"Badass" Bug Infects and Kills Borderlands 2 Characters
An anonymous reader writes "BBC News claims that a feature in Borderlands 2 that can only be activated in modded XBox 360s has a bug that can cause characters to be permanently deleted when they die- even if they weren't the ones who activated the feature. 'The hidden option within the game, known as "badass" or "hardcore", is turned off by default but can be enabled by those that have modified or hacked their console. [..] When a player with an unmodded console joins a Borderlands 2 multiplayer game in which there is a character running in badass mode it too gets kicked into that mode. [..] Gamers who play alongside people who have modded their console "contract" the bug which deletes their character if they die during play.'"
It hits anyone who is in a game with anyone who has ever been exposed to it. So if player A enables it, plays with player B, and player B plays with player C, and I play with player C, I'm infected, and anyone that plays with me is also infected and a carrier.
But I wouldn't be surprised if this was an attempt to go after people with modded consoles that went terribly awry.
I'd say the ability to permanently kill an opponent in multiplayer is more than a simple bug.
Well, it has never been successfully tested.
Wasn't South Park's WoW episode like this?
However, from Microsoft's perspective, sounds like it's "attacking" (or at least pointing the finger) at the very group they likely want to eradicate; those who mod their consoles.
It would seem you lack basic reading comprehension skills.
This doesn't just target the modders, it targets EVERYONE that happens to be in a game with people that enable this option.
Actually, you're both wrong.
"When a player with an unmodded console joins a Borderlands 2 multiplayer game in which there is a character running in badass mode it too gets kicked into that mode."
I'm assuming that this happens because the server is trusting client stored data. That's approximately the same as not validating ones inputs in a fill-out-form. Why in this millennium would anyone ever trust data stored on a client without validating it first? Isn't this 2012? Or is there some other way this could happen?
Some drink at the fountain of knowledge. Others just gargle.
That's all fine and dandy until you include things like "lag" into the equation. Joined a game with 30ms ping then find out they're on wifi when their signal goes to crap and you jump to 700ms?.. Died? So much fun!