shit. Most science fiction is not a war novel. A war is usually a back story for science fiction.

    This idea that Captain Kirk leaves on

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  10. Space is too big for battles by petes_PoV · · Score: 4, Interesting

    It's difficult to engage an enemy when they're 50,000km away (and the only part of the "ship" that's visible is small amount of IR from its power source that isn't even pointed in your direction). When the amount of fuel needed to change course is huge: either because of massive vehicles, or high velocities, the whole idea becomes impossible.

    At best you might just be able to make some sort of directed energy weapon work effectively (if you can aim to hit an unknown sized target from halfway to the Moon), or possibly some sort of shotgun type projectiles. But at the sort of distances involved, your target for any sort of physical contact weapon would have so much warning that their usefulness would be small.

    --
    politicians are like babies' nappies: they should both be changed regularly and for the same reasons
  11. Ian Douglas' Star Carrier series by jonsmirl · · Score: 2

    Ian Douglas' Star Carrier series does a reasonable treatment of this. All of his battle scenes involve dealing with speed of light restrictions. The characters have FTL drive but it is only useful for travel between stars. Three book series is a good read.

  12. LEGO realistic space fight vehicles by Mozai · · Score: 3, Informative

    It's tangentially relevant, but this is "news for nerds": there was a contest for building realistic space fighters. The winners were clearly function over form, which was nice to see. (Space Volvos?)

  13. Re:A good site for extrapolating from current scie by queazocotal · · Score: 4, Interesting

    Sure there's stealth in space.
    See 'Space is FUCKING HUGE' - being far away is stealthy.
    Being in an unexpected location too.

    In addition, there is passive stealth.
    Point a conical mirror at your opponent (taking care not to get glints from the sun or other local stellar object), and you are basically invisible.
    (this is more annoying near planets), disguise.

    Then there are active stealth systems, from jamming to cooling the surface of your craft to near absolute zero to avoid IR signatures, decoys, degrading your opponents sensors by various means, in addition to more conventional systems for shortrange combat such as radar absorbant paint.

    Note that in space - radar is _short_ range only.
    Yes, technically things many millions of miles away have been detected by radar, but if your opponent is using planetary sized objects as ships, you're basically screwed anyway.

    RADAR and LIDAR are useful perhaps for point defense type applications, and similar.

    RADAR (and LIDAR) can be boosted modestly by increasing the transmit power or recieve sensitivity.
    But they rapidly run into the fact that the returned signal decays depending on the fourth power of distance.

    So, if you want to take an earth-based radar, and increase the range a hundred times, you need a transmitter a hundred million times more powerful.

  14. Re:And while they're at it by RobertLTux · · Score: 2

    a couple things

    1 at close ranges you might want to have the pilot actually looking in the direction he is going

    2 there were a few times in B5 where they did fly "backwards" (mostly in a "just before firing guns" kind of thing)

    --
    Any person using FTFY or editing my postings agrees to a US$50.00 charge
  15. There is stealth in space by Chemisor · · Score: 2

    The article falls into the common error of thinking there is no stealth in space. Yes, your ship will radiate heat and propellants, but you do have the choice of direction in which to radiate them. Your space ship's bow could be at ambient temperature and projecting active camouflage starfield while directing all radiation out the back. Because there is no atmosphere and thus no scattering, this ship would not be visible if you are looking at its bow. All the emissions are directed away from you and can not be detected by you. Active camouflage takes care of most starfield occlusion tests, and the sheer size of space makes radar impractical, making the ship almost completely invisible.

  16. Hopelessly outdated concepts by __aaltlg1547 · · Score: 4, Interesting

    The only thing that made sense in Battlestar Galactica was the nuclear missiles. The idea of human-occupied fighters is completely 20th-century. If war is ever conducted in space, it will be all kinetic-kill weapons, nuclear bombs and maybe nuclear mines. It will never make sense to put a human (or a similarly-sized Cylon) on board a fighter with a heavy life support system and limit the acceleration to 9-gravity peaks. Dispense with the biological elements and you'll only be limited by how much thrust the engines can produce. Humans, if present at all, will be aboard missile-laden motherships only, directing the battle strategy which will be carried out by automation.

