Mesa 9.0 Released With Open Source OpenGL 3.1 Drivers
An anonymous reader writes "The Mesa developers released Mesa 9.0 with open-source OpenGL 3.1 driver support. This de facto OpenGL Linux implementation now supports the several year old OpenGL 3.1 specification for Intel hardware while the other drivers are still at OpenGL 3.0 or worse. Other features to Mesa 9.0 include completing MPEG1/MPEG2 video acceleration, early OpenCL support, bug-fixes, and new hardware support."
OpenGL 3.1 support is limited to Intel hardware, but at least ATI/AMD hardware supports some of OpenGL 3.1. A few features from OpenGL 4 were also added.
Mesa same as me,
Slashdotty as I can be,
Loving software free,
Cleanshaven, save goatee.
Burma Shave
Get thee glass eyes, and, like a scurvy politician, seem to see things thou dost not.--King Lear
More and more as home computing becomes about appliances instead of about general purpose PCs and more and more, different detail markets are looking to Linux to make these things happen, video chip makers who have bet most of their business on Microsoft-only support will soon need to rethink that notion.
Long ago, no one thought IBM could be humbled. No one could have imagined Novell becoming a novelty. And no one in Windows-centric IT shops want to admit that the vast majority of internet and databases out there are running on Linux servers and services.
Things are shifting but some people aren't noticing or believing.
F* You NVidia... F* You.
More importantly... Nouveau is starting to become performance competitive with the Nvidia Binary Blob. As Mesa adds features and rapidly catches upto the closed drivers, it'll surpass them for performance if not features. The time is coming quickly when the drivers built into Linux will be better than the official ones.
Mesa is an open-source implementation of the OpenGL specification - a system for rendering interactive 3D graphics.
The Mesa 3D Graphics Library
Um. What? Seriously, what?
.. the lack of usable, powerful equivalents [that don't require an engineering degree or at least mindset in order to learn how to use, like software such as Blender] to such applications as:
This
There are some shining examples [look for an audio NLE on linux and there are several very decent competitive options to programs like Vegas, Audition, Sound Forge, etc., or check out Inkscape for graphic design] as well of course, but there are various reasons why those may not be suitable solutions too [such as the multitude of choices on linux of who-knows-how-well-they're supported low-latency audio driver subsystems which may make required things like synchronous multitracking impossible with a given piece of equipment or even particular distro].
I occasionally teach uni [mostly arts] how to use graphic design / video / audio software; many can't afford Macs [where the Adobe applications and other stable equivalents already exist and credulous, uneducated users aren't even aware of or simply don't care about the walled-garden[s] that will affect what they can do with their own hardware] and among those who can't, the majority would like nothing more than to switch away from using Windows.
My observation of reasons for resistance to the adoption of linux by the sections of the populace that I deal with on a regular basis [musicians, videographers, video/audio editors, graphic artists, photographers, professional academics of many stripe[s], writers, etc.] are thus:
I have helped a number of people [including both children and seniors] switch to linux, but their usage profiles are pretty uniform: they're content consumers, not p