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Aircraft Carriers In Space

An anonymous reader writes "Real-world military conventions have had obvious effects on many sci-fi books, movies, and TV shows. But how does their fictional representation stack up against the evolving rules of high-tech warfare? In an interview with Foreign Policy magazine, a naval analyst discusses some of the technological assumptions involved in transposing sea combat to space combat, and his amusement with the trope of 'aircraft carriers in space.' He says, 'Star Wars is probably the worst. There is no explanation for why X-Wings [fighters] do what they do, other than the source material is really Zeroes [Japanese fighter planes] from World War II. Lucas quite consciously copied World War II fighter combat. He basically has said they analyzed World War II movies and gun camera footage and recreated those shots. Battlestar Galactica has other issues. One thing I have never understood is why the humans didn't lose halfway through the first episode. If information moves at the speed of light, and one side has a tactically useful FTL [faster-than-light] drive to make very small jumps, then there is no reason why the Cylons couldn't jump close enough and go, "Oh, there the Colonials are three light minutes away, I can see where they are, but they won't see me for three minutes?"'"

10 of 409 comments (clear)

  1. Babylon 5 by dreamchaser · · Score: 5, Informative

    I always liked how space combat was portrayed in Babylon 5. It mostly adhered to proper physics of spaceflight, and the battles always seemed to be more realistic to me. I know that is subjective, but it seems it was the best of anything on TV or in the theater. Don't even get me started on Star Trek. It makes Star Wars look realistic and that's hard to do.

    1. Re:Babylon 5 by dkleinsc · · Score: 5, Interesting

      According to J Michael Straczyski, some guys at NASA actually contacted the B5 crew to see about the designs of the Star Fury, because that was the most realistic and maneuverable fighter-sized ship they'd seen in fiction. They also did make use of some interesting concepts, like (a) having semi-realistic tactics in space combat instead of just a free-for-all, (b) factoring in gravity of nearby planets and stars, and (c) making sure portrayed military practices bore some relationship to actual militaries.

      Of course, there are some violations of physics in B5 too: Shots make noise in space, and you can hear the engine noise of passing ships.

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    2. Re:Babylon 5 by anasciiman · · Score: 5, Informative

      Since you mentioned B5, it's sad to note that Michael O'Hare (Sinclair/Valen) passed away yesterday at age 60. That makes five dead from that show now. :/

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    3. Re:Babylon 5 by robmv · · Score: 5, Interesting

      If I were to design spaceships for the current human capabilities I will add sound simulation to the cockpit, human detection of things in 3D is greatly enhanced by sound, see the advantage of FPS video gamers using 5.1 sound against someone using the plain TV sound

    4. Re:Babylon 5 by OzPeter · · Score: 5, Insightful

      Of course, there are some violations of physics in B5 too: Shots make noise in space, and you can hear the engine noise of passing ships.

      If you think of the sounds of things in space as being enhanced reality injected into your cabin environment by computers that are trying to map electronic sensors into something that human senses can cope with - then it starts to make some sense.

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    5. Re:Babylon 5 by nitehawk214 · · Score: 5, Interesting

      According to J Michael Straczyski, some guys at NASA actually contacted the B5 crew to see about the designs of the Star Fury, because that was the most realistic and maneuverable fighter-sized ship they'd seen in fiction. They also did make use of some interesting concepts, like (a) having semi-realistic tactics in space combat instead of just a free-for-all, (b) factoring in gravity of nearby planets and stars, and (c) making sure portrayed military practices bore some relationship to actual militaries.

      Of course, there are some violations of physics in B5 too: Shots make noise in space, and you can hear the engine noise of passing ships.

      The story goes that he happy handed all the material over, with the only stipulation that if they build something based on B5 designs, they must call it a Starfury.

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    6. Re:Babylon 5 by Iamthecheese · · Score: 5, Interesting

      I would read that novel so hard I'd have papercuts on my eyeballs.

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    7. Re:Babylon 5 by Gibbs-Duhem · · Score: 5, Interesting

      This is basically the best reason to read the Honor Harrington series of novels. It blows every other science fiction writer away in terms of portraying reasonable space combat.

      Rules:
      1. Always wear a space suit in combat. Duh.
      2. You don't know where your enemy is until c*\Delta x has passed. This is both advantageous and disadvantageous.
      3. Surprise! You can only decellerate as fast as you can accelerate! What? You mean I have to spend half of my time rushing at my opponent slowing down?
      4. Laser beams hit at the moment you know they've been fired (not that they're used much, lasers are weak).
      5. Lots of people die all the time. I think they killed billions of soldiers in a major war.
      6. Yes, even your friends and main characters. Stray missiles suck.

      It's fantastic.

  2. Shiny! by neBelcnU · · Score: 5, Informative

    We have to differentiate between "made for the screen" and books: Battlestar Galactica and Star Wars were made to look pretty. Everyone can cite their fave SciFi books, but I'll just go with Harry Harrison's Stainless Steel Rat, who eloquently asserted that interstellar war was a complete waste of effort, then goes on to write one book where (wait for it) a bunch of folks decide to wage interstellar war.

  3. Re:A good site for extrapolating from current scie by 605dave · · Score: 5, Funny

    It's not a good site for extrapolating web design theories though.

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