  17. Re:A good site for extrapolating from current scie by 605dave · · Score: 5, Funny

    It's not a good site for extrapolating web design theories though.

    --
    Be kind, for everyone you meet is fighting a difficult battle. - Plato
  18. The very nice book named "Digital Apollo"... by K.+S.+Kyosuke · · Score: 4, Informative

    ...illustrates how military pilots recruited for the US space program thought they could pilot spacecrafts the same way they did with military airplanes, and utterly failed at it. Some of the fools even insisted initially on having direct mechanical control over the RCS thrusters, the way they did it with P-51 Mustangs, before they had to admit that there are too many DOFs for any sort of manual control, and gave in to feedback control systems providing such things as automatic rotation kill and a vast array of semi-manual modes to alleviate the brain from doing having to do rigid body dynamics calculations. A great read, and a vindication to all the control systems geeks out there. BTW, Armstrong, seeing a he is a hot topic these days, mastered the guidance computer and loved it, as far as I can recall.

    --
    Ezekiel 23:20
  19. Re:Missing the point to enjoy their their own voic by 1u3hr · · Score: 2

    In BSG - for instance - every time we see observation of enemy ship positions, the sensors used (DRADIS) appear to be active sensors, not passive. A cylon basestar jumping 3 light minutes away from Galactica wouldn't observe its presence for six minutes. At least in that show, such vast distances weren't particularly useful.

    Also it's "dradis". Which isn't explained, but does appear to be effectively instantaneous. When they start a scan they get an image from millions of miles away in seconds. In BSG they have FTL travel, so FTL "radar" isn't out of the question.

    Anyway, the incredulity came with the robot Cylon fighters not being able to hit the side of a barn, despite being designed to be killing machines and having faster ships; while the human piloted fighters could take out Cylons pretty easily. And neither side seemed to have guided missiles. It was a lot more gritty than Star Wars, but not really a lot more logical. (Especially at the fucking stupid end, but that's a longer rant for another time.)

  20. Re:drones by ColdWetDog · · Score: 2

    Exactly this. Anyone who thinks war will be fought by humans in planes/spacecraft in the future is deluding themselves. In fact this is going to become a big societal problem going forward. How do you discourage world war 3 when there is almost no risk of your soldiers being hurt in the fighting?

    Cost. All wars are resource wars.

    We're getting trounced in Afghanistan, not because we're losing people (we lose more people in car wrecks), but because we're spending way too much money on it. That's how we beat the Ruskies. That's likely how the Chinese will beat us.

    --
    Faster! Faster! Faster would be better!
  21. Love The "Black Jack Geary" Books! by RobotRunAmok · · Score: 2

    But I also enjoy reading pure Mathematics texts.

    The Black Jack books are the first ones I've ever read since the "Choose Your Own Adventure" series where I felt the need to keep a pen and paper nearby. Half the time it seems that Black Jack wins his engagements because he knows how to use a protractor and his opponents don't...

  22. Space: Above and Beyond by Arkan · · Score: 3, Informative

    Before the reboot of Battlestar, there was http://en.wikipedia.org/wiki/Space:_Above_and_Beyond.
    On all aspect of warfare in a space age, they had a pretty good vision of how everything would be done, from space dogfight between light fighters to land assault and extraction.

  23. Re:A good site for extrapolating from current scie by nedlohs · · Score: 3, Interesting

    There is no stealth. You need to dump your heat somewhere, else you cook. Sure you can arrange to dump it facing away from the other guy, but that doesn't work once he has a few observation points. As soon as you do anything other than drift your engines are seen instantly. Decoys don't work since they need to have the same mass as the actual ships/missiles/etc you are trying to hide since otherwise the other guy can tell them apart by how their acceleration is different under the same engine exhaust profiles.

    Once you are at a tech level of such long range that you don't have multiple angles on the other guy you have also mapped out every object and hence you see everything new. As soon as something is hotter than it should be - because it's running life support or a computer or it makes a course change that isn't just falling under gravity you know. By the time something is anywhere close to being a threat you have multiple angles on it so the heat is visible.

    Passive detection is all you need.

    Actual combat ends up being whomever runs out of heat capacity loses. As soon as you need to extend the radiators or cook you have to surrender - or else have said radiators blown off and thus cook.

  24. Re:A good site for extrapolating from current scie by EdIII · · Score: 3, Insightful

    As soon as you do anything other than drift your engines are seen instantly

    Since when is anything in space instant?

    Light from the sun takes a full 8 minutes to get to Earth. If I am halfway between the Sun and the Earth than anything that I do will take 4 minutes to reach Earth.

    There are all these assumptions that we would have FTL, and be able to move at considerable fractions of FTL during battle. However, the information and light is not moving at FTL at all. When you come into a system at FTL and commence your run on the Death Thingie it won't even know you are there for a few minutes, and even then needs to calculate your trajectory to determine you are coming at.

    You would need some impressive FTL sensors that gather information at a distance without such limitations before you can start treating space battles as anything close to dog fights around carriers in the ocean where information is being transmitted between units in very small fractions of second instead of minutes.

  25. fighter pilots in western sci-fi by Tei · · Score: 2

    So much of western sci-fi have pilots of fighters in a style that looks more WW1 than anything else because is good for storytelling. And most "sci-fi" is optimized for that.

    Not all of it, you have some anime series where you have something probably more realisitic, like hordes of ships with computers doing the firing, mostly lasers.

    Popular science-fiction is sorta "pop culture", and is for the most part very "pulp".

    --

    -Woof woof woof!

    1. Re:fighter pilots in western sci-fi by srmalloy · · Score: 2

      So much of western sci-fi have pilots of fighters in a style that looks more WW1 than anything else because is good for storytelling. And most "sci-fi" is optimized for that.

      This. Look at the progression of engagement ranges. In WWI, you had fighters shooting at each other at ranges of perhaps a couple of hundred feet, with an attacker who had surprise often closing within fifty feet of their opponent before opening fire. In WWII, with improved guns, combat ranges increased to a few hundred yards, with some excellent shots being able to hit targets six or seven hundred yards out, but surprise attacks might be made at under a hundred yards; while it was not normally possible to recognize an opposing pilot from their features (particularly with oxygen masks and the like), the aircraft markings were still identifiable. In Korea and Vietnam, the advent of missiles pushed engagement ranges out further, with surprise attacks making the biggest jump, a rear attack with a heat-seeking missile from a mile away or more. And modern air combat pushes missile engagement ranges out even further, with missile engagements at ranges of tens of miles. But with the lessons learned from the Vietnam War, fighters still have guns, and the dramatic air-combat engagements portrayed in movies are almost always short-range 'knife fights' with guns.

      And BVR (Beyond Visual Range) engagements are boring. I suppose that the 'mass wave of incoming missiles' scene, as the first round of defensive missiles take out some of the incoming ones, then the rest get closer while the launchers reload and fire again, rolling back the targets' defenses until the point-defense systems get one last shot at them, raises tension and increases drama, but only as long as you don't know the stark mathematics of the engagement. There is a scene in, IIRC, Tom Clancy's novel Red Storm Rising that portrays such an engagement, as a large formation of Soviet bombers fire hundreds of air-to-surface missiles against an allied battle group, with a matter-of-fact account of each layer of defense knocking down its share of the incoming missiles, leaving more than enough to destroy the carrier at the center of the battle group. Useful in the abstract for establishing the conditions under which the characters have to work, but not much for displaying individual character development. So the up-close, WWI/WWII type of engagements remain the 'standard' for showing off the characters in combat.

  26. What th...?! by RobotRunAmok · · Score: 2

    D00d, you wrote a 2000+ word essay -- on a Slashdot Blog! -- complaining about how the practical applications of Transporter Beams weren't effectively realized on Star Trek (Which is fictional, by the way. FYI)

    You're, like, The Uber-Geek. The ur-Nerd.

    I got the same weird mixed feelings of respect and mockery reading that essay that is usually reserved for when I see pictures of some Steampunk Cosplay Guy who's built a working jetpack. Over nights and weekends for the past three years.

    Well done, Sir! I think...

  27. Re:BSG was fun but stupid by elrous0 · · Score: 2

    I think the implication is BSG was that the Colonials had become sloppy and complacent in the decades following the war. They had put so much faith in their defense net system and other networked systems that it never occurred to anyone that these could be compromised. By the time they realized the Cylons had pwned all their systems, their communications systems were completely shut down too. It was only Adama's eccentricity (in not allowing networked systems on Galactica) and dumb luck (The Pegasus being in dry dock for an overhaul, with most of its systems shut down) that saved two Battlestars.

    --
    SJW: Someone who has run out of real oppression, and has to fake it.
  28. All covered at that site. by khasim · · Score: 3, Informative

    http://www.projectrho.com/public_html/rocket/spacewardetect.php#nostealth

    The problem is that most people get their "information" from TV shows and movies that have a limited special effects budget. And a need to be exciting enough to keep the audience interested.

    Any form of energy that you put out will be detectable by your opponents at ranges that give them minutes or hours or days or years of reaction time. There's no surprise there.

    If you attempt to screen your energy output then you need perfect knowledge of the exact location of ALL of the the enemy sensors.

    So you send out decoys. But that means that you're really building additional drives exactly like your drive. And the enemy will detect them with minutes or hours or days or years to prepare. So why not just put weapons on them and use them as part of your fleet?

    1. Re:All covered at that site. by maxwell+demon · · Score: 3, Interesting

      Indeed, a large fleet of unmanned ships controlled by only few manned ships which look the same as the unmanned ships would probably be the best strategy. Given that you need many ships, those ships would be made as cheap as possible with the constraint that the manned ships need to be able to support the people on them, and the unmanned ships must at least from the outside be made the same way. In addition you'll have support ships, probably automated and mostly unmanned so they can be both cheaper and even more frequent, because otherwise it will be a better strategy for your enemy to just kill all your support ships and then wait until you run out of food and have to surrender.

      --
      The Tao of math: The numbers you can count are not the real numbers.
    2. Re:All covered at that site. by Wolvenhaven · · Score: 2

      In the book series The Night's Dawn Trilogy space combat was between manned ships which launched weapons drones. They were nothing more than a navigational computer strapped to an engine with lots of sub-munitions(nukes, kinetic projectiles, bomb pumped lasers, and ECM pods). They'd fly around with pretty realistic physics and launch swarms of the drones at each other, along the most probable paths the other ship would take, and then the drones would just fly in and shotgun all their munitions in the hopes of saturating the area enough so that one or two would hit even with the other ship firing countermeasures and maneuvering. It was pretty much all a game of probabilities.

      --
      Orwell was an optimist.
    3. Re:All covered at that site. by SomeKDEUser · · Score: 2

      If in space warfare one side uses crewed ships, they deserve to lose. Also, I expect that with advanced manufacturing, the ships would be constructed atom per atom. It might be that the economics of it makes the building of ships pretty much exactly as expensive as the building of decoys.

      And then, of course, any FTL tech causes interesting things to happen if anyone actually exploits it. Imagine synchronising a grid of energy beams from a single ship, and then jumping close to your opponent for a dogfight were you use this information -- information which your opponent cannot have. What if he does the same, and preemptively tries to interdict your firing? Now everything becomes a question of calculating probabilities, and the ship with the fastest computer wins.

  29. Re:Missing the point to enjoy their their own voic by cmarkn · · Score: 2

    If the ship you are searching for has been in one spot for more than three minutes when you jump in, then it can be seen immediately. More precisely, for whatever time t it has been sitting, it can be seen at distance d = ct, where c is the speed of light, because light from it has filled a sphere that large. Meanwhile the ship that jumped in starts emitting infrared and reflecting starlight to create the lightsphere in which it is visible.

    So the cylons could jump to three light minutes out, shoot beam weapons for 2:59 and then jump away before the Colonials even know they've arrived.

    So here's another thing: if the dradis works ftl, then there ought to be a way to use that same technology to create a tight, high-powered beam of "dradis radiation" that works at the same speed as dradis. Then the same equation applies but in which c is the speed of dradis.

    --
    People should not fear their government. Governments should fear their people.
  30. There's a solution to that. by raehl · · Score: 3, Insightful

    Irregular movement.

    If you FTL into the system three light-minutes away from me, I won't see you until 3 minutes later.

    But by the time you get to where I was, I would be 3 minutes away from there.

    Of course, you could argue that irregular movement in space is hard, but, well, so are FTLs.

    1. Re:There's a solution to that. by nedlohs · · Score: 2

      There is no FTL. Yes if you magitech you can stealth to, but I thought the topic was realism.

  31. Re:Sad by bames53 · · Score: 2

    The decoys aren't for confusing a dumb heat seeking missile, they're for confusing opponents' signals analysis departments, which are full of smart people that can see how much reaction mass an object is putting out at what velocity and how much acceleration is resulting from it, along with lots of other passively observable information.

    Not to mention that they'll have telescopes so they can just look at the objects. To go back to your analogy, flares really don't look very much like airplanes.

    The bottom line is that decoys probably need to be pretty much the same as actual spacecraft.

  32. Re:Sad by KDR_11k · · Score: 2

    Your missiles are the ones that have to identify the real target, the guys on your ship are too far away to do anything. What would you do with the information about which is the real target? Try to shoot it? At a range of lightseconds your lasers will be too diffuse and your kinetics too inaccurate, all you have are projectiles that can adjust their trajectory in mid-flight, i.e. guided missiles (and even then there's the question of how much fuel they'd need to bridge that distance in a useful time).

    I guess at that point we have to ask whether a lightsecond is even a possible engagement range or if combat would have to take place at significantly shorter distances if you actually want to HIT something.

    --
    Justice is the sheep getting arrested while an impartial judge declares the vote void.
  33. Re:A good site for extrapolating from current scie by TiggertheMad · · Score: 2

    There are all these assumptions that we would have FTL, and be able to move at considerable fractions of FTL during battle.

    BSG suggested that FTL drives needed considerable time to spin up (30+ mins), so their use in battle might similarly be limited depending on how they functionally work. ST:NG had the 'Piccard Maneuver', where short warp drive jumps were made. Numerous SF works have described torpedoes that have warp drives on them to hit an opponent at light speed. (The Berserker series, springs to mind with c+ weaponry).

    --

    HA! I just wasted some of your bandwidth with a frivolous sig!
  34. Re:A good site for extrapolating from current scie by aix+tom · · Score: 2

    You seem to be under the impression that "stealth" means "undetectable".

    That's not true. Stealth in the past, in the present, and in the future in a military sense just means being so hard to detect that your opponent hat to spend considerable more resources to detect you than you need to detect him.

  35. Re:A good site for extrapolating from current scie by EdIII · · Score: 4, Insightful

    Not so obvious. It seems you implied the moment the heat was released from the engine it could be sensed instantly by remote craft. That is the biggest obstacle to space battles, the speed at which information travels.

    IMO, it is often overlooked because in conventional battles light and sound is transmitting fast enough that information is only delayed by fractions of second, if that.

    Additionally, one might be overlooking the amount of information. Take a fighter jet involved in a dog fight in Earth's atmosphere. It's onboard sensors only have to monitor a small area compared to space. Take a fighter jet orbiting Saturn. How much information does that fighter jet need to process to detect heat patterns around Mercury?

    Having information of what happened 10 minutes ago is not all that tactically valuable for immediate offensive maneuvers. You would need to gather a lot of data and predict where that fighter would be in the future and coordinate your weapons to arrive on target.

    Most weapons are not FTL either, not that it would matter. Firing instantly where they were is pointless unless you are operating under the believe they are stationary. Something that would seem to be suicidal in my book. Even with near light speed weapons like lasers, fusion beams, whatever, you still need to hit a target most likely in motion, and from predicted targeting data with lag time measured in minutes.

    Space battles will truly be an example of where information is power. Strength will mostly likely be measured in stealth and information processing abilities, not firepower.

  36. Re:Sad by sFurbo · · Score: 4, Informative

    At a range of lightseconds your lasers will be too diffuse

    The diffusion of laser goes down with diameter of main mirror squared (or waist size squared, to be technical). If I am not mistaken (and I might be, please tell me if I am), a 400 nm laser with a 10 m waist will have a width of 14 m at 2.6 light seconds (formula from Wikipedia). It will thus have an effect per area of half of what is has a point blank range, which is far from useless.

  37. Re:A good site for extrapolating from current scie by tragedy · · Score: 2

    There is stealth on Earth. Submarine warfare being the obvious one - and the one which space stealth tended to be based on in fiction (though the rise of stealth planes in the media might have changed that, I really haven't kept up with sci-fi).

    But submarine stealth is easily beaten by a network of active and passive sonar stations. In that respect, it's no different than the space stealth scenario we're discussing. If there's sufficient sensing capability there's no stealth, and if there isn't, there is stealth.

    But yes I was trying to refer to vaguely realistic scenarios - which is a joke in itself considering the topic.

    Well sure, because no military on Earth has any space tech. Except ICBMs, military satellites, the x37b, anti-satellite weapons, etc. It's all near-Earth stuff, of course, but it's not as if the future possibility of military activity deeper in space is all that unrealistic. What's not really known are any of the parameters you need to realistically discuss it. We're discussing this without really knowing anything about ranges, technology levels, propulsion methods, etc., etc., etc.

    On earth stealth aircraft work because they reduce the range at which radar can detect them and that is enough to let them path through gaps in what should be overlapping radar coverage (before the range was reduced). And while you could try and build an order or two of magnitude more radar stations it isn't practical.

    But for some nations it is practical to build networks that can detect any stealth plane. Activity by stealth planes generally requires careful planning and systematic destruction of radar networks.

    Whereas in space there's no atmosphere to hide your heat, and you can't help but produce heat (unless you have no people and no electronics). Which means you can be easily detected by cheap passive detection stations which in the practical case will be scattered about the solar system. Making stealth not a viable option. Assuming there's no magitech (I can imagine if there's a cloaking tech of some sort you might be able to transfer your heat into heat sinks which you then eject with their own cloaking tech - but then why are you not just shooting cloaked projectiles from far away rather than trying to stealth your ship?)

    Few things here. First of all, you previously speculated on heat hiding tech that would stream all the heat off in one direction. This is easily within the realm of possibility and some version of it can be implemented with current technology. There's nothing stopping anyone from making a refrigerated shield that pumps heat to a radiator on the opposite side. The big question is how narrow you can make your beam of IR radiation. Depending on that unknown, the network of cheap passive detection stations you need may be relatively small, or unimaginably large. Questions of what the range will be come into it as well. So, we can't really be sure of how easy it will be to detect a stealth spacecraft based on what we know now. Also, as you point out, anything with electronics is going to have a heat signature, so one sides passive detection stations will be detectable by the other sides passive detection stations and each side will presumably seek to destroy the other sides stations.

    As far as magical technology for dumping heat goes, it doesn't necessarily need magic. It depends a lot on the time scale you're operating on. You can, for example, have full coverage with a refrigeration shield on the outside of a craft and dump all the heat to a heat sink in the center. The longer you run, the hotter that heat sink will get until it overwhelms the heat pumping technology. In some situations, depending on all kinds of factors we don't know, that may allow militarily useful stealth. Aside from that, you can also sink heat in chemical bonds. This also has limits. It's also conceivable to sink heat in nuclear bonds, say by fusing elements past